Impersonator (Town Protective) (Poll Added)

Suggest new roles or changes to current roles for the game here.

1) What do you think of the role? --- 2) should the role be able to accidentally save evils?

Role is too Weak!
2
4%
Role is Balanced!
17
35%
Role is too Strong!
2
4%
--------------------------------------------
6
12%
The Role should be able to let all Alignments assume its Identity
13
27%
The Role should only be able to let other Town assume its Identity
9
18%
 
Total votes : 49

Impersonator (Town Protective) (Poll Added)

Postby Mystoc » Thu Oct 05, 2017 2:56 pm

Role Name: Impersonator (Town Protective)

You are a former spy now retired who specialized in the art of disguise and deception

Attack: None
Defense: None

Abilities:

Spoiler: Day Ability:
-Pick another player to Impersonate if they receive what would of been a fatal attack during the night fake your death as that player.

-If the player you Impersonated receives a lethal attack they do not die
-You will fake your death instead but appear as the player's role and name who would of died in the graveyard with their will, the other player is now Impersonating you

=======================================================================

-Selecting yourself with your day ability will allow you to fake your own death if you are attacked by an lethal attack
-This ability has 1 time use and will use up the 1 charge regardless of if you do get attacked or not
(like Bodyguards and Doctors self vests/heals)
-You swap identities with no one and simply fake your own death

=======================================================================

Ability once Death is Faked:
-Visit someone each night with an astral visit if they die assume their identity and get their will and become their role
(this will not be announced to anyone but the person whose identity you assumed they are dead though so cant tell the people alive this)
-You will have access to your old will as well as the one of the person's identity
(this will fail for any non town role you will not be told if the ability fails!)

-You CANNOT use this ability if you did not successfully fake your death being killed naturally will not let you use this ability!


Attributes:
Spoiler: -The player who would of died will receive a notification what you did and that before you faked your death you helped them impersonate your former guise.

(it will be a screen notification like you see with pirate but at the end of the night and will be very noticeable so players will not miss that this happened to them!)
-To put it in simpler terms they know that you swapped bodies with them and then you faked your death whether they choose to tell town this is up to them (town may not believe this it's not provable)


-You will appear as the role you are impersonating with your day ability if any role like - Sheriff, Investigator, Consigliere, Witch, Potion Master and Coven leader checks you that night in their results

-The person you let impersonate you after you fake your own death still keeps their old role they DON'T become your role the Impersonator

===================================================================================

-If BOTH of you are attacked with a lethal attack that night of the faked death the day ability will partially fail the person you Impersonated will be saved from death but you will die for real and appear as you own role in the graveyard your identities will not be switched

-if you do die for real during the night you will appear as your own role not the role you Impersonated with your day ability

-I thought this was obvious but i'll clarify it anyway. while your death is faked you cannot vote or speak in town chat
-You cant see or speak in dead chat either
-You can see what alive chat says during the day while your death is faked


Role Interactions:

Spoiler: -Yes you can end up saving evil roles with this role and giving them your identity if you use the ability without thought or consideration.

-A Mayor must reveal again to gain 3 votes if they have revealed all ready once they are Impersonating you

-If Necromancer tries to use your body with their ability when your death is faked the ability will fail

-If Retributionist tries to revive you when your death is faked the revive will fail the Retributionist will not lose their revive
-Retributionist cannot revive a person whose identity was assumed from a faked death
(this is because of two factors, the issue of two unique roles being alive at same time not being allowed and the second issue is the retributionist would have to target your previous identity since you assumed the identity of the that person they are your old identity now, it would also be very confusing)

-For any Unique Town role with charges to their abilities you will inherit how many charges they had left when you assume their identity this applies to (Vet, Jailor, and Ret and Mayor)
-As stated before you will inherit Jailor's execute charges, but you won't inherit not being able to execute if the Jailor's Identity you assumed previously executed a town member


Game Example of Role Mechanics:

Spoiler: -You are John the Impersonator
-You decide to impersonate Sam the Mayor with your day ability
-That night Sam is attacked fatally

