Electrician (Neutral Killing)

Old Role Ideas

Should this be added into the game? Our goal is 100 votes, and then further action will be taken.

Yes, this should be added into the game.
229
85%
Yes, this should be added into the game.
40
15%
 
Total votes : 269

Re: Electrician (Neutral Killing)

Postby JazzMusicStops » Sun Apr 16, 2017 1:04 am

Werewolf was a KS goal it's not gonna be removed
And you may say to yourself, "My God! What have I done?"

User avatar
JazzMusicStops
Sponsor
Sponsor
 
Posts: 5453
Joined: Sun Dec 07, 2014 4:06 am
Location: Mr Johnson's Wild Ride (GMT)

Re: Electrician (Neutral Killing)

Postby Kirize12 » Sun Apr 16, 2017 1:20 am

They could remove it, they just need a suitable replacement.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
User avatar
Kirize12
Sponsor
Sponsor
 
Posts: 8815
Joined: Sun Oct 19, 2014 11:50 am
Location: Tony Stark in Ranked

Re: Electrician (Neutral Killing)

Postby JazzMusicStops » Sun Apr 16, 2017 2:31 am

They could but they won't
And you may say to yourself, "My God! What have I done?"

User avatar
JazzMusicStops
Sponsor
Sponsor
 
Posts: 5453
Joined: Sun Dec 07, 2014 4:06 am
Location: Mr Johnson's Wild Ride (GMT)

Re: Electrician (Neutral Killing)

Postby Gooose26 » Sun Apr 16, 2017 9:04 am

My god, don't remove roles, fix them. When you delete something, then the game gets less diverse. Sure the game won't be so bland that we need a massive role update, but it's just the thought that you could've had more if you knew how to balance your game correctly.
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
User avatar
Gooose26
Retributionist
Retributionist
 
Posts: 314
Joined: Sat Jun 20, 2015 5:52 pm
Location: Either on the forums, or not

Re: Electrician (Neutral Killing)

Postby Kirize12 » Sun Apr 16, 2017 10:17 am

But if Werewolf is removed and Electrician is made a thing the gap should be minimal.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
User avatar
Kirize12
Sponsor
Sponsor
 
Posts: 8815
Joined: Sun Oct 19, 2014 11:50 am
Location: Tony Stark in Ranked

Re: Electrician (Neutral Killing)

Postby Gooose26 » Sun Apr 16, 2017 1:52 pm

But why have 1 role when we could have 2 different roles with a bit of balancing work, right? Sure, we break even, but we could do better
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
User avatar
Gooose26
Retributionist
Retributionist
 
Posts: 314
Joined: Sat Jun 20, 2015 5:52 pm
Location: Either on the forums, or not

Re: Electrician (Neutral Killing)

Postby Kirize12 » Sun Apr 16, 2017 3:36 pm

Okay, then how do you balance Werewolf? The role's core concept on attacking only on specific nights is flawed, as it gives arbitrary nights sudden bearing on the game.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
User avatar
Kirize12
Sponsor
Sponsor
 
Posts: 8815
Joined: Sun Oct 19, 2014 11:50 am
Location: Tony Stark in Ranked

Re: Electrician (Neutral Killing)

Postby destruction5033 » Sun Apr 16, 2017 5:29 pm

Give it one non full moon attack maybe?
Im Wise
destruction5033 wrote:bacic grammer is for people who like bacic grammer tho

fm score
96-1-0
User avatar
destruction5033
Transporter
Transporter
 
Posts: 111
Joined: Fri Jan 20, 2017 1:34 pm
Location: somewhere but u dont know

Re: Electrician (Neutral Killing)

Postby Gooose26 » Sun Apr 16, 2017 8:46 pm

It's not that I have a straight answer for you, but personally I believe that no matter the role, it can be balanced. Could need a lot of changes, take a good amount of time, but it can be balanced.

Here's an idea: On non-full moons, the Werewolf can roleblock 1 player. As the Werewolf is automatically found after it kills, he might as well just go full out roleblocking high targets to slow down the game, which gives him more kills. Also gives him a better chance for scum claiming Escort towards the end of the game, if there is an open town support slot he can fit right in, as long as there isn't a strong player to counterclaim it...

