Role Name:
Detective
You are an expert who analyzes other people's homes for evidence.
Role Alignment:
Town(Investigative)
Role is Unique
Abilities:
- Each night select a player, you will gain a piece of evidence that leads to what role they are.
Attributes:
- You may only gain evidence on Nights 1. 3, and 5.
- On nights 2, 4, and 6, you stay in your home and analyze the evidence. This will ultimately reveal what the person may be
Goal:
- Lynch every Criminal and Evildoer
Win Conditions:
- You must kill the Mafia
- You must kill the Witches
- You must kill the Serial Killers
- You must kill the Werewolves
- You must kill the Arsonists
- You win with the Town
- You win with the Survivors
You may spare anyone else
Special Attributes:
N/A
Investigator Results:
Sheriff - Your target seems innocent
Investigator - Your target could be a Spy, Blackmailer, Jailor, or Detective
Consigliere - Your target analyzes evidence, they must be a Detective
Examples/Sidenotes:
Ex 1:
Detective gains evidence from a Serial Killer's home on N1
On night 2, the Detective would recieve a message stating that You found a bloodstained cloth
This message indicates that your target has a weapon.
Ex 2: Detective gains evidence from a Bodyguard Night 1
Night 2 , Detectiverecieves a message that states You found a Dumbell
This message would indicate that your target is strong.
There is a 1/10 chance that you will recieve a message on the 2nd night that states You came home with inconclusive evidence
I've tried to balance this role out as much as I could by adding the small chance of failure, along with vague leads you collect.