SFM52: Bastard Mess (Red Mafia Wins)

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Re: SFM52: Bastard Mess (Day two)

Postby ryanyb » Thu Jan 10, 2019 10:57 pm

ignoring the presence of any sort of framer for now unless we need to down the line, the widely regarded townblock should be:

qwerty, noping, james, taylork

I cant remember if one of these claim they have some sort of invest result on any of the rest of us but if so then we also get pushed up into townblock.


Tarpley is literally an empty slot rn, I literally can't rememb er red dragon doing anything this game, I'm pretty sure jucktropey was that dude who was being really really stupid during the ITA phase, FML is playing like FML plays but like worse, and idfk what non is. I feel like someone said they were town but I can't remember why.
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Re: SFM52: Bastard Mess (Day two)

Postby ryanyb » Thu Jan 10, 2019 10:59 pm

and i cant fucking iso dive dragon because i literally cant find a post of theirs to iso from
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Re: SFM52: Bastard Mess (Day two)

Postby ryanyb » Thu Jan 10, 2019 11:03 pm

Also I dont think that fml and me by extension should ever be lynched

from what I've figured out like I mentioned earlier, if you're stumped you dont count towards your faction's win condition. So like, even if either me or FML was some sort of anti-town role, we wouldn't be able to like, you know, be anti-town. For example, if we reach 5P with 2 scum and im town then scum automatically win because I dont count towards town's numbers. Same thing with scum, the number of scum of a given faction or role would be literally 0 if the last scum remaining was a stump, so we would automatically win.

For this reason, I'd imagine game would end if we stump all anti-town/mafia, so we should be treating the stump like a kill since for all intents and purposes it will take away 1 from town's numbers with respect to parity or take away 1 from scum's numbers towards parity (or just straight up take a NK out of the game unless a dumbshit anti-stumps them).
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Re: SFM52: Bastard Mess (Day two)

Postby ryanyb » Thu Jan 10, 2019 11:03 pm

I dont even know if we can be lynched actually
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Re: SFM52: Bastard Mess (Day two)

Postby ryanyb » Thu Jan 10, 2019 11:10 pm

Also we need to be skeptical of whoever has the role 'milkmaid' since they can never win as long as the role is in their possession. So if they say like 'hey I was scum and now im milkmaid lets lynch the milkmaid last phase' then that's stupid because it could straight up be a lie to prolong the game a phase longer so they can switch out of milkmaid.
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Re: SFM52: Bastard Mess (Day two)

Postby ryanyb » Thu Jan 10, 2019 11:11 pm

wait does milkmaid even trade alignments?

Like is it confirmed that if you milkmaid swap with a scum that you get a red rolecard and not the same abilities but flavored green
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Re: SFM52: Bastard Mess (Day two)

Postby Nopingout » Thu Jan 10, 2019 11:13 pm

ryanyb wrote:wait does milkmaid even trade alignments?

Like is it confirmed that if you milkmaid swap with a scum that you get a red rolecard and not the same abilities but flavored green

if thats a thing then my role is F
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Re: SFM52: Bastard Mess (Day two)

Postby ryanyb » Thu Jan 10, 2019 11:14 pm

Because if we dont actually have confirmation that alignment transfers then the entire milkmaid cohort isn't proven.
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Re: SFM52: Bastard Mess (Day two)

Postby ryanyb » Thu Jan 10, 2019 11:21 pm

Angleshoot by definition but really it's just logic given rolecards that have been presented in this thread and the OP, which means it's allowed since im using no out of game information:

Argument: It can't transfer alignments, just card text. If it could transfer alignments, then a contradiction exists as follows:

In the OP, evan wrote "All external chats are open 24/7"
We know there is a mafia. Its is very likely that mafia have a mafia chat. Therefore, the mafia chat is open 24/7.

Therefore, if someone get's swapped OUT of the mafia because they get milkmaid and then pick a town role, then they literally out all of the mafia and win the game with town.
That would be broken and wrong.

Therefore milkmaid cannot transfer alignment unless mafia do not have a chat. Which would be stupid and evan would not do that I think.
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Re: SFM52: Bastard Mess (Day two)

Postby ryanyb » Thu Jan 10, 2019 11:21 pm

holy shit what if evan just randed the alignments of each rolecard.
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Re: SFM52: Bastard Mess (Day two)

Postby Nopingout » Thu Jan 10, 2019 11:22 pm

ryanyb wrote:holy shit what if evan just randed the alignments of each rolecard.

