Battle of The Bad Role Ideas [BOTBRI] (TG Minigame) (hiatus)

Test roles that have been suggested in simulated gameplay.

Battle of The Bad Role Ideas [BOTBRI] (TG Minigame) (hiatus)

Postby NopeTooFast » Sun Feb 05, 2017 6:41 pm

(this project is on hiatus)

[size=175](Hosting right now? = No )
(Oops, all berries!)


Have you ever wanted to play a game using terrible, terrible ideas for roles?

No? Well you've got the option anyway.

Welcome to Battle of The Bad Role Ideas, or BOTBRI (credit to Kirize for the lame name idea). This is a TG minigame where we play all sorts of types of standard TG games, but with some pretty bad role ideas thrown in. I'll elaborate more after the roles currently included in this minigame.

How does it work? Simple. The game host (me) uses one or more custom roles from our little pool of custom roles that we have (later elaborated on like i said), which has objectively bad mechanics and we play a game or two and move to another bad role idea or a different kind of rolelist setup with the same role, etc.

What is it about? Put shortly, taking bizarre/strange/funny/bad ideas and mixing them in with either pre-existing dynamics or dynamics we create by making these roles and use them.

So could there be a point to this? Maybe. If you want, you can use this minigame as a way of thoroughly exploring these kinds of ideas to intrinsically and scientifically take them and the thought processes behind them apart so that we can learn from them and potentially improve our ideas for roles and maybe even generate valuable input ideas for TG or even ToS. Or we could just mess around. That's fine, too.

NTF, this is trash. It's trash, morty! What sort of roles do you mean?

I'm glad you asked. In BOTBRI, we use all the roles currently in TG, as well as some custom roles which are really, really bad. There are currently 71 custom roles for BOTBRI, with 13 Pirate roles, 7 Word Clowns roles, 7 Sin roles, 23 Neutral roles, 13 Town roles, 6 Mafia roles, 1 Excelluminati role and 1 Host role.

Here's a list of all the roles currently in BOTBRI:

    Spoiler:
  • [spoiler]thisisjustheretomakethespoilersbelowgointoanotherspoilerotherwisethispostwillbealightyearlong
  • Unknown (The Original)
    Spoiler: Alignment: Neutral (Evil)
    Abilities:
    • None.
    Attributes:
    • You cannot be killed on any even numbered night.
    • You will kill any visiting town members who attempt to investigate your role (Direct-investigations such as Investigator, Consigliere & Sheriff, Rather than indirect-investigations from roles such as Interviewer and Scientist.)
    • You must survive to win, with the sole exception of being Cleaned, Buried or similar when killed.
    Goal:
    • Live anonymously to see the Town die.
    Other Game Mechanics:
    • Amnesiacs cannot remember this role, but there can be more than one of them maximum in a game. (So, Semi-Unique?)
    • If a Janitor cleans this player, the Janitor will not be told what role the player was, continuing it's anonymity.
    • The 'They were killed by' notification for roles investigating the Unknown will be randomised to be any non-faction-tactical kill:
      1. They were shot by a Veteran.
      2. They were incinerated by an Arsonist.
      3. They were stabbed by a Serial Killer.
      4. They apparently committed suicide.
      5. They died from guilt over lynching the Jester.
      6. They died from guilt from abstaining the Joker.
      7. They were shot by a Vigilante.
      8. They were shot by the Worst Vigilante.
      9. They were killed by a Mayor.
      10. They were executed by the Jailor.
      11. They were executed by the Pretend Jailor.
      12. They were killed by an Unknown.
      13. They were shot by an Urban Sniper.
      14. They were rescinded by a Paradoxist.
      15. They were killed by a Bodyguard.
      16. They were killed by the Salty Election Loser.
      17. They were mauled by a Werewolf.
      18. They were electrocuted by an Electrician.
      19. They were slaughtered by a BOTBRI Host.
      20. They were eaten by a Cannibal.
      21. They were lynched by Exce for being the Interviewer.
      22. They were shot by a Secret Agent.
      23. They were shot by a Chigilante.
      24. They were shot by a Countegilante.
      25. They were baited by a Vetbaiter.
      26. They were incinerated by an Arsowerejester.
      27. They were mauled by an Arsowerejester.
      28. They died because the Arsowerejester is too OP.
      29. They were shot by a Doctor.
      30. They died of a sudden heart attack.
      31. It was a clean kill.
      Any additional killing roles targeting the investigative roles will be appended, "They were also..."
    • Cannot be resurrected once killed.
    Wins with:
    • Wins with all Non-Town.
    • Must kill the Town.
    • Must survive to win, the the sole exception of being Cleaned, Buried or similar.
    Rolecard: http://i.imgur.com/4dPV40O.png

