New role: Fortune Teller

Old Role Ideas

Should this role replace the spy?

Yes
1
20%
No
4
80%
 
Total votes : 5

New role: Fortune Teller

Postby MCGamerXVI » Sat May 19, 2018 6:54 pm

Role Name: Fortune Teller

Role Alignment: Town Support

Attributes:
Spoiler: Unique

Priority: After Jailor

Attack: None | Defense: None

Abilities:
Spoiler: Day: Choose someone each day to connect with them during the night to see and show them what will happen to them during the night. (Check the ability info section for more detail.)

Goal:
Lynch every criminal and evildoer.

Wins with:
Spoiler: Town
Survivor
Pirate
Guardian Angel


Special Attributes:
None

Investigative Results:
Spoiler: Sheriff: Your target is not suspicious.
Investigator: Your target lurks in the shadows. They must be a lookout, forger, witch/coven leader, or Fortune Teller.
Consigliere/Witch/Coven Leader: Your target foretells the future of a person. They must be the Fortune Teller!


Ability info:
Spoiler: You will make a connection with your target at night.
You and your target cannot talk with each other.
Your ability will not be performed if you are pirated or jailed.
You will still perform your ability if your target was jailed, but they will not get messages about what will happen to them.
Your target will see what will happen to them or you during the night.
You will be shown as the "Fortune teller" and not your real name.
You will not foretell conversion, infection, cleaning, or forgery.
You will not see what will happen to you.
Your target will see what will happen to them, their fellow members of the mafia/coven/vampires, or you.
You cannot target the same person two nights in a row.


Extra info:
Spoiler: Your visits are astral.

Ifs:
Spoiler: If the person you connected with is a member of the mafia or coven they will see what will happen to all their members.
If the person you connected with is a vampire they will also see what will happen to all their vampire buddies.
If the connected player decides to perform their ability on the fortune teller, the message of them doing so will no appear to them.


Messages:
Spoiler: Day:
"You have decided to connect with Player1 tonight."
"You have decided to not connect with Player1 tonight."
Night:
"You have successfully connected with Player1."
"You were pirated so you couldn't connect with Player1!"
"You were jailed so you couldn't connect with Player1."


Connecting messages:
Fortune Teller:
Spoiler: "Your target is going to be attacked!"
"Your target is going to be investigated!"
"Your target is going to be protected!"
"Your target is going to be framed!"
"Your target is going to be doused!"
"Your target is going to be watched over!"
"Your target is going to be hexed!"
"Your target is going to be roleblocked!"
"Your target is going to be blackmailed!"
"Your target is going to be controlled!"
"Your target is going to be transported!"
"Your target is going to be hypnotized!"
"Your target is going to be executed!"
"Your target is going to be tracked!"
"Your target is going to be healed!"
"Your target is going to be interrogated!"
"Your target is going to be bugged!"


Your target:
Spoiler: "You were connected by a fortune teller!"
"You are going to be attacked!"
"You are no longer going to be attacked!"
"You are going to be investigated!"
"You are going to be protected!"
"You are going to be framed!"
"You are going to be doused!"
"You are going to be watched over!"
"You are going to be hexed!"
"You are going to be roleblocked!"
"You are going to be blackmailed!"
"You are going to be controlled!"
"You are going to be transported!"
"You are going to be hypnotized!"
"You are going to be tracked!"
"You are going to be healed!"
"You are going to be interrogated!"
"You are going to be bugged!"

"The fortune teller is going to be attacked!"
"The fortune teller is going to be investigated!"
"The fortune teller is going to be protected!"
"The fortune teller is going to be framed!"
"The fortune teller is going to be hexed!"
"The fortune teller is going to be blackmailed!"
"The fortune teller is going to be controlled!"
"The fortune teller is going to be transported!"
"The fortune teller is going to be healed!"


