Slayer

Old Role Ideas

Your opinion on this role

TG worthy
0
No votes
Great
1
14%
Good
0
No votes
Neutral
2
29%
Not Bad
2
29%
Bad
1
14%
Horrible
1
14%
 
Total votes : 7

Slayer

Postby TheGator » Fri Mar 16, 2018 11:53 pm

Slayer - Town Killing

ATK: Powerful DEF: None

"You are a trained swordsman who likes to earn their kills.”

Abilities:
Spoiler: During the day gain a slash if one of the following scenarios happen
you kill a Scum
you are Roleblocked or healed/Protected
you lynch a Scum
You start with 0 Slashes. (Max of 5 Slashes at a time)
During the night you may use up to 3 Slashes in attempt to attack someone.
The attack will fail if their is multiple of the same threat level.
Ex. you Picked Werewolf, Spy And Lookout (attack will fail)
Ex. you picked Serial Killer, Doctor and Arsonist (The Attack will work)
If you kill a town member, you wont GAIN anymore slashes, you can still use the ones you have at the time.
Only certain people will die on certain nights.

Odd Nights: Threat Level 1, Threat Level 5 And Threat Level 3
Even Nights: Threat Level 2, Threat Level 4 And Threat Level 6


Threat Levels

Spoiler: Threat Level 1: Survivor, Doctor, Disguiser, Amnesiac And Medium
Threat Level 2: Vampire, Sheriff, Blackmailer, Framer, Executioner
Threat Level 3: Arsonist, Witch, Lookout, Escort And Consort
Threat Level 4: Werewolf, Bodyguard, Spy, Janitor, Forger And Vigilante
Threat Level 5: Serial Killer, Investigator, Consiglure, Mafioso Veteran And Transporter
Threat Level 6: Vampire Hunter, Jailor, Jester, Mayor, Godfather, Retributionist


Attributes:
Spoiler: If you are lynched while you have a slash left, You May roleblock 1 player during the night following the lynch only


Goal: Win with Town

Sheriff: your target is NS
Invest: SK, Disg, Doctor, Slayer
Consig/Witch: You target slays any who needs to be punished, they must be a Slayer!
Last edited by TheGator on Wed Apr 25, 2018 7:06 am, edited 18 times in total.
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Re: Slayer

Postby Shilster » Sat Mar 17, 2018 1:06 am

Overpowered Vigi that can check and kill evils. Especially since you have a haunt afer you die.
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Re: Slayer

Postby ARandomDouche » Sat Mar 17, 2018 1:58 am

TheGator wrote:Slayer - Town Killing

ATK: Powerful DEF: None

Abilities:
During the day gain a slash if one of the following scenarios happen
A Town member is lynched when you vote Innocent
I'm not very supportive of a town role benefiting from the death of another town member. This could lead to going against the goal of "Lynch every criminal and evildoer."

A Scum is lynched when you vote Guilty.
Town should do this naturally, but I don't see anything wrong with this. Supported this part.
During the night you may check someone to see if their scum.
I don't fully understand. So you check somebody that's not in the town faction you kill them? That hardly seems fair for a survivor.
If they are, you may attack them if you have a slash, if you don't have a slash you will not attack them.
What do you mean by *may*?
If you are lynched while you have a slash left, You may haunt
a player of your choosing.
Seems like a town version of a jester, not supported.


Goal: Win with Town

Sheriff: your target is NS
Invest: SK, Disg, Doctor, Slayer
Ok.
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Re: Slayer

Postby TheGator » Sat Mar 17, 2018 6:46 am

Shilster wrote:Overpowered Vigi that can check and kill evils. Especially since you have a haunt afer you die.


Yeah well I was thinking about that.
And well vigilante takes no skill where as this role
you have to actually play smart to kill someone where Vigi can just rando shoot.
This really ain't a Vigilante, if anything it's a Scum vampire hunter.
I can see where you think it's a vigilante because it can directly kill am evil during the night.
However it can only do so if it actually as a slash.

So Shilster what do you think should change?
As you can see I was going for a be a good player approach.
That way if all the player does is rando and misslynch he won't be able
to kill anyone.


