TheGator wrote:Slayer - Town Killing
ATK: Powerful DEF: None
Abilities:
During the day gain a slash if one of the following scenarios happen
A Town member is lynched when you vote Innocent
I'm not very supportive of a town role benefiting from the death of another town member. This could lead to going against the goal of "Lynch every criminal and evildoer."
A Scum is lynched when you vote Guilty.
Town should do this naturally, but I don't see anything wrong with this. Supported this part.
During the night you may check someone to see if their scum.
I don't fully understand. So you check somebody that's not in the town faction you kill them? That hardly seems fair for a survivor.
If they are, you may attack them if you have a slash, if you don't have a slash you will not attack them.
What do you mean by *may*?
If you are lynched while you have a slash left, You may haunt
a player of your choosing.
Seems like a town version of a jester, not supported.
Goal: Win with Town
Sheriff: your target is NS
Invest: SK, Disg, Doctor, Slayer
Ok.
Shilster wrote:Overpowered Vigi that can check and kill evils. Especially since you have a haunt afer you die.
TheGator wrote:Shilster wrote:Overpowered Vigi that can check and kill evils. Especially since you have a haunt afer you die.
Yeah well I was thinking about that.
And well vigilante takes no skill where as this role
you have to actually play smart to kill someone where Vigi can just rando shoot.
This really ain't a Vigilante, if anything it's a Scum vampire hunter.
I can see where you think it's a vigilante because it can directly kill am evil during the night.
However it can only do so if it actually as a slash.
So Shilster what do you think should change?
As you can see I was going for a be a good player approach.
That way if all the player does is rando and misslynch he won't be able
to kill anyone.
Also guys don't be afraid to give me some balancing ideas.
Shilster wrote:TheGator wrote:Shilster wrote:Overpowered Vigi that can check and kill evils. Especially since you have a haunt afer you die.
Yeah well I was thinking about that.
And well vigilante takes no skill where as this role
you have to actually play smart to kill someone where Vigi can just rando shoot.
This really ain't a Vigilante, if anything it's a Scum vampire hunter.
I can see where you think it's a vigilante because it can directly kill am evil during the night.
However it can only do so if it actually as a slash.
So Shilster what do you think should change?
As you can see I was going for a be a good player approach.
That way if all the player does is rando and misslynch he won't be able
to kill anyone.
Also guys don't be afraid to give me some balancing ideas.
What?? Vig actually takes skill to play
You can't random shoot as Vig, that's just retarded
A Scum VH concept is stupid and overpowered just by reading the name
Yes you gain bullets, same thing
You're forgetting that if town random-lynches they'll lose anyway without this role interfering
This role changes nothing and just buffs town
town already has a high enough winrate as it is
TheGator wrote:How about you give me a balanced idea I can use
To improve my role idea.
fwogcarf wrote:How about a max of 5 slashes, so he doesn't completely kill off all roles
TheGator wrote:fwogcarf wrote:How about a max of 5 slashes, so he doesn't completely kill off all roles
It would take a long time to get 5 Slashes anyways.
Their would have to be 5 Lynches in the entire game and you would have to guess exactly correct.
BasicFourLife wrote:This is a completely random TK role. Which I don’t agree with it.
1) The “innocent” thing is 100% No.
TOWN SHOULD NEVER BE BENEFITTED FOR HANGING OTHER TOWN.
NEVER!
Remove it ASAP
In Ranked Their is only 4 Scum so that’s the reason I did that. Also chances are that person never wanted the town to die so they were smart putting innocent, Yeah I mean it looks bad but put it in another point of view. Towns dumb, you know some guys clearly good but towns going to lynch them anyways. Voting Innocent might not save them but gaining a slash will work
2) You want to make this role based on the lynched, huh.
- This role makes VFR stronger, which no one wants. No no no, can you all stop thinking that, this is to promote smart lynchers. Overall you only vote if you find someone scummy. It doesn’t matter if you VFR’s or not, if you guess wrong you don’t get anything anyways
3) The slash ability itself is extremely weak, and hardly controllable.
Yes But this prevents random shooting. Well somewhat anyways.
4) Refer to Point 1
- Town shouldn’t be rewarded for lynching other Town.
Of course not, but I see nothing wrong with promoting someone for knowing not to lynch a town member because they know or believe that person is legit town
TheGator wrote:BasicFourLife wrote:This is a completely random TK role. Which I don’t agree with it.
1) The “innocent” thing is 100% No.
TOWN SHOULD NEVER BE BENEFITTED FOR HANGING OTHER TOWN.
NEVER!
Remove it ASAP
In Ranked Their is only 4 Scum so that’s the reason I did that. Also chances are that person never wanted the town to die so they were smart putting innocent, Yeah I mean it looks bad but put it in another point of view. Towns dumb, you know some guys clearly good but towns going to lynch them anyways. Voting Innocent might not save them but gaining a slash will work
2) You want to make this role based on the lynched, huh.
- This role makes VFR stronger, which no one wants. No no no, can you all stop thinking that, this is to promote smart lynchers. Overall you only vote if you find someone scummy. It doesn’t matter if you VFR’s or not, if you guess wrong you don’t get anything anyways
3) The slash ability itself is extremely weak, and hardly controllable.
Yes But this prevents random shooting. Well somewhat anyways.
4) Refer to Point 1
- Town shouldn’t be rewarded for lynching other Town.
Of course not, but I see nothing wrong with promoting someone for knowing not to lynch a town member because they know or believe that person is legit town
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
Gooose26 wrote:Honestly, I would say that this role is a little weak, and needs a buff.
First of all, the meta for this role would be to vote innocent on literally everybody in order to gain slashes. I don't think that the town should be rewarded for bad play, and I think that since this role requires bad play to do its work it is negative utility.
While Vigilante gets 3 kills, this just has about 1-2 kills in an entire game. Sure, there is no suicide or anything, but it is just flat out a weaker vigilante.
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
Gooose26 wrote:I just realized I missed an important part, that you can gain a slash from a guilty on a scum player. That changes everything, my bad.
Just because you can have 7 kills doesn't make it practical. You will not find a game where somebody gets 7 kills, considering that the average game is 6 days and you don't lynch on day 1, you will have 1 kill by the end of an average game if you play perfectly and the maximum amount of lynches are reached. This is still extremely underpowered.
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
Gooose26 wrote:I think it would be better if we just removed the whole math part and turned it into a cause/effect.
If ___ is lynched and you did ____, then you gain the ability to kill that night, for instance.
I do feel that the more this role is balanced, the more it turns into a Vigilante in its outcome.
MafiaMenace wrote:Gooose26 wrote:I think it would be better if we just removed the whole math part and turned it into a cause/effect.
If ___ is lynched and you did ____, then you gain the ability to kill that night, for instance.
I do feel that the more this role is balanced, the more it turns into a Vigilante in its outcome.
Well don't make it like the vigilante, plain and simple.
I'll ask if I can rework this role.
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
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