But still if we added that, we can then easily determine whether this is overpowered, underpowered, or balanced through testing. Then we can rebalance it, and eventually, most likely in 2 maybe 3 different changes, we will get it.
ICECLIMBERS wrote:Stop acting like a ringleader bigot, goose.
User avatar
Gooose26
Retributionist
Retributionist
 
Posts: 314
Joined: Sat Jun 20, 2015 5:52 pm
Location: Either on the forums, or not

Re: Electrician (Neutral Killing)

Postby Kirize12 » Tue May 02, 2017 8:16 pm

Eh. I still feel as though night number is arbitrary and this should not have bearing on the game.

Also, rolecard updated a bit:
•Is now always charged
•Will now clear the wills of those that die by visiting it
•Now detectable by Sheriff
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
User avatar
Kirize12
Sponsor
Sponsor
 
Posts: 8815
Joined: Sun Oct 19, 2014 11:50 am
Location: Tony Stark in Ranked

Re: Electrician (Neutral Killing)

Postby Luckeyjack » Thu Jan 25, 2018 12:26 pm

Since Electrocution pierces night immunity, it will also pierce an alert Veteran.


Veteran kills any and all visitors without discretion, and ignores Night Immunity. Why should the Electrician be any different? When he goes to charge an alert Veteran, the Veteran should shoot him.

Now, if you mean this in the sense that a shocked target were to go visit the Veteran while they were on alert, I can see how Electrocution would pierce their defenses. If my thinking is incorrect in my first statement, just lemme know!

Otherwise, I have no other complaints towards this role. It's OP, but in a good way. After all, it is a Neutral Killing--they're supposed to be OP, which is why I'm glad you didn't make him detection immune. /support
Luckeyjack
Witch
Witch
 
Posts: 45
Joined: Thu May 22, 2014 7:30 pm

Re: Electrician (Neutral Killing)

Postby MafiaMenace » Thu Jan 25, 2018 12:28 pm

8 monthes necro is a bit much
Image


Hosted FM Games:
  • VFM30 (Town Wins)
  • SFM45 (Town Wins)
  • VFM39 (Mafia Wins)
User avatar
MafiaMenace
Sheriff
Sheriff
 
Posts: 586
Joined: Tue Nov 14, 2017 1:53 pm
Location: Somewhere in the deep, dark, depths of Canada. (UTC -7)

Re: Electrician (Neutral Killing)

Postby Kirize12 » Thu Jan 25, 2018 7:15 pm

Luckeyjack wrote:
Since Electrocution pierces night immunity, it will also pierce an alert Veteran.


Veteran kills any and all visitors without discretion, and ignores Night Immunity. Why should the Electrician be any different? When he goes to charge an alert Veteran, the Veteran should shoot him.

Now, if you mean this in the sense that a shocked target were to go visit the Veteran while they were on alert, I can see how Electrocution would pierce their defenses. If my thinking is incorrect in my first statement, just lemme know!

Otherwise, I have no other complaints towards this role. It's OP, but in a good way. After all, it is a Neutral Killing--they're supposed to be OP, which is why I'm glad you didn't make him detection immune. /support

Second statement is correct.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
User avatar
Kirize12
Sponsor
Sponsor
 
Posts: 8815
Joined: Sun Oct 19, 2014 11:50 am
Location: Tony Stark in Ranked

Re: Electrician (Neutral Killing)

Postby Luckeyjack » Tue Jan 30, 2018 12:23 pm

I have a question--What if a Vigilante, that is uncharged, visits the Electrician the same he is charged? Would the Vigilante live to tell the tale that the Electrician is invincible, or would the Vigilante get shocked and die? Just a question that popped up while I was reading your form.
Luckeyjack
Witch
Witch
 
Posts: 45
Joined: Thu May 22, 2014 7:30 pm

Re: Electrician (Neutral Killing)

Postby MafiaMenace » Tue Jan 30, 2018 1:19 pm

MafiaMenace wrote:8 monthes necro is a bit much
Image


Hosted FM Games:
  • VFM30 (Town Wins)
  • SFM45 (Town Wins)
  • VFM39 (Mafia Wins)
User avatar
MafiaMenace
Sheriff
Sheriff
 
Posts: 586
Joined: Tue Nov 14, 2017 1:53 pm
Location: Somewhere in the deep, dark, depths of Canada. (UTC -7)

Previous

Return to Role Idea Archives

Who is online

Users browsing this forum: No registered users and 0 guests