Also guys don't be afraid to give me some balancing ideas.
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Re: Slayer

Postby Shilster » Sat Mar 17, 2018 9:29 am

TheGator wrote:
Shilster wrote:Overpowered Vigi that can check and kill evils. Especially since you have a haunt afer you die.


Yeah well I was thinking about that.
And well vigilante takes no skill where as this role
you have to actually play smart to kill someone where Vigi can just rando shoot.
This really ain't a Vigilante, if anything it's a Scum vampire hunter.
I can see where you think it's a vigilante because it can directly kill am evil during the night.
However it can only do so if it actually as a slash.

So Shilster what do you think should change?
As you can see I was going for a be a good player approach.
That way if all the player does is rando and misslynch he won't be able
to kill anyone.


Also guys don't be afraid to give me some balancing ideas.

What?? Vig actually takes skill to play
You can't random shoot as Vig, that's just retarded
A Scum VH concept is stupid and overpowered just by reading the name
Yes you gain bullets, same thing

You're forgetting that if town random-lynches they'll lose anyway without this role interfering

This role changes nothing and just buffs town
town already has a high enough winrate as it is
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Re: Slayer

Postby TheGator » Sat Mar 17, 2018 9:46 am

Shilster wrote:
TheGator wrote:
Shilster wrote:Overpowered Vigi that can check and kill evils. Especially since you have a haunt afer you die.


Yeah well I was thinking about that.
And well vigilante takes no skill where as this role
you have to actually play smart to kill someone where Vigi can just rando shoot.
This really ain't a Vigilante, if anything it's a Scum vampire hunter.
I can see where you think it's a vigilante because it can directly kill am evil during the night.
However it can only do so if it actually as a slash.

So Shilster what do you think should change?
As you can see I was going for a be a good player approach.
That way if all the player does is rando and misslynch he won't be able
to kill anyone.


Also guys don't be afraid to give me some balancing ideas.

What?? Vig actually takes skill to play
You can't random shoot as Vig, that's just retarded
A Scum VH concept is stupid and overpowered just by reading the name
Yes you gain bullets, same thing

You're forgetting that if town random-lynches they'll lose anyway without this role interfering

This role changes nothing and just buffs town
town already has a high enough winrate as it is


I seen lots of people rando shoot as Vigi.
This role is not overpowered, it takes skill.
Vigi doesn't always take skill.
Instead of saying this role is Gator-Garbage
How about you give me a balanced idea I can use
To improve my role idea.
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Re: Slayer

Postby Shilster » Sat Mar 17, 2018 9:54 am

TheGator wrote:How about you give me a balanced idea I can use
To improve my role idea.

I didn't want to because this role is basically just a buffed Vig
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Re: Slayer

Postby DilbertAlmighty » Sat Mar 17, 2018 10:37 am

So Based On What I've Read This is a Scum-Vampire Hunter?
....


NO JUST NO WHY?
It Gains kills when people Are Lynched And Then Its Game Over For One of The Evils Guaranteed
First Off Saying its A Scum Vampire Hunter Just Means its Literally A hard counter For All Evils
Not only That But this Thing Has Powerful Attack So If Theres A NK on The Loose Just protect The Slayer and Lynch Random People!

So This Role not only Is A Hardcounter for Essentially All Evils
It Also Rewards Random Lynching.

Also Adding the jester Effect To this Role Just Makes It Even Worse.
With That Your More likely to kill town then evil.
If I Read The role Correctly It Also Seems like a Sherrif.

Trying To Fix This Role is A no Go Just Work on Something else because this idea Was doomed From the Start.
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Re: Slayer

Postby TheGator » Sat Mar 17, 2018 10:43 am

I'll rework this completely then
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Re: Slayer

Postby TheGator » Fri Mar 23, 2018 10:52 am

Alright reworked!



