Aviel wrote:One person in the game is dubbed as “The Hated Man”, replacing the role that person would’ve been, no one will be told who he/she is.
Aviel wrote:The role list will be the same as Rivals mode, but an executioner is guaranteed in the game.
Aviel wrote:The Hated Man will automatically win in any 1v1 scenario (Stalemate detector) unless it’s a mayor, which will lynch him of course. (Unless a Jester was lynched that day, which could haunt the mayor.)
The Hated Man cannot replace a Mayor, Sheriff, or Jailor.
Aviel wrote:A Sheriff can investigate him, if he does he will appear as The Hated Man, making the Sheriff a critical role in this game mode. (But this could also be used for other’s advantages, it could be a great executioner strategy.)
Aviel wrote:It could also be called “The Hunted Man”.
Proposed Role list 1: Intended to be the start point for play testing
MHP has powerful attacks and astral attacks
Jailor, Ret, medium, medium, doc, doc, Medusa, Hex Master, Necromancer, Arso, WW, Pirate, SK, PB, Jester/EXE
Proposed Role list 2: If MHP needs a buff
MHP has unstoppable attacks and astral attacks
Jailor, Ret, Medium, Medium, Medium, Medusa, Hex Master, Necromancer, Arso, WW, Pirate, SK, Jester/EXE, Jester/EXE
Doctors removed because they can't heal the attacks anymore, further buffing can be done by removing roles with powerful attacks and replacing them with mediums, jesters/EXEs, or SKs.
Proposed Role list 3: If MHP needs a nerf
MHP has Powerful regular attacks that can be seen by lookout/tracker
Jailor, Ret, Medium, Doc, Lookout, Tracker, Medusa, Hex Master, Necromancer, Arso, WW, Pirate, PB, Jester/EXE
Further Nerfing can be done by removing medium and jester and replacing them with lookout, tracker or any other more active role.
Aviel wrote:The Hunted Man will need claim space, as it's very likely that the coven may even give up who they are just to find him. Hence the Random Town Support and 1 Neutral Benign. Having PB and Arso are VERY valuable, as they could easily find the The Hunted Man due to his invincible defense. (I would be very interested to see what would happen in a Pestilence vs. The Hunted Man.) As I said in the parentheses, the Pestilence could be a punching bag for the The Hunted Man, as they may think the Pestilence is the The Hunted Man. Especially if the Jailor jailed them. Having a few coven can narrow down who's the The Hunted Man. Simple to say, the main reason I added random roles is so that the The Hunted Man can have claim space, assuming he's a role that's evil, as they may lynch him for being evil. However, it turns out he's the The Hunted Man. A possible thing that could happen is that the The Hunted Man is a TOWN member. Which would make the game very interesting. As of now though, I think it sounds like a good game mode.
Aviel wrote:PS: If you want to talk about one role for one gamemode. Does the Guardian Angel come into mind????? (Only appears in rivals and VIP mode)
GA can appear on any role list that contains neutral benign, random neutral, or any. The "hunted man" role can only appear in this specific gamemode that has altered mechanics.
Otherwise it just becomes a new OP neutral killing/chaos role. If it were permitted to spawn in other gamemodes from an any slot it would have to bring the mechanics with it, which would be rather unfair to players that entered a game not expecting or wanting it.
Could the mhp be of any alignment? Would they be told what their role is, or just that they are mhp? And could they use the night ability they would have been able to use if they weren't mhp alongside killing someone?
qwertyuiopl wrote:How about instead of it being someone everyone hates, they've been possessed by some sort of spirit? (Maybe another horsemen of the apocalypse? Death, war, famine)
qwertyuiopl wrote:Otherwise it's a 1v14.
Could the mhp be of any alignment? Would they be told what their role is, or just that they are mhp? And could they use the night ability they would have been able to use if they weren't mhp alongside killing someone?
Aviel wrote:The thing with if you don't make it a role is that you don't have any way of knowing if they are the MHP. So it would be a random lynch fest otherwise. Unless you were a jailor, jester, or arsonist who attacked him but he survived. And there's no pestilence. However that's very unlikely, I suppose we could find strategies for this. However, it definitely needs some fine-tuning.
NasubiNori wrote:Plaguebearer (Pest) is included in all of my rolelists, it just uses the shorthand of PB.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Aviel wrote:The tracker/lookout DO visit their targets, and as such will die if the target visits someone with a rampage ability, so unless the MHP has a rampage ability, it's not possible for them to find him that way.
Joacgroso wrote:Jailors shouldn't appear in this gamemode imo, since the game would be over as soon as they jail the Hunted. Everyone would trust the jailor since he can't be the Hunted. Also, I think the Hunted should have a rampaging attack.
NasubiNori wrote:I'm sorry I guess I didn't make it clear, I never intended the MHP to have rampage at either their home or the person they attacks home. I only meant that they could not be killed at night by any attacks (invincible immunity) but not that they killed their attackers/visitors automatically (rampage). I guess it wasn't immediately obvious that these are 2 different abilities (3 if you count both types of rampage separately) since the only example of invincible immunity we have RN is Pest. I'll go back and clarify my original post.
NasubiNori wrote:A mayor hunted is not just invincible at night but is effectively unvotable as long as the mayor knows to vote as soon as possible during voting phase.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Aviel wrote:Then just say he has complete night immunity... ;-;
Aviel wrote:Personally I don't think he should be able to be the hunted man because of his voting power, it would just be almost too easy, especially in the late game.
Joacgroso wrote:Aren't chaos modes suposed to be unbalanced? I don't really think it would be a problem. Also, will the hunted be able to kill each night, or he will only have 1 kill?
NasubiNori wrote: The invincible night immunity has always only referred to whether or not you can be killed by a certain level of attack. It goes in with the defense tiers you can access by clicking on the rolecards. Rampaging isn't a part of defense tiers but is a separate ability, and comes in 2 types.
WW (that attacks), Jugg Lv 3, and Pest have type 1 where they rampage at the house of the person that they are visiting.
WW (that stays home), Veteran on alert, and Pest have type 2 where they rampage at their own home.
Pest has both types of rampage AND invincible immunity by default, which I guess is why people get confused and think the rampaging is part of the invincible immunity when it isn't, Because pest is the only role with invincibility. I hope my change in the first post clears this up. Sorry for the misunderstanding.
Soulshade55r wrote:There should be a time limit if the hated stays there for 6 days or so then they auto win
NasubiNori wrote:The hated can kill every night, and trying to kill people and failing is the easiest way to out them.
simpson210 wrote:I really like this idea, But what I would do is make it so literally anyone who visits the MHP will die and have their last will removed, with the equivalent of an unstoppable attack and they won't be able to talk to the medium or have their role revealed to town.
It'll give the town some sort of motivation to get a move on in deducing who the MHP could be over just randomly lynching people and asking "Ok who has leads" at the start of each day and then everyone being silent.
Sure, that's horribly overpowered, But it's chaos. Nobody cares.
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