Fellow mafia/coven/vampire messages:
Spoiler: "One of your fellow mafia is going to be attacked!"
"One of your fellow mafia is going to be investigated!"
"One of your fellow mafia is going to be roleblocked!"
"One of your fellow mafia is going to be tracked!"
"One of your fellow mafia is going to be interrogated!"
"One of your fellow mafia is going to be bugged!"

"One of your fellow coven is going to be attacked!"
"One of your fellow coven is going to be investigated!"
"One of your fellow coven is going to be roleblocked!"
"One of your fellow coven is going to be tracked!"
"One of your fellow coven is going to be interrogated!"
"One of your fellow coven is going to be bugged!"

"One of your fellow vampires is going to be attacked!"
"One of your fellow vampires is going to be investigated!"
"One of your fellow vampires is going to be roleblocked!"
"One of your fellow vampires is going to be tracked!"
"One of your fellow vampires is going to be interrogated!"
"One of your fellow vampires is going to be bugged!"


Version: 1.0

Update logs:
Spoiler:
Last edited by MCGamerXVI on Sun May 20, 2018 1:43 pm, edited 2 times in total.
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Re: New role: Fortune Teller

Postby dyaomaster » Sat May 19, 2018 10:18 pm

Yeah... no. This role is actually physically impossible. Good job, I didn't realize it was possible to propose a role like that.
Last edited by dyaomaster on Sun May 20, 2018 10:07 am, edited 1 time in total.
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Re: New role: Fortune Teller

Postby BasicFourLife » Sun May 20, 2018 8:46 am

- Self confirms easily

/no-support
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: New role: Fortune Teller

Postby MCGamerXVI » Sun May 20, 2018 10:35 am

dyaomaster wrote:Yeah... no. This role is actually physically impossible. Good job, I didn't realize it was possible to propose a role like that.


How is this impossible?

BasicFourLife wrote:- Self confirms easily

/no-support


This can't self-confirm....
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Re: New role: Fortune Teller

Postby BasicFourLife » Sun May 20, 2018 11:15 am

MCGamerXVI wrote:
dyaomaster wrote:Yeah... no. This role is actually physically impossible. Good job, I didn't realize it was possible to propose a role like that.


How is this impossible?

BasicFourLife wrote:- Self confirms easily

/no-support


This can't self-confirm....

Yes it can-
- I'm gonna tell (X) about their fortune
- (X) someone informed me of my fortune
- Kay, I'm confirmed now
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

FM / TG: 5 - 10 - 8
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It has potential!

Postby Villagerlover » Sun May 20, 2018 12:09 pm

Yes! I like it a lot. Let's add it.

Few tweaks/ideas of my own though:
A) In my opinion, I think their ability should be limited. Maybe 3 or 4 times per game? That way it can think twice about who exactly they want to visit and when.
B) It could also potentially just be the new Spy bug instead of a new role. Perhaps you could extract the concept of being able to know what's going to happen to your target at night, and replace the Spy's bug with this? Not really all into the idea myself, but it is a concept that is interesting to think about none the less.

Hope that helps :)
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Re: It has potential!

Postby BasicFourLife » Sun May 20, 2018 12:14 pm

Villagerlover wrote:Yes! I like it a lot. Let's add it.

Few tweaks/ideas of my own though:
A) In my opinion, I think their ability should be limited. Maybe 3 or 4 times per game? That way it can think twice about who exactly they want to visit and when.
B) It could also potentially just be the new Spy bug instead of a new role. Perhaps you could extract the concept of being able to know what's going to happen to your target at night, and replace the Spy's bug with this? Not really all into the idea myself, but it is a concept that is interesting to think about none the less.

Hope that helps :)

...
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

FM / TG: 5 - 10 - 8
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Re: New role: Fortune Teller

Postby MCGamerXVI » Sun May 20, 2018 12:15 pm

BasicFourLife wrote:
MCGamerXVI wrote:
dyaomaster wrote:Yeah... no. This role is actually physically impossible. Good job, I didn't realize it was possible to propose a role like that.


How is this impossible?

BasicFourLife wrote:- Self confirms easily

/no-support


This can't self-confirm....

