Joacgroso wrote:I don't like the executioner change. It would be too easy to win. First of all, some roles should scare town from lynching. We have the jester (who has to act scummy in order to win) and the executioner (who has to act like a townie to win). This would force town to be more cautios with their lynches.
This exe would only have to wait until someone is confirmed evil (or even side with the jester) and lynch him. It would bassicaly become neutral town. He could even claim in d1 and get a free win with town.
I like jesters as they are now, but if this were implemented, the executioner should lose his defense after his target dies and his goal should become "live to see the town lose the game". This would be better.
PS: I think that the goal of NE shouldn't be "live to see the town lose". They should get their win once all the town members die, and then do whatever they want. (maybe they should kill the amnes too, or prevent them from remembering once all town members die).
Making it Neutral(Chaos) would be called sweeping an already bad role under the rug, and warranting it being bad.
And by the way, Neutral(Evil) should see to Town losing, and then "leave the town."
This avoids kingmakers.