Villagerlover wrote:Sylek wrote:Villagerlover wrote:Sylek wrote:What about making spy a unique role? No chance of having two spies to confirm each other.
The last thing we need is another confirmed town role. I'd say no.
If spy is made unique, like mayor, jailor or veteran, then there can't be more than one. If there's only one, I'm not sure how it's a confirmed town. Not all games have a veteran, but if there is a vet there's only one. Spy could be the same.
The problem with unique roles is that evil roles can't risk claiming them. If the only unique spy comes out and decides to out everything the mafia are doing every night (which they usually do), then there's literally nothing that can be done about it for the mafia. They can't risk killing the spy too early without fear of getting caught/wasting time thanks to TP roles. They can't fake claim it because once there's a CC, town will know one of the two claims is lying. And there's enough roles that already do that.
The spy itself needs to be reworked or nerfed because it's entire ability to track every little thing the mafia does is absurdly unbalanced because it's just a hard counter to the mafia.
I'd say let spy know x-1 mafia visits where x is the amount of mafia left.