Yes it can-
- I'm gonna tell (X) about their fortune
- (X) someone informed me of my fortune
- Kay, I'm confirmed now


The person you connected has to say you connected with them.
So it requires 2 people. Not one.

Villagerlover wrote:Yes! I like it a lot. Let's add it.

Few tweaks/ideas of my own though:
A) In my opinion, I think their ability should be limited. Maybe 3 or 4 times per game? That way it can think twice about who exactly they want to visit and when.
B) It could also potentially just be the new Spy bug instead of a new role. Perhaps you could extract the concept of being able to know what's going to happen to your target at night, and replace the Spy's bug with this? Not really all into the idea myself, but it is a concept that is interesting to think about none the less.

Hope that helps :)


How about I make it so that you can't connect with the same person the next night? (Or 2 nights.)
I was thinking about making this replace the spy, but I realized that it is different in some ways then the spy.
I will make a poll to see if this should replace the spy.
Last edited by MCGamerXVI on Sun May 20, 2018 12:17 pm, edited 1 time in total.
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Re: New role: Fortune Teller

Postby BasicFourLife » Sun May 20, 2018 12:17 pm

MCGamerXVI wrote:
BasicFourLife wrote:
MCGamerXVI wrote:
dyaomaster wrote:Yeah... no. This role is actually physically impossible. Good job, I didn't realize it was possible to propose a role like that.


How is this impossible?

BasicFourLife wrote:- Self confirms easily

/no-support


This can't self-confirm....

Yes it can-
- I'm gonna tell (X) about their fortune
- (X) someone informed me of my fortune
- Kay, I'm confirmed now


The person you connected has to say you connected with them.
So it requires 2 people. Not one.

thats what ret, trans, and othe roles do too
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

FM / TG: 5 - 10 - 8
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Re: New role: Fortune Teller

Postby MCGamerXVI » Sun May 20, 2018 12:18 pm

BasicFourLife wrote:
MCGamerXVI wrote:
BasicFourLife wrote:
MCGamerXVI wrote:
dyaomaster wrote:Yeah... no. This role is actually physically impossible. Good job, I didn't realize it was possible to propose a role like that.


How is this impossible?

BasicFourLife wrote:- Self confirms easily

/no-support


This can't self-confirm....

Yes it can-
- I'm gonna tell (X) about their fortune
- (X) someone informed me of my fortune
- Kay, I'm confirmed now


The person you connected has to say you connected with them.
So it requires 2 people. Not one.

thats what ret, trans, and othe roles do too


So? This is a easier role to claim then trans for the mafia and coven...

If this gets implemented I want the Hypnotist to be able to fake connections.
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Re: New role: Fortune Teller

Postby BasicFourLife » Sun May 20, 2018 12:21 pm

MCGamerXVI wrote:
BasicFourLife wrote:
MCGamerXVI wrote:
BasicFourLife wrote:
MCGamerXVI wrote:
dyaomaster wrote:Yeah... no. This role is actually physically impossible. Good job, I didn't realize it was possible to propose a role like that.


How is this impossible?

BasicFourLife wrote:- Self confirms easily

/no-support


This can't self-confirm....

Yes it can-
- I'm gonna tell (X) about their fortune
- (X) someone informed me of my fortune
- Kay, I'm confirmed now


The person you connected has to say you connected with them.
So it requires 2 people. Not one.

thats what ret, trans, and othe roles do too


So? This is a easier role to claim then trans for the mafia and coven...

If this gets implemented I want the Hypnotist to be able to fake connections.

...
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

FM / TG: 5 - 10 - 8
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Re: New role: Fortune Teller

Postby Villagerlover » Sun May 20, 2018 12:23 pm

MCGamerXVI wrote:
Villagerlover wrote:Yes! I like it a lot. Let's add it.

