Parallax7 wrote:Except it's original influence is preserved and amplified. Let me know when it dawns upon you.
Villagerlover wrote:Parallax7 wrote:Spectre0 wrote:I don't really see why Jester needs to be changed.
"Swings the alignment"? What?
Jester absolutely supports evils.
Jester supports evildoers ~ in retrospect, it does not.
Scum doesn't deserve to be panalzied for poor play when something that exists to support them is what punishes them. Not to mention, this very paradox's severity is amplified by the fact, two scum for the price of one for Town is absolutely absurd.
Yeah, nothing says evil doer support like that.
The witch could do the exact same thing.
Punish the Mafia (even if they did play pretty well) by unintentionally controlling them to target others and ruin plans, waste abilities, or even worse. Make the Mafia kill each other.
And the Mafia don't even have to do anything wrong. It's just a thing that can happen.
Any "evil doer support" has its drawbacks. The ones the witch could cause are a lot worse than that of which a jester could do
Soulshade55r wrote:Suggestions:
Jester could just become a Neutral benign (Yea it can kill being a NB but Amne can already remember a killing role) and it's only one kill role so could exe (remove that it has to lynch town.)
or Jester when lynch'd could force town not to vote the next day. (A bad thing happens from lynching the jester but not effecting the evils)
I don't think jester needs a massive "change"
TrueGuardian32 wrote:I don't get why we don't make it where Jester is mafia already. It would scare the town a TON.
Joacgroso wrote:TrueGuardian32 wrote:I don't get why we don't make it where Jester is mafia already. It would scare the town a TON.
Because it would be worse than having a disguiser. A 1x1 trade never favors mafia. That's why they don't want to hit someone protected by a bodyguard.
kookeekwisp wrote:Are they lazy & prefer the Graveyard over Player numbers? Try scimitar on the left.
TrueGuardian32 wrote:Joacgroso wrote:TrueGuardian32 wrote:I don't get why we don't make it where Jester is mafia already. It would scare the town a TON.
Because it would be worse than having a disguiser. A 1x1 trade never favors mafia. That's why they don't want to hit someone protected by a bodyguard.
It would also scare the town making them worried about lynching mafia.
Parallax7 wrote:Your point doesn't prove current Jester is good, it proves its intended purposes is, my change preserves said purpose and improves upon.
Villagerlover wrote:Parallax7 wrote:Your point doesn't prove current Jester is good, it proves its intended purposes is, my change preserves said purpose and improves upon.
Your dynamic for this role change doesn't preserve the jester. It changes it into a entirely different concept. (For the improvement of game balance? Absolutely)
But the original jester still has a personal attack feeling that's a lot less wanted over a team attack.
That's why I think this idea should be a new role of its own instead of just replacing the current jester. I think it would be a lot better to be honest cause not only do you have to fear a personal haunt from a mislynch, but you have to look out for a team attack as well. It's a nice blend of to help further discourage careless lynching.
marlony1 wrote:Villagerlover wrote:Parallax7 wrote:Your point doesn't prove current Jester is good, it proves its intended purposes is, my change preserves said purpose and improves upon.
Your dynamic for this role change doesn't preserve the jester. It changes it into a entirely different concept. (For the improvement of game balance? Absolutely)
But the original jester still has a personal attack feeling that's a lot less wanted over a team attack.
That's why I think this idea should be a new role of its own instead of just replacing the current jester. I think it would be a lot better to be honest cause not only do you have to fear a personal haunt from a mislynch, but you have to look out for a team attack as well. It's a nice blend of to help further discourage careless lynching.
Town is already punished for careless lynching, losing a townie.
If town lynched scum, they deserve to live. Scum shouldn't live because "oh he might be a jester", as it promotes bad play and is an undeserved win
Villagerlover wrote:marlony1 wrote:Villagerlover wrote:Parallax7 wrote:Your point doesn't prove current Jester is good, it proves its intended purposes is, my change preserves said purpose and improves upon.
Your dynamic for this role change doesn't preserve the jester. It changes it into a entirely different concept. (For the improvement of game balance? Absolutely)
But the original jester still has a personal attack feeling that's a lot less wanted over a team attack.
That's why I think this idea should be a new role of its own instead of just replacing the current jester. I think it would be a lot better to be honest cause not only do you have to fear a personal haunt from a mislynch, but you have to look out for a team attack as well. It's a nice blend of to help further discourage careless lynching.
Town is already punished for careless lynching, losing a townie.
If town lynched scum, they deserve to live. Scum shouldn't live because "oh he might be a jester", as it promotes bad play and is an undeserved win
Having a jester in-game doesn't "promote bad play". It makes people more careful about who they want to lynch. Regardless of their faction.
