cupcakeaj2 wrote:Role-Blacksmith
Alignment-Town Protective
Abilities-Choose someone to grant armor to at night.
Attributes-You start with one armor.
It takes 3 nights to build armor.
Armor is a Basic Auto Vest.
If you get attacked, you will spend one armor to grant yourself Basic Defense.
Sheriff: Your target is not suspicious.
Investigator: Lookout, Forger, Witch/Coven Leader, Blacksmith.
Consigilere: Your target works with hammers and a forge. They must be a Blacksmith.
Goal: Town Goal
cupcakeaj2 wrote:It's a normal visit.
,If you get attacked, you will spend one armor to grant yourself Basic Defense.
Mystoc wrote:so you only get heal basically two people the whole game no game makes it to n9
while 2 heals is ok, i just don't like the role because its kinda skilless your heal happens no matter what so you just click someone every 3 nights and in between that you do nothing But you have to make sure you use it on the right person. Don't wanna waste it on a mafia or NK
what happens if you die n2 does the person still get the armour n3? you can only give armor when you have armor to give out.
does someone with armour loose it if you die even if they already had it? they keep it like Trapper.
its both inconsistent and consistent at the same time cause the roles power is based on when you die and how long the game lasts is the inconsistent part, and the consistent part is the auto vest it's a sure heal
this kinda comparable to trapper its more heals and more active heals but doesnt kill attacker
the role itself is balanced i would say, the skill level of the role is noob level that's why i dont like it
/support balance of role, but not the skill level of it Thanks. I'll try to make it have more skill.
edit nvm,If you get attacked, you will spend one armor to grant yourself Basic Defense.
having a self auto vest is skill less and OP, the vest needs to be self activated to be fair
zombiedude1112 wrote:Seems decent, don't know about three days to build a new one though, it's not THAT powerful, maybe consider lowering it to two days? Idk though.
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
cupcakeaj2 wrote:Role-Blacksmith
Alignment-Town Protective
Abilities-Choose someone to grant armor to at night.
Attributes-You start with one armor.
It takes 3 nights to build armor.
You can only give armor if you have armor to give. The armor lasts even when you die.
Armor is a Basic Auto Vest.
If you get attacked, you will spend one armor to grant yourself Basic Defense.
Sheriff: Your target is not suspicious.
Investigator: Lookout, Forger, Witch/Coven Leader, Blacksmith.
Consigilere: Your target works with hammers and a forge. They must be a Blacksmith.
Goal: Town Goal
Gooose26 wrote:Let me make sure I understand this correctly. You give out an armor every 3 nights. If you are attacked and you have not given out an armor after 3 nights, then you will protect yourself.
Wait for Town (Power) to confirm, instantly protect them forever (pretty much)
- This is more a problem of Town (Power) being confirmable, but still
Wait for Town (Investigative) to claim and find an evil, instantly protect them forever (pretty much)
- I think this will become an easy meta that sorta ruins the role
I just think this is a Doctor that does no predicting
daltonconn99 wrote:cupcakeaj2 wrote:Role-Blacksmith
Alignment-Town Protective
Abilities-Choose someone to grant armor to at night.
Attributes-You start with one armor.
It takes 3 nights to build armor.
You can only give armor if you have armor to give. The armor lasts even when you die.
Armor is a Basic Auto Vest.
If you get attacked, you will spend one armor to grant yourself Basic Defense.
Sheriff: Your target is not suspicious.
Investigator: Lookout, Forger, Witch/Coven Leader, Blacksmith.
Consigilere: Your target works with hammers and a forge. They must be a Blacksmith.
Goal: Town Goal
I think you should have put Bodyguard as the as invest results.
/support
Andrija04 wrote:This role has been suggested but still
/support
Also make it take less nights to make armor, make it 1 night and don't have it automatically protect you. You should have armor at the start of the game and when it breaks you can't protect yourself anymore.
cupcakeaj2 wrote:Andrija04 wrote:This role has been suggested but still
/support
Also make it take less nights to make armor, make it 1 night and don't have it automatically protect you. You should have armor at the start of the game and when it breaks you can't protect yourself anymore.
If I do that, you'll make armor too fast and you'll essentially be a better doctor.
FreezingFire127 wrote:I made a Blacksmith role a while ago... it was a TK.
/nosupport
Here’s why I don’t support it
It’s a weak doc. Doc heals from basic attacks every night, while this is once every 3 nights.
daltonconn99 wrote:FreezingFire127 wrote:I made a Blacksmith role a while ago... it was a TK.
/nosupport
Here’s why I don’t support it
It’s a weak doc. Doc heals from basic attacks every night, while this is once every 3 nights.
I agree with you.
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