Rules:
- This is a game. Please treat it as such and remember to enjoy playing, even though official titles will not be given out. In addition, the rules found here apply.
- Respect. Please refrain from rude remarks and personal attacks, as they will be punished. Please contact a moderator if you believe that this rule is not being followed.
- Inactivity. Players have every 30 hours to post content relating to this game or else they will be prodded. Prodded players have 12 hours to respond to their prod by posting in the thread or they will be replaced. If a player is prodded a second time they will be replaced.
- Prohibited Activities. The following actions are not allowed:
- Gamethrowing. All actions must be done in order to complete your win condition. Do not attempt to sabotage either yourself or your faction. This can include "jesting."
- Outside Communication. Do not discuss this game outside of this thread unless expressly permitted to.
- Codes. Codes and encryptions cannot be used. Signals, however, are allowed.
- Spam. Out of courtesy please do not excessively post and spoil any long posts or quotes.
- Angleshooting. Do not threaten the integrity of the game by referencing out-of-game information, such as communications with a moderator.
- Flavor. Flavor is from the perspective of the players. Do not build arguments based upon moderator flavor.
- Private Message Formatting. All actions must be sent to ICECLIMBERS with the following PM titles:
- "Night Action"
"Day Action" - Day and Night. Days will last for 120 hours or until majority is reached by vote. During the day you may vote for a player like this: /vote Player. Unvotes are helpful but not required. Please place all votes outside of spoilers and walls of text. Nights will last for 48 hours and only then will the Mafia's chat be unlocked if there is no living Enforcer.
Matrix:
Spoiler:
Setup Notes:
Spoiler: At the start of the game one of columns A, B, and C or one of rows X, Y, and Z will be randomly generated. The setup will be filled with all of the roles in that role or column in addition to the base roles listed at the bottom of the matrix. For example, if Column B is rolled, then the setup will have a Mayor, a Sheriff, a Bodyguard, a Vigilante, an Escort, a Citizen, a Godfather, a Consort, and a Framer in addition to the base roles.
Refer to this post.
Summary of Role Changes:
- Doctor is nonconsecutive and their targets are not notified if they were healed.
- The Potion Maker rolecard will be the one from here.
- Parity Cop has had its flavor name changed to Detective. It cannot target revealed mayors.
- Vigilantes have 2 bullets and no guilt.
- Lawyer has no affadavit, has 2 votes in a trial, and can use either the swap or force-verdict only once.
- Jailor will be run without executions. Jailed mafia can still see mafia chat, but may not post.
- Janitors have 2 charges.
- The Witch wins in death as long as town loses, but is not immune to Town Killing roles.
- The Arsonist is immune to being doused by the Herald or the Enforcer, but must clean off gas from the Firebrand.
- Enforcers do not copy ignitions.
ECO:
- A Herald copies protections before kills. For example, if they target a bodyguarded Mayor being killed by the Godfather, then the Bodyguard and Godfather will kill each other as the Herald kills the Mayor.
- Herald death flavor copies the role that targeted the Herald.
- Jailor has priority over Underboss. If the two select each other to jail, then this will be resolved by the Jailor jailing the Underboss.
- For other situations, please refer to TrueGent's ECO.
Rolecards:
Spoiler:
Citizen
You are a Citizen.
Your alignment is Town Citizen.
You don't have any special ability and just try to live your life in peace.
Each day you get to vote in an attempt to remove the Mafia from the community.
You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
Sheriff
You are a Sheriff.
Your alignment is Town Investigative.
You are the Sheriff in this town and your role is to enforce the law.
Every night you have the ability to investigate one town member to see if they're up to anything suspicious.
If your target is a member of the Mafia you will know.
However, the Godfather, the Witch, and the Arsonist hide their tracks too well and will appear as not suspicious to you.
You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
Detective
You are a Detective.
Your alignment is Town Investigative.
You're an inspector, particularly admired for you comparisons between criminals and forming connections among suspects. Always ready for a challenge, you're excited to see what these petty lowlifes bring to the table.
Each night you may question a player.
When you question a player you will be informed if they have a connection to the previously questioned player or not. If they are connected then they are of the same alignment (Town, Mafia, Neutral).
The Godfather hides their track too well and will appear as a member of the Town to you.
You cannot target a revealed Mayor.
