Town: we should kill them incase they're mafia
NKs: we should kill them since they probably wont side with us
Coven / Maf: we should kill them just to make sure they don't side with town
It's really unfair tbh.
Jester, Pirate and Exe can all help town and even win with them, but legit 90% of the time even if you're honest about your role, you'll be killed by a jailor, vig or lynched.
I'd like to see a better system for neutrals than the shoddy one in place.
It's quicker and easier to leave ask SK / Arso and just join a new game as a new role to get a win.
Arso makes no damn sense, takes 2 nights to kill one person or x douses = kills + 1 extra night
SK is totally alone literally ALL the time,
the werewolf is hit or miss, with about a 90% chance of miss.
And the other neutrals have almost no value to town town or mafia unless it's a 2v2 and you're the tie breaker, at which point someones gonna be peed off with you.