Spoiler: Also should I Changed it from 0 to 1 Slashes at start?
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Re: Slayer

Postby fwogcarf » Fri Mar 23, 2018 12:25 pm

How about a max of 5 slashes, so he doesn't completely kill off all roles
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Re: Slayer

Postby TheGator » Fri Mar 23, 2018 4:22 pm

fwogcarf wrote:How about a max of 5 slashes, so he doesn't completely kill off all roles


It would take a long time to get 5 Slashes anyways.
Their would have to be 5 Lynches in the entire game and you would have to guess exactly correct.
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Re: Slayer

Postby fwogcarf » Fri Mar 23, 2018 5:08 pm

TheGator wrote:
fwogcarf wrote:How about a max of 5 slashes, so he doesn't completely kill off all roles


It would take a long time to get 5 Slashes anyways.
Their would have to be 5 Lynches in the entire game and you would have to guess exactly correct.

good point, nvm then
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Re: Slayer

Postby TheGator » Sat Mar 24, 2018 7:44 am

I would like some more feedback please

(Whoever voted Horrible can you plz state your name, I would also like a PM on why you don’t like it)
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Re: Slayer

Postby BasicFourLife » Sat Mar 24, 2018 5:47 pm

This is a completely random TK role. Which I don’t agree with it.

1) The “innocent” thing is 100% No.

TOWN SHOULD NEVER BE BENEFITTED FOR HANGING OTHER TOWN.
NEVER!

Remove it ASAP

2) You want to make this role based on the lynched, huh.

- This role makes VFR stronger, which no one wants.

3) The slash ability itself is extremely weak, and hardly controllable.

4) Refer to Point 1

- Town shouldn’t be rewarded for lynching other Town.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Slayer

Postby TheGator » Sat Mar 24, 2018 5:57 pm

BasicFourLife wrote:This is a completely random TK role. Which I don’t agree with it.

1) The “innocent” thing is 100% No.

TOWN SHOULD NEVER BE BENEFITTED FOR HANGING OTHER TOWN.
NEVER!

Remove it ASAP

In Ranked Their is only 4 Scum so that’s the reason I did that. Also chances are that person never wanted the town to die so they were smart putting innocent, Yeah I mean it looks bad but put it in another point of view. Towns dumb, you know some guys clearly good but towns going to lynch them anyways. Voting Innocent might not save them but gaining a slash will work

2) You want to make this role based on the lynched, huh.

- This role makes VFR stronger, which no one wants. No no no, can you all stop thinking that, this is to promote smart lynchers. Overall you only vote if you find someone scummy. It doesn’t matter if you VFR’s or not, if you guess wrong you don’t get anything anyways

3) The slash ability itself is extremely weak, and hardly controllable.
Yes But this prevents random shooting. Well somewhat anyways.

4) Refer to Point 1

- Town shouldn’t be rewarded for lynching other Town.
Of course not, but I see nothing wrong with promoting someone for knowing not to lynch a town member because they know or believe that person is legit town
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Re: Slayer

Postby BasicFourLife » Sat Mar 24, 2018 6:09 pm

TheGator wrote:
BasicFourLife wrote:This is a completely random TK role. Which I don’t agree with it.

1) The “innocent” thing is 100% No.

TOWN SHOULD NEVER BE BENEFITTED FOR HANGING OTHER TOWN.
NEVER!

Remove it ASAP

In Ranked Their is only 4 Scum so that’s the reason I did that. Also chances are that person never wanted the town to die so they were smart putting innocent, Yeah I mean it looks bad but put it in another point of view. Towns dumb, you know some guys clearly good but towns going to lynch them anyways. Voting Innocent might not save them but gaining a slash will work

2) You want to make this role based on the lynched, huh.

- This role makes VFR stronger, which no one wants. No no no, can you all stop thinking that, this is to promote smart lynchers. Overall you only vote if you find someone scummy. It doesn’t matter if you VFR’s or not, if you guess wrong you don’t get anything anyways

3) The slash ability itself is extremely weak, and hardly controllable.
Yes But this prevents random shooting. Well somewhat anyways.

4) Refer to Point 1

- Town shouldn’t be rewarded for lynching other Town.
Of course not, but I see nothing wrong with promoting someone for knowing not to lynch a town member because they know or believe that person is legit town

1) There are 6 Scum in Ranked
4) Example: Person A claims Slasher. Town votes up the Slashsr and tells another suspicious person to guilty them. So if Slasher is actually Slasher it would haunt the susp person.
3) I don’t like the concept of “Slash” sorry
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: Slayer

Postby MafiaMenace » Sat Mar 24, 2018 6:31 pm

I have an idea to change this role a bit other than the ways I told you in the PMs.

