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ejjinami wrote:Qvapil wrote:It obviously stands for Over Makes Gravely Unwinnable Setups.
hahahahaha, townie
Qvapil wrote:Crimson97 wrote:ejjinami wrote:Uzay is acting really townie rn btw
Not really.
Why not? I also think they're townie because I like that they explained themselves after dash questioned them.
Rickdaily12 wrote:GrumpyGoomba wrote:ejjinami wrote:/vote grumpynotacat
Excuse me?! I take serious offense to that. You just called a goomba a 'notacat'. That's seriously Catist of you.
Don't. You're basically daring her to spam 50+ different kitten gifs in retaliation while hungrily demanding your head as tribute. Trust me, she WILL do it.Crimson97 wrote:ejjinami wrote:Uzay is acting really townie rn btw
Not really.
I can't take either of these seriously. We're still in the first few pages and hours of the game, isn't everything basically still NAI?Qvapil wrote:UzayAltay wrote:Qvapil wrote:Hello guys! I'm excited to play with you zucker and goomba.
We found our Maf-team.
/vote Qvapil
OMGUS
/vote UzayQvapil wrote:Jk, if not obvious. I can't even judge it.
I really hope this was what you meant that you were jk in response to. =/TheDebil wrote: Spoiler:
Wait, are you even in this game? Last I checked you were a backup?
ejjinami wrote:Crimson97 wrote:ejjinami wrote:Uzay is acting really townie rn btw
Not really.
it's mostly tone
........aaaand a stupid tell that I doesn't even need to work
but I still like the way he played till now
Dash2 wrote:Flake wrote:Dash2 wrote:reasoning being because entry was wolfy
tfios entries are always similarly wolfy
nai
That's not gonna change my viewFlake wrote:Dash2 wrote:GrumpyGoomba wrote:Dash2 wrote:Uzay is town honestly
Why do you think so? Just curious.
Because he's being how he always is as town, plus nothing strikes me as scummy.
can you be a bit more specific
No
Rickdaily12 wrote:Qvapil wrote:Rickdaily12 wrote:I do kind of like Crimson's entrance this game so far. I'm kind of paranoid over Ejj and Eragon already, I totally see myself struggling to read them all game... xD
inb4Eragoncomplainsaboutmyparanoia
Why do you think you'll struggle to read them?
Because Eragon is literally unreadable and I love Ejj to pieces.
(I love Eragon too but he's more devious as we've discussed)
Rickdaily12 wrote:By the way, everyone, what do we think about the tactic of trying to avoid lynching the SK? I'm a bit torn thinking over what exactly our approach this game should be.
Like, because of the whole situation with the switches and all of the WIFOM hell, it's probably really safe to assume that Night Plans this game on our end are going to be utterly useless. We ultimately have no control over any of the night actions that get sent and that end up working, as all of that utility ultimately gets negated by the scum. So really, like, I view this game as 11 cits versus a 3v1 scum faction. The only thing really going for us is that the SK will want the Mafia as dead as badly as we do and can screw with their abilities in a way that we can't. (Like really, I'm still pretty salty that we didn't end up getting more citizens or even a role that can flip switches too.)
So, because of this, we at least have an SK that can crosskill into Mafia, and screw with their switches for as long as the Mafia remain alive. Plus, as more Mafia die, we effectively get stronger over time, since this frees more of the PRs and basically undoes a vanillasizer on the PRs. But if we lynch the SK, Scum loses a KP, but then we almost basically guarantee Scum never cross killing into each other the moment SK dies, and that could be pretty devastating, especially if multiple PRs die before hitting ever hitting Mafia.
Is it also in the better interest of the SK if they try to help us get a few Cop checks to work? They can't outright murder the Town if Mafia remains at full power, so if they did everything in their power to help us find associations between mafia, it's in all of our benefit, right?
Basically I'm unsure how Town wins without us getting lucky on the Vig or without SK helping us kill at least one of the Mafia. Is anyone else familiar with this setup?
Flake wrote:Zucker wrote:I flipped Citizen! ^_^
Good luck everyone!
lol @ seth trying to grab town cred and failing
Flake wrote:UzayAltay wrote:Crimson97 wrote:Zucker wrote:I flipped Citizen! ^_^
Good luck everyone!
I cc cit
/Vote Zucker
stop pretending like either cit claim is actually indicative
Dash2 wrote:GrumpyGoomba wrote:Dash2 wrote:Uzay is town honestly
Why do you think so? Just curious.
Because he's being how he always is as town, plus nothing strikes me as scummy.
Qvapil wrote:Oh I forgot I voted Uzay. I think they're town. Thanks rick.
/vote unvote
Flake wrote:UzayAltay wrote:Flake wrote:UzayAltay wrote:Crimson97 wrote:Zucker wrote:I flipped Citizen! ^_^
Good luck everyone!
