Role Name:
Hitman
Role Alignment:
Neutral (Chaos)
Abilities:
- Choose someone at night to ASSASSINATE and to MANIPULATE their death cause. Select yourself instead to EVADE that night.
Attributes:
Attack: Basic
Defense: None
- You can't ASSASSINATE night 1.
- Players that die and were visited by you will only display the death cause you selected for them.
- EVADE grants POWERFUL defense that night and gives no message to anyone attacking you.
- You can only use EVADE 3 times. You can't EVADE and ASSASSINATE at the same time.
- From day 2 you will be given a list of 3 random Hit targets from any alignment. A target will randomly change if they die but weren't visited by you. Hit Targets can't be roles with permanent BASIC defense or higher, or the Survivor (Survivor being included is not final)
Notifications:
Night 1:
You are waiting for your hit list to arrive tomorrow.
Evasions left:
You have 3 evasions left.
-
You have 0 evasions left.
Evading:
You have decided to be on the defensive tonight.
-
You have instead decided to be on the defensive tonight.
Attacked when evading:
You were attacked but you dodged the attack!
Choosing a Target:
You have decided to assassinate Thomas Danforth tonight.
-
You have instead decided to assassinate William Hobbs tonight.
Killed by:
You were assassinated by a Hitman!
You have died!
Spy bugging your target:
Your target was attacked by a Hitman!
Spy bugging the Hitman and they are attacked:
Your target was attacked by a member of the mafia!
-
Your target was attacked by a serial killer!
Goal:
- Complete your Hit list, leave no Hit Target alive.
Win Conditions:
- You must assassinate 3 Targets from your Hit list.
Investigator Results:
Sheriff
- (You take no action at night): "You couldn't find any evidence of wrongdoing, your target seems innocent!"
- (You ASSASSINATE or EVADE at night): "Your target is suspicious!"
Investigator - Your target could be a Bodyguard, Godfather, Arsonist, Crusader or Hitman.
(Take note I'm not a hundred percent sure it would be balanced to include the Hitman on that group of Investigator's results. Only practice and testing once implemented could tell. This is only an example of how it would look if it was in that specific group)
Consigliere - Your target gets paid to kill specific targets at night. They must be the Hitman.
Achievements:
Rookie assassin - Win 1 game as Hitman
Death Dealer - Win 5 games as Hitman
Massacre Man - Win 10 games as Hitman
Genocide in a suit - Win 25 games as Hitman
Methodic killer - Assassinate 3 Hit targets in succession after day 2 as Hitman
Mc. Dodgerbullets - Survive 3 attacks by using EVADE at night as Hitman
Doubtful crime scene - As Hitman, assassinate a hit target and manipulate their death cause to look like they were killed by their same alignment.
Additional Information:
When choosing the target to assassinate at night, you will be prompted with an option box similar as the one the Hypnotist has.
You will have every single death cause to choose from to manipulate your victim's crime scene (including death by a Veteran or a Bodyguard, for example), with the exception of death by Medusa / Pestilence. If you don't select any option, it will be defaulted to show up as the first one on the list (that should be preselected).
When a Hitman is controlled and kills someone, the death cause will be notified as the one picked by the Hitman anyway. If the Hitman is controlled and kills a target on their hit list, it will still count. If the Hitman is controlled into themself, they will EVADE that night instead. If the Hitman is controlled into a player and selected to EVADE or to take no action that night, that player's death cause will be manipulated at random, giving a strong hint that there is indeed a Hitman in the match.
A Medium or a revived Townie are a counter to the Hitman manipulations since they can confirm a role died by a Hitman and not from the manipulated death cause. By communicating and playing smart, the town can very easily identify if there is a Hitman in the match.
If a target on your hit list somehow permanently gains BASIC or higher defense, the target will no longer fullfill the conditions to be on your hit list, and thus, will be randomly changed. Targets temporally gaining defense can still be Hitman targets.
Here is a little sketch to show how the MANIPULATION window would look in-game:
Manipulation Window
Lore:
In most jobs, you get famous for doing things right, but for the Hitman, getting famous is usually a sign that something went very wrong.
Famous contract killers are about as common as your hero-of-the-town Sheriff. These professional assassins may have been good at their jobs, but the only reason you know of them is because they slipped up and got caught. For every one professional who makes headlines, there are who knows how many more operating quietly, anonymously, and efficiently. Leaving no trace of their work as their own, earning their food and living each day by getting rid of someone's else problem, taking home dirty bags full of blood-stained money.