This may be overpowered but we'll see.
Since they are called "slashes," it made think of hitting a player more than once.

Make the Attack strength of this role basic, but you can stack your slashes on one player.

Make it so you can only use 2 slashes at night.

After that I think this role is looking way better.
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Re: Slayer

Postby Gooose26 » Sun Mar 25, 2018 2:52 pm

Honestly, I would say that this role is a little weak, and needs a buff.

First of all, the meta for this role would be to vote innocent on literally everybody in order to gain slashes. I don't think that the town should be rewarded for bad play, and I think that since this role requires bad play to do its work it is negative utility.

While Vigilante gets 3 kills, this just has about 1-2 kills in an entire game. Sure, there is no suicide or anything, but it is just flat out a weaker vigilante.
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Re: Slayer

Postby MafiaMenace » Sun Mar 25, 2018 2:55 pm

Gooose26 wrote:Honestly, I would say that this role is a little weak, and needs a buff.

First of all, the meta for this role would be to vote innocent on literally everybody in order to gain slashes. I don't think that the town should be rewarded for bad play, and I think that since this role requires bad play to do its work it is negative utility.

While Vigilante gets 3 kills, this just has about 1-2 kills in an entire game. Sure, there is no suicide or anything, but it is just flat out a weaker vigilante.

but you can have like, 7.
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Re: Slayer

Postby Gooose26 » Sun Mar 25, 2018 3:10 pm

I just realized I missed an important part, that you can gain a slash from a guilty on a scum player. That changes everything, my bad.

Just because you can have 7 kills doesn't make it practical. You will not find a game where somebody gets 7 kills, considering that the average game is 6 days and you don't lynch on day 1, you will have 1 kill by the end of an average game if you play perfectly and the maximum amount of lynches are reached. This is still extremely underpowered.
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Re: Slayer

Postby MafiaMenace » Sun Mar 25, 2018 3:15 pm

Gooose26 wrote:I just realized I missed an important part, that you can gain a slash from a guilty on a scum player. That changes everything, my bad.

Just because you can have 7 kills doesn't make it practical. You will not find a game where somebody gets 7 kills, considering that the average game is 6 days and you don't lynch on day 1, you will have 1 kill by the end of an average game if you play perfectly and the maximum amount of lynches are reached. This is still extremely underpowered.

I feel this role is a work in progress of course.
you can also use up to 3 of your slashes at night, (unless it got changed to my suggestion)
One way to buff this role is to just get more ways to gain slashes.
Like voting inno on a jester or exe target or smth
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Re: Slayer

Postby Gooose26 » Sun Mar 25, 2018 3:22 pm

I think it would be better if we just removed the whole math part and turned it into a cause/effect.

If ___ is lynched and you did ____, then you gain the ability to kill that night, for instance.

I do feel that the more this role is balanced, the more it turns into a Vigilante in its outcome.
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Re: Slayer

Postby MafiaMenace » Sun Mar 25, 2018 3:29 pm

Gooose26 wrote:I think it would be better if we just removed the whole math part and turned it into a cause/effect.

If ___ is lynched and you did ____, then you gain the ability to kill that night, for instance.

I do feel that the more this role is balanced, the more it turns into a Vigilante in its outcome.

Well don't make it like the vigilante, plain and simple.
I'll ask if I can rework this role.
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Re: Slayer

Postby Gooose26 » Sun Mar 25, 2018 3:49 pm

MafiaMenace wrote:
Gooose26 wrote:I think it would be better if we just removed the whole math part and turned it into a cause/effect.

If ___ is lynched and you did ____, then you gain the ability to kill that night, for instance.

I do feel that the more this role is balanced, the more it turns into a Vigilante in its outcome.

Well don't make it like the vigilante, plain and simple.
I'll ask if I can rework this role.

It kills the same, except there is a process different to gaining kills.

The end result will always be the same as Vigilante, the only difference right now is that there are less kills. Adding more complication doesn't make it unique.
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