Name:Spy
Alignment:Town Investigative
Abilities:Bug a player each night to see what happens in their house
Attributes:
Bugs are permanent, you will know what happens to that player each night.
You will still bug a player if he is jailed
You will receive the following feedback of the player you bugged:
-How many mafia visited the target.
-You will know if your target is RBed, Blackmailed, Jailed, healed(when attacked), protected(when attacked), attacked and inmune, bitten by a vampire, attacked by bg/ww/vet/sk/mafia/vigi, witched, doused, ignited, if it ignites as arsonist, haunted by jester, killed by the sk you rbed/jailed, committed suicide as vigilante, transported or staked by a VH.
Special Attributes:None
The rest is practically the same.
*Keep in mind spy can no longer see mafia visits unless mafia visits the bugged person*
This is kind of a nerf of the spy as a hard counter to mafia and makes him a role that requieres actual skill to play as. If you think it’s OP, I remove the douses, if you think it’s UP, I have a few ideas:
Spy knows if his target visited someone
Spy know if his target was visited(no numbers)
Spy can see if he was visited by a Disguiser.
Spy continues to receive feedback after death.