Probably
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Re: SFM52: Bastard Mess (Day two)

Postby ryanyb » Thu Jan 10, 2019 11:30 pm

Lol i totally forgot kmenx existed when I did my brushover
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Re: SFM52: Bastard Mess (Day two)

Postby taylork2 » Thu Jan 10, 2019 11:41 pm

ryanyb wrote:holy shit what if evan just randed the alignments of each rolecard.

Actually given what roles I know of this is plausible for most roles.

Personally I think the most likely scum atm are RedDragon and Tarpley's slot. Kmenx/Non afterwards and then Juck.
You and FML are whatever due to me stumping you both, so IDC about whether your town or scum.

tbf, non nay be what he claims and attempted to ITA but has been nerfed/disabled from losing the Hog contest.
Le pain train est arrivant.

FM Wins/Loss Record:
Spoiler: CFM18:alouvre/Misdreavus=Loss
SFM21:Naoto Shirogane=Win
CFM17:milte/Blinzer=Win
CFM16:Rogue=Loss
CFM15:Saitama=Win
9B:Veteran=Win
CFM14:Red Spy=Loss
8E:Escort=Win
CFM13:Mettaton=Loss
8C: Goyle Sr.=Win
CFM12:Vo Matoran=Win
CFM11:Mad Man=Loss
7H:Framer=Win
7F:Medium=Win
GFM:Bodyguard=Win
6E:Citizen=Loss
CFM4:Arcane=Loss
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Re: SFM52: Bastard Mess (Day two)

Postby taylork2 » Thu Jan 10, 2019 11:44 pm

ryanyb wrote:Angleshoot by definition but really it's just logic given rolecards that have been presented in this thread and the OP, which means it's allowed since im using no out of game information:

Argument: It can't transfer alignments, just card text. If it could transfer alignments, then a contradiction exists as follows:

In the OP, evan wrote "All external chats are open 24/7"
We know there is a mafia. Its is very likely that mafia have a mafia chat. Therefore, the mafia chat is open 24/7.

Therefore, if someone get's swapped OUT of the mafia because they get milkmaid and then pick a town role, then they literally out all of the mafia and win the game with town.
That would be broken and wrong.

Therefore milkmaid cannot transfer alignment unless mafia do not have a chat. Which would be stupid and evan would not do that I think.

Hmm, if Milkmaid can't transfer alignments then Noping has likely been pacified due to maid role given what his role was.
Le pain train est arrivant.

FM Wins/Loss Record:
Spoiler: CFM18:alouvre/Misdreavus=Loss
SFM21:Naoto Shirogane=Win
CFM17:milte/Blinzer=Win
CFM16:Rogue=Loss
CFM15:Saitama=Win
9B:Veteran=Win
CFM14:Red Spy=Loss
8E:Escort=Win
CFM13:Mettaton=Loss
8C: Goyle Sr.=Win
CFM12:Vo Matoran=Win
CFM11:Mad Man=Loss
7H:Framer=Win
7F:Medium=Win
GFM:Bodyguard=Win
6E:Citizen=Loss
CFM4:Arcane=Loss
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Re: SFM52: Bastard Mess (Day two)

Postby ryanyb » Thu Jan 10, 2019 11:45 pm

Like I’m not crazy right this shit would be broken

And if the game went to like 5 days the odds of milkmaid not having been passed to scum once is not all that high
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Re: SFM52: Bastard Mess (Day two)

Postby taylork2 » Thu Jan 10, 2019 11:47 pm

ryanyb wrote:Like I’m not crazy right this shit would be broken

And if the game went to like 5 days the odds of milkmaid not having been passed to scum once is not all that high

Yes, but alot is broken so I can't say he wouldn't do it.
Le pain train est arrivant.

FM Wins/Loss Record:
Spoiler: CFM18:alouvre/Misdreavus=Loss
SFM21:Naoto Shirogane=Win
CFM17:milte/Blinzer=Win
CFM16:Rogue=Loss
CFM15:Saitama=Win
9B:Veteran=Win
CFM14:Red Spy=Loss
8E:Escort=Win
CFM13:Mettaton=Loss
8C: Goyle Sr.=Win
CFM12:Vo Matoran=Win
CFM11:Mad Man=Loss
7H:Framer=Win
7F:Medium=Win
GFM:Bodyguard=Win
6E:Citizen=Loss
CFM4:Arcane=Loss
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Re: SFM52: Bastard Mess (Day two)

Postby ryanyb » Thu Jan 10, 2019 11:48 pm

I don’t think the games integrity has been broken.

