A group of burglars and thieves that hope to make it rich by robbing the residents of the Town of Salem blind.
Roles:
Master Thief/Assassin- Selects a target to steal from in the night. Steals all a target's coins. Cannot be detected by Lookout. If the Assassin is killed, a new assassin is chosen from the remaining members of the Thieves Guild. Decides what to do with the Thieves Guild money; how much to use and on whom to vote up.
Master Thief Rolecard Spoiler:
(Guild Evil)
Ability: Steal the coins from a target in the night.
Attributes: -Leader of the Thieves Guild. Decides how to use guild's money. -If the Master Thief dies, a member of the guild is promoted.
Special Attributes: - Does not appear to Tracker or Lookout.
Goal: Bankrupt the other factions
Win Conditions: Wins with Guild Wins with Survivor Wins with Witch
Investigative Results: Sheriff - Your target is a member of the Thieves Guild. Investigator- Your target sticks to the shadows. Lookout, Forger, Amnesiac, Thief.
Disarmer Disarms traps and weapons so that they do not work. Steals 1 coin.
Disarmer Role Card Spoiler:
(Guild Support)
ability: Disarm traps and dangerous targets. Steals 1 coin.
attributes: - Disarms traps at a location. - Disarms targets that might attack; - i.e. Pirate, Vigilante, Mafioso, Crusader, Bodyguard, Serial Killer, Arsonist, Veteran, etc. - Does not disarm medusa, witch, werewolf
Goal: Bankrupt the other factions
Win Conditions: Wins with Guild, Survivor, Witch Investigative results: Sheriff - Your target is a member of the Thieves Guild. Investigator- Your target sticks to the shadows. Lookout, Forger, Amnesiac, Thief.
Pickpocket Steals a target's ability and 1 coin.
Pickpocket Rolecard Spoiler:
(Guild Support)
Ability: Steal a target's ability and 1 coin.
Attributes: - Steal a target's ability - Learn that target's role. - Cannot steal Jailor or Mayor ability. - You steal the ability of the target you use the stolen ability on. - You also steal coins.
Goal: Bankrupt the other factions
Win Conditions: Wins with Guild, Survivor, Witch Investigative results: Sheriff - Your target is a member of the Thieves Guild. Investigator - Lookout, Forger, Amnesiac, Theif.
Counterfeiter Replaces 1 coin of a target with a fake coin, if a target only has fake coins, they are taken to Debtor's Prison.
Counterfeiter Rolecard Spoiler:
(Guild Support)
Ability: Replace some of a target's coins with fake ones.
Attributes: - Replace a few of a target's coins with fake ones. - Fake coins do not count as actual coins. - i.e. if a target only has fake coins, they have 0 coins. - Fake coins cannot be stolen, etc.
Goal: Bankrupt the other factions
Win Conditions: Wins with Guild, Survivor, Witch
Investigative results: Sheriff - Your target is a member of the Thieves Guild. Investigator - Lookout, Forger, Amnesiac, Thief.
Coins in the Thieves Guild are held in Common, controlled by the Master Thief/Assassin.
MAFIA:
Mafioso will not be in this game mode, instead being replaced by Prottetore.
Prottetore Role Card:Spoiler:
Mafia Killing
Ability: Strike a deal with a target selected by the Godfather.
Attributes: -Godfather chooses who to target. If Godfather doesn't choose, Prottetore selects. -Target is given a choice to pay an amount of coins for the Mafia's protection. -If the target accepts, the target gets basic defense, and is seen as Prottetore/Mafia to investigative results. -If the target cannot or refuses to pay, the Prottetore takes all of the target's coins, and the target is sent to Prison in the morning
Goal: Kill all those who would oppose the mafia
Win Conditions: With: Mafia, Survivor, Witch
Investigative Results: ???
Neutral Roles: Serial Killer, Arsonist, and Werewolf do not appear in this gamemode. Replaced by the Pirate, Gambler, and Loan Shark
*Pirate*
Gambler - Bets on whether a person is visited. Gets 1 coin per visitor. If the target is sent to Debtor's Prison, Gambler gets 10 coins. Must get 20 coins to win.
Role Card Spoiler:
Alignment: Neutral Benign Ability: Bet on whether a target will be visited. Attributes: If that target is visited, you get a coin for each visitor. If the target dies/is sent to Debtor's Prison, you get 10 coins. Goal: Collect 10 coins. Win Condition: Wins by fulfilling goal.
