Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Villagerlover wrote:I've said it before and I'll say it again because I still stand by it.
It's an interesting role.
But it shouldn't replace the current jester.
Make it another role to put under the Neutral Evil category. Or put it somewhere else. I'm not too sure where you think it would fit best, but it should certainly not replace a key aspect of the game.
Parallax7 wrote:Villagerlover wrote:I've said it before and I'll say it again because I still stand by it.
It's an interesting role.
But it shouldn't replace the current jester.
Make it another role to put under the Neutral Evil category. Or put it somewhere else. I'm not too sure where you think it would fit best, but it should certainly not replace a key aspect of the game.
Incase it hasn’t occurred to you, whether it be because you genuinely don’t understand this role, or you’re playing dumb, this doesn’t replace anything - it solves a currently broken but key aspect of the game.It replaces current Jester
It still deters lynches, but now also deters night killsNo other role does this! Oh wait... there's Vet,medusa,Werewolf, vigi suicide, loss of executions for jailor, and many others. Both factions can manipulate the Jester in an effort to gain the upper hand, current Jester is supposed to be used by scum to benefit them, it instead runs risk of nullifying it’s intended purpose by killing MafiaThat is not as likly as a Jester killing a townie, and all roles that can kill or do anything will harm their team. Witch is a good example of this, while it is a NE it can send mafia into a vet, or make vig kill a gf, does this make it a bad role? NO! It's just that all NE's have the ability to harm evils and/or benifit town.. Killing players in general is swingy, so that in and of itself is poor of the current Jester.
This removes that detriment and allocates a healthier meta to both factions, Mafia and Town alike. In doing so it solidifies it’s place as NB and is much better for balance than simply moving Jester to NB or leaving it as NE.
The video explains why it isn’t Neutral(Evil) mind you.
Parallax7 wrote:Villagerlover wrote:I've said it before and I'll say it again because I still stand by it.
It's an interesting role.
But it shouldn't replace the current jester.
Make it another role to put under the Neutral Evil category. Or put it somewhere else. I'm not too sure where you think it would fit best, but it should certainly not replace a key aspect of the game.
Incase it hasn’t occurred to you, whether it be because you genuinely don’t understand this role, or you’re playing dumb, this doesn’t replace anything - it solves a currently broken but key aspect of the game.
It still deters lynches, but now also deters night kills. Both factions can manipulate the Jester in an effort to gain the upper hand, current Jester is supposed to be used by scum to benefit them, it instead runs risk of nullifying it’s intended purpose by killing Mafia. Killing players in general is swingy, so that in and of itself is poor of the current Jester.
This removes that detriment and allocates a healthier meta to both factions, Mafia and Town alike. In doing so it solidifies it’s place as NB and is much better for balance than simply moving Jester to NB or leaving it as NE.
The video explains why it isn’t Neutral(Evil) mind you.
Schultz128 wrote:tldr switch Executioner/Jester to NB and make it so Witch can win after death so they can work more daringly to sponge up shots or take risks for Mafia/Neutral Killer
Anything that has a wincon besides eliminating another faction or being the last one should be considered as NB as they are interested in their own goals and mindsets and in theory don't care who they help or fuck over, so long as they win.
Neutral Evils by Town of Salem standards should be scum sided only.
Schultz128 wrote:Schultz128 wrote:tldr switch Executioner/Jester to NB and make it so Witch can win after death so they can work more daringly to sponge up shots or take risks for Mafia/Neutral Killer
Anything that has a wincon besides eliminating another faction or being the last one should be considered as NB as they are interested in their own goals and mindsets and in theory don't care who they help or fuck over, so long as they win.
Neutral Evils by Town of Salem standards should be scum sided only.
Bodyguard will fail to fight off targets
BackwardsInTime wrote:Bodyguard will fail to fight off targets
i think you should remove this because it would favor the evils, and you want this role to be more neutral. if they see that the vigilante shot the jester, then they could go after any protected roles with almost no repercussions (if there is no doctor).
mrminecraft03 wrote:My brain is confused.
Parallax7 wrote:10,000 VIEWS
Thank you for the support and views. All I can say is this change has been noticed by a developer, and something could manifest. Cheers!
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
Gooose26 wrote:Parallax7 wrote:10,000 VIEWS
Thank you for the support and views. All I can say is this change has been noticed by a developer, and something could manifest. Cheers!
Although I'm a supporter of the change, I'm still a little salty that it has been acknowledged by a dev without going through TG. Anyways, congrats!
Flake wrote:HereThereEverywhere wrote:Hey, Survivor helps evils. It should be Neutral Evil. Amnesiac too. GA as well.
They're Neutral Benign because they can help evils, but they can also help Town. I would suggest rereading the OP, because it's quite obvious that the role can hurt evils as well as help them.
Also, why should Town have any risk in lynching a "potential obvious evil role"? If evils are being obvious, they should die, because they're playing poorly and deserve it. If a Townie is acting like an obvious evil role, then Town gets punished by losing a Townie. Jester just gives players an excuse to play poorly and not get punished like they should.
Yeah, I re-read it after I had just posted and edited it accordingly. Though, I still disagree entirely with the Jester being Neutral Benign, purely because it would not exist in Ranked (and I personally think the Jester is necessary in Ranked, see below) and also "Neutral Benign" doesn't exactly fit the Jester's lore, at all. The literal definition of "Benign" is to be "gentle and kind", which the Jester is obviously not. The Amnesiac and Survivor are benign because they do not directly WANT to harm anyone while they are that role - this is obviously not the case for the Jester.
Also, I worded what I said poorly. I meant that evil roles should be able to act like a Jester so that they don't get lynched, i.e a plausible escape route. The argument you bring up is a weakness of the Jester as a whole rather than what I am saying, and I agree with it. Though, conversely, the Town shouldn't be rewarded for a lack of thinking and simply lynching an evil because "obvious evil" - they should be required to think more before lynching someone. I also think that there should be more risk in the Town's most powerful weapon, and the Jester's existence is the only real solution to fix this problem.
Soulshade55r wrote:Why is there no "no" option?
Yes they can fix Jester without making it Nb like I said make it so Jester is NE and Town will lose their vote for a day
Makes it help evils more without changing it into some crappy chucked Nb role
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