-You save Sam and let him swap identities with you and fake your own death
-You are Sam the mayor appearing dead in the graveyard
(you are fake dead and really the impersonator not the mayor)
-Sam is is impersonating you as John and is alive
(he is does not become your role the impersonator he is still the Mayor)

-You are still Sam and fake dead waiting to assume a town's identity the night they die
-Martha the Escort is killed you correctly predicted this and were prepared to assume her identity
-You Sam are now Martha the escort
(you actually become the escort not faked now similar too amnesiac)

-Martha is still dead and still the escort expect she is now Sam
(if shes speak in dead chat it will show Sam talking not her like how old disguiser worked)

I hope i worded this well enough i know this role can be confusing


Goal:
Spoiler: Lynch every criminal and evildoer.

Investigative Results

Spoiler: When Not Impersonating someone:

Sheriff: Your target is not suspicious

Investigator: Your target is Doctor, Disguiser, Serial Killer, Potion Master or Impersonator!

Consigliere: Your target is a master of concealment and deception they must be the Impersonator!

When Impersonating Someone

you appear as whatever role you are impersonating with the day ability


Purpose of this role:
Spoiler: -This role saves someone from death and allows them to take your identity
-This allows high priority roles to once again regain their anonymity and evils will think
key town roles are dead, a surprise veteran or mayor are good examples of this
-Once your death is faked you can no longer save anyone instead your goal is to get back into the game by assuming the identity and role of a town member the night they die

-I know A Lot you are thinking of this is some weird OP Ret amnesiac combo but it isn't, think about it like this

-While fake dead you can heal any town role once but in return they let you take control of their actions while you are fake dead,
-It's more like a doc that saves someone once then takes control of any town person they heal,
-Also it doesn't add a new role into the game at all because you were never dead to begin with just faking it
Last edited by Mystoc on Mon Sep 03, 2018 3:20 pm, edited 82 times in total.
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Re: Doppelganger (Town Protective) REWORKED!!

Postby TrueGuardian32 » Fri Oct 06, 2017 2:40 pm

It's very interesting it's not UP nor very OP.

From what I understand you choose someone before a kill happens.
if person you chose is attacked you take their place and fake death.
At night you choose a person once more, if the person dies you take their place, unless not town.

It should absolutely not have the ability to get TI results. This is TP not TI.
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Re: Doppelganger (Town Protective) REWORKED!!

Postby Mystoc » Fri Oct 06, 2017 3:01 pm

and yea u preaty much understand the role thats exactly what it does

first time saves person with unstoppable heal they take your body you fake your death

second time while death faked u wait and predict when a town member will die and take their role after they die but you gain their body and no longer have your death faked

none of this is confirmable now with these changed

but

it cant get TI results though what made u think that?
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Re: Doppelganger (Town Protective) REWORKED!!

Postby TrueGuardian32 » Fri Oct 06, 2017 3:04 pm

-if you do disguise as someone and they don't die for that night you will have their TI results that night (expect appearing in psychics vision)

i miss read it. So you appear as someone else's results for that night?
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Re: Doppelganger (Town Protective) REWORKED!!

Postby Mystoc » Fri Oct 06, 2017 3:09 pm

TrueGuardian32 wrote:-if you do disguise as someone and they don't die for that night you will have their TI results that night (expect appearing in psychics vision)

i miss read it. So you appear as someone else's results for that night?


yes if a TI looks at you have the results of the person you used the day ability like how mafia disguiser works

this make it a good role to claim as evils since it cant prove itself and having bad TI results can be explained away

that is poorly worded your right i will reword that statement

EDIT: fixed it to say this

-You will appear as the role you disguised as with your day ability if any role like - Sheriff, Investigator, Consigliere, Witch, Potion Master and Coven leader checks you that night in their results
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Re: Doppelganger (Town Protective) REWORKED!!

Postby Gooose26 » Sun Oct 08, 2017 2:08 am

So essentially a Doctor that comes back from the dead.