Few tweaks/ideas of my own though:
A) In my opinion, I think their ability should be limited. Maybe 3 or 4 times per game? That way it can think twice about who exactly they want to visit and when.
B) It could also potentially just be the new Spy bug instead of a new role. Perhaps you could extract the concept of being able to know what's going to happen to your target at night, and replace the Spy's bug with this? Not really all into the idea myself, but it is a concept that is interesting to think about none the less.

Hope that helps :)


How about I make it so that you can't connect with the same person the next night? (Or 2 nights.)
I was thinking about making this replace the spy, but I realized that it is different in some ways then the spy.
I will make a poll to see if this should replace the spy.


Hmm...That actually could work! Give it a bit of a cool down.

Aight! It could be a better spy bug. So we'll see what others have to say about it.
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Re: New role: Fortune Teller

Postby fwogcarf » Sun May 20, 2018 12:26 pm

This role has impossible actions. How the hell will you know what will happen to them during the night?

Will you automatically know once a person clicks the button?
Spoiler: https://docs.google.com/spreadsheets/d/1M79vYZu-WIKrW0WQ0pCISBq66DeBfSir5T7RCuy0OWY/edit?usp=sharing
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Re: New role: Fortune Teller

Postby MCGamerXVI » Sun May 20, 2018 12:28 pm

BasicFourLife wrote:
MCGamerXVI wrote:
BasicFourLife wrote:
MCGamerXVI wrote:
BasicFourLife wrote:
MCGamerXVI wrote:
dyaomaster wrote:Yeah... no. This role is actually physically impossible. Good job, I didn't realize it was possible to propose a role like that.


How is this impossible?

BasicFourLife wrote:- Self confirms easily

/no-support


This can't self-confirm....

Yes it can-
- I'm gonna tell (X) about their fortune
- (X) someone informed me of my fortune
- Kay, I'm confirmed now


The person you connected has to say you connected with them.
So it requires 2 people. Not one.

thats what ret, trans, and othe roles do too


So? This is a easier role to claim then trans for the mafia and coven...

If this gets implemented I want the Hypnotist to be able to fake connections.

...


Can I say your gonna have a harder time to prove yourself then transporter and Retributionist?
Because you will have to have a person hit the button of your target or you to get you confirmed.

fwogcarf wrote:This role has impossible actions. How the hell will you know what will happen to them during the night?

Will you automatically know once a person clicks the button?


The message will appear as the person hits the button.
However they are not 100% confirmed to happen due to controlling.
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Re: New role: Fortune Teller

Postby rdoukkali » Sun May 20, 2018 12:31 pm

MCGamerXVI wrote:
BasicFourLife wrote:
MCGamerXVI wrote:
BasicFourLife wrote:
MCGamerXVI wrote:
BasicFourLife wrote:
MCGamerXVI wrote:
dyaomaster wrote:Yeah... no. This role is actually physically impossible. Good job, I didn't realize it was possible to propose a role like that.


How is this impossible?

BasicFourLife wrote:- Self confirms easily

/no-support


This can't self-confirm....

Yes it can-
- I'm gonna tell (X) about their fortune
- (X) someone informed me of my fortune
- Kay, I'm confirmed now


The person you connected has to say you connected with them.
So it requires 2 people. Not one.

thats what ret, trans, and othe roles do too


So? This is a easier role to claim then trans for the mafia and coven...

If this gets implemented I want the Hypnotist to be able to fake connections.

...


Can I say your gonna have a harder time then transporter and Retributionist?
Because you will have to have a person hit the button of your target to get you confirmed too...

fwogcarf wrote:This role has impossible actions. How the hell will you know what will happen to them during the night?

Will you automatically know once a person clicks the button?


The message will appear as the person hits the button.
However they are not 100% confirmed to happen due to controlling.


So let me get this straight.
You press a button in the day.
And immediately know what other people are gonna choose that night.
That is impossible.
Enough said.

