Zombie
Role Alignment:
Neutral Chaos
Abilities:
- When alive, you can visit a target and infect them.
- When dead, you can control an infected player into any uninfected person once every two days only after you've been killed.
Attributes:
The phrasing 'infected players' etc include yourself unless otherwise stated, since you're also infected.
- - Any infected players infect all all of those who attack them if the attack goes through uninterrupted.
- Any infected players that are lynched do not infect anyone.
- If any infected players are executed by the Jailor, the Jailor becomes infected.
- If an infected player dies, that persons role will appear as "rotted" in the Graveyard though their Last Will will still be shown.
- Once a person becomes infected (excluding you), the infected person dies after three days.
- If a non-infected player visits or gets visited by any infected player twice (can be two different infected people), the non-infected person becomes infected.
- Once an infected player becomes infected, they get a message saying "You have caught some sort of contagious illness" which notifies them of the infection.
- Infected players can still use their day/night abilities but visiting abilities will infect others.
Goal:
Have everyone become infected.
Win Conditions:
Wins with anyone (as long as everyone's infected)
Additional Information:
- Since the Arsonist doesn't attack directly, when they douse an infected person the Arsonist becomes infected whereas they do not if they already doused them before infection and ignited.
- The Zombie cannot win unless they are attacked or executed by the Jailor.
- The notification for infections is essentially a mental role-block (much like the LO being a mental TP if that makes sense) stopping people from visiting in case of infecting an important town but works over an extended period of time over multiple people unlike the esc/consort.
- The purpose of controlling an infected player is to have them infect more and more people. Controlling a player gives the message "Your infection got the best of you, you were controlled"
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I tried creating a role idea which can be played after being killed like the Medium (with their seances) and doesn't necessarily need a specific faction to win in order to get their victory. Let me know what you think of it, it's my first role idea so please lemme know how bad it is. Also if this is too similar to somebody else's idea or maybe if it's too similar to an already existing role like Plaguebearer and Vampire but I don't feel it is that way, let me know because I couldn't find one too similar too this personally but yeah.
Edit: I just saw that a Chaos role (any role that is built to bring chaos to the game) is included in the 'concepts not to make' section of role idea rules or whatever it's called. I am not sure if this counts but please let me know if I am not allowed to do this or something so I know, thanks in advance