Knight (Town Killing)

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Knight (Town Killing)

Postby braydenousley » Sat Jul 21, 2018 2:43 am

Role: Knight

Alignment: (Town Killing)

Abilities:
-you may charge up Basic, Powerful and Unstoppable attacks. You can Charge up the attacks by doing nothing that night.Every two nights, you charge a different attack power. Basic attack on night 2, Powerful on night 4, and unstoppable on night 6. You can't attack on night one, as you are charging a basic attack.
-You have one shield to use but keep in mind that using it means that it doesn't charge up your attack that night, and if you use it, it resets your charge.

Attributes:
-Basic defense (when using a shield)
-Basic, Powerful, and Unstoppable attacks (depending on how long you charge up the attacks)

Goal:
Lynch all criminals and evildoers.

Notes/Examples:
-If you are resurrected by a Retributionist, your charge resets.
Example: If you die night 3 and are resurrected, you can only attack again on night 6.
- If you haven't attacked by night 5, your charge resets.
-If you use your shield, your charge resets
-If you attack, the charge resets
-If you kill town, You can't attack anymore.
Last edited by braydenousley on Sun Jul 22, 2018 12:42 pm, edited 2 times in total.
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Re: Knight (Town Killing)

Postby KingArmaan » Sat Jul 21, 2018 3:10 am

This would basically give a Powerful or Unstoppable Town Killing(whether temporary). OP, and a bit self-destructive, as it can harm Town as well.
If you made this Neutral Killing, it might stand a chance but currently,
/Nosupport
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Re: Knight (Town Killing)

Postby lemonader666 » Sat Jul 21, 2018 3:10 am

Isn't this an unlimited vig? And why the shield? TKs' purpose is to kill not protect.
KingArmaan wrote:If you made this Neutral Killing, it might stand a chance but currently,
/Nosupport

Not even close

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Re: Knight (Town Killing)

Postby braydenousley » Sat Jul 21, 2018 9:25 pm

Vet has basic defense when it's on alert, so it protects itself three times

also, this role, at its fastest, has a .5 kpn, vig has a kpn of 1

because if you use basic attack on night 2, you have to wait another two nights before being able to attack again
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Re: Knight (Town Killing)

Postby lemonader666 » Sat Jul 21, 2018 9:47 pm

braydenousley wrote:Vet has basic defense when it's on alert, so it protects itself three times

also, this role, at its fastest, has a .5 kpn, vig has a kpn of 1

because if you use basic attack on night 2, you have to wait another two nights before being able to attack again

Then it's a nerfed vig. Powerful/Unstoppable attack doesn't matter for vig-like roles

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Re: Knight (Town Killing)

Postby BasicFourLife » Sun Jul 22, 2018 6:33 am

Veteran has Defense because it’s the core of its role. It needs that or the Veteran would be underpowered.
Also this is a Vigilante with unlimited bullets who additionally when it decides not to shoot can make its attack stronger and has no guilt.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Knight (Town Killing)

Postby GSYT » Mon May 13, 2019 5:49 am

If you haven't attacked by night 5, your charge resets.

Every two nights, you charge a different attack power. Basic attack on night 2, Powerful on night 4, and unstoppable on night 6.


Literally can't even use the unstoppable attack unless revived or it's Night 11... If you're gonna make a role that charges their attack, make the reward an actual reward...
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Re: Knight (Town Killing)

Postby BasicFourLife » Mon May 13, 2019 12:00 pm

GSYT wrote:
If you haven't attacked by night 5, your charge resets.

Every two nights, you charge a different attack power. Basic attack on night 2, Powerful on night 4, and unstoppable on night 6.


Literally can't even use the unstoppable attack unless revived or it's Night 11... If you're gonna make a role that charges their attack, make the reward an actual reward...

die die die die
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Re: Knight (Town Killing)

Postby Zyprexa2024 » Mon May 13, 2019 1:07 pm

this is a good0ish idea for a new NK, but this thread has become a bickering clusterf***. "die die die die" Very mature BasicFourLife.
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Re: Knight (Town Killing)

Postby Brilliand » Mon May 13, 2019 1:32 pm

Zyprexa2024 wrote:this is a good0ish idea for a new NK, but this thread has become a bickering clusterf***. "die die die die" Very mature BasicFourLife.


It's too weak for an NK, too strong for a TK.
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Re: Knight (Town Killing)

Postby Soulshade55r » Tue May 14, 2019 7:28 pm

lemonader666 wrote:
braydenousley wrote:Vet has basic defense when it's on alert, so it protects itself three times

also, this role, at its fastest, has a .5 kpn, vig has a kpn of 1

because if you use basic attack on night 2, you have to wait another two nights before being able to attack again

Then it's a nerfed vig. Powerful/Unstoppable attack doesn't matter for vig-like roles



Powerful does to be fair
2/5 of the evils are immune always in ranked
3/6 if witch.

So a powerful attack would make a big difference.
That's not the main point just felt like I needed to obviously point this out
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Re: Knight (Town Killing)

Postby Brilliand » Tue May 14, 2019 11:14 pm

For that matter, KPN is much less important for a vig-like role than for an NK. Most Vigilantes only get one kill per game anyway.
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Re: Knight (Town Killing)

Postby BasicFourLife » Wed May 15, 2019 8:13 am

Op acknowledges himself that this role is bad, hence why it was dead. Don’t resurrect old threads, it’s unbalanced.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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