/nosupport
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Re: New role: Fortune Teller

Postby Villagerlover » Sun May 20, 2018 12:35 pm

rdoukkali wrote:
MCGamerXVI wrote:
BasicFourLife wrote:
MCGamerXVI wrote:
BasicFourLife wrote:
MCGamerXVI wrote:
BasicFourLife wrote:
MCGamerXVI wrote:
dyaomaster wrote:Yeah... no. This role is actually physically impossible. Good job, I didn't realize it was possible to propose a role like that.


How is this impossible?

BasicFourLife wrote:- Self confirms easily

/no-support


This can't self-confirm....

Yes it can-
- I'm gonna tell (X) about their fortune
- (X) someone informed me of my fortune
- Kay, I'm confirmed now


The person you connected has to say you connected with them.
So it requires 2 people. Not one.

thats what ret, trans, and othe roles do too


So? This is a easier role to claim then trans for the mafia and coven...

If this gets implemented I want the Hypnotist to be able to fake connections.

...


Can I say your gonna have a harder time then transporter and Retributionist?
Because you will have to have a person hit the button of your target to get you confirmed too...

fwogcarf wrote:This role has impossible actions. How the hell will you know what will happen to them during the night?

Will you automatically know once a person clicks the button?


The message will appear as the person hits the button.
However they are not 100% confirmed to happen due to controlling.


So let me get this straight.
You press a button in the day.
And immediately know what other people are gonna choose that night.
That is impossible.
Enough said.

/nosupport


>Living proof that a good chunk of users don't thoroughly read or analyze role ideas properly because they think it's going to suck and only comment to say no without giving good feedback.

Gee I wonder why there are so many "bad" role ideas it's almost as though no one is getting helpful feedback to help improve things...
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Re: New role: Fortune Teller

Postby MCGamerXVI » Sun May 20, 2018 12:41 pm

rdoukkali wrote:
MCGamerXVI wrote:
BasicFourLife wrote:
MCGamerXVI wrote:
BasicFourLife wrote:
MCGamerXVI wrote:
BasicFourLife wrote:
MCGamerXVI wrote:
dyaomaster wrote:Yeah... no. This role is actually physically impossible. Good job, I didn't realize it was possible to propose a role like that.


How is this impossible?

BasicFourLife wrote:- Self confirms easily

/no-support


This can't self-confirm....

Yes it can-
- I'm gonna tell (X) about their fortune
- (X) someone informed me of my fortune
- Kay, I'm confirmed now


The person you connected has to say you connected with them.
So it requires 2 people. Not one.

thats what ret, trans, and othe roles do too


So? This is a easier role to claim then trans for the mafia and coven...

If this gets implemented I want the Hypnotist to be able to fake connections.

...


Can I say your gonna have a harder time then transporter and Retributionist?
Because you will have to have a person hit the button of your target to get you confirmed too...

fwogcarf wrote:This role has impossible actions. How the hell will you know what will happen to them during the night?

Will you automatically know once a person clicks the button?


The message will appear as the person hits the button.
However they are not 100% confirmed to happen due to controlling.


So let me get this straight.
You press a button in the day.
And immediately know what other people are gonna choose that night.
That is impossible.
Enough said.

/nosupport


1. You are only going to be able to see what happens to your target. (The target you choose can see what happens to you as well and himself.)
2. How is it impossible? This could work perfectly fine.

Also can we say that I made a nerf to this role so a member of the mafia/coven/vampires can see what will happen to his buddies so its not so overpowered in helping town?
Last edited by MCGamerXVI on Sun May 20, 2018 12:46 pm, edited 1 time in total.
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Re: New role: Fortune Teller

Postby rdoukkali » Sun May 20, 2018 12:45 pm

I’m not sure I completely understand this.
Can you give a step by step description of what will happen.


From my understanding:
John the fortune teller selects Andy.
Night starts.

John gets these messages:
Andy will be attacked.
Andy will be healed.
Andy will be blackmailed.

Now the serial killer, doctor and blackmailer choose targets.

Night ends and Andy gets the effects.


Either that or it’s literally just the Overseer.

