Explaining tos logic.

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Re: Explaining tos logic.

Postby Stiersquid » Sun Oct 07, 2018 6:35 am

BasicFourLife wrote:
Stiersquid wrote:
sportakus1 wrote:Why they build the houses in such pattern it makes a circle, and why when they build them like that. Why not build like, somewhere where you want your privacy.

So that town meetings would be easier to set up.

BasicFourLife wrote:How can the Forger replace original Last Will with a forgery without even looking at a part of the original Last Will?
Because it isn't needed to create a fake document.
Why isn’t there a Witch in each game if the whole point of the trials is to kill the Witches?
Because witches aren't actually that common.
Why is Executioner’s target always Town, why not Mafia for example? The Mafia all look like Townies anyway so you can’t argue that he has a thing against Townspeople.

Because the townies are mean to him unlike the mafia.

I just told you that it is impossible for the Executioner to identify the Town from the Mafia. He’d sometimes get a Mafia who he thinks is Town as a target.

Logic denied

This isn't about him knowing the mafia members it's just that the mafia weren't mean to him. He doesn't target townies because they are townies.
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Re: Explaining tos logic.

Postby greenrabbit7 » Mon Oct 08, 2018 9:34 pm

How a consort can roleblock the godfather without knowing.
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Re: Explaining tos logic.

Postby Crimson97 » Mon Oct 08, 2018 9:47 pm

greenrabbit7 wrote:How a consort can roleblock the godfather without knowing.

The room is really dark. That's also why nobody knows who RB'd them.
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Re: Explaining tos logic.

Postby greenrabbit7 » Mon Oct 08, 2018 11:18 pm

Crimson97 wrote:
greenrabbit7 wrote:How a consort can roleblock the godfather without knowing.

The room is really dark. That's also why nobody knows who RB'd them.

Why can't they recognize voices?
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Re: Explaining tos logic.

Postby Crimson97 » Mon Oct 08, 2018 11:25 pm

greenrabbit7 wrote:
Crimson97 wrote:
greenrabbit7 wrote:How a consort can roleblock the godfather without knowing.

The room is really dark. That's also why nobody knows who RB'd them.

Why can't they recognize voices?

Consort is trained to change their voice to not get recognized by the townsfolk. Even the moans if necessary I guess.
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Re: Explaining tos logic.

Postby greenrabbit7 » Tue Oct 09, 2018 3:20 pm

Crimson97 wrote:
greenrabbit7 wrote:
Crimson97 wrote:
greenrabbit7 wrote:How a consort can roleblock the godfather without knowing.

The room is really dark. That's also why nobody knows who RB'd them.

Why can't they recognize voices?

Consort is trained to change their voice to not get recognized by the townsfolk. Even the moans if necessary I guess.

Same with the gf? Alright, then what about this...

How can the gf kill a mafia member without knowing?
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Re: Explaining tos logic.

Postby BlastingOff » Wed Oct 10, 2018 2:25 pm

1v1 scenario, revealed Mayor vs Mafioso, Mayor votes for Mafioso and he instead of shooting the Mayor, decides to go on the stand. ''Why''
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Re: Explaining tos logic.

Postby Stiersquid » Thu Oct 11, 2018 5:04 am

greenrabbit7 wrote:
Crimson97 wrote:
greenrabbit7 wrote:
Crimson97 wrote:
greenrabbit7 wrote:How a consort can roleblock the godfather without knowing.

The room is really dark. That's also why nobody knows who RB'd them.

Why can't they recognize voices?

Consort is trained to change their voice to not get recognized by the townsfolk. Even the moans if necessary I guess.

Same with the gf? Alright, then what about this...

How can the gf kill a mafia member without knowing?

Thanks for the help crisom.
The gf doesn't look at who he kills.

BlastingOff wrote:1v1 scenario, revealed Mayor vs Mafioso, Mayor votes for Mafioso and he instead of shooting the Mayor, decides to go on the stand. ''Why''

Already explained it before.
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Re: Explaining tos logic.

Postby greenrabbit7 » Thu Oct 11, 2018 5:49 pm

Why is there a town with only 15 people?
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Re: Explaining tos logic.

Postby Chemist1422 » Thu Oct 11, 2018 5:50 pm

greenrabbit7 wrote:Why is there a town with only 15 people?

Everyone else was killed by the mafia/NK. That’s how the town knows they’re there.
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Re: Explaining tos logic.

Postby greenrabbit7 » Thu Oct 11, 2018 5:58 pm

Chemist1422 wrote:
greenrabbit7 wrote:Why is there a town with only 15 people?

Everyone else was killed by the mafia/NK. That’s how the town knows they’re there.


Jesus fuck that's a massacre
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Re: Explaining tos logic.

Postby greenrabbit7 » Fri Oct 12, 2018 6:38 pm

Why is witchcraft bad

but bringing people back

from the DEAD

is ok

And why is it bad when you use the word "necromancy" but its ok when you use "retribution"?
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Re: Explaining tos logic.

