VFM28: Twin Trap | White Flag (Not Entirely Awful | Maf Win)

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VFM28: Twin Trap | White Flag (Not Entirely Awful | Maf Win)

Postby JamesD28 » Mon Apr 02, 2018 7:25 am

Twin Trap | White Flag

By JamesD28

Rules

All usual Forum and Forum Mafia rules apply.

  1. Awards - This is not an official game, therefore official titles will not be rewarded. You will, however, be able to brag about your fantastic FM skills should you win.

  2. Respect - Any forms of harassment, whether it be racial, sexual or just general abuse will not be tolerated. You have been warned. While it's normal for FM to become tense and heated, there's a limit. If you feel like you're getting stressed then take a break and come back later.

  3. Inactivity - If a player has not posted in the thread for 24 hours they will be prodded. They will then have 16 hours to post or they will be replaced. If someone has to be prodded a second time they will be removed from the game and they will be replaced. Posts with no content will not count towards resetting the prod timer. What counts as content will be decided by the host.

  4. Gamethrowing - Any attempt to intentionally make your faction lose the game may result in being blacklisted from future games. This can include jesting. All your actions must be done with the goal of winning as your faction and you should have a clear, logical explanation for your actions.

  5. Communication - Living players must not communicate with other players outside the thread(s) designated to this game. Dead and living players are not allowed to communicate either. No codes, encryptions, or anything that gives people an out of game advantage over other players.

  6. Flavour – Flavour arguments are bad, but I won't stop you if you want to go down that path.

  7. Private Messages - When submitting night actions or asking game-related questions, please ensure you include "VFM28", "TTWF FM", "Twin Trap White Flag" etc etc somewhere in the subject.

  8. Voting - Make sure to bold your votes or they may not be counted. Spelling isn't important as long as everyone can get the basic gist of who you're voting for.

    Put votes in a separate line and avoid putting them inside spoilers. Unvotes are not required if you wish to change your vote.

  9. Fun - This is a game, so treat it as such. No-one likes saltiness.

Mechanics and Game Details

-Day phases are 72 hours long, night phases are 24 hours.
-Mafia do not have daychat.
-Both majority and plurality are enabled.
-Town wins when there is 1 Mafia remaining, Mafia wins if their numbers equal Town's.
-Hated roles require 1 vote less than majority to be lynched. For example, if there are 11 players alive then a hated role will be lynched upon reaching 5 votes.
-Hated modifiers are disabled during MyLo/LyLo.
-In the event the Tracker targets the Track-Immune Goon, it will get the same result as a player going nowhere.
-In the event the Lookout targets a player who the Lookout-Immune Goon targets, the Lookout will not see the Goon visiting.

Setup

Hated Lookout
Hated Tracker
Bodydouble
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen

Lookout-immune Goon
Tracker-immune Goon
Goon
Goon


Rolecards
Spoiler:
Citizen

You are a Citizen.

Your alignment is Town Citizen.

You don't have any special ability and just try to live your life in peace.

Each day you get to vote in an attempt to remove the Mafia from the community.

You win with the Town
You must kill the Mafia

Bodydouble

You are a Bodydouble.

Your alignment is Town Protective.

You are an inexperienced bodyguard, capable of throwing yourself into harm's way to save your client at the cost of your own.

Each night you can choose one player to protect.
If your target is attacked, you die instead.

You win with the Town
You must kill the Mafia

Hated Lookout

You are a Hated Lookout.

Your alignment is Town Investigative.

You are a sharp eyed-individual that can recognize people from afar.
In the past people would pay you to watch over them to make sure that nobody would enter or leave their residence unnoticed.
However, since the Mafia invasion, you have decided to use your skills to help eliminate the Mafia.

You may watch one person each night.
You will see who visits that person each night, should someone visit.
You may not watch yourself and you will not know the roles of the visitors, only that they visited.

Modifications:
Constantly being mistaken for a pervert, the Town now hates you! You require one vote less than majority to be lynched.
If you target the same player as the Lookout-immune Goon, you will not see the Goon visit. Keep this in mind before ranting to me about how I messed up your night results.

You win with the Town
You must kill the Mafia

Hated Tracker

You are a Hated Tracker.

Your alignment is Town Investigative.

You are a guide working out of this town, so you've got a keen mind when it comes to tracking. Using it to see what everyone is up to at night could help find the killers.

Every night you may target a player and see who they visited if anyone.