Investigative Results: Sheriff: Not Suspicious Invest: Gambler, Survivor, Vampire Hunter, Witch, or Tracker - Your target keeps to themselves.
Loan Shark-
Neutral Evil or Killing: At night, choose one person to loan any amount of your own coins to. You can demand repayment during any of the following nights, interests grows at a rate of one coin per day. If the person cannot repay in full, you receive all of their coins and they are sent to debtor's prison.
Role card: Spoiler:
Alignment: Neutral (Killing)
Ability: Loan a target a few coins during the night.
Attributes: - Loans collect interest per day - Use Day abilty to collect all loans that night. - If a person has no more money, they are Bankrupt and sent to Debtor's Prison.
Goal: Bankrupt a person twice.
Win Conditions: Wins with Loan Shark Wins with Witch Wins with Survivor
Town Roles and Changes:
Escorts, Doctors, Transporters and Bodyguards get a coin from a person when they roleblock them. Sheriffs can check if a target is a member of the Thieves Guild.
Ranger Rolecard Spoiler:
Town Support Ability: Swap coins between two targets.
Attributes: None
Goal: Rob from the Rich, and give to the poor.
Win Conditions: With Town, Survivor
Investigative Results: Sheriff: Your target is not suspicious. Investigator: Your target is waiting for the perfect moment to strike. Sheriff, Executioner, Werewolf, Ranger.
Banker - Can protect a target's money from being interfered with or stolen.
Role Card: Spoiler:
Alignment: Town Support
Ability: Protect a target's money during the night.
Attributes: -Protect a target's money from stolen or counterfeited. -You know how much money a target has. -You get 1 coin for your services.
Special Attributes: -Immune to Counterfeiting
Goal: Lynch all criminals and evildoers.
Investigative Results: Sheriff: Not Suspicious Investigator:
Thieves Guild: Master Thief, Lookout, Forger, Amnesiac, or Coven Leader - Your target sticks to the shadows. Pickpocket,Investigator, Consigliere, Mayor, or Psychic - Your target has sensitive information to reveal. Disarmer, Escort, Transporter, Consort, or Hypnotist - Your target is skilled at disrupting others. Counterfieter, Framer, Vampire, Jester, or Plaguebearer - Your target may not be what they seem. (Note: You will also receive this message if your target was framed)
Town: Banker, Spy, Blackmailer, Jailor, or Guardian Angel - Your target knows your darkest secrets.
Neutral: Loan Shark, Bodyguard, Godfather, Arsonist, or Potion Master - Your target is not afraid to kill. (Note: You will also get this message if the person you investigated was doused) Gambler, Survivor, Vampire Hunter, Witch, or Tracker - Your target keeps to themselves. Ranger, Sheriff, Executioner, Werewolf, or Hex Master - Your target seeks justice for what was done to them.
Last edited by AegonSnow on Thu Jul 13, 2017 6:59 pm, edited 18 times in total.
I think you could make a separate gamemode with these roles.
Good day. My Name is Gerald, although I would much prefer to be called Sir.
About MrIncendiary88:
Spoiler:Name: Gerald Felneus Age: Speculated to be around their early 30s Role: Arsonist+Forger Last Seen: Counterclaiming a Vigilante ELO: ~1530 (GOLD, AND CLIMBING)
Needs some work, but in general I like it. Spending some of your own life force to get someone on the stand definitely stalls out the VFR meta. Plus it's a fresh concept that could work within the ToS gameplay as it is.
My only real qualm is that 5 coins per person is far too little; Townspeople will still have to lynch people SOMETIMES, thus spending coinage, and with all of the roles being able to take coins, Thieves would rarely lose. In the current Ranked rolelist (assuming Thieves replace Mafia), that leaves 3 thieves, 3 neutrals. 6 people to kill; 5 coins per person, plus losing coins as the game progresses. I also do not particularly see the point in a Tax Collector.
I do like this concept a lot though. Also, here's a few concepts to go with it off the top of my head:
Treasurer - Town Support: Choose one person to give one coin to per night.
Loan Shark - Neutral Evil or Killing: At night, choose one person to loan any amount of your own coins to. You can demand repayment during any of the following nights, interests grows at a rate of one coin per day. If the person cannot repay in full, you receive all of their coins and they are sent to debtor's prison.
