Explaining tos logic.

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Re: Explaining tos logic.

Postby Opify » Sun Nov 11, 2018 6:32 am

Someone in ranked purposely shooting a townie because town didn't listen to him
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Re: Explaining tos logic.

Postby Stiersquid » Sun Nov 11, 2018 10:33 am

Opify wrote:Someone in ranked purposely shooting a townie because town didn't listen to him

people are stupid.
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Re: Explaining tos logic.

Postby Kindoodle » Sun Nov 11, 2018 1:09 pm

A jester being able to haunt someone to kill themselves.
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Re: Explaining tos logic.

Postby Stiersquid » Sun Nov 11, 2018 2:10 pm

Kindoodle wrote:A jester being able to haunt someone to kill themselves.

He haunts them as a ghost I don't see a problem.
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Re: Explaining tos logic.

Postby Crimson97 » Sun Nov 11, 2018 11:50 pm

Why can't other roles also haunt the people that lynched them?
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Re: Explaining tos logic.

Postby MahNamJef » Thu Nov 15, 2018 11:37 pm

Serial Killer giving up on murdering someone when they wear a bulletproof vest. Like, my guy, a stab to the head is all it takes.
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Re: Explaining tos logic.

Postby Descender » Fri Nov 16, 2018 6:21 am

Serial killers start by going for the chest, but then they lose the element of surprise so they run away so the bg/surv cannot fight back or see their face.
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Re: Explaining tos logic.

Postby swagmm23 » Mon Nov 19, 2018 10:35 am

Crimson97 wrote:Why can't other roles also haunt the people that lynched them?


Well , this question might never be answered.
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Re: Explaining tos logic.

Postby Descender » Wed Nov 21, 2018 1:14 pm

swagmm23 wrote:
Crimson97 wrote:Why can't other roles also haunt the people that lynched them?


Well , this question might never be answered.


maybe the jester is a lunatic who through is insanity got semi-psychic abilities, with the other psychichs (like psychic and possibly med) are not lunatics and have morals.
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Re: Explaining tos logic.

Postby SantanaTheSmall » Wed Nov 21, 2018 3:10 pm

I feel like some of these answers can be more semi realistic.

Like why does mafioso shoot themselves with transporter?

The mafia always brings an entire gang with them. The mafioso is just the leader of the gang (or GF is the mafioso is preoccupied). When the transporter transports mafioso, the gang mistakes their leader for their intended target and kills them.

Why is there a full moon every other night?

These meetings are bi-weekly. The town doesn’t actually meet every day. They have their everyday jobs to attend to. They’re just representatives of a faction within the entire town.

Why does Mayor get three votes?

They’re part of the largest town faction, so the mayor has more people to represent on behalf of them.
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Re: Explaining tos logic.

Postby JoltikIsDubby » Fri Nov 23, 2018 4:45 pm

How does the town not know who the mayor is when the game starts? I mean, he's the mayor, but apparently the doctor doesn't know that because he's healing him just fine before he reveals.
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Re: Explaining tos logic.

Postby sportakus1 » Sat Nov 24, 2018 5:03 am

JoltikIsDubby wrote:How does the town not know who the mayor is when the game starts? I mean, he's the mayor, but apparently the doctor doesn't know that because he's healing him just fine before he reveals.


Apprently this is the town where everybody knew they have mayor but didnt know who it was. Doctor going on unrevealed mayor feels like he is not healing important person, therefore know no one will get suspicious of doctor cuz nobody knows who is the mayor.

When mayor reveals, doctor is afraid that if he comes to heal mayor, probably a maf gang would be next to mayor, either the mayor being already dead or getting killed. So doctor isnt risking it.


I have question tho:
Why when bodyguard uses vest, he cant use it again even if nobody attacked BG when wearing vest. Same with survivor.
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Re: Explaining tos logic.

Postby JoltikIsDubby » Sat Nov 24, 2018 8:07 am

sportakus1 wrote:I have question tho:
Why when bodyguard uses vest, he cant use it again even if nobody attacked BG when wearing vest. Same with survivor.

They're 10-minute vests. Ten minutes after the BG/Surv use them, they just disappear, kinda like Amy Schumer's audience.
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Re: Explaining tos logic.

Postby TheLukundo » Sat Nov 24, 2018 8:09 am

JoltikIsDubby wrote:
sportakus1 wrote:I have question tho:
Why when bodyguard uses vest, he cant use it again even if nobody attacked BG when wearing vest. Same with survivor.

They're 10-minute vests. Ten minutes after the BG/Surv use them, they just disappear, kinda like Amy Schumer's audience.


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Re: Explaining tos logic.

Postby SantanaTheSmall » Sat Nov 24, 2018 1:08 pm

sportakus1 wrote:
JoltikIsDubby wrote:How does the town not know who the mayor is when the game starts? I mean, he's the mayor, but apparently the doctor doesn't know that because he's healing him just fine before he reveals.


Apprently this is the town where everybody knew they have mayor but didnt know who it was. Doctor going on unrevealed mayor feels like he is not healing important person, therefore know no one will get suspicious of doctor cuz nobody knows who is the mayor.