  • Worst Vigilante
    Spoiler: Alignment: Neutral (Gamethrowing)
    Abilities:
    • Kill someone at night.
    Attributes:
    • You have three bullets.
    • Target someone at night to attempt to kill them. This is not possible on the first night.
    • At some point during your life, you must kill a Mayor, revealed or not.
    • If you have used all of your bullets and not killed a Mayor, you commit suicide the next night.
    • If there is no Mayor or if they are either lynched or killed at night by someone else other than you (That isn't a Worst Vigilante), you will become a Serial Killer.
    Goal:
    • Kill a Mayor.
    Other Game Mechanics:
    • Only needs to kill a Mayor, or for another Worst Vigilante to kill a Mayor to win.
    • If the Worst Vigilante kills a Mayor, the kill will show as being performed by a Vigilante.
    • If the Worst Vigilante becomes a Serial Killer, they must follow the Serial Killer's goal instead.
    Wins with:
    • Itself.
    • Must remain alive, with the sole exception of dying after they kill a Mayor.
    Rolecard: http://i.imgur.com/knBPKrs.png

  • Urban Sniper
    Spoiler: Alignment: Neutral (Killing)
    Abilities:
    • Construct ammunition for your rifle or shoot someone with it that night.
    Attributes:
    • You have one autovest which defends against one attack.
    • You start with 3 charges.
    • Each night, you may target yourself to generate 3 charges. You may do this even if you have charges stored. You cannot be roleblocked while doing this.
    • Targeting someone else will kill them, but only if you have any weapon charges.
    • Your attacks will obfuscate how the target died, until:
    • You may spend 2 charges to clean the target, but start revealing how they died.
    • Killing somebody will use one weapon charge. If your target was killed by someone else on the same night as your visit, a charge will not be spent.
    • Kills do not count as visits.
    • Your attacks cannot be prevented by healing or night immunities, unless it is a cleaning shot.
    Goal:
    • Kill everyone who would oppose you.
    Other Game Mechanics:
    • The Urban Sniper is not able to visit if they do not have any weapon charges.
    • Since Urban Sniper kills don't count as visits, the Veteran will not kill a Urban Sniper if they alert.
    • The Urban Sniper will appear as "an Urban Sniper!" to Sheriffs.
    Wins with:
    • Itself
    • Neutral Benigns
    • Neutral Evils
    • Must kill everyone else
    • Must stay alive.
    Rolecard: http://i.imgur.com/GygM9Cu.png

  • Vetbaiter (Credit to Mega Arceus on the TG Discord for this role idea.)
    Spoiler: Alignment: Neutral (Benign)
    Abilities:
    • Shorten Day 1 chat to 1 second.
    Attributes:
    • If you fail to say anything during Day 1, you will commit suicide that night.
    Goal:
    • Say anything in Day 1 chat.
    Other Game Mechanics:
    • If a Distorter rolls the day back to Day 0 and the Vetbaiter has not said anything during Day 1, they do not die on Night 1.
    • Consequently, once Night 0 passes and if the Distorter doesn't rollback, allowing the game to progress into Day 1, Day 1 will last 1 second again.
    • Consequently of that, regardless of if the Vetbaiter said anything or not on the first Day 1, if they fail to say anything during the repeated Day 1, they will commit suicide that night (unless the Distorter rolls it back, of course).
    • This repeats for any subsequent Distorter rollbacks and Day 1 repeats.
    • If the Vetbaiter has died on any Day 1, repeated or not and a Distorter rolls back to Day 0, repeating Day 1 the next day will last the standard time, instead of 1 second.
    • I feel sorry for any BOTBRI game that may happen where both a Vetbaiter and a Distorter are present and the Distorter needs to win on Day 1.
    • If a Clownscriptor converts a Vetbaiter after they have talked Day 1, the Vetbaiter will still win, even if the Word Clowns don't. This is not an excuse to gamethrow/mess around, though.
    • Also, if the Clownscriptor converts a Vetbaiter on Night 1, after they haven't talked Day 1, the Vetbaiter will not suicide and will have another chance to win the game.
    Wins with:
    • Anyone, in any state, so long as it has talked during Day 1 whilst alive.
    Rolecard: http://i.imgur.com/qZbpKGN.png

