nellyfox wrote:Whoa, this is really interesting.
What will its investigation results be ? Would message would the mafia supports and deceptions receive if they visit the person the Waller visits ?
Doobledore wrote:Could use a better name, I think. I actually like the idea.
nellyfox wrote:Ahh yess
A different name probably and I'd love to see this added in-game.
Advantage wrote:The patroller (not a word)?
The supervisor?
The locksmith?
The sentinel?
The sentry?
The surveillor (not even a word >_>)?
I dunno...
Also, sounds a bit like a town protective... although they can't prevent from death... hmmm...
MiniatureCowgirl wrote:I like it, but it would kind of be useless once the mafia is dead/only a killing role is left. Still, sounds cool
nellyfox wrote:MiniatureCowgirl wrote:I like it, but it would kind of be useless once the mafia is dead/only a killing role is left. Still, sounds cool
Retributionist effect. Bullet-less vigilante effect. Late game Sheriff effect.
Yeah. Roles become useless overtime. Sadly there isn't a lot that can be done about it.
nellyfox wrote:MiniatureCowgirl wrote:I like it, but it would kind of be useless once the mafia is dead/only a killing role is left. Still, sounds cool
Retributionist effect. Bullet-less vigilante effect. Late game Sheriff effect.
Yeah. Roles become useless overtime. Sadly there isn't a lot that can be done about it.
ParaYumi wrote:Advantage wrote:The patroller (not a word)?
The supervisor?
The locksmith?
The sentinel?
The sentry?
The surveillor (not even a word >_>)?
I dunno...
Also, sounds a bit like a town protective... although they can't prevent from death... hmmm...
Hmmm, those are all better name ideas than waller. Well, except for Locksmith.
Advantage wrote:ParaYumi wrote:Advantage wrote:The patroller (not a word)?
The supervisor?
The locksmith?
The sentinel?
The sentry?
The surveillor (not even a word >_>)?
I dunno...
Also, sounds a bit like a town protective... although they can't prevent from death... hmmm...
Hmmm, those are all better name ideas than waller. Well, except for Locksmith.
Was considering he locks the door so the mafia cant get in but kk kk
Invenio wrote:This actually sounds a lot like the lawyer role I made (link in signature). Except mine doesn't involve blocking investigations or disguising.
I really do like the concept though, especially with the supervisor being roleblock immune. It's not underpowered and its certainly not overpowered. It feels like it belongs in the game.
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
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