You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
Tracker
You are the Tracker.
Your alignment is Town Investigative.
You used to be a skilled hunter, always able to follow your prey's traces. Now that the town is under danger, you decide to use your skills to figure out what everyone is up to.
You may follow one person each night.
You will see who that person visits, or if they do at all.
You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
Doctor
You are a Doctor.
Your alignment is Town Protective.
You are this town's doctor, and have kept everybody healthy for years.
You have the ability to visit one person each night. If they are attacked that night, you arrive just in time to save their life.
If your target is attacked, only you will be notified.
You may not visit the same person two nights in a row.
You also have 1 self-heal, allowing you to instead save yourself if you are attacked.
You can only use the self-heal once, regardless of if you are attacked or not that night, so use it wisely.
You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
Bodyguard
You are a Bodyguard.
Your alignment is Town Protective.
You are a trained bodyguard, capable of throwing yourself into harm's way to save your client.
Each night you can choose one player to protect.
If your target is attacked, both you and the attacker die instead.
If you successfully protect someone, you can't be saved from death.
Your counterattack ignores night immunity.
You also have 1 bulletproof vest. If somebody tries to attack you when you wear a bulletproof vest, they will receive a message saying that you were immune.
However, you can only use this vest for one night, so choose wisely.
You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
Potion Maker
You are a Potion Maker.
Your alignment is Town Protective.
Brewing and concocting the Potion Master spends her spare time devising new and exciting drinks for anyone unfortunate enough to be her guinea pig. Nothing can't be cured, not even death!
Each night you may give a potion to a player. If killed that night that player will die the next night instead.
You may continue to give potions to a player, keeping them alive indefinitely.
You cannot delay incineration but instead delay the dousing of Arsonists.
Having tested and worked with your potions for so long your own death will always be delayed by a night.
You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
Vigilante
You are a Vigilante.
Your alignment is Town Killing.
You believe that the law of this town is useless against the evil-doers in your town and have decided to take matters into your own hands.
Each night you may decide to shoot and kill one town member you believe to be evil.
You only have 2 bullets, allowing you to perform your night action up to 2 times. Make them count.
You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
Firebrand
You are a Firebrand
Your alignment is Town Killing.
Flames burn ruthlessly and so does your drive to save this town. No price is too high, and you only have one shot; so you're determined to make this count.
Each night you may douse a player in gasoline.
You may also ignite all of your doused targets, however you may only ignite once so choice your actions wisely.
Your method of killing ignores night immunity and appears identical to the Arsonist's methods.
The Arsonist cannot ignite your targets, nor can you ignite theirs.
You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
Herald
You are a Herald.
Your alignment is Town Support.
You aren't named for your instrument of choice but rather your remarkable predictions. You don't think that the Town will triumph- you know that it will.
Each night you may predict who will be lynched the next day. If correct, you will gain night immunity for the next night only.
You may also select a player to herald. If they are targeted by a protective role they will share the effect onto you; if you are targeted by a killing role you will share the effect onto them.
You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
Medium
You are a Medium.
Your alignment is Town Support.
You are a powerful psychic who can communicate with the dead.
The dead cannot comprehend our speech, and we cannot comprehend theirs. That is where you come in - you are the translator in the middle!
At night select a dead player, you will open a séance with them allowing you to communicate to them.
Communication must be done through the moderator.
The only limit is that you may not explicitly or implicitly talk about other mediums or your identity.
The dead only have until the end of the Night Phase to answer you back and see all medium messages as a generic "medium".
Dead players being contacted by a Medium are still permitted to private message other dead players as well.
Your séances will fail if the dead player is an active Phantom or Shade, the dead may also choose to outright deny you.
You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
Escort
You are an Escort.
Your alignment is Town Support.
You are this town's escort, usually providing various pleasures in exchange for money.
But, now that evil people are overrunning this town, you decide to use your "skills" to help the town.
Each night you can choose one player to visit.
You will spend the night with your target, who will be too busy to use their role that night, effectively roleblocking them.
Your target will be informed that they were roleblocked.
You are immune to being roleblocked.
You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
Mayor
You are the Mayor.
Your alignment is Town Power.
You are the Mayor of this town, forced to into hiding because of the Mafia invasion.
You have the ability to reveal your Mayor badge, showing everybody who you are and giving you three votes instead of one.