My only real problem other than having the same defensive protection as Doctor is how this has the report problems like the Disguiser. If you are this role, and you are gamethrowing, you could switch yourself onto somebody else, and when you report later on then somebody may be reported for gamethrowing that didn't gamethrow, which is why the disguiser was changed.
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Re: Doppelganger (Town Protective) REWORKED!!

Postby Mystoc » Sun Oct 08, 2017 9:22 am

Gooose26 wrote:So essentially a Doctor that comes back from the dead.

My only real problem other than having the same defensive protection as Doctor is how this has the report problems like the Disguiser. If you are this role, and you are gamethrowing, you could switch yourself onto somebody else, and when you report later on then somebody may be reported for gamethrowing that didn't gamethrow, which is why the disguiser was changed.


similar to doctor but but they are many differences

this role has a one time heal doctor as multiple

this role is unstoppable heal , doc is powerful

this role lets other roles hide your body so people who want them dead will think they are dead will leave them alone , doc cant do this at all

this role doesn't come back from dead the assuming identity ability only works if you faked your death not if you really actually died,

it doesn't really share disguiser issue it will primarily be saving town roles so a town role controlling your old body will have the same goals as you so they won't be doing things that go against them like disguiser does

if it does end up saving an evil person ad giving them his body he can tell town the truth of this once he assumes a new identity from his faked death

i did think about making it so this role cant save evil roles and let them take his identity but i wanted to punish bad decision making

you guys think this role should be able to save evil roles? i do feel like it doesn't have the same problems as disguiser though
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Re: Doppelganger (Town Protective) REWORKED!!

Postby SherlockGraves » Sun Oct 08, 2017 12:13 pm

i think this is realy good role and i do think it should be able to swap with evil roles

i evan think it should be able to switch himself with an evil role after death but you should not know if person u disguised as is evil (maybe if you disguise as some roles after death like retri or med should make it possible that u have no abilities and u cant guess if u disguised as evil role)

also 1 important detail


and dude that is soposed to die will know that he was disguised and whan u assume indentity he will know ure confirmed town so idk bout that i mean you would save a dude trick mafia practicly reduce body count by 2 and get confirmed plus you will know who is bad if you disguised as bad role (altho thats double edged blade)

otherwise gr8 role
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Re: Doppelganger (Town Protective) REWORKED!!

Postby TrueGuardian32 » Sun Oct 08, 2017 12:23 pm

SherlockGraves wrote:i think this is realy good role and i do think it should be able to swap with evil roles

i evan think it should be able to switch himself with an evil role after death but you should not know if person u disguised as is evil (maybe if you disguise as some roles after death like retri or med should make it possible that u have no abilities and u cant guess if u disguised as evil role)

also 1 important detail


and dude that is soposed to die will know that he was disguised and whan u assume indentity he will know ure confirmed town so idk bout that i mean you would save a dude trick mafia practicly reduce body count by 2 and get confirmed plus you will know who is bad if you disguised as bad role (altho thats double edged blade)

otherwise gr8 role


I didn't think it was able to talk with dead chat, if it was then it shouldn't.
Disguising as a Evil Role? Pfft We do this all the time, Disguising as a Evil role should be allowed.
Also I think the Doppelganger shouldn't be allowed to show a will.
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Re: Doppelganger (Town Protective) REWORKED!!

Postby Mystoc » Sun Oct 08, 2017 1:16 pm

TrueGuardian32 wrote:
SherlockGraves wrote:i think this is realy good role and i do think it should be able to swap with evil roles

i evan think it should be able to switch himself with an evil role after death but you should not know if person u disguised as is evil (maybe if you disguise as some roles after death like retri or med should make it possible that u have no abilities and u cant guess if u disguised as evil role)

also 1 important detail


and dude that is soposed to die will know that he was disguised and whan u assume indentity he will know ure confirmed town so idk bout that i mean you would save a dude trick mafia practicly reduce body count by 2 and get confirmed plus you will know who is bad if you disguised as bad role (altho thats double edged blade)

otherwise gr8 role


I didn't think it was able to talk with dead chat, if it was then it shouldn't.
Disguising as a Evil Role? Pfft We do this all the time, Disguising as a Evil role should be allowed.
Also I think the Doppelganger shouldn't be allowed to show a will.