I might not be understanding it fully MCGamerXVI, so can you explain?
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Re: New role: Fortune Teller

Postby MCGamerXVI » Sun May 20, 2018 12:48 pm

rdoukkali wrote:I’m not sure I completely understand this.
Can you give a step by step description of what will happen.


From my understanding:
John the fortune teller selects Andy.
Night starts.

John gets these messages:
Andy will be attacked.
Andy will be healed.
Andy will be blackmailed.

Now the serial killer, doctor and blackmailer choose targets.

Night ends and Andy gets the effects.



I might not be understanding it fully MCGamerXVI, so can you explain?


Well you got it all right but Andy will also get those messages as well.
(I made this role to help bodyguards, doctors, and other roles that can target themselves to know when to use their self heal, etc.)
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Re: New role: Fortune Teller

Postby dyaomaster » Sun May 20, 2018 12:52 pm

But how will the game know to tell you that Andy will be attacked?
"Research has it that 47% of quotes are fabricated using true statistics."
-Alfred Wolman, 1997

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Re: New role: Fortune Teller

Postby MCGamerXVI » Sun May 20, 2018 12:54 pm

dyaomaster wrote:But how will the game know to tell you that Andy will be attacked?


When you press a button, the game stores the information somewhere that you will attack/heal/defend/etc your target.
Then it can just give that information to the fortune teller.
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Re: New role: Fortune Teller

Postby GoogleFeud » Sun May 20, 2018 12:56 pm

MCGamerXVI wrote:
dyaomaster wrote:But how will the game know to tell you that Andy will be attacked?


When you press a button, the game stores the information somewhere that you will attack/heal/defend/etc your target.
Then it can just give that information to the fortune teller.


So it'll change every time a person changes their mind? That will cause some problems, like a maf member can confirm a lot of people as non-mafia. What if your target chooses in the last second?
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Re: New role: Fortune Teller

Postby rdoukkali » Sun May 20, 2018 12:57 pm

MCGamerXVI wrote:
dyaomaster wrote:But how will the game know to tell you that Andy will be attacked?


When you press a button, the game stores the information somewhere that you will attack/heal/defend/etc your target.
Then it can just give that information to the fortune teller.



So it’s like a live feed?
That changes throughout the night?


Andy and Fortune teller get these messages.
Night 3:
Andy is going to be blackmailed.
Andy is going to be attacked.
Andy is going to be healed.
Andy is no longer going to be blackmailed.
Andy is going to be roleblocked.

Is that right, because at least that is possible?
Would be way too OP, but at least possible?
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Re: New role: Fortune Teller

Postby MCGamerXVI » Sun May 20, 2018 1:00 pm

rdoukkali wrote:
MCGamerXVI wrote:
dyaomaster wrote:But how will the game know to tell you that Andy will be attacked?


When you press a button, the game stores the information somewhere that you will attack/heal/defend/etc your target.
Then it can just give that information to the fortune teller.



So it’s like a live feed?
That changes throughout the night?


Andy and Fortune teller get these messages.
Night 3:
Andy is going to be blackmailed.
Andy is going to be attacked.
Andy is going to be healed.
Andy is no longer going to be blackmailed.
Andy is going to be roleblocked.

Is that right, because at least that is possible?
Would be way too OP, but at least possible?


Its a live feed but it will not say if they are no longer going to be attacked/blackmailed/healed etc.
MCGamerXVI
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Re: New role: Fortune Teller

Postby rdoukkali » Sun May 20, 2018 1:11 pm

So if the Serial Killer clicks on Andy, then chooses someone else, Andy would be tricked into self healing, even though someone else is attacked.

That’s good, as it removes confirmability.

However, the role can be made useless:
I’m the Serial Killer, and I want to make all TP’s waste their self protects.
I’ll just click all of the names before making my decision.

Same goes for any evil role, just click on all the names and suddenly, Fortune Teller can’t gather any info, because they have no guarantee that it will actually happen.
Now it’s UP

This seems like a difficult role to balance, but good luck because it needs some changes.
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