Neutral Evil - Chemist

Old Role Ideas

On a scale of 1 to 5, how good is this?

1: It sucks, its unsalvageable, just scrap it you demonic piece of crap.
0
No votes
2: Its really bad. Needs a lot of changes.
0
No votes
3: Its pretty bad. Could use a bunch of tweaks here and there.
0
No votes
4: Its really good, but could use one or two tweaks.
1
100%
5: Its perfect. Dont change it.
0
No votes
 
Total votes : 1

Neutral Evil - Chemist

Postby DemonicKraken » Mon Apr 23, 2018 7:55 pm

Role Name: Chemist (#0080FF)

Role Alignment: Neutral Evil

Abilities: Every night, douse acid onto a someone

Attributes:
  • No Atk, No Def. (Scum Autovest)
  • Targets doused in acid cannot be visited by a Town Investigative. They will all get the result "Your target is too toxic to get close enough to investigate."
  • You yourself count as being doused in acid from the very start of the game.
  • A target will not know they are doused.
  • Aciding someone reveals their role to you.
  • Convertion immune; will die to vampires, similiarly to a witch.

Goal: Witch goal.

Wins with: Witch goal.

Investigative Results:

Sheriff: Your target is too toxic to get close enough to investigate.
Investigator: Your target is too toxic to get close enough to investigate.
Interviewer: Your target is too toxic to get close enough to investigate.
Consig/Witch Leader: Your target carries around a barrel of toxic waste. They must be a Chemist!

Messages:
Spoiler: You have decided to douse Deodat Lawson in acid tonight. (Upon dousing someone)
You learnt Deodat Lawson's Role was Vigilante! (After dousing someone)
Your target is too toxic to get close enough to investigate. (TI's message when attempting to investigate someone doused in acid.)


Achievements:
Spoiler: Toxic Player - Win 1 game as Chemist
Intoxicating - Win 5 games as Chemist
Radioactive - Win 10 games as Chemist
Acid Rain - Win 25 games as Chemist
Toxic Warden - Douse a Jailor in acid.
Toxic Business - Douse a Godfather in acid.
Toxic Madman - Douse a Serial Killer in acid.
Toil and Trouble - Douse a Witch in acid.
Poisoned Blood - Douse a Vampire in acid.
Intoxicated - Get doused in acid.


Lore:
Spoiler: The retired doctor sat there in home, tinkering with his the strange vials. Each vial held its own odd substance. In his spare time he had made a hobby of combining them and seeing the results. Some were delicious. Some were clearly poisonous. And some even had healing effects.

The doctor, this night, sat there, looking at what he had just made. The odd substance glowed faintly green. The doctor decided to take a risk with this one, as it didn't have any clear effect based on what he had used. His skin glowed green for a moment, and then it dissipated. He felt...different. As if all his insides were tied in knots, yet not in pain. He felt quiet though. He'd still be able to speak at day, probably, but if a sheriff or investigator came along to his house, he wouldn't be able to handle an entire interrogation.

Then, the doctor thought for a moment, picking up a piece of paper to write down his findings. He then found that the hand he had doused in acid started to disintegrate the paper at touch. The doctor stood in shock. This acid was rather powerful. He then thought back to the mayor who had been accusing him of witchcraft his entire life, and the town who had followed him, forcing the doctor to retire. The doctor smiled to himself. This town was going to be at each others throats soon.
Last edited by DemonicKraken on Wed May 02, 2018 2:20 pm, edited 35 times in total.
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Re: Neutral Evil - Chemist

Postby MCGamerXVI » Mon Apr 23, 2018 9:32 pm

Great idea. I just wonder if the wincon could be changed.

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Re: Neutral Evil - Chemist

Postby FreezingFire127 » Mon Apr 23, 2018 9:36 pm

Same colour as PB

need to put [list] at the Attributes & the rest after everything to make a list


Too basic, could be something else but it’s this shit
/nosupport
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Re: Neutral Evil - Chemist

Postby DemonicKraken » Tue Apr 24, 2018 7:44 am

FreezingFire127 wrote:Same colour as PB

need to put [list] at the Attributes & the rest after everything to make a list


Too basic, could be something else but it’s this shit
/nosupport

Thank you for giving a nice and constructive criticism.

