Crucifer – Town Killing
Spoiler:
Attack: Powerful
Defence: None
During the night set a cross beside someone
(Choose a target, if they targeted you place a cross beside them, if they targeted someone else place a cross by their target)
If someone visits someone with a Cross the crossed player will die.
Attributes:
You can only have 2 people crossed at a time.
Ex. Bob targets Carly, Carly is now Crossed, someone visits Carly on another night, Carly dies.
Ex. Bob targeted you, Bob is now Crossed, someone visits bob on another night, Bob dies.
Shade – Mafia Support
Spoiler:
During the day you can prevent a lynch (This will only work if a mafia member is getting voted upon)
Attributes:
Your day ability can only be used once
You can hear dead mafia
You can talk to mafia when you are dead
Experimenter – Town Investigative
Spoiler:
During the night pick 2 targets to experiment on. You will perform an experiment on them.
-If the Experiment is a Success they are in the same DNA group-
-If the Experiment is a Failure they are in a different DNA group-
Group A – Killing, Chaos, Casual
Group B – Evil, Investigative, Deceptive
Group C – Protective, Benign, Support
Betrayer – Neutral Evil
Spoiler:
During the night you choose a target to be your ally.
You ally will be consistently healed (Powerful attack or lower) and prevented roleblock every night until you change your target or they get lynched or die by an Unstoppable attack. You will know if you helped your target. (Help = Your target was attempted attacked or roleblocked)
During the day (Sun Icon) you can choose to betray your Ally.
You will attack your Ally with an Unstoppable attack tonight .
You can still help your ally the night you kill them.
Goal: Must help and betray at least 2 Allies.
(Cannot win with town)
Achievement: I’m better than everyone else! (Be the only survivor left)
Interpreter - (Neutral Evil)
Spoiler:
*Scum Vest*
Cannot Be Roleblocked
During the night pick someone and change their so called "Role". (It will be like the Hypnotist Options)
You may also choose to forge their will using the (Moon Icon)
Keep In Mind: You are not changing there actual role, just the look of it.
So let's say for example you did Janitor
They will appear as Janitor when they die
Please note this does not effect TI and TI still sees them as their actual role
On the night you Interpret someone, if the interpreted person visits someone.
Their target will use their ability on them instead. (No one will be aware this happened)
(Interpreter should be secretly unknown except to scum)
Being Interpreted lasts forever until the Interperter dies.
If your target dies and they are Interpreted they will, will show up as the one you gave them
And they will show up with the Role you have them as!
If your target is Scum both you and the scum will be aware of each other
(Cannot win with Town)
Enchanter - Neutral Evil
Spoiler:
*Unique*
*Scum Vest*
You are an Enchanter Who Enjoys Enchanting People's Houses
(You visit doesn't count as a visit towards Lookout, Veteran, Fisherman, however Tracker can find you)
Target 1 Person At Night Nothing Bad Happens To This Person If 2 More People Visit Him They Use Their Ability On Them
Example 1: Bob And Raven Visit Billy
Bob Wants To Roleblock Billy
Raven Wants To Investigate Billy
Bob Will Roleblock Raven
Raven Would Invest Bob But She Got Roleblocked
Example 2: Bob, Charlie And Sarah Visit Billy
Bob The Escort
Charlie The Mafioso
Sarah The Forger
Sarah Forges Bob
Charlie Attacks Sarah
Bob roleblocks Charlie
What works first:
(1st) Deception/(2)Investigative: Evil, Support, Protective, Benign, Killing, Chaos, Investigative, Deception
(3)Evil/(4)Support: Killing, Investigative, Deception, Support, Evil, Protective, Benign, Chaos
(5)Killing/(6)Chaos: Chaos, Killing, Protective, Investigative, Deceptive, Evil, Support, Benign
(7)Protective/(8)Benign: Benign, Protective, Support, Evil, Killing, Investigative, Deception, Chaos
Player Gets:
You Feel Something Going Through Your Body, You Were Enchanted!
Sheriff: Your Target Is Not Sus
Invest: Your Target Keeps Things To Themselves They Are Either Survivor, Witch, Vampire Hunter or
Enchanter
Consig/Witch: Your Target Enchants Houses, They Must Be A Enchanter
Goal: Enchant the town.
Must kill town and can spare anyone else.
Statesman - Mafia Head
Spoiler:
*Unique*
ATK: Basic DEF: Basic
During the night perform either one of the following:
Give a Non-Mafia Member a Mark
Attack Someone
When you Mark someone they will stay marked
Marked players:
Cannot be saved from attacks or Revived
(Either TP, Jailed or Retri)
If you are jailed or roleblocked you will mark that player.
If everyone but the mafia is marked every non-mafia will receive a massive roleblock. (Roleblocks all Non-Mafia)
Liquidator - Neutral Killing
Spoiler:
ATK: Basic (Powerful during the Water Rising)
DEF: Basic
During the night perform a Water Ritual on someone.
Anyone who visits the person in the Water Ritual during the night will be roleblocked.
You will know who visited your targets that did the Water Ritual
If anyone visits you while your performing a Water Ritual, you will attack and clean one of them.
Priory: Killing, Deception, Evil, Investigative, Support, Chaos, Protective, Benign.
Cleaned targets will come up as “Liquid”
(Water Rising Nights: 3,6,9,12 Etc.)
During a Water Rising Night you gain Powerful Attack. (Jailed targets cannot be saved)
During a Water Rising Night you will Not Perform a Water Ritual.
During a Water Rising Night you will Perform a Water Downpour!
(You will Attack everyone in the Water Ritual)
Night Messages: You have decided to Perform a Water Ritual on “ “ Tonight
You will unleash a Water Downpour Tonight!
You felt a body drawing close so you decide to turn it to Liquid!
Killing Text: He/She was “Obliterated by a Liquidator!”
He/She was turned to “Liquid”
Sheriff: Your Target is a Liquidator!
Invest: Med, Jan, Ret, Liq or For, LO, Witch, Liq
Consig/Witch: Your target is obsessed with water, They must be a Liquidator!