Which promotes bad play. It makes people avoid obvious scum... there's a big difference between making people be careful and legit letting someone who claims GF live.
Also, if you're able to trick people into lynching you without being an "obvious jester" than you totally deserve the win.
You deserve to win as a jester, but if you're a scum and trick town into you being an obvious jester, by literally sucking at the game, you don't deserve it.
marlony1 wrote:Villagerlover wrote:marlony1 wrote:Villagerlover wrote:Parallax7 wrote:Your point doesn't prove current Jester is good, it proves its intended purposes is, my change preserves said purpose and improves upon.
Your dynamic for this role change doesn't preserve the jester. It changes it into a entirely different concept. (For the improvement of game balance? Absolutely)
But the original jester still has a personal attack feeling that's a lot less wanted over a team attack.
That's why I think this idea should be a new role of its own instead of just replacing the current jester. I think it would be a lot better to be honest cause not only do you have to fear a personal haunt from a mislynch, but you have to look out for a team attack as well. It's a nice blend of to help further discourage careless lynching.
Town is already punished for careless lynching, losing a townie.
If town lynched scum, they deserve to live. Scum shouldn't live because "oh he might be a jester", as it promotes bad play and is an undeserved win
Having a jester in-game doesn't "promote bad play". It makes people more careful about who they want to lynch. Regardless of their faction.
Which promotes bad play. It makes people avoid obvious scum... there's a big difference between making people be careful and legit letting someone who claims GF live.
Also, if you're able to trick people into lynching you without being an "obvious jester" than you totally deserve the win.
You deserve to win as a jester, but if you're a scum and trick town into you being an obvious jester, by literally sucking at the game, you don't deserve it.
Villagerlover wrote:marlony1 wrote:Villagerlover wrote:marlony1 wrote:Villagerlover wrote:Parallax7 wrote:Your point doesn't prove current Jester is good, it proves its intended purposes is, my change preserves said purpose and improves upon.
Your dynamic for this role change doesn't preserve the jester. It changes it into a entirely different concept. (For the improvement of game balance? Absolutely)
But the original jester still has a personal attack feeling that's a lot less wanted over a team attack.
That's why I think this idea should be a new role of its own instead of just replacing the current jester. I think it would be a lot better to be honest cause not only do you have to fear a personal haunt from a mislynch, but you have to look out for a team attack as well. It's a nice blend of to help further discourage careless lynching.
Town is already punished for careless lynching, losing a townie.
If town lynched scum, they deserve to live. Scum shouldn't live because "oh he might be a jester", as it promotes bad play and is an undeserved win
Having a jester in-game doesn't "promote bad play". It makes people more careful about who they want to lynch. Regardless of their faction.
Which promotes bad play. It makes people avoid obvious scum... there's a big difference between making people be careful and legit letting someone who claims GF live.
Also, if you're able to trick people into lynching you without being an "obvious jester" than you totally deserve the win.
You deserve to win as a jester, but if you're a scum and trick town into you being an obvious jester, by literally sucking at the game, you don't deserve it.
Uh.
That's the great thing about Town of Salem dude.
There are plenty of people that get away with their deeds all the time by acting like a jester.
Which shouldn't be given an unfair advantage, it's literally impossible to tell the difference between evil or jester. No that's not skillful to say scummy garbage. So don't say "It takes a lot of skill DUDE"
You claimed godfather as The Godfather, trying to pass yourself off as an obvious jester?
And a Vigilante nor Jailor did anything about it? Well...that's the town's fault for letting you live. Therefore, you deserve the win for taking advantage of reverse psychology.
And if there's no killing roles...
There is nothing wrong with using a "reverse psychology" tactic. Especially considering how common and unusually successful it is...
I don't think this particular Mafia game should always be centered around this bold idea of acting like Town as scum in order to win.
I think this role would fit neatly in its own little world if it coexisted with the jester instead of blatantly replacing it
It really wouldn't. If it added fear in lynching combined with killing, it'd be a mess. Maybe as an NC, but it doesn't fit in with all the other roles.
You really shouldn't take away town's only killing tool (Without killing roles) and they shouldn't be punished for doing their job, lynching scum.
You failed at successfully tricking the town, so you don't deserve to be passed off as "obvious jest". Even then, it also doesn't help evils at all, as the role's goal is to die. That's ALSO bad. It could care less about scum and it's even a strategy to reveal as jester and help town kill the scum, while on the last day, you get lynched and kill scum. Witch can't do this and Executioner can do this, but that's for another story.
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