I cc cit
/Vote Zucker
stop pretending like either cit claim is actually indicative
So You are completely Okay with This with knowing it help scum ?
/vote Flake
I Dont think You thought from town PoV there .
It doesn't help scum because seth and crimson both know that claiming cit immediately is bad, they're literally just creating WIFOM
Flake wrote:UzayAltay wrote:Qvapil wrote:Oh I forgot I voted Uzay. I think they're town. Thanks rick.
/vote unvote
Flake Have You missed This or intentionally skipped ?
?
what about it
Flake wrote:UzayAltay wrote:Flake wrote:UzayAltay wrote:Flake wrote:UzayAltay wrote:Crimson97 wrote:Zucker wrote:I flipped Citizen! ^_^
Good luck everyone!
I cc cit
/Vote Zucker
stop pretending like either cit claim is actually indicative
So You are completely Okay with This with knowing it help scum ?
/vote Flake
I Dont think You thought from town PoV there .
It doesn't help scum because seth and crimson both know that claiming cit immediately is bad, they're literally just creating WIFOM
if it's so stupid explain why i'm wrong
jesus fucking christ can you all stop being so vague
Dash2 wrote:/vote tfios
Dash2 wrote:Uzay is town honestly
ejjinami wrote:Crimson97 wrote:ejjinami wrote:Uzay is acting really townie rn btw
Not really.
it's mostly tone
........aaaand a stupid tell that I doesn't even need to work
but I still like the way he played till now
Dash2 wrote:GrumpyGoomba wrote:Dash2 wrote:Uzay is town honestly
Why do you think so? Just curious.
Because he's being how he always is as town, plus nothing strikes me as scummy.
Dash2 wrote:Flake wrote:Dash2 wrote:reasoning being because entry was wolfy
tfios entries are always similarly wolfy
nai
That's not gonna change my viewFlake wrote:Dash2 wrote:GrumpyGoomba wrote:Dash2 wrote:Uzay is town honestly
Why do you think so? Just curious.
Because he's being how he always is as town, plus nothing strikes me as scummy.
can you be a bit more specific
No
Dash2 wrote:I'm just gonna say this now because I can see this going south quickly. "Can you be more specific" was a stupid question because I already explained all I could in that one post.
Chemist1422 wrote:Morning all, can’t make a serious post until like 10 because school sucks
Wb Dash, welcome newbies, catch y’all soon
Qvapil wrote:Uzay could you explain what you mean by pockety? When you were talking about ejji and me townreading you
UzayAltay wrote:Rickdaily12 wrote:By the way, everyone, what do we think about the tactic of trying to avoid lynching the SK? I'm a bit torn thinking over what exactly our approach this game should be.
Like, because of the whole situation with the switches and all of the WIFOM hell, it's probably really safe to assume that Night Plans this game on our end are going to be utterly useless. We ultimately have no control over any of the night actions that get sent and that end up working, as all of that utility ultimately gets negated by the scum. So really, like, I view this game as 11 cits versus a 3v1 scum faction. The only thing really going for us is that the SK will want the Mafia as dead as badly as we do and can screw with their abilities in a way that we can't. (Like really, I'm still pretty salty that we didn't end up getting more citizens or even a role that can flip switches too.)
So, because of this, we at least have an SK that can crosskill into Mafia, and screw with their switches for as long as the Mafia remain alive. Plus, as more Mafia die, we effectively get stronger over time, since this frees more of the PRs and basically undoes a vanillasizer on the PRs. But if we lynch the SK, Scum loses a KP, but then we almost basically guarantee Scum never cross killing into each other the moment SK dies, and that could be pretty devastating, especially if multiple PRs die before hitting ever hitting Mafia.
Is it also in the better interest of the SK if they try to help us get a few Cop checks to work? They can't outright murder the Town if Mafia remains at full power, so if they did everything in their power to help us find associations between mafia, it's in all of our benefit, right?
Basically I'm unsure how Town wins without us getting lucky on the Vig or without SK helping us kill at least one of the Mafia. Is anyone else familiar with this setup?
We Obviously need Every scum lynch , but I Will prefer SK Dead over mafia .Why ? Let's compare with A Day 1 SK lynch with Day 1 Maf lynch
1) Tomorrow 10v3 versus 9v2v1
2) With SK lynch , Mafia has to free one of PRs . With All Mafia's have 3-shot , We Will be abi to use some PRs before it votes to end at worse situation ( assumation : We couldnt be able to lynch Maf for A while , Maf couldnt be able to kill our PRs )
With Maf lynch , SK can lock The PR We lynched from Mafia for A long time , and with 2 KPN , time wents stronger, and working faster against us.
Another thing I discovered is We can start using our Roles effectively when We Kill 2 scum . And Killing SK early is Actually Giving us More chance to kill A Mafia due less Dead town per Day , I think. Even it removes The possibility SK Killing Mafia .
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