Anyway's, witty comment or whatever. Here's the idea I
Forger (Mafia Deception)
Abilities:
- Chose a person at night to forge their last will
- Upon doing so, you will also be prompted to select what role they show up as if they die.
Attributes:
- If a target dies, their last will is replaced with your forgery
- If a target dies, their role is replaced with your choice of role
- You may only perform three forgeries. (Might go back to two, depends on how powerful this role is and how easy it is to expose it)
- Can forge unique roles as to what the dead player appears as.
Special Attributes:
- You can talk to other members of the Mafia at night.
- If there are no (Mafia killing) roles left, you will be promoted into a Mafioso
- If a mafia or neutral is forged, they can not be revived. If a town role is forged, they can be revived only if they appear in the graveyard as a townie.
User Interface:
- The forger will have a second "will" option called "forgery". This is where they can write the fake will.
- When clicking on somebody to use their ability, they will be given a list of roles separated by faction/alignment from which they can select what to make their target appear as.
- Once the forger chooses what to make their target appear as, the "forgery" they wrote will automatically replace the will if the target dies.
Investigative Results:
- Investigator: Honestly, I've never been good with these things. I would put the normal Forger results but in actuality it's changes in abilities and playstyle may warrant a new category.
- Sheriff: Your target is a member of the Mafia!
- Witchliere: Your target is an expert at false documentation and forgery, they must be a Forger!
Goal and Wincon:
- Blah Blah mafia wincon.
Additional Comments
Now I know some of you may be asking yourself "SkyW, what the are you on about? You're suggesting we remove a forgery from an already weak role and replaced it with an additional ability. You've done more harm than good!" And to that I say your just plain old wrong. By allowing the forger to choose what their target shows up as a whole new world of deceptive capabilities is opened. Sure, you could do some of the basics. You could have someone show up as a sheriff and put in their will "X is mafia" But you can do a lot more than that. For instance, claimspace. Mafia needs claimspace, and where as the janitor can remove a townie from the role list so a mafia member can slip into that crack, Forger does something else. Forger can take a Town (Support) role and force them to appear as a Town (Investigative). This allows for a member of the mafia to claim Town (Support) safely, but it also makes it harder for the real Town (Investigatives) to claim without being thrown under suspicion because of the pre-existing dead Town (Investigive) roles. You can also choose to make them appear as a member of the mafia who was shot by the mafia, transporter shenanigans would explain that, and now the town thinks that it is slightly more safe than it really is. Of course you would need to somehow explain how a mafia shot a mafia, this is either through witch or transporter. You could claim transporter and say "I did that", but that only works if transportation becomes silent and less conformable. The real issue one should have is "Is it too close to janitor?" Let's look, shall we?
Janitor:
- Three potential cleans
- Learns real role and will of the deceased
- Clears up claimspace for mafia three times
- Town knows that the victim was cleaned
- Does not make it harder to claim certain roles/categories
- Really hard to fuck up a clean
- Medium can say "WEEE WOOOO WEEE WOOO"
- Can make more advanced plays by claiming medium and sharing info (true or false) about the cleaned target.
Forger:
- Two potential forges
- Does not learn role and will of the deceased
- Clears up claimspace for the mafia twice.
- Town does not know the victim was forged
- Does make it harder to claim what the victim appears as
- Can screw up, causing disregard of whatever they did. Wasting one of their two uses. Can also screw up by putting a Town (Support) role as a Town (Support) role and accidentally pressuring mafia claimspace instead.
- Medium can say "WEEE WOOOO WEEE WOOO"
- Can make slightly more advanced plays by having the deceased appear as mafia/neutral.
So yeah, they're VERY different. They have diffrent advanced tech and playstyle in general, Janitor tries to clean people early in hopes of getting easy claim space while the forger would wait a bit so they can put more falsehoods into the will/role of the deceased and pressure townie claimspace.
Changelog:
Edit: Gave exact credit to the moderator who did the April fools prank, u/seth1299.
Edit: Clarified interactions with Retributionist under Special Attributes
Edit: Added poll for easy sharing of opinions
Edit: Clarified how the U.I works under User Interface
Edit: Finalized decision of if you can make someone appear as a unique role, decided yes.
Edit: Changed forge count from 2 to 3