by braydenousley » Tue Jan 09, 2018 3:36 am
Name: Kidnapper
You are a sociopathic Killer that takes a liking to kidnapping people
Alignment: Neutral Killing
Attributes:
Defense: Basic
Attack: Unstoppable
Kidnaps people meaning they are Roleblocked and cannot talk in Mafia/Coven/Vampire chat if they are in it (they can still hear it)
Abilities:
You may choose to kidnap one target during the day to take into captivity at night.
You may interrogate that person and decide whether or not to lock them up
On the third time you lock someone up, that night all locked up people will die.
If you want to kill your locked up targets early, the one you chose to kidnap that day will run away.
Goal: Kill everyone who would oppose you
Wins with: Kidnapper, Witches, and Survivors
Special Attributes:
Unique; Night Immune
Investigative results:
Sheriff: your target is the Kidnapper!
Investigator: your target could be a Spy,Blackmailer, Jailor, Guardian Angel, or a Kidnapper
Consigliere/Coven Leader/Witch/Potion Master: Your target likes to take people from their homes.
Kidnapper
Additional information:
If you Kidnap and keep a Werewolf, if you don't release them before the next full moon night (or if you try to kidnap them on a full moon) they will kill you and all of your captives
You may release a captive if you think they are a Werewolf even after you've decided to keep them
Counters:
Sheriff: a Sheriff will know what your role is if they interrogate you and can call you out in their will or to the town the next day ( However, you could not talk and spam vote to act like you are a Captive)
Werewolf:same as a Serial Killer except if you kidnap them on an odd numbered night you can still release them that night and not worry, but if you don't release them that night they rampage at your house and kill you and your captives on the next full moon.
Juggernaut (if on last kill): If on kill four and you kidnap it the night after it kills its 4th victim and keep them they will rampage at your house and kill you and your captives.
Pestilence: if you kidnap a Pestilence, they will rampage and kill you and your captives no matter what you do
Lookout: If they see you visit a person and they do not talk the next day, they now that you are a Blackmailer or a Kidnapper
Veteran: If you try to kidnap a Veteran who is on alert, they will kill you and your captives will go free
Additional Notes:
If you die by any way but a rampage attack, your Captives go free.
Your will could kinda help you find a WW, Jugger, SK, Pest, and other stuff because just like the Jailor, you die if you take an SK, WW, or Pest and you should make a will.
I wish there was a good claim for this role inside its investigative results. Jailor would be perfect if it wasn't unique. So Spy is your only option for a claim and it's easy to fake. But, it sucks because if your will is wrong mafia might kill you for being a suspected Jailor trying to hide their role, or a Kidnapper that has one of their members captured.
Also, if you kidnap a Mafia/Coven member or a Vampire, they will be missing from the Mafia/Coven/Vampire chat untill they are released
A Bodyguard will kill you if you try to kidnap their target
A Doctor heal will save their target from being kidnapped (same thing with self heal)
This role is does NOT have roleblock immunity; meaning an Escort/Consort can RB you. And, if you chose someone to kidnap the day before they will go free and all your locked up targets will die.
I want to make it clear that you can kill the night you kidnap. That is why it's a day ability
That is it if anyone would like to make suggestions for needs or buffs or other abilities please suggest them!
I would like to mention Mystoc, a poster who helped me a lot in tweaking this role and balancing it.
Common Refutes and Arguments against them:
CR: "It's Just a Neutral Jailor. It's horrible"
Argument: No this role has many differences, for one, it can have multiplied people "Jailed" and can Kill them all in one night. Also, this role has a delayed kill pattern as it can only kill on N3 and 6. And, it has one, not three, but one chosen time to kill all of its targets.
CR: "Why does it need to be able to interrogate. It's a Neutral role."
Argument: Since this role bypasses night immunity, it needs another way of finding out allies and enemies.
CR: "It could easily just Roleblock someone and use the NE autovest feature to find out who the NEs are."
Argument: "No, it has an unstoppable attack, it bypasses the autovest feature, and this way makes players use more skill to find out allies and enemies, rather than just the " Kill first, ask questions later" mentality of the other NK roles. It basically makes the role more unique
CR: "It Roleblocks and has 1 KPN, too OP."
Argument: No, this role has a couple of nerfs that the other 1 KPN NK don't have, It has to wait for kills. It only gets to choose when to kill all of its targets once, That means that most of the time its an auto kill after 3 targets are locked up. This takes a new killing pattern to the role but also makes it harder. The other, smaller, nerf is that an Escort or a Consort can still role block you, unlike the SK, where it kills them. Keep in mind that releasing your victim and killing your locked up targets is the option that takes action if you don't choose to lock them up, so if you are role blocked, all of your locked up targets are killed and the target you kidnapped goes free.
Lore:
There was a mentally disabled child, he wouldn't play with the other kids and the other children mocked and teased him for this. He thought these children were cruel, and he did not like them. The only person in the world he cared about was his mother, the Escort. She was always kind to him and supported him in all of his endeavors. As he grew older and became a teenager, he got into trouble a lot. Bringing a knife to school, threatening to stab a kid once when they messed with him, to name a few times. No one minded him much, he generally stayed home with his mother most of the day. One night, though, his mother was killed by the mafia, and he was heartbroken. Again, no one minded him much, as he mourned his mother's death, they heard what appeared to be sobs coming from his house on some occasions. He missed town meetings often, and wouldn't come out of the house much. But, what they didn't know, was the night his mother was brutally murdered, that night, was the night he had snapped. That night he ran after the man who killed his mother, and instead of bringing him to the noose, he had his way with him. He kidnapped the man, and then kidnapped another, and another then killed all three of them. The sobs, not sobs of mourning, but of pain and helplessness. That dreadful night had turned him into the Kidnapper.
Last edited by
braydenousley on Thu Feb 01, 2018 1:59 am, edited 35 times in total.