Helicooler wrote:I see where you two are coming from, but naturally I have to protect myself.
1.When a retri revives someone, one of 4 things happens.
Mafia kills retri just because they are retri - A benefit to town, because retri is pretty much useless
Retri does absolutely nothing the rest of the game - I mean it should act as an extra vote and scumreader
Retri is and the revived are confirmed innocent and town gets an auto-win due to not enough people left - Which is OP, and your rework makes it even worse
The revived dies right after being revived. - Which is part of the risk of reviving and takes skill
This fixes these problems because:
Mafia could kill a witch - Actually no, the witch has basic defense for the first attack
Mafia could be skittish from the possibility of doctor healing revived - That could happen without the change anyway
Revived has a chance to be healed - See above
Also retri will never claim because high chances of being lynched. - ???
Using this, retri becomes slightly more op by itself but could at the same time win the game for mafia. - Or lose the game for retri due to no fault of its own
I have gotten support for this already. Please tell me if you have any suggestions to tweak my idea.
Chemist1422 wrote:Helicooler wrote:I see where you two are coming from, but naturally I have to protect myself.
1.When a retri revives someone, one of 4 things happens.
Mafia kills retri just because they are retri - A confirmed town dies
Retri does absolutely nothing the rest of the game - You contradicted yourself here
Retri and the revived are confirmed innocent and town gets an auto-win due to not enough people left - That is what happens usually, you just said proven my point
The revived dies right after being revived. - There is no skill involved in this
This fixes these problems because:
Mafia could kill a witch - Sorry for not including this earlier, but I meant that all one-time abilities wouldnt happen.
Mafia could be skittish from the possibility of doctor healing revived - Mafia is even skittier
Revived has a chance to be healed - See above
Also retri will never claim because higher chances of being lynched. - Gets lynched for being possible witch
Using this, retri becomes slightly more op by itself but could at the same time win the game for mafia. - Retri already does this
I have gotten support for this already. Please tell me if you have any suggestions to tweak my idea.
Helicooler wrote:Chemist1422 wrote:Helicooler wrote:I see where you two are coming from, but naturally I have to protect myself.
1.When a retri revives someone, one of 4 things happens.
Mafia kills retri just because they are retri - A confirmed town dies So? Any other townie could die then instantly become confirmed.
Retri does absolutely nothing the rest of the game - You contradicted yourself here No I didn't.
Retri and the revived are confirmed innocent and town gets an auto-win due to not enough people left - That is what happens usually, you just said proven my point Yes, but your rework does nothing to fix this.
The revived dies right after being revived. - There is no skill involved in this I disagree, Retri has to learn to revive at the right time to avoid this happening
This fixes these problems because:
Mafia could kill a witch - Sorry for not including this earlier, but I meant that all one-time abilities wouldnt happen. Still doesn't help, that would screw a retri out of a win because mafia wouldn't take a 15% bet
Mafia could be skittish from the possibility of doctor healing revived - Mafia is even skittier 1. Skittier is not a word
2. A 10% chance of an extra TP just buffs town even more and hurts the balance of the game
Revived has a chance to be healed - See above
Also retri will never claim because higher chances of being lynched. - Gets lynched for being possible witch Which, if they are witch, screws them out of a win
Using this, retri becomes slightly more op by itself but could at the same time win the game for mafia. - Retri already does this No it doesn't, not unless you revive a gamethrower
I have gotten support for this already. Please tell me if you have any suggestions to tweak my idea.
I am getting a inception vibe now.
Helicooler wrote:This was posted as an idea, not a definite good idea, this is why I said to give suggestions. I did say multiple times, and if you just DON'T CLAIM RETRI you will live as witch and then be able to change the game in favor of mafia. It seems that you don't get my original point. Also you are not reading it properly as shown by you saying 10 % witch. The chances were
75% Medium
15% Witch
10% Doctor
It usually becomes a worse role but can become op through the unlikely chance of getting a doc, or getting a witch.
Note-You are just saying 'no' again because you did contradict yourself, you both said retri was useless and too op.
Helicooler wrote:I'm asking for suggestions and a friendly argument. You are just saying 'no' over and over again.
Helicooler wrote:Abandoning this idea. If you don't like it, just do what I said and suggest something else instead of just telling me how it is bad over and over again.
Edit-Did you just say that instead of suggesting things you were going to say no until you realize it was bad? I will say this one more time, this wasn't what I meant when I made this.
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