Spoiler: Role Name: Taboo Caster
ATK: Powerful DEF: Basic/Powerful (In Instances)
UNIQUE ROLE
Role Alignment: Coven Evil
Goal: Kill all who would oppose the Coven.
Lore:: The Taboo Caster, working in the arts of forbidding people, were banished from their hometown for their cruel acts and inhumanity. Now, seeking for redemption and vengeance, the Taboo Caster has sought out for the Coven, heard from rumors and phenomenal happenings in Salem. Here, the magic of creating taboos has become an interest of the Coven. They recruit the Taboo Caster, hoping to see the Taboo Caster's magic at work.
Abilities:
>Each night, cast a Taboo on a player
Special Attributes:
>Can give powerful defense to all Coven members.
>Can read Coven chat.
Attributes:
3 abilities:
Protective Taboo:
>You only have 2 charges.
>These charges will regenerate so long as you won't use it for a night.
>This will be put in the player list like the Witch. The left bars are for the forbidden players. The right bars are for the chosen Coven members under your protection.
>You can choose 1 forbidden player and 1 Coven member. If the forbidden player attacks the chosen Coven member, they will be dealt with a Basic attack. And the chosen Coven member is given a Basic defense.
>You will not visit your target upon their death under a Taboo. However, you will visit you target upon CASTING a Taboo.
>You will not visit the chosen Coven member but instead the forbidden player.
Lethal Taboo:
>You only have 2 charges for this.
>This charge will regenerate so long as you won't use it for a night.
>You can cast a lethal Taboo (you can only cast it on non Covens) on enemies how this works is: The night you cast a Taboo on someone they gain a Powerful defense for that night, but the next night they will be deal a basic attack to whom they visit.
>Your target won't know if someone casted a Taboo on them, unless they were attacked and they would get a message:
"You were attacked but was nursed back to health!" This is in-order to be able to claim Doctor.
Friendly Taboo:
>You can choose to give all your Coven members Powerful defense for the current night only.
>You only have 1 charge.
>This charge cannot be replenished.
>If a Coven member was jailed, they cannot be executed.
> If a Coven member visited a Staying Werewolf, Alerting Veteran, or any role that would have killed them, they will instead be given a Powerful defense unless if it is a Haunting Jester or Pestilence.
Additional Information:
>The Protective Taboo also includes:
-Werewolf Stay = If Coven visits a WW who stayed or their target, thartCoven member will not die.
-Veteran Alert = Any Coven member who visits Veteran who alerts while Veteran is under a Taboo, that Coven member will instead gain a Night Immunity TO THE VETERAN ONLY.
-Vampire = If Vampire tries to convert your chosen Coven member, that Coven member will gain a Basic Defense instead.
-Arsonist (This also includes Juggernaut, Pirate, and any other NK roles not mentioned.) = If Arsonist tries to douse your chosen Coven member, they will not be doused instead and this will not notify Arsonist BUT, if Arsonist ignites with a Coven member, that Coven member will die EVEN if they were under your protection.
IF NECRONOMICON IS GAINED:
>Your Taboo will go unnoticed if it is casted on a Killing Role.
>You can deal a Basic Attack by clicking them to themselves.
>You can choose between a Basic Attack which will take immediately affect the night you cast it or a Powerful Attack which will be delayed by 1 night like before, and it no longer gives your target any defense the night you cast it on them and they will be instead role blocked the night you cast a taboo on them. You can still cast your friendly Taboo if you still have it, but if you had used it previously you won't gain any new charges for it.
>The choosing for what Taboo to cast would have a PM option however, the Protective Taboo will be on the player list. The Lethal and Friendly Taboo will be on the PM option tab.
>You gain an astral visit if you successfully protected a Coven member from death by the Protective Taboo.
>You can now use any of the Taboos continuously except the Friendly Taboo since it dosn't recharge.
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TABOO CASTER BUFF:
>Tracker, Spy, and Lookout will not see you visit your own Coven members and instead see you visit the tabooed player.
>Tracker, Spy, and Lookout will see you visit your own Coven members if you used your Friendly Taboo.
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Notifications:
When Taboo is casted on a Killing Role:
"You feel like there is someone forbidding you to kill"
If target dies of a Taboo:
"Mystoc died last night. They were killed by a Taboo Caster"
If Coven member was attacked:
"You were attacked last night but was saved from a Taboo!"
If killed by a Protective Taboo:
"MafiaMenace died last night. They were killed by a member of the Coven"
If killed by a Lethal Taboo:
"HereThereEverywhere died last night. They were killed by a member of the Coven."
Investigative Results:
Investigator: Your target could be a Taboo Caster/Doctor/Disguiser/Serial Killer
Sheriff: Your target is a member of the Coven!
Consigliere: Your target creates taboos and casts it on people. They must be a Taboo Caster!
Acknowledgement:
- BasicFourLife