Targets doused in acid cannot be visited by a Town Investigative. They will all get the result "Your target is too toxic to get close enough to investigate."
You yourself count as being doused in acid from the very start of the game.
A target will not know they are doused.
Aciding someone reveals their role to you.
Convertion immune; will die to vampires, similiarly to a witch.
Goal: Witch goal.
Wins with: Witch goal.
Investigative Results:
Sheriff: Your target is too toxic to get close enough to investigate. Investigator: Your target is too toxic to get close enough to investigate. Interviewer: Your target is too toxic to get close enough to investigate. Consig/Witch Leader: Your target carries around a barrel of toxic waste. They must be a Chemist!
Messages: Spoiler:You have decided to douse Deodat Lawson in acid tonight. (Upon dousing someone) You learnt Deodat Lawson's Role was Vigilante! (After dousing someone) Your target is too toxic to get close enough to investigate. (TI's message when attempting to investigate someone doused in acid.)
Achievements: Spoiler:Toxic Player - Win 1 game as Chemist Intoxicating - Win 5 games as Chemist Radioactive - Win 10 games as Chemist Acid Rain - Win 25 games as Chemist Toxic Warden - Douse a Jailor in acid. Toxic Business - Douse a Godfather in acid. Toxic Madman - Douse a Serial Killer in acid. Toil and Trouble - Douse a Witch in acid. Poisoned Blood - Douse a Vampire in acid. Intoxicated - Get doused in acid.
Lore: Spoiler:The retired doctor sat there in home, tinkering with his the strange vials. Each vial held its own odd substance. In his spare time he had made a hobby of combining them and seeing the results. Some were delicious. Some were clearly poisonous. And some even had healing effects.
The doctor, this night, sat there, looking at what he had just made. The odd substance glowed faintly green. The doctor decided to take a risk with this one, as it didn't have any clear effect based on what he had used. His skin glowed green for a moment, and then it dissipated. He felt...different. As if all his insides were tied in knots, yet not in pain. He felt quiet though. He'd still be able to speak at day, probably, but if a sheriff or investigator came along to his house, he wouldn't be able to handle an entire interrogation.
Then, the doctor thought for a moment, picking up a piece of paper to write down his findings. He then found that the hand he had doused in acid started to disintegrate the paper at touch. The doctor stood in shock. This acid was rather powerful. He then thought back to the mayor who had been accusing him of witchcraft his entire life, and the town who had followed him, forcing the doctor to retire. The doctor smiled to himself. This town was going to be at each others throats soon.
Last edited by DemonicKraken on Wed May 02, 2018 2:20 pm, edited 35 times in total.
I feel this is too similar to Arsonist, with it's dousing and healing up. Doc hardcounters this role, which according to RI mods is unacceptable apparently.
Soulshade55r wrote:but this needs to be reworked a bit
...Like? For example? Do you have any ideas for changes?
Not a lot right now but neutral evil shouldn't really be dousing... Chemist reminds me of Potion Master, but Pm is meh I like the idea.
I dont entirely see whats wrong with dousing. "Dousing" is simply somebody having the same effect on them near permanently. People probably compare it to Arsonist since its the only other role that does it.
I wouldn't know much about Potion Master since I dont have Coven, but based on what I do know, the only similiarity is the cooldown/preparation system. This was to make it not too OP or UP for when it could use it: It was originally a full moon thing.
I'm also glad you didn't mention Forger or Framer, since neither should exist anyway.
AtaMem wrote:What about if a Doused Target dies they get cleaned and the killer be able to see what role it was? Also pretty sure that Toxicologist is a better name to this
Perhaps, but I feel that would be kinda overpowered.
AtaMem wrote:What about if a Doused Target dies they get cleaned and the killer be able to see what role it was? Also pretty sure that Toxicologist is a better name to this
Perhaps, but I feel that would be kinda overpowered.
At the least the first kill cuz in my opinion this role is kinda weak since it needs to wait one night and the will deleting thing is extremely situational
Situational? Oh, no. Don't you realize its a douse?
If that person is ever killed over the course of the game, the will is charred and burnt. If killed at night, killer and you get will. Just you if lynched.
AtaMem wrote:What about if a Doused Target dies they get cleaned and the killer be able to see what role it was? Also pretty sure that Toxicologist is a better name to this
Perhaps, but I feel that would be kinda overpowered.
At the least the first kill cuz in my opinion this role is kinda weak since it needs to wait one night and the will deleting thing is extremely situational
Situational? Oh, no. Don't you realize its a douse?
If that person is ever killed over the course of the game, the will is charred and burnt. If killed at night, killer and you get will. Just you if lynched.
Yeah i know its douse But what i meant is that the last will thing will only be useful if a TI/Jailor with acid gets killed
Like if the SK kills a Vigilante with Acid: How the heck a Vigilante will would help him?
You are correct. I removed the part about wills entirely; Now the Chemist just prevents TI's from visiting.