Postby Stiersquid » Sat Oct 13, 2018 2:07 am

RevengeoftheRaccoon wrote:Bots in Town Of Salem

They where build by the doctor as an experiment but them they got out of hand.

greenrabbit7 wrote:Why is witchcraft bad

but bringing people back

from the DEAD

is ok

And why is it bad when you use the word "necromancy" but its ok when you use "retribution"?

It's because witchcraft requires a deal with the devil and retribution doesn't.
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Re: Explaining tos logic.

Postby Stiersquid » Fri Oct 26, 2018 6:56 am

RevengeoftheRaccoon wrote:Why is the Mafia so slow to kill, they could send all his members to kill someone, but noooooo they do useless shit like framing or forging

It's too risky. they would have the entire military trying to kill them.
Last edited by Stiersquid on Tue Nov 06, 2018 4:24 pm, edited 2 times in total.
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Re: Explaining tos logic.

Postby Descender » Sat Oct 27, 2018 6:40 am

Why does the mayor lose 3 votes after they become vamp? Town doesn't know they are vamp.
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Re: Explaining tos logic.

Postby greenrabbit7 » Sat Oct 27, 2018 10:09 am

Helicooler wrote:Why does the mayor lose 3 votes after they become vamp? Town doesn't know they are vamp.


he gets sad because he betrayed them.
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Re: Explaining tos logic.

Postby StarejTeplak » Sat Oct 27, 2018 10:09 am

BlastingOff wrote:1v1 scenario, revealed Mayor vs Mafioso, Mayor votes for Mafioso and he instead of shooting the Mayor, decides to go on the stand. ''Why''


This happened to me once. We ended up in 2v1 as jailor, TP, and GF. Jailor jailed the town member and realized it soon after and this particular GF had this awesome idea not to attack an exposed jailor. We won as town.
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Re: Explaining tos logic.

Postby greenrabbit7 » Sat Oct 27, 2018 10:15 am

StarejTeplak wrote:
BlastingOff wrote:1v1 scenario, revealed Mayor vs Mafioso, Mayor votes for Mafioso and he instead of shooting the Mayor, decides to go on the stand. ''Why''


This happened to me once. We ended up in 2v1 as jailor, TP, and GF. Jailor jailed the town member and realized it soon after and this particular GF had this awesome idea now to attack an exposed jailor. We won as town.


This story is fake. If it's a 2v1 with a tp and the jailor was attacked, with the jailor jailing the tp, the jailor would die and the tp would be unable to do anything. If it was a 3v1, mayor tp and jailor, it could work... but then, there'd be two votes against him, which is the problem.

Did you mean mayor, not tp?
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Re: Explaining tos logic.

Postby StarejTeplak » Sun Oct 28, 2018 7:15 am

greenrabbit7 wrote:
StarejTeplak wrote:
BlastingOff wrote:1v1 scenario, revealed Mayor vs Mafioso, Mayor votes for Mafioso and he instead of shooting the Mayor, decides to go on the stand. ''Why''


This happened to me once. We ended up in 2v1 as jailor, TP, and GF. Jailor jailed the town member and realized it soon after and this particular GF had this awesome idea now to attack an exposed jailor. We won as town.


This story is fake. If it's a 2v1 with a tp and the jailor was attacked, with the jailor jailing the tp, the jailor would die and the tp would be unable to do anything. If it was a 3v1, mayor tp and jailor, it could work... but then, there'd be two votes against him, which is the problem.

Did you mean mayor, not tp?


No, jailor just jailed the wrong guy and GF simply did not attack, thinking he could "frame" the real town in 1v2 situation where in killing the jailor would end up mafia wininng.
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Re: Explaining tos logic.

Postby BrainDeadRaven378 » Mon Nov 05, 2018 12:50 pm

Why does a Jester after being lynched almost ALWAYS go to the people that look like a Jester the most?
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Re: Explaining tos logic.

Postby Stiersquid » Tue Nov 06, 2018 6:09 am

BrainDeadRaven378 wrote:Why does a Jester after being lynched almost ALWAYS go to the people that look like a Jester the most?

That's just people trying to be funny.
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Re: Explaining tos logic.

Postby JoltikIsDubby » Tue Nov 06, 2018 7:55 am

Why can't the mafia just ambush everyone during the daytime, plant a bomb somewhere, etc.? Why do they need to be furtive?
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Re: Explaining tos logic.

Postby Stiersquid » Tue Nov 06, 2018 4:24 pm

Already answered it's on this page.
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Re: Explaining tos logic.

Postby KJYKJY1985 » Sat Nov 10, 2018 3:01 am

How come no one knows who the Sheriff, Jailor, Mayor, and Doctor are even though these are public jobs?

Why do people die of guilt over lynching a lunatic who wants to die and is purposely trying to look guilty, but not an objectively innocent person?
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Re: Explaining tos logic.

Postby Stiersquid » Sat Nov 10, 2018 2:35 pm

KJYKJY1985 wrote:How come no one knows who the Sheriff, Jailor, Mayor, and Doctor are even though these are public jobs?
these jobs aren't so public in Salem.
Why do people die of guilt over lynching a lunatic who wants to die and is purposely trying to look guilty, but not an objectively innocent person?

the jester haunts them as a ghost making the feel guilty. then he tells them that they have to die to redeem themselves.
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