being able to become an evil role with a town role after a faked death would OP and not work well for one the goal would still be kill all evil doers

but imagine getting to become SK with that goal not balanced at all thus why assuming identities should only work for town roles

you would have 1 kill a night with a basic a defense and your goal would be kill all evils that would be OP, the town goal must always stay the same otherwise it isn't a town role

this might work as NB but then its a weird protective anmesic which is bad so nonono

you always know what role you are though its more like a town dies i save them from death but in return the swap bodies with me again so i become them and they become the dead body that "faked" their death

ok the first time u do the body swap the only other person who knows is the person that took your identity they can tell town this but theres no way to prove it so its prolly better to keep quiet about it, plus it would undo the whole i'm a important role hiding in a new body perk if you revealed who to swapped to right away


after you assume the identity of a person that just died the only person that knows is the person who died and "swapped bodies with you" they are dead so they cant tell town this medium would see them talking as your old body so it cant be confirmed if your they are telling the truth

while this role is fake dead it doesnt cant see or talk in dead chat because its not dead plus if it did that it would be a better medium



-----------------------------------------------------------

when the doppelganger fake dies it shows the other person's will you saved the swapped bodies with you not his will so their wont be a problem with wills not making sense
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Re: Doppelganger (Town Protective) REWORKED!!

Postby TrueGuardian32 » Sun Oct 08, 2017 1:21 pm

Mystoc I'd reply to what you said but I can't understand a thing. Sorry.
What I meant if your thinking about Disguising as a evil role is that he will appear as evil to investigators and sheriffs, this isn't true to Consig and witch. This is my opinion though.
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Re: Doppelganger (Town Protective) REWORKED!!

Postby Mystoc » Sun Oct 08, 2017 1:30 pm

TrueGuardian32 wrote:Mystoc I'd reply to what you said but I can't understand a thing. Sorry.
What I meant if your thinking about Disguising as a evil role is that he will appear as evil to investigators and sheriffs, this isn't true to Consig and witch. This is my opinion though.


understandable this role is very complicated there's prolly places i can word stuff better

doesn't witch see disguiser as his disguised role though?

i also feel like since his invest results can be confusing and hurtful to to town it should be able confuse evils also part of his ability is tricking evils into thinking important town roles are dead if he cant fool them about his role then he cant fool them about the important role being dead
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Re: Doppelganger (Town Protective) REWORKED!!

Postby TrueGuardian32 » Sun Oct 08, 2017 1:56 pm

Mystoc wrote:
TrueGuardian32 wrote:Mystoc I'd reply to what you said but I can't understand a thing. Sorry.
What I meant if your thinking about Disguising as a evil role is that he will appear as evil to investigators and sheriffs, this isn't true to Consig and witch. This is my opinion though.


understandable this role is very complicated there's prolly places i can word stuff better

doesn't witch see disguiser as his disguised role though?

i also feel like since his invest results can be confusing and hurtful to to town it should be able confuse evils also part of his ability is tricking evils into thinking important town roles are dead if he cant fool them about his role then he cant fool them about the important role being dead


Well I guess so.
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Re: Doppelganger (Town Protective) REWORKED!!

Postby Mystoc » Fri Oct 13, 2017 3:42 pm

yea i like this idea alot so i've decided to submit for TG i see no obv flaws with it nor is it OP its heal invincible but it is a one time use since after its faked death it assumes the identity of a town person alive

been bugging me the longest time that i didn't like this roles name and just thought of perfect name

changed name from Doppelganger to Impersonator

other then the new name anyone have any other feedback?