However, doing so will make you a top target for the Mafia.
To reveal your role, simply say I am the Mayor! in bold during the daytime, and your Game Moderator will officially reveal your role to the rest of the town.
You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
Jailor
You are the Jailor.
Your alignment is Town Power.
You are the Jailor, responsible for locking up criminals and executing the worst of them.
With the town in disarray, you've decided to use your jail and execution room to return order to this place.
Every night you may jail somebody.
To Jail somebody, you must message your Moderator during the day telling them who you would like to Jail.
If you do not do this before the day is over - you jail no one.
The prisoner will be allowed a 1000 character limit to share a defense with you.
(NOTE: Jailed Mafia will lose the ability to communicate with other Mafia.)
If you jail somebody they will be roleblocked and cannot use their night ability, even if they are normally roleblock immune.
However, all night actions fail against your target, unless they are someone with an Investigative night ability.
You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
Lawyer
You are a Lawyer
Your alignment is Town Power
Celebrated around the county as a true defender of justice, you were widely known for your ability to see fair verdicts to the end.
It is now time you realize that your power is exactly what the town needs to see the right people punished.
Once a day, you may PM the Game Moderator that you wish to activate your power.
If you do this, then if the majority vote is reached on a player, the Game Moderator will announce that you have entered the gallows.
You can communicate anonymously with the Town via two 1000 character-limit messages for opening/closing arguments.
Within 24 hours, the players must send a vote of /Guilty or /Not Guilty to the Game Moderator.
Your vote counts as two in trials.
During your trials, you may also swap defendants, or force a verdict. You may only do either of these once.
At the end of the Trial, regardless of the verdict, the Day Phase will end.
You may do this only three times. You can also perform this power on yourself.
You win with the Town
You must kill the Mafia
You must kill Arsonists
You must kill Witches
Godfather
You are the Godfather.
Your alignment is Mafia Head.
You are the lord of crime in this town and have decided that it belongs to the Mafia.
You try to achieve this by systematically killing off one of the citizens each night.
You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
As the leader of the Mafia every other member will report to you what happened to them each night
If you are interrogated by a Sheriff, you will appear to be "Not Suspicious". A Detective will identify you as a Town member.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the Mafioso, [x] the [role], and [x] the [role].
You win with the Mafia
You win with Witches
You must kill the Town
You must kill Arsonists
Underboss
You are the Underboss.
Your alignment is Mafia Head.
You've been sent here with a small group by the Godfather, a mission to take Salem over. You're the second in command and have learned much from the Godfather and your life on the streets. One thing the seperates you from your superior, and you're especially proud of, is your "hands on" approach with your job.
Every day, you may choose to jail somebody.
To Jail somebody, you must message your Moderator during the day telling them who you would like to Jail. If you do not do this before the day is over - you jail no one.
The prisoner is removed from any night chats they might be and are roleblocked. However, they may send a 1000 character defense to you.
While imprisoned, only Protective and Investigative abilities may be used against your target.
If you choose to execute your prisoner as the Mafia's night kill, they are roleblocked and killed. This does not ignore night immunity.
Your allies are [x] the Mafioso, [x] the [role], and [x] the [role].
You win with the Mafia
You win with Witches
You must kill the Town
You must kill Arsonists
Enforcer
You are an Enforcer.
Your alignment is Mafia Head.
You've arrived at your destination, at last you will take charge of your own team of Mafiosi. Initially recruited for having an exceptional eye for detail. Finesse that some people miss, you are able to duplicate with near perfection soon after. The Godfather very much appreciated your talents, but told you that you still had much to learn. Honing your innate ability and communication skills over the years you've worked hard to prove yourself, today is finally the day you will show that you are worthy of your gift.
As long as you are alive, the Mafia may secretly communicate during the day.
Once each night you may target a member of the Mafia and a person not aligned with the Mafia. Should either role be visited that night by a role which has a directly helpful or harmful ability, you will copy that role and perform its action on your second target, or vice versa. You will do this for all actions being carried out on your targets that night, including self-targeting abilities aside from ignitions.
You may not target yourself.
This ability ignores transports and if one of the targets is Witched, the second target will be forced to visit the same player as the first.
You may communicate with your allies each night, for as long as they are alive.