Modifications:
As it turns out, most people don't like being followed. As a result of this, the Town now hates you! You require one vote less than majority to be lynched.
If you target the Track-immune Goon, you will not see them visit. Keep this in mind before ranting to me about how I messed up your night results.

You win with the Town
You must kill the Mafia

Goon

You are a Goon.

Your alignment is Mafia Goon.

You are a goon in the Mafia; the bottom rung of the ladder. Your complete lack of authority is made up for with cunning in spades.

You have no special abilties, you may do the factional kill each night and vote during the day.

Your allies are [x] the [Goon], [x] the [Tracker-Immune Goon], and [x] the [Lookout-Immune Goon].

You win with the Mafia
You must kill the Town.

Tracker-Immune Goon

You are a Tracker-Immune Goon.

Your alignment is Mafia Goon.

You are a goon in the Mafia; the bottom rung of the ladder. Your complete lack of authority is made up for with cunning in spades.

You have no special abilties, you may do the factional kill each night and vote during the day.

Your allies are [x] the [Goon], [x] the [Goon], and [x] the [Lookout-Immune Goon].

Modifications:
You are immune to being followed by the Tracker. If they target you, they will not see you going anywhere.

You win with the Mafia
You must kill the Town.

Lookout-Immune Goon

You are a Lookout-Immune Goon.

Your alignment is Mafia Goon.

You are a goon in the Mafia; the bottom rung of the ladder. Your complete lack of authority is made up for with cunning in spades.

You have no special abilties, you may do the factional kill each night and vote during the day.

Your allies are [x] the [Goon], [x] the [Goon], and [x] the [Tracker-Immune Goon].

Modifications:
You are immune to being watched by the Lookout. If they target the player you attack, they will not see you visit.

You win with the Mafia
You must kill the Town.


Living Players


2. ejjinami



6. kosmo16 Eragon1329

8. ClaudiaM25

10. TheWabbit

12. EvanManManMan
13. Fenraiser Crimson97
14. Multiuniverse
*prod

Graveyard
Squidward's hopes and dreams
1. MafiaMenace - Lynched D1 - Citizen
11. TakumiHijirihara - Killed by Mafia N1 - Hated Lookout
7. non271103 - Lynched Day 2 - Citizen
4. Jezz92 - Killed by the Mafia N2 - Citizen
9. ScorpioDiAngelo - Lynched Day 3 - Tracker-Immune Goon
3. NicePosture142857 polypies73 - Died protecting their target N3 - Bodydouble
5. UnderMyUmbrellaElla xoKira - Lynched D4 - Citizen

ISOs
Nerdy Host

MafiaMenace
ejjinami
NicePosture142857 polypies73
Jezz92
UnderMyUmbrellaElla xoKira
kosmo16 Eragon1329
non271103
ClaudiaM25
ScorpioDiAngelo
TheWabbit
TakumiHijirihara
EvanManManMan
Fenraiser Crimson97
Multiuniverse

Timeline
Day 1 Start
Night 1 Start
Day 2 Start
Night 2 Start
Day 3 Start
Night 3 Start
Day 4 Start
Endgame
Last edited by JamesD28 on Tue Apr 17, 2018 7:28 am, edited 21 times in total.
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Re: VFM28: Twin Trap | White Flag (Setting Up)

Postby JamesD28 » Mon Apr 02, 2018 7:32 am

Rolecards are going out now.
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Re: VFM28: Twin Trap | White Flag (Setting Up)

Postby JamesD28 » Mon Apr 02, 2018 8:04 am

Rolecards sent. Game will begin once Mafia has access to the Mafchat.
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Re: VFM28: Twin Trap | White Flag (Setting Up)

Postby JamesD28 » Mon Apr 02, 2018 5:15 pm

I probably should have thought up some flavour for this...

Oh well


Day 1 has begun! It will end on
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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby EvanManManMan » Mon Apr 02, 2018 5:16 pm

Who is replacing Takumi?

Place your bets now.

My money is going on Jamezbeast
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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby Jezz92 » Mon Apr 02, 2018 5:16 pm

/vote wabbit

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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby Jezz92 » Mon Apr 02, 2018 5:17 pm

EvanManManMan wrote:Who is replacing Takumi?

Place your bets now.

My money is going on Jamezbeast

jane01
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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby EvanManManMan » Mon Apr 02, 2018 5:18 pm

Jezz92 wrote:
EvanManManMan wrote:Who is replacing Takumi?

Place your bets now.

