Hey so I know it's been a long time since I made some new roles but here they are.
Please tell me if you want me to add your role information in my role ideas.
Please also tell me if I should change anything.
Role Name: Kidnapper
Role Alignment: Mafia Support
Attributes and Abilities
Spoiler:
Attributes: None
Priority: (When kidnapping) Behind jailor. (When visiting target) Before veteran.
Abilities: Choose someone to kidnap.
Can only kidnap twice.
Kidnaps last 2 nights maximum.
Goal and Wins with
Spoiler:
Goal:
Kill anyone who will not submit to the mafia
Wins with:
The Mafia
The Witches
Survivors
Guardian Angels
Pirates
Special Attributes and Investigative results
Spoiler:
Special Attributes:
Can hear the mafia chat
Can be promoted to mafioso
Investigative results:
Sheriff: Your target is a member of the mafia!
Investigator: Your target knows your darkest secrets. They could be a Spy, Blackmailer, Jailor, Guardian Angel, or Kidnapper.
Consigliere/Witch/Coven Leader: Your target kidnaps people for the greater good of the mafia. They must be a Kidnapper.
Extra Info:
Spoiler:
The kidnapped player will automatically be released if the kidnapper gets killed.
The kidnapped player will not be alerted they were kidnapped.
All attacking roles besides the jailor, vampire hunter, and veteran can decide to attack the kidnapper one night.
Kidnapped players will receive a basic defense.
Kidnapped players will be able to vote, however it will not count unless it is the last vote needed to up the target. This will not affect the mayor.
Kidnapped players can only visit mafia members. Otherwise they will be "roleblocked". (They won't really be roleblocked, but it will look like to them that they were because they will get no information back.)
If's and Messages
Spoiler:
If's:
If an attack on the kidnapper happens and it fails the kidnapper will be notified if it was by the kidnapped target.
If the kidnapped player is killed by the mafia, their will will be confiscated by the mafia. So just like the janitor, their will cannot be seen by anyone but the mafia. Just like the janitor too, the mafia can check the will at any time during the night. (The mafia cannot see the will during the day)
If a witch/coven leader targets the kidnapped player, no matter what their role is they will attack the kidnapper even if they weren't targeted to him.
If the retributionist was kidnapped, they can still revive someone while still kidnapped.
If the kidnapper gets promoted to mafioso then the kidnapped player will escape on the next night.
If a vigilante decides to attack someone he will use his one of his three bullets on the kidnapper instead.
If the kidnapped player is attacked while kidnapped, they will not receive the message of someone attacked you but your defense was too strong.
If the mafia decides to attack the kidnapped player while kidnapped, they will bypass traps, bodyguards, and crusaders.
If a killing role decides to attack they will attack the kidnapper instead of who they actually target. (Only if the killing role is kidnapped.)
Messages:
"You have decided to kidnap player" (When deciding to kidnap)
"You have decided not to kidnap player" (when deciding not to kidnap)
"The person you kidnapped decided to attack you!" (When the kidnapped player attacks you.)
"The person you kidnapped decided to attack you, but it failed! (When the kidnapped player attacks you but it fails.)"
Version: 1.5.1
Change logs:
Spoiler:
1.1: Changed who can be kidnapped, some if's, what happens when the kidnapper is jailed, what happens if the kidnapper is roleblocked, what happens if the medium is kidnapped, and made him witch immune. (Also changed a typo)
1.2: Made big rework to the role.
1.3: Added some if's and changed the extra info after some suggestions in the contest
1.4: Changed it so that lookout can target the kidnapped player, made it so serial killer and werewolf will not automatically attack the kidnapper and made it so they can choose. Also removed the "puppet" part of this role.
1.5: Made all roles be able to use their ability on the mafia only. Made jailor and mayor kidnappable. Made kidnapped players able to speak, whisper, and kind of vote. Made it so that the kidnapped target is not attacked by the mafia if they attack the kidnapper. Made spy be able to see visits to the kidnapped player. Also made the kidnapped player able to be visited. Made it so that if they are attacked by a non rampaging role they will be immune. Kidnapped players now receive basic defense while kidnapped. No longer unique. Made it so that the veteran can alert while kidnapped. Made it so that their will can never be accessed. Added some more if's and messages. Changed a bit about what happens with veterans and vigilantes while kidnapped.
1.5.1: Added what kidnapping does.