This for me is nostalgia. My 5th ever role, and my 1st positively received role Ghost is basically sharing ideas with this one. Of course, that was 2015, when WW didn't even have full immunity. I have decided to remake this role, even if it might be not as good.
Name: Spirit
Role Alignment: Neutral Killing
Goal: Take revenge on all who will not side with you.
Wins with: Spirits
Witches
Survivors
Loses with all else.
Abilities: Kill someone at night, or stay at home to give protection for that and the next night.
Attributes: You have no natural night immunity.
If you stay at home, you will recieve basic immunity for that and the next 2 nights.
You will also recieve detection immunity for that and the next 2 nights.
While you are detection immune, you will appear NS to Sheriffs.
While detection immune, Investigators and Consiglieres will be fooled by Spirit's assumed role.
Your attacks are undetectable to Trackers and Lookouts while you are detection immune.
If you are roleblocked while you arent night immune, it will count as abstaining from an attack.
You are roleblock immune while you are detection immune.
You can attack from jail, if you are detection immune, then the Jailor will not know of the attack.
If you are not detection immune, the Jailor will get a notification that the Spirit attacked from Jail.
Assumed Roles Attributes:
Day Ability.
Choose anyone, Dead or Alive, to become your assumed role.
While you are detection immune, you will find out your target's role from this visit.
When you are detection immune you will appear to visit your target to Lookouts and Trackers if you choose an alive target.
If you are detection immune and an Investigator or Consigliere (but not Witch) investigate you, you will gain your assumed target's results.
The person you choose will only effect your results on the next night if you are detection immune.
If you don't choose anyone, or choose yourself, you will stay at home.
Staying at home keeps your most recent assumed target's results, and you cannot be tracked or seen visiting your own house by Lookouts or Trackers.
If you don't have detection immunity from not killing, the normal Spirit results will show instead.
(TG interactions)
Spoiler:
.
Priority: 5 (Normal kill without detection immunity)
4 (Assumed target visit)
1 (Detection immune kill)
Example:
Spirit abstains from killing N1. This means that:
N1:
Has basic immunity
Fools all TIs
Can be roleblocked (makes no difference anyway)
(Can't attack from jail, its abstaining)
Will know role from day visit
N2:
Has basic immunity
Fools all TIs
Can attack from Jail, no notification
Roleblock immune
Will know role from day visit
N3:
Has basic immunity
Fools all TIs
Roleblocke immune
Can attack from jail, no notification
Will know role from day visit
N4 onwards until it abstains from killing again
No Immunity
Doesn't fool any TIs
Can be roleblocked
Can Attack from Jail, there will be a notification
Day visit doesn't matter.
Investigation Results:
Sheriff: Your target is a Spirit! (If not detection immune)
Your target is not suspicious. (If it is detection immune)
Investigator: Your target causes trouble. They must be a Framer, Spirit, Hex master, Jester or Vampire. (If not detection immune)
If it is, gets the assumed targets invest results.
Consigliere: Your target is an empty shell. They must be a Spirit! (If it isn't detection immune.)
If it is, it gets the assumed target's invest results.
Change Log:
Spoiler: