dyaomaster wrote:What prevents this Jugg from just charging up nights 1 and 2?
Also, control immunity has no reason to be added.
EvanManManMan wrote:"Alternate between 4 tiers"
Has 5 tiers
dyaomaster wrote:Why is this rework better than the current Juggernaut?
(I don’t own Coven, so explain it as if I’m an idiot please)
Mystoc wrote:i think this different enough from current juggernaut to be its own role,
Juggernaut is a broken and unbalanced role. This replaces it.
the name really doesnt fit now
This fits the Juggernaut concept quite well, 'powering' up.
juggernuat means unstoppable but this is weakened down a level each time it attacks
while current juggernaut just gets stronger
Um, it would be broken if it would not go down in tiers if it killed.
i would suggest renaming this and making it its own role
the role itself is very simalar to butcher it stores kills to get more powerful
This powers up. Butcher stores and quick/multi-kills.
clean kills and ramapge kills , while your role gains immunties and more attack power
I've removed rampage if you saw.
i think it should only be immune to sheriff at t2, otherwise this role will just- You have a Powerful Attack, appear ‘Not Suspicious’ to the Sheriff, undetectable to the Lookout and the Tracker, role block immunity and control immunity while on Tier 2.
wait till n3 kill and rest and reapeat to be immune to sherrif the whole game
That's kind of the point of charging/powering up. If you need to get a quick kill with this, you can always attack in a weaker form.
Mystoc wrote:remove juggernaut give this a different name, make it replace it not it be a rework there is a difference
im just saying it powering down doesn't fit what a juggernaut it its an unstoppable force that doesn't tire, this clearly gets weaker after it kills balance wise that's good
name wise that's bad the name no longer fits what the role does so rename it was what im trying to say
current juggernaut gets stronger and stronger each kill it never gets weaker it builds momentum , that name fits perfeclty
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about the sherrrif thing it can just choose to kill do this till at least one sherrif dies once the risk of this is gone
staying at t2 t3 range is basically riskless at t3 you ingore TI and TP and t2 you ingore TI so you cant be found while you wait a night
the only risk the game lasting longer but if TI cant find you its basically just scum reading from there and if good enough at bluffing you unkillable
also im surprised you didn't change and give it proper invest results, doesn't invest currently only get juggernaut as a result when it checks it. or do you keep that balance out the power level of this role on purpose
lemonader666 wrote:Isn't this a worse SK?
lemonader666 wrote:lemonader666 wrote:Isn't this a worse SK?
BasicFourLife wrote:lemonader666 wrote:lemonader666 wrote:Isn't this a worse SK?
it has up to 0.75 KPN but many immunities to compensate for that
lemonader666 wrote:BasicFourLife wrote:lemonader666 wrote:lemonader666 wrote:Isn't this a worse SK?
it has up to 0.75 KPN but many immunities to compensate for that
That's like saying arso's douses compensate for it's sk minus 1 kpn
BasicFourLife wrote:lemonader666 wrote:BasicFourLife wrote:lemonader666 wrote:lemonader666 wrote:Isn't this a worse SK?
it has up to 0.75 KPN but many immunities to compensate for that
That's like saying arso's douses compensate for it's sk minus 1 kpn
They actually do. Arso is immune against all TIs and all TPs giving it unlimited claimspace, safety and guaranteed douses. This role has its own specialities to compensate for that.
UzayAltay wrote:How can You tier up Except RBed ?
fwogcarf wrote:I've actually never seen a Juggernaut in game, so I'd like to see it more.
Like all of these changes, but this can't be in ranked
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