When mayor reveals, doctor is afraid that if he comes to heal mayor, probably a maf gang would be next to mayor, either the mayor being already dead or getting killed. So doctor isnt risking it.


I have question tho:
Why when bodyguard uses vest, he cant use it again even if nobody attacked BG when wearing vest. Same with survivor.



Yeah, I like your explanation of the mayor. Or, another explanation is that, when the representatives of these factions comes to the biweekly meetings, they are all wearing hoods so as to keep themselves from being targeted. When a mayor reveals, he takes off his hood.

Everybody else if they claim “jailor” or “doc” or something takes off their hood, too, but since they aren’t a high profile person like the mayor, they still aren’t 100% confirmed to the town like the mayor is since nobody knows who they are.

As for the vest, I feel like like BG only has ONE vest. He doesn’t wear it when he attacks others, because it limits his mobility, so that’s why he dies while protecting others. Since he’s not going anywhere and staying home, he wears a vest and doesn’t have to worry about mobility. His one and only vest is destroyed when he’s attacked.
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Re: Explaining tos logic.

Postby SantanaTheSmall » Thu Dec 06, 2018 8:46 pm

RevengeoftheRaccoon wrote:Why SK must kill roleblockers when he can decide not to kill on normal nights


Because the roleblocker is forcing herself onto the SK. Even if the SK tries to stay home that night, if an escort rbs SK, it’s like they rang the doorbell looking for a good time and bothering the SK and found something else instead....their death.
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Re: Explaining tos logic.

Postby stealthking » Sat Dec 15, 2018 7:47 pm

Townsperson: I think YOU'RE in the Mafia!
Mayor: I'm not in the Mafia. I'm the Mayor. I just won reelection last week.
Townsperson: LIAR! YOU'RE IN THE MAFIA!
*Town puts Mayor up for trial.*
Mayor: *sigh* *shows ID*
Townsperson: Oh yeah... I voted for him. Nevermind then.
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Re: Explaining tos logic.

Postby JoltikIsDubby » Fri Dec 21, 2018 9:21 am

RevengeoftheRaccoon wrote:why if there's a guardian angel role there's not a demon role or stuff

Religious propaganda.
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Re: Explaining tos logic.

Postby MysticMismagius » Sat Dec 22, 2018 1:25 pm

How come the different types of NKs can't win together outside of Lovers' Mode, but NKs of the same type can win together?
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Re: Explaining tos logic.

Postby Bodhrak » Sat Dec 22, 2018 2:05 pm

MysticMismagius wrote:How come the different types of NKs can't win together outside of Lovers' Mode, but NKs of the same type can win together?

Werewolf is Unique. So even though they would do "packs", you never see them in game. Everything not part of their pack? They shred to pieces.
Arsonists just love the smell of burning town in the morning. They love it so much they even set aside their differences or find peace in their grave.
Serial Killers are quite the crazy kind, don't you think. Just stabbing and grinning. The only one that ever understands them is another lunatic backstabber. They also hate gasoline for some reason.
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Re: Explaining tos logic.

Postby MysticMismagius » Sat Dec 22, 2018 3:33 pm

Bodhrak wrote:
MysticMismagius wrote:How come the different types of NKs can't win together outside of Lovers' Mode, but NKs of the same type can win together?
Werewolf is Unique. So even though they would do "packs", you never see them in game. Everything not part of their pack? They shred to pieces.
Arsonists just love the smell of burning town in the morning. They love it so much they even set aside their differences or find peace in their grave.
Serial Killers are quite the crazy kind, don't you think. Just stabbing and grinning. The only one that ever understands them is another lunatic backstabber. They also hate gasoline for some reason.
Okay, but what about Juggernaut and Pestilence? (Yes Pestilence is technically coded as Neutral Chaos, but it's a Neutral Killer in all but name.)
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Re: Explaining tos logic.

Postby Bodhrak » Sat Dec 22, 2018 4:22 pm

MysticMismagius wrote:Okay, but what about Juggernaut and Pestilence? (Yes Pestilence is technically coded as Neutral Chaos, but it's a Neutral Killer in all but name.)

The Juggernaut, as I understand it, literally hates everyone. He doesn't care about factions or motives.
And Pestilence is literally a horseman of the apocalypse. Why would they care about anything but death?
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Re: Explaining tos logic.

Postby Cookazoo2 » Thu Dec 31, 2020 7:00 pm

Why can the Headless Horseman skin be hung?
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Re: Explaining tos logic.

Postby syjfwbaobfwl » Thu Dec 31, 2020 8:50 pm

Cookazoo2 wrote:Why can the Headless Horseman skin be hung?


Or get decapitated (btw whats the animation of that death animation?)
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Re: Explaining tos logic.

Postby syjfwbaobfwl » Thu Dec 31, 2020 8:52 pm

How can a godlike creature survive powerful shots, ignition, being attacked by the strongedt creature, being haunted, get their heart broke, get executed with an axe, getting mauled and survive

But then a piece of rope kills it
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