Lore-The time travelers were a group of people from the far, far, future, where Salem is peacefil and nothing bad ever happens. A man found a history book about the old evils of Salem, the mafia, the coven, the killers, and monsters... Then, being a master inventor, he decided to create a time machine! After that, he got his old buddies to join him on his adventure back in time to the evil Town of Salem. Of course, somethjng bad had to happen right? There were many flaws in the machine and when they got there, the machine needed to take a few days to recharge. "2.5x+2 days is how long it will take, where x is the number of Time travelers", the Inventor had told them. Now, they must survive until the machine recharges.
Goal-Have at least one Time Traveler alive when the time machine becomes active.
Note-When you guys win, the town will be informed that the Time Travelers have won, then the surviving TT die the next night. The game will keep going even if you win.
Alignment-Time Travelers
Theyre all unique, they dont know who each other are, and have no night chat
There may be 2 to 4 time travelers per game. There must be an Inventor.
Role-Inventor
Abilities-Wheh you die, the day that you need to reach to win will reduce by one.
Each night, you will be informed what the current day/night needed to reach to win is.
You may give a player a toolkit. You have one toolkit. If they aren't a TT, the day/night needed to reach will be increased by 1. If the TT with the toolkit is the last TT alive, the day/night needed to reach will be reduced by 1. You having a use of this ability doesn't count as having the toolkit.
Sheriff-NS
Invest-BG GF ARSO CRUS INVENT
Consig-Your target is tinkering with a machine! They must be an Inventor!
Observer-Your target is a Time Traveler!
Role-Observer
Abilities-Observe someone each night.
Attributes-You will know if they are a Time Traveler or not. You have a night chat. When you find a Time Traveller, they get added to the night chat.
Sheriff-NS
Invest-Invest Consig Mayor Tracker PB Obs Programm
Consig-Your target stares at people intently! They must be an Obserfer!
Observ-Your target is a Time Traveler!
Role-Astronomer
Abilities-You may pray to the stars at night.
Attributes-The phase needed to reach to win will reduce by one for every visitor you get.
You can do this once. It auto triggers when you die and haven't used it.
Invest-Surv VH Witch/Medusa Psychic Astro
Consig-Your target gazes at the stars! They must be an Astronomer!
Role-Programmer
Abilities-Find the roles of 5 people at night.
Attributes-You MUST choose 5 people to check for roles.
If you dont your ability will fail.
You dont know what role go to which players.
Your investigating doesnt count as a visit.
Invest-Invest Consig Mayor Tracker PB Obs Programm
Consig-Your target uses a weird machine called a computer! They must be a Programmer!
Role-Architect
Abilities-Choose a player's house to remodel.
Attributes-Remodelled houses will grant the player an auto-vest. You will be informed if an auto-vest gets triggered and the player that had the vest's name. You cannot remodel a house that you already remodeled since it's beyond improvement.
Invest-Frame Vamp Jest Hex Architect
Consig-Your target builds and recreates buildings! They must be an Architect!
Role-Drunk
Abilities-Get drunk with someone.
Attributes-If your target also visits you, then the day needed to reach to win, will reduce by 1. They will also get roleblocked the following night.
You are roleblock immune.
Invest-Look Forge Amne CovenL Drunk
Consig-Your target always has a pint of beer! They must be Drunk!
Role-Darling (Needs a better name)
Abilities-Roleblock someone.
Attributes-If you roleblock a Time Traveler, then the day needed to reach to win, will reduce by 1.
Time Travelers will become immune to roleblock after you roleblock them.
Invest-Esc Trans Cons Hypno Darling
Consig-Your target is a beautiful lady from the distant future! They must be a Darling!
Role-Historian
Abilities-TBA
Change Log- (Cause why not) (The first few are from the TOS wiki)
Made the Programmer's investigation not count as visting to nerf the Drunk.
Time Travelers will become immune to roleblock after Darling RBs them to prevent spamblock to win.
Architect gets the smallest nerf ever.
Nerfed Astronomer and Architect from reducing days to phases (Day 8 to Night 7 like that)
Removed Lunatic (Doesn't work lorewise and promotes gamethrowing)
Buffed Inventor to know the day/night needed to reach to win each night.
Gave Observer a night chat with TT that he finds.
Astronomer's ability now auto triggers upon death.
Nerfed Drunk so he roleblocks a player he night after he drinks with them. (To prevent a TT constantly visiting him. Which is only Observer and Darling lol)
Buffed Drunk to be roleblock Immune
Gave Inventor the toolkit ability.
Reworked Architect to grant auto-vests instead.
Added the Historian