-------------------------------------------------------------------------------

I Was thinking of

-giving this role one self heal like doc and bg has if he got attacked he would fake his own death instead of someone else's and switching identities with them

even if not attacked you use up the heal obviously anyone think this a good idea or keep it how it is?
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Re: Impersonator (Town Protective) (NAME CHANGE)

Postby Nate88 » Tue Oct 17, 2017 6:47 pm

Good idea, Mystoc! It should definitely be in the game.
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Re: Impersonator (Town Protective) (NAME CHANGE)

Postby Mystoc » Tue Oct 17, 2017 6:57 pm

what do you think about the one time self faked death?
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Re: Impersonator (Town Protective) (NAME CHANGE)

Postby Nate88 » Tue Oct 17, 2017 7:00 pm

Mystoc wrote:what do you think about the one time self faked death?

I think it's good.
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Re: Impersonator (Town Protective) (NAME CHANGED!)

Postby lemonader666 » Tue Oct 17, 2017 10:05 pm

Why did you make an overcomplicated bodyguard?
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Re: Impersonator (Town Protective) (NAME CHANGED!)

Postby Mystoc » Tue Oct 17, 2017 10:13 pm

Why did you make an overcomplicated bodyguard?


read the purpose of this role section it is nothing like bodyguard it's more comparable to doctor
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Re: Impersonator (Town Protective) (NAME CHANGED!)

Postby lemonader666 » Tue Oct 17, 2017 10:14 pm

Mystoc wrote:
Why did you make an overcomplicated bodyguard?


read the purpose of this role section it is nothing like bodyguard it's more comparable to doctor

It's a 1 shot TP.
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Re: Impersonator (Town Protective) (NAME CHANGED!)

Postby Mystoc » Tue Oct 17, 2017 10:28 pm

lemonader666 wrote:
Mystoc wrote:
Why did you make an overcomplicated bodyguard?


read the purpose of this role section it is nothing like bodyguard it's more comparable to doctor

It's a 1 shot TP.


twice actually

-its heals is invincible the first time which is stronger then Doctors powerful heal
-the second is an also invincible heal from your faked death but you take over the person's body basically (only works on town) like lore wise they died and assume their identity. but its essentially also a heal since the actual role itself stays in the game since you become the role and the person's identity you "healed"


this role cannot be witched or roleblocked since its ability is a day ability as an upside to the limited heals

realistically how many times does a doctor heal someone very rarely more then twice

there are also downside you didn't mention to balance out the positive i listed above

can get bad TI results from using day ability and many evil will claim this role because it's unprovable and can used to explain away bad invest results so this role will generally be common role scum claim

also while fake dead you cant vote or talk which is another negative,

the weaknesses of this role make the parts the make of for the parts that make this role strong

to put that all aside its biggest positive its ability to hide high impact to again regain the ambiguity like a vet who can surprise kill visitors again or mayor who can reveal again at critical moments

if evils role think these roles are dead they will let their guard down

this is much more than a one time doctor as you said

note i have go to bed so i cant respond to anything you say till tomorrow it is very late here i wish you a good night lemon or day depending on timezones :P
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Re: Impersonator (Town Protective) (NAME CHANGED!)

Postby lemonader666 » Tue Oct 17, 2017 10:31 pm

It's bad because 1, it's extremely complicated and 2, it has the problem of the old disguiser, which is making everything extremely confusing. It'd probably hurt town more than it helps.
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Re: Impersonator (Town Protective) (NAME CHANGED!)

Postby Seththeking » Wed Oct 18, 2017 9:19 am

Unlike LemonHATER over here giving negative comments I'm gonna go ahead and tell you what you should do

Now, I like this role, however it causes Havoc and Chaos, Soooooo, You should change it to a Neutral Chaos.
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Re: Impersonator (Town Protective) (NAME CHANGED!)

Postby TrueGuardian32 » Wed Oct 18, 2017 12:57 pm

Seththeking wrote:Unlike LemonHATER over here giving negative comments I'm gonna go ahead and tell you what you should do

Now, I like this role, however it causes Havoc and Chaos, Soooooo, You should change it to a Neutral Chaos.


It protects people though so it doesn't fit in Neutral Chaos.
I'd say Town Chaos. (LOL)
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Re: Impersonator (Town Protective) (NAME CHANGED!)

Postby Seththeking » Wed Oct 18, 2017 3:39 pm

Nah NB Suits it even better!
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