BuckeyeNation wrote:Needs some work, but in general I like it. Spending some of your own life force to get someone on the stand definitely stalls out the VFR meta. Plus it's a fresh concept that could work within the ToS gameplay as it is.
My only real qualm is that 5 coins per person is far too little; Townspeople will still have to lynch people SOMETIMES, thus spending coinage, and with all of the roles being able to take coins, Thieves would rarely lose. In the current Ranked rolelist (assuming Thieves replace Mafia), that leaves 3 thieves, 3 neutrals. 6 people to kill; 5 coins per person, plus losing coins as the game progresses. I also do not particularly see the point in a Tax Collector.
I do like this concept a lot though. Also, here's a few concepts to go with it off the top of my head:
Treasurer - Town Support: Choose one person to give one coin to per night.
Loan Shark - Neutral Evil or Killing: At night, choose one person to loan any amount of your own coins to. You can demand repayment during any of the following nights, interests grows at a rate of one coin per day. If the person cannot repay in full, you receive all of their coins and they are sent to debtor's prison.
The starting coins also determines how much thieves will be able to steal IMO.
A Tax collector sees that a person has 10 coins, and another person also has 10 coins.
Maybe if the coins were given based on role? It would be kinda like an Investigator.
I like the Treasurer. I also like the Loan shark idea.
Maybe Treasurer can be like the Banker/Reverse Loan Shark Give a coin to all Town each day the Banker/Treasurer is alive.?
I think Loan Shark would work best as kind of a selective Arsonist. You select one person each night to loan coins to, but you can collect on as many people as you want on any given night. That could also potentially give the Loan Shark late-game voting power if they play their cards right, since votes take the form of coin. (the question of interest rate could be figured out once the coin balance and numbers are finalized - one coin per night is a good rate for a game with few coins, but an increasing interest rate would be better in a game with more coins)
I understand that voting up takes the form of coins, right? Like, how right now the voting majority is based on the number of remaining players, the voting majority in this mode would be based on the total amount of coins in play?
edit - Would a mayor reveal triple their current coin balance? lol, that'd be a neat mechanism
BuckeyeNation wrote:I think Loan Shark would work best as kind of a selective Arsonist. You select one person each night to loan coins to, but you can collect on as many people as you want on any given night. That could also potentially give the Loan Shark late-game voting power if they play their cards right, since votes take the form of coin. (the question of interest rate could be figured out once the coin balance and numbers are finalized - one coin per night is a good rate for a game with few coins, but an increasing interest rate would be better in a game with more coins)
I understand that voting up takes the form of coins, right? Like, how right now the voting majority is based on the number of remaining players, the voting majority in this mode would be based on the total amount of coins in play?
edit - Would a mayor reveal triple their current coin balance? lol, that'd be a neat mechanism
I like it. And with Mayor, sure. That sounds good. If 1 coin = 1 vote, the voting majority would be dependent on total amount of coins in play, yes.
A lot depends on how many coins a person gets to start.
- How many coins the thieves guild is able to steal each night. - Voting power in coins. - Loan shark interest rate. Banker/Treasurer rate.
What I was saying is that people will gain and lose coins as the game goes on in this system. The total number of coins in play will vary wildly game to game. I'd think it would make more sense for the "lynching number" to be a product of the total number of coins in play, in the same way that the "lynching number" is currently a product of the total numbers of players left.
Ability: Loan a target a few coins during the night.
Attributes: - Loans collect interest per day - Use Day abilty to collect all loans that night. - If a person has no more money, they are Bankrupt and sent to Debtor's Prison.
Goal: Bankrupt a person twice.
Win Conditions: Wins with Loan Shark Wins with Witch Wins with Survivor
The coin mechanics look suited enough to become a new game mode, much so that there is no need to make a new faction on it. We already have the Mafia, which modern ones do business, we also have a Mayor.
Might make a post soon on a game mode inspired by this post, if thats OK with you.
Good day. My Name is Gerald, although I would much prefer to be called Sir.
About MrIncendiary88:
Spoiler:Name: Gerald Felneus Age: Speculated to be around their early 30s Role: Arsonist+Forger Last Seen: Counterclaiming a Vigilante ELO: ~1530 (GOLD, AND CLIMBING)