No, that wasn't sarcasm. I promise.

Made some changes to it.
Last edited by Gooose26 on Wed Jun 06, 2018 7:36 pm, edited 1 time in total.
Reason: Please refrain from multi-posting
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Re: Neutral Evil - Chemist

Postby fwogcarf » Sun Apr 29, 2018 12:10 pm

I feel this is too similar to Arsonist, with it's dousing and healing up. Doc hardcounters this role, which according to RI mods is unacceptable apparently.

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Re: Neutral Evil - Chemist

Postby Soulshade55r » Sun Apr 29, 2018 3:08 pm

So Ne arsonist? sorry I like the idea of more Neutral evils like witch but this needs to be reworked a bit
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Re: Neutral Evil - Chemist

Postby DemonicKraken » Sun Apr 29, 2018 3:10 pm

Soulshade55r wrote:but this needs to be reworked a bit

...Like? For example? Do you have any ideas for changes?
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Re: Neutral Evil - Chemist

Postby Soulshade55r » Sun Apr 29, 2018 3:13 pm

DemonicKraken wrote:
Soulshade55r wrote:but this needs to be reworked a bit

...Like? For example? Do you have any ideas for changes?

Not a lot right now but neutral evil shouldn't really be dousing... Chemist reminds me of Potion Master, but Pm is meh I like the idea.
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Re: Neutral Evil - Chemist

Postby DemonicKraken » Sun Apr 29, 2018 3:23 pm

Soulshade55r wrote:
DemonicKraken wrote:
Soulshade55r wrote:but this needs to be reworked a bit

...Like? For example? Do you have any ideas for changes?

Not a lot right now but neutral evil shouldn't really be dousing... Chemist reminds me of Potion Master, but Pm is meh I like the idea.

I dont entirely see whats wrong with dousing. "Dousing" is simply somebody having the same effect on them near permanently. People probably compare it to Arsonist since its the only other role that does it.

I wouldn't know much about Potion Master since I dont have Coven, but based on what I do know, the only similiarity is the cooldown/preparation system. This was to make it not too OP or UP for when it could use it: It was originally a full moon thing.

I'm also glad you didn't mention Forger or Framer, since neither should exist anyway.
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Re: Neutral Evil - Chemist

Postby DemonicKraken » Mon Apr 30, 2018 4:12 pm

AtaMem wrote:What about if a Doused Target dies they get cleaned and the killer be able to see what role it was?
Also pretty sure that Toxicologist is a better name to this

Perhaps, but I feel that would be kinda overpowered.
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Re: Neutral Evil - Chemist

Postby DemonicKraken » Mon Apr 30, 2018 4:45 pm

AtaMem wrote:
DemonicKraken wrote:
AtaMem wrote:What about if a Doused Target dies they get cleaned and the killer be able to see what role it was?
Also pretty sure that Toxicologist is a better name to this

Perhaps, but I feel that would be kinda overpowered.

At the least the first kill cuz in my opinion this role is kinda weak since it needs to wait one night and the will deleting thing is extremely situational

Situational? Oh, no. Don't you realize its a douse?

If that person is ever killed over the course of the game, the will is charred and burnt. If killed at night, killer and you get will. Just you if lynched.
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Re: Neutral Evil - Chemist

Postby DemonicKraken » Tue May 01, 2018 2:48 pm

AtaMem wrote:
DemonicKraken wrote:
AtaMem wrote:
DemonicKraken wrote:
AtaMem wrote:What about if a Doused Target dies they get cleaned and the killer be able to see what role it was?
Also pretty sure that Toxicologist is a better name to this

Perhaps, but I feel that would be kinda overpowered.

At the least the first kill cuz in my opinion this role is kinda weak since it needs to wait one night and the will deleting thing is extremely situational

Situational? Oh, no. Don't you realize its a douse?

If that person is ever killed over the course of the game, the will is charred and burnt. If killed at night, killer and you get will. Just you if lynched.

Yeah i know its douse
But what i meant is that the last will thing will only be useful if a TI/Jailor with acid gets killed

Like if the SK kills a Vigilante with Acid: How the heck a Vigilante will would help him?

You are correct. I removed the part about wills entirely; Now the Chemist just prevents TI's from visiting.
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