SkyW wrote:Alright, here's the problem with this one.
1. It's better than the other TP's
2. It's worse than the other TP's
3. The second one might be false
This probably doesn't make any sense, but here's how it works. You can apply a lock to anyone (preferably yourself) and say "hey I locked myself" and boom, you are now confirmed. The meta of the game will instantally recognize that the first locked player = the locksmith, and it will become weird if you lock someone else. You are now effectively you're own TP, and if there's an additional TP/LO on you you can just catch anyone who attacks you and removes your lock. LO will report them for attacking you (and everyone will know you were attacked) and the TP will save you from death when you're lock is temporarily down. Jailer can also protect you during this downtime, and collect all the claims. Just start a whisper game on day 2 and rake in that easy bake oven win. This means that you're better than the other TP roles, because you can just start a SECOND confirmed townie besides the Jailer/TPower.
However, it could also be worse than the doctor when it comes to being a protective role.
If you can only have one lock active at a time, then it's worse than a doctor as the evils will know who not to attack and know that if they attack them twice they can get the kill. Also because the fact it takes a day to switch targets.
If you can have multiple locks active at a time, then it's a better doctor as if the evils try to pick and then kill you now have 2 more locks set up, but if they ignore it then you have a slow army of locks building up. Also because multi-protecting TP roles are garbage.
Truth is, there's no way for this to work. The evils knowing who they can attack without resistance and allowing them to pick the lock will either result in a worse or better doctor.
/nosupport It's horribly confirmable and a bad TP to boot.
We talked in discord so i dont have to explain my self
hey guys im locksmith ill put a lock on john house this night to prove it, next day lock icon appears next to john, oh hey that guy didnt lie hes confirmed - Why would you want to confirm yourself anyway, your just making your self a target
also its like trapper but doesn't take a night to do and confirm itself i hope only lock can be active on a person at time otherwise even more OP. this is very strong on mayor - Fixed
only evils would visit a locked persons house so LO can easily spot this, since evils can only pick the lock, is that right? - Yes and Fixed
to simalar to trapper and confirmable to boot /nosupport
timurtheking wrote:Isnt this a weaker doctor
Element83 wrote:timurtheking wrote:Isnt this a weaker doctor
Doc gives his target a powerful defense
the locksmith does not give a defence
timurtheking wrote:Element83 wrote:timurtheking wrote:Isnt this a weaker doctor
Doc gives his target a powerful defense
the locksmith does not give a defence
so he makes the target fully immune until lockpicked? and can lock people unlimited times isn't that op?
Element83 wrote:timurtheking wrote:Element83 wrote:timurtheking wrote:Isnt this a weaker doctor
Doc gives his target a powerful defense
the locksmith does not give a defence
so he makes the target fully immune until lockpicked? and can lock people unlimited times isn't that op?
wtf lol no they can only have a lock on them for 2 times
look at the role again m8 XD
timurtheking wrote:Element83 wrote:timurtheking wrote:Element83 wrote:timurtheking wrote:Isnt this a weaker doctor
Doc gives his target a powerful defense
the locksmith does not give a defence
so he makes the target fully immune until lockpicked? and can lock people unlimited times isn't that op?
wtf lol no they can only have a lock on them for 2 times
look at the role again m8 XD
but u can in theory lock the whole town.
BasicFourLife wrote:It’s a Trapper which doesn’t kill the attackers nor finds out the roled which visit his target. Also since evils know there is a lock on someone you will never block any attacks and make it so evils know who to attack or easily.
Too weak.
You could just attack and lockpick in the same night using different Mafia roles, which would make the role completely useless compared to more consistent TPs.
BrendonJunior wrote:Maybe Try This:
Locks take 2 days to make and last for 2 days after installing. - UMM yea no XD - Way too much time for so little effort
All non-town that visit will see the locked targets (making fake claims very simple). Non town can not even try to visit locked targets
If any town visits a locked target, they will be notified that the target was locked up. Jailor is no exception fyi.
Targets will NOT be notified they were given a lock.
Boredfan1 wrote:EVEN if it expires after two days and has a two day cooldown, it is too big of a nerf for evil roles. Theoretically, the WW wouldn't be able to rampage which completely nerfs him and makes it even worst for him. So no, this is a bad idea.
Pirz wrote:I can see where you were coming from with this role idea, and I don't think it's necessarily bad. However... you should pretty much give it an overhaul.
First off, a lock isn't going to stop a murderer in this town. A killer would just break down the door, whether it'd be magical arts, wolves, psycho's, mafias, et cetera. Which brings me to my second point... this, at most, stops non lethal, home entering visitation roles, and it would really only protect them if they stayed home. What good is a locked door if they aren't behind it? Exception to this is probably the escort/consort... because, let's face it, what they do happens behind locked doors anyway. This would make it town supportive at best, as it's only preventing/aiding town against non lethal roles.. most of which are town, sad to say. So, what is the point of this role?
After you get past the existential crisis that this role presents.. Next you must establish the role perimeters. You can't just permanently fix someone's lock and forever deny someone's role against that target, and having last a finite amount of time is also illogical and game breaking. Even something as simple as making it last two days still lets you forever block roles from one person, and alternate supportive protection for another. If it only lasts for the night... well, then you're a really bad locksmith.
I like your idea, but it'll never work. Besides, this town never locks their doors... why would they need a locksmith?
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