  • Townie (Credit to Mega Arceus on the TG Discord for this role idea.)
    Spoiler: Alignment: Neutral (Good)
    Abilities:
    • Convince the Town that you are good and not a member of the Mafia.
    Attributes:
    • You cannot be killed at night.
    • You will appear as a member of the Mafia to all investigative roles.
    Goal:
    • Live to see the Town win. (Lynch every criminal and evildoer.)
    Other Game Mechanics:
    • Must stay alive to win.
    • Scientist will compare it as though it were a Mafia alignment.
    Wins with:
    • Wins with Town.
    • Wins with Neutral Benign (For example, if there is just a Survivor and a Townie, it will count as a Town win.)
    • Must kill everyone else.
    • Must stay alive.
    Rolecard: http://i.imgur.com/51VKSNc.png

  • Salty Election Loser (because of the dumb 16 character role name limit in TG, this gets abbreviated to either Salty Loser, SaltyElctionLsr or even just SEL. Credit to Alex1234321 on the TG Discord for this role idea.) definitely not hillary i swear
    Spoiler: Alignment: Mafia (Deception)
    Abilities:
    • Reveal yourself as Mayor of the town.
    • At night, target yourself for a 50% chance to kill one revealed Mayor.
    Attributes:
    • Once you have revealed yourself as Mayor, your vote will count as 3.
    • You may not be healed once you have revealed yourself.
    • You may only attempt to kill the real Mayor at night 3 times.
    Goal:
    • Kill anyone that will not submit to the Mafia.
    Other Game Mechanics:
    • Even though it's not listed (because I forgot it), this role joins Mafia night chat like all other Mafia roles.
    • If the SEL has revealed, if you are jailed by the Jailor or MY OC!!!!11 and they don't execute you, you will kill them.
    • The SEL may not make the factional Mafia kill unless there are 2 or less Mafia.
    • The chance to kill a revealed Mayor includes themselves.
    • Killing a revealed Mayor (including themselves) will show as them being killed by a Salty Election Loser specifically.
    • Kill attempts do not pierce night immunity, with the exception of themselves (Even though the SEL does not have night immunity (so if the SEL is healed, they will still die)).
    • The SEL can still target itself if there is no Mayor.
    • The SEL can still target itself if there is no revealed Mayor.
    • Bet you're regretting performing your night action now, huh.
    Wins with:
    • Wins with the Mafia.
    • Wins with Witches.
    • Wins with Neutral Benigns.
    • Must kill everything else.
    Rolecard: http://i.imgur.com/aIVKUUr.png

  • Whitepackager
    Spoiler: Alignment: Town (Power)
    Abilities:
    • Prevent a Mafia member from using Mafia chat at night.
    Attributes:
    • During a day, you can target a town member to attempt to whitepackage them.
    • Whitepackaged Mafia members cannot see or talk in the Mafia chat that night.
    • You cannot be roleblocked at night.
    Goal:
    • Lynch every criminal and evildoer.
    Other Game Mechanics:
    • Whitepackages, regardless of success or not, count as visits.
    Wins with:
    • Wins with Town
    • Wins with Neutral Benign
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/08J4Yv6.png

  • Tainter (Needs some kind of buff)
    Spoiler: Alignment: Neutral (Chaos)
    Abilities:
    • Falsify evidence regarding someone's death, to make it seem like they died another way.
    Attributes:
    • Target someone each night to change the notification of what they were killed by, if they die that night.
    • You may not use the same role's (or faction, if Mafia) kill notification twice.
    • You may only perform five successful taints.
    • If you survive for two nights after