Your allies are [x] the Mafioso, [x] the [role], and [x] the [role].
You win with the Mafia
You win with Witches
You must kill the Town
You must kill Arsonists
Mafioso
You are a Mafioso.
Your alignment is Mafia Tactical
You're a goon, following your Godfather's every command.
It's not all bad though, because when a higher placement opens up in the Mafia you'll be the first to take it.
Each night you may choose 1 member of the Mafia to shadow. You will carry out their job that night on any target you wish.
You may only do this once per player in the Mafia.
Shadowing a Mafia Head role only grants you their specific passive(s). Night immunity is not applicable.
If a member of the Mafia dies you may permanently assume that role if you wish at any time.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the [role], [x] the [role], and [x] the [role].
You win with the Mafia
You win with Witches
You must kill the Town
You must kill Arsonists
Blackmailer
You are a Blackmailer.
Your alignment is Mafia Tactical
Everyone who knows you doesn't want anything to do with you, but typically it's too late by then. Heck, even among the Mafia you are given the cold shoulder. With a smile almost creepily plastered on your face all the time, you have an unhealthy obsession with your job more so than any other member, and that's just what the Godfather wanted. You are the Blackmailer.
Each night you may visit a single player's house, you are informed of what roles also visit them.
Each day you can send three anonymous messages to any player. The player may send a message back if they wish.
Anonymous messages are limited to 200 characters.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the Mafioso, [x] the [role], and [x] the [role].
You win with the Mafia
You win with Witches
You must kill the Town
You must kill Arsonists
Consort
You are a Consort.
Your alignment is Mafia Support.
You were once an escort, giving away services to give your client's pleasure in exchange for money.
You hated it, however, and felt used every night.
Once the mafia came into town, you didn't hesitate one moment and managed to join them, offering to use your "skills" to distract townsfolk while each and every one of them was murdered.
Every night you can choose to target one player.
You'll distract them that night, roleblocking them.
Your target will be informed that they were roleblocked.
You are immune to being roleblocked.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the Mafioso, [x] the [role], and [x] the [role].
You win with the Mafia
You win with Witches
You must kill the Town
You must kill Arsonists
Consigliere
You are a Consigliere.
Your alignment is Mafia Support.
You were a successful investigator in your early days. However, you quickly learned that playing fair doesn't pay and when the Godfather approached you and asked for you to join them, your choice was easy.
These days, you work as a Consigliere for the Mafia, figuring out what role every person plays in a town to help them make quick work of the towns they take over.
Every night you can choose to target one player.
You'll investigate them that night, finding out their exact role.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the Mafioso, [x] the [role], and [x] the [role].
You win with the Mafia
You win with Witches
You must kill the Town
You must kill Arsonists
Agent
You are an Agent.
Your alignment is Mafia Support.
You were a brilliant Spy in your early days, one of the best in the country. However, on one mission you were captured - by the Godfather.
To your great surprise, he wanted to help you retire after all your years of service. The deal was simple. Use your talents to collect sensitive information from the townsfolk and he will rule to grant you whatever you want in this silly little town.
You can choose one player to spy on during the day. You will be informed if this player visits others at night.
Each night you also have the ability to plant a bug on a person. The bug will allow you to see who they visit that night, or if they do at all.
As well the bug will inform you what feedback they receive at the end of the night.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the Mafioso, [x] the [role], and [x] the [role].
You win with the Mafia
You win with Witches
You must kill the Town
You must kill Arsonists
Janitor
You are a Janitor.
Your alignment is Mafia Deception.
You are a janitor, hired by the mafia for your skilled method of cleaning crime scenes.
You can clean a crime scene, hiding the role of somebody who died that night.
Each night you can choose to clean a player. If that player dies that night, their role won't be revealed to the town upon death. However, you WILL see what their role is.
It doesn't matter who kills your target or what side your target is on, the only thing that matters is that they die that night for your skill to work.
If your target doesn't die, it will still use up one of your cleanings.
You can only choose to clean a target 2 times during the entire game.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the Mafioso, [x] the [role], and [x] the [role].
You win with the Mafia
You win with Witches
You must kill the Town
You must kill Arsonists
Framer
You are a Framer.
Your alignment is Mafia Deception.
You are a framer, skilled at forging documents.
With your skill, the Mafia was glad to hire you in exchange for your services.
