Citizen
You are a Citizen.
Your alignment is Town Citizen.
You don't have any special ability and just try to live your life in peace.
Each day you get to vote in an attempt to remove the Mafia from the community.
You win with the Town
You must kill the Mafia
Sheriff
You are a Sheriff.
Your alignment is Town Investigative.
You are the Sheriff in this town and your role is to enforce the law.
Every night you have the ability to investigate one town member to see if they're up to anything suspicious.
If your target is a member of the Mafia, you will know.
However, the Godfather, hide their tracks too well and will appear as not suspicious to you.
You win with the Town
You must kill the Mafia
Tracker
You are a Tracker.
Your alignment is Town Investigative.
You are a guide working out of this town, so you've got a keen mind when it comes to tracking. Using it to see what everyone is up to at night could help find the killers.
Every night you may target a player and see who they visited if anyone.
You win with the Town
You must kill the Mafia
Detective
You are a Parity Cop.
Your alignment is Town Investigative.
You're an inspector, particularly admired for you comparisons between criminals and forming connections among suspects. Always ready for a challenge, you're excited to see what these petty lowlifes bring to the table.
Each night you may question a player.
When you question a player you will be informed if they have a connection to the previously questioned player or not. If they are connected then they are of the same alignment (Town, Mafia).
You win with the Town
You must kill the Mafia
Lookout
You are a Lookout.
Your alignment is Town Investigative.
You are a sharp eyed-individual that can recognize people from afar.
In the past people would pay you to watch over them to make sure that nobody would enter or leave their residence unnoticed.
However, since the Mafia invasion, you have decided to use your skills to help eliminate the Mafia.
You may watch one person each night.
You will see who visits that person each night, should someone visit.
You may not watch yourself and you will not know the roles of the visitors, only that they visited.
You win with the Town
You must kill the Mafia
Potion Maker
You are a Potion Maker.
Your alignment is Town Protective.
Brewing and concocting the Potion Master spends her spare time devising new and exciting drinks for anyone unfortunate enough to be her guinea pig. Nothing can't be cured, not even death!
Each night you may give a potion to a player. If killed that night that player will die the next night instead.
You may continue to give potions to a player, keeping them alive indefinitely.
Having tested and worked with your potions for so long your own death will always be delayed by a night.
You win with the Town
You must kill the Mafia
Marshal
You are a Marshal.
Your alignment is Town Protective.
Once a figurehead of the law, you experienced a horrific accident and have vowed not to kill anymore. Instead you decide to use your presence as a deterrent to these thugs that have rooted themselves in your hometown.
Each night you may choose to follow a player. Your presence scares one malicious person from targeting them.
You will only be informed if you scare away a role who had killing intentions.
Should your target be visited by multiple people with malicious intent, only one will flee. (Mafia Deception > Witch/Escort/Consort > Killing Roles)
Roles that use charges will still consume them upon being frightened off.
You win with the Town
You must kill the Mafia
Even-night Doctor
You are a Doctor.
Your alignment is Town Protective.
You are this town's doctor, and have kept everybody healthy for years.
You have the ability to visit one person each even night. If they are attacked that night, you arrive just in time to save their life.
If your target is attacked, both you and your target will receive a message saying your target was attacked but healed.
You also have 1 self-heal, allowing you to instead save yourself if you are attacked.
You can only use the self-heal once, regardless of if you are attacked or not that night, so use it wisely.
You win with the Town
You must kill the Mafia
Bodydouble
You are a Bodydouble.
Your alignment is Town Protective.
You are an inexperienced bodyguard, capable of throwing yourself into harm's way to save your client at the cost of your own.
Each night you can choose one player to protect.
If your target is attacked, you die instead.
You win with the Town
You must kill the Mafia
Jailkeeper
You are a Jailkeeper.
Your alignment is Town Protective.
You are the town's jailkeeper locking up criminals when prosecuted. Now however you'll be using your cell to keep the town safe by locking them up. It's for their own good.
Every night you may target a player and lock them in your jail cell.
This roleblocks and protects them.
You win with the Town
You must kill the Mafia
Goon
You are a Goon.
Your alignment is Mafia Goon.
You are a goon in the Mafia; the bottom rung of the ladder. Your complete lack of authority is made up for with cunning in spades.
You have no special abilties, you may do the factional kill each night and vote during the day.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the Mafia
You must kill the Town
Godfather
You are the Godfather.
Your alignment is Mafia Head.
You are the lord of crime in this town and have decided that it belongs to the Mafia.
You try to achieve this by systematically killing off one of the citizens each night.
You are unkillable at night.
If you are interrogated by a Sheriff or Detective you will appear as a Town member.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the Mafia
You must kill the Town
Consigliere
You are a Consigliere.
Your alignment is Mafia Support.
You were a successful investigator in your early days. However, you quickly learned that playing fair doesn't pay and when the Godfather approached you and asked for you to join them, your choice was easy.
These days, you work as a Consigliere for the Mafia, figuring out what role every person plays in a town to help them make quick work of the towns they take over.
Every night you can choose to target one player.
You'll investigate them that night, finding out their exact role.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the Mafia
You must kill the Town
Consort
You are a Consort.
Your alignment is Mafia Support.
You were once an escort, giving away services to give your client's pleasure in exchange for money.
You hated it, however, and felt used every night.
Once the mafia came into town, you didn't hesitate one moment and managed to join them, offering to use your "skills" to distract townsfolk while each and every one of them was murdered.
Every night you can choose to target one player.
You'll distract them that night, roleblocking them.
Your target will be informed that they were roleblocked.
You are immune to being roleblocked.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the Mafia
You must kill the Town
Agent
You are an Agent.
Your alignment is Mafia Support.
You were a brilliant Spy in your early days, one of the best in the country. However, on one mission you were captured - by the Godfather.
To your great surprise, he wanted to help you retire after all your years of service. The deal was simple. Use your talents to collect sensitive information from the townsfolk and he will rule to grant you whatever you want in this silly little town.
You can choose one player to spy on during the day. You will be informed if this player visits others at night.
Each night you also have the ability to plant a bug on a person. The bug will allow you to see who they visit that night, or if they do at all.
As well the bug will inform you what feedback they receive at the end of the night.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role]
You win with the Mafia
You must kill the Town
Blackmailer
You are a Blackmailer
Your alignment is Mafia Tactical
Everyone who knows you doesn't want anything to do with you, but typically it's too late by then. Heck, even among the Mafia you are given the cold shoulder. With a smile almost creepily plastered on your face all the time, you have an unhealthy obsession with your job more so than any other member, and that's just what the Godfather wanted. You are the Blackmailer.
Each night you may visit a single player's house, you are informed of what roles also visit them.
Each day you can send three anonymous messages to any player. The player may send a message back if they wish.
Anonymous messages are limited to 200 characters.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role]
You win with the Mafia
You must kill the Town
1-shot Redirector
You are a Redirector
Your alignment is Mafia Support.
You have no flavor because you're bland.
At night, you may redirect someone from visting their intended target to someone else of your choice.
You may only perform this action once.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role]
You win with the Mafia
You must kill the Town
Neapolitan
You are a Neapolitan
Your alignment is Mafia Support.
The mafia recruited you into their alliance due to your strong skills of deduction and inquisition.
Each night you may check a player to see whether they are a citizen.
You will receive a result of Citizen or Not Citizen.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role] and [x] the [role].
You win with the Mafia
You must kill the Town