My money is going on Jamezbeast

jane01

I think there is something I should be catching

But I left my mitt at home
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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby EvanManManMan » Mon Apr 02, 2018 5:19 pm

ScorpioDiAngelo wrote:Well then. Maf has no power roles, so this should be pretty easy.
Also can we please Policy Lynch this /Vote Evan

There are better policy lynches

Plus I'm not a policy lynch
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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby EvanManManMan » Mon Apr 02, 2018 5:21 pm

Go for MafiaMenace if you are keen on a policy lynch
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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby EvanManManMan » Mon Apr 02, 2018 5:26 pm

ScorpioDiAngelo wrote:Well then. Maf has no power roles, so this should be pretty easy.
Also can we please Policy Lynch this /Vote Evan

This is actually a pretty bad post. The comment about mafia having no power and this being an easy town win probably comes from mafia trying to blend in. He also is disregarding the immunities that the mafia members have and the weaknesses the town PRs have.

Can you explain this a bit more?
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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby EvanManManMan » Mon Apr 02, 2018 5:27 pm

Poly I hope you realize that playing on an alt doesn't change anything about the 3 games rule and you can't join any more games.
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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby JamesD28 » Mon Apr 02, 2018 5:33 pm

Current Vote Count
Player Votes Voters
  # Votes Until Majority
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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby EvanManManMan » Mon Apr 02, 2018 5:35 pm

I mean, it's much more than luck. The town PRs also have an effect on stuff and they still need to pick targets to attack. It's not like toen is just getting a free win.

However I feel like if one immune goon gets killed the game becomes pretty easy for town to win.

Also the numbers are gonna be thrown off as it can at most be a 4 v 2 meaning the game is bound to end day 5 if I am not mistaken.
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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby EvanManManMan » Mon Apr 02, 2018 5:37 pm

It can become LyLo at day 3 actually. We need to hit scum soon. We should probably use this lynch for as much info as possible. We might have to not hit the scummiest target today since early information might win us the game.
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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby EvanManManMan » Mon Apr 02, 2018 5:39 pm

ScorpioDiAngelo wrote:
EvanManManMan wrote:I mean, it's much more than luck. The town PRs also have an effect on stuff and they still need to pick targets to attack. It's not like toen is just getting a free win.

However I feel like if one immune goon gets killed the game becomes pretty easy for town to win.

Also the numbers are gonna be thrown off as it can at most be a 4 v 2 meaning the game is bound to end day 5 if I am not mistaken.

But think about this. The tracker or LO immune goon have to visit the same target as a LO or Tracker or it does no good.

I mean yeah, but then again, there are only 4 visits at most per night. Their power is very limited anyways.
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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby ejjinami » Mon Apr 02, 2018 5:41 pm

...is there even sense arguing about stuff like that? -_- no one can change anything anyways


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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby ejjinami » Mon Apr 02, 2018 5:41 pm

hi btw


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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby EvanManManMan » Mon Apr 02, 2018 5:42 pm

ejjinami wrote:...is there even sense arguing about stuff like that? -_- no one can change anything anyways

ejjinami wrote:hi btw

This doesn't sit right with me.

/vote ejjinami

@Scorpio I mean 4 total visits. Lookout, Tracker, Bodydouble and Mafia kill
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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby EvanManManMan » Mon Apr 02, 2018 5:43 pm

He essentially tried to halt discussion which can only help town get reads.

Anti town at best
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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby EvanManManMan » Mon Apr 02, 2018 5:45 pm

ScorpioDiAngelo wrote:
EvanManManMan wrote:
ejjinami wrote:...is there even sense arguing about stuff like that? -_- no one can change anything anyways

ejjinami wrote:hi btw

This doesn't sit right with me.

/vote ejjinami

@Scorpio I mean 4 total visits. Lookout, Tracker, Bodydouble and Mafia kill

Oh. Ok.
How exactly is that post by ejj scummy?

Shutting down discussion. His entry feels off as well.
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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby ejjinami » Mon Apr 02, 2018 5:45 pm

lol, I was about to ask that. But ok.


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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby EvanManManMan » Mon Apr 02, 2018 5:47 pm

ejjinami wrote:lol, I was about to ask that. But ok.

Bad
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Re: VFM28: Twin Trap | White Flag (Day 1 - Unprepared)

Postby EvanManManMan » Mon Apr 02, 2018 5:48 pm

I don't mean the post itself. I mean the thought process behind it. He immediately decided to interfere with a discussion in contrast to typical entries where people are more casual. It doesn't sit well with me.
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