Each night you have the ability to frame one player of your choice. They will appear as a member of the Mafia to the Sheriff and the Detective.
You can communicate with your allies each night, for as long as they are alive.
Your allies are [x] the Mafioso, [x] the [role], and [x] the [role].
You win with the Mafia
You win with Witches
You must kill the Town
You must kill Arsonists
Witch
You are a Witch.
Your alignment is Neutral Evil.
You hate these townsfolk. Every last one of them. They act like witches are evil, not realizing the great things your magic can do.
You'll show them, you'll show them all how powerful your magic is! They'll pay for forcing you to hide like this!
Every night you can choose somebody to control and somebody who you want your controlled player to use their ability on.
You won't be informed of the end result of your controlling or even if the one you controlled had an ability to use at all!
You'll have to pay close attention to learn people's abilities and use them to make the townsfolk suffer.
Your expertise in magic also taught you defensive spells. You have perfected a magical immunity shield, which shrouds your body.
It will discharge the instant you are attacked without protection. The shield will only work against the Mafia and the Arsonist.
Once the shield has discharged these attacks will harm you, like any other non-magic user.
The attacker will only know of your immunity to their attack or douse.
You are immune to being roleblocked.
You win with Witches
You win with the Mafia
You win with Arsonists
You must kill the Town
Arsonist
You are an Arsonist.
Your alignment is Neutral Killing.
You love fire.
You love the smell of fire, the sight of fire, and nothing makes you feel better then watching houses burn and seeing and hearing those inside panic and die.
You care for no one but yourself and nothing would make you happier than watching everyone burn.
Each night you may douse one player or ignite all of your doused targets.
If you are doused by a Firebrand, you may wait a night to clean the gasoline off of yourself.
If an Enforcer or Herald targets you with your own gas, you will be told that you were immune to a douse.
Your method of killing ignores night immunity.
You cover up your tracks very well and you will appear as 'not suspicious' to a Sheriff.
You are unkillable at night. If somebody tries to attack you, they will receive a message saying that you were immune.
You win if only you and the Godfather or a Serial Killer remain.
You win with Arsonists
You win with Witches
You must kill the Town
You must kill the Mafia
Investigative Results:
Spoiler: Your target is not suspicious.
Your target is a member of the Mafia!
Your target's alignment is the same.
Your target's alignment is different.
Your target visited [x] last night.
You did not record a visit.
Players:
BS4125UzayAltayChamAlienSTAATeamMysticMultiuniverseFenraiserMafiaMenaceSchultz128murat1996- ryanyb
EvanManManManladdZoruaLuhanskDoctorAzureElusiveBelleGoblnJoltikIsDubbyHarkonnen97UnnoticedKoshiHarkonnen97Soulshade55rK1llthestorypolypies73FMLSheWas12Jezz92ChubbyMooshroom9
Undertaker's:
DoctorAzure, Doctor, lynched D1
ZoruaLuhansk, Witch, shot N1
ChubbyMooshroom9, Citizen, shot N1
Soulshade55r, Citizen, lynched D2
BS4125, Jailor, ignited N2
Harkonnen97, Detective, shot N2
ElusiveBelle, Agent, lynched D3
K1llthestory, Herald, shot N3
ChamAlien, Mafioso, shot N3
Gobln, Citizen, lynched D4
UzayAltay, Citizen, shot N4
Fenraiser, Arsonist, lynched D5
polypies73, Citizen, shot N5
Multiuniverse, Blackmailer, lynched D6
murat1996, Vigilante, shot N6
STAA, Citizen, lynched D7
EvanManManMan, Citizen, endgamed D7
FMLSheWas12, Citizen, endgamed D7
Timeline:
Day 1
Night 1
Day 2
Night 2
Day 3
Night 3
Day 4
Night 4
Day 5
Night 5
Day 6
Night 6
Day 7
Game Over
ISOs:
Spoiler: IceClimbers [Host]
moonbird [Mod]
BS4125
UzayAltay
ChamAlien
STAA
Multiuniverse
Fenraiser
murat1996
ryanyb
EvanManManMan
ZoruaLuhansk
DoctorAzure
ElusiveBelle
Gobln
Harkonnen97
Soulshade55r
K1llthestory
polypies73
FMLSheWas12
ChubbyMooshroom9