by Rickdaily12 » Mon May 13, 2019 2:27 am
By the way, everyone, what do we think about the tactic of trying to avoid lynching the SK? I'm a bit torn thinking over what exactly our approach this game should be.
Like, because of the whole situation with the switches and all of the WIFOM hell, it's probably really safe to assume that Night Plans this game on our end are going to be utterly useless. We ultimately have no control over any of the night actions that get sent and that end up working, as all of that utility ultimately gets negated by the scum. So really, like, I view this game as 11 cits versus a 3v1 scum faction. The only thing really going for us is that the SK will want the Mafia as dead as badly as we do and can screw with their abilities in a way that we can't. (Like really, I'm still pretty salty that we didn't end up getting more citizens or even a role that can flip switches too.)
So, because of this, we at least have an SK that can crosskill into Mafia, and screw with their switches for as long as the Mafia remain alive. Plus, as more Mafia die, we effectively get stronger over time, since this frees more of the PRs and basically undoes a vanillasizer on the PRs. But if we lynch the SK, Scum loses a KP, but then we almost basically guarantee Scum never cross killing into each other the moment SK dies, and that could be pretty devastating, especially if multiple PRs die before hitting ever hitting Mafia.
Is it also in the better interest of the SK if they try to help us get a few Cop checks to work? They can't outright murder the Town if Mafia remains at full power, so if they did everything in their power to help us find associations between mafia, it's in all of our benefit, right?
Basically I'm unsure how Town wins without us getting lucky on the Vig or without SK helping us kill at least one of the Mafia. Is anyone else familiar with this setup?