That would break game integrity.
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Re: SFM52: Bastard Mess (Day two)

Postby ryanyb » Thu Jan 10, 2019 11:48 pm

It would instantly end the game
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Re: SFM52: Bastard Mess (Day two)

Postby Nopingout » Thu Jan 10, 2019 11:49 pm

bastard makes integrity questionable but idfk
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Re: SFM52: Bastard Mess (Day two)

Postby ryanyb » Thu Jan 10, 2019 11:53 pm

No, bastard doesn’t break integrity.

Bastard means the game state can rapidly change due to mechanics which you cannot play around. It doesn’t mean someone learns the entire mafia team and then gets converted to town and says them all. Like, I wanted to have a town conversion role in blaming so I literally had to modkill the player when they went from scum to town as a hidden mechanic in their rolecard, and I had a sub lined up already to take the slot. You have to go to lengths like that to make mafia->town conversion work.
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Re: SFM52: Bastard Mess (Day two)

Postby ryanyb » Thu Jan 10, 2019 11:53 pm

*in blfm
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Re: SFM52: Bastard Mess (Day two)

Postby taylork2 » Thu Jan 10, 2019 11:55 pm

ryanyb wrote:I don’t think the games integrity has been broken.

That would break game integrity.

Wish granter and Sorcerer. >.>
It's just lucky they haven't yet. Simeone could have wished for someone they knew were scum to be converted to town and then integrity is it's that way.
I say this game has very little integrity.

In fac, THIS GAME WAS NOT THOUGHT OUT, it's a miracle it haisn't been bent in half and broken apart yet.
Le pain train est arrivant.

FM Wins/Loss Record:
Spoiler: CFM18:alouvre/Misdreavus=Loss
SFM21:Naoto Shirogane=Win
CFM17:milte/Blinzer=Win
CFM16:Rogue=Loss
CFM15:Saitama=Win
9B:Veteran=Win
CFM14:Red Spy=Loss
8E:Escort=Win
CFM13:Mettaton=Loss
8C: Goyle Sr.=Win
CFM12:Vo Matoran=Win
CFM11:Mad Man=Loss
7H:Framer=Win
7F:Medium=Win
GFM:Bodyguard=Win
6E:Citizen=Loss
CFM4:Arcane=Loss
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Re: SFM52: Bastard Mess (Day two)

Postby ryanyb » Thu Jan 10, 2019 11:59 pm

But Evan was the one who ultimately decided how to integrate the wish. In the ita example, he capped it at one hour one shot per person. He made it bastard, not integrity breaking. Evan wouldn’t do something presumably that would break the game with the wish caster and I’d wager there was a clause in the rolecard about that.
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Re: SFM52: Bastard Mess (Day two)

Postby taylork2 » Fri Jan 11, 2019 12:01 am

ryanyb wrote:But Evan was the one who ultimately decided how to integrate the wish. In the ita example, he capped it at one hour one shot per person. He made it bastard, not integrity breaking. Evan wouldn’t do something presumably that would break the game with the wish caster and I’d wager there was a clause in the rolecard about that.

No, I know for a fact this game has little integrity in terms of more complex mechanics.
Le pain train est arrivant.

FM Wins/Loss Record:
Spoiler: CFM18:alouvre/Misdreavus=Loss
SFM21:Naoto Shirogane=Win
CFM17:milte/Blinzer=Win
CFM16:Rogue=Loss
CFM15:Saitama=Win
9B:Veteran=Win
CFM14:Red Spy=Loss
8E:Escort=Win
CFM13:Mettaton=Loss
8C: Goyle Sr.=Win
CFM12:Vo Matoran=Win
CFM11:Mad Man=Loss
7H:Framer=Win
7F:Medium=Win
GFM:Bodyguard=Win
6E:Citizen=Loss
CFM4:Arcane=Loss
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Re: SFM52: Bastard Mess (Day two)

Postby RedDragonHeart » Fri Jan 11, 2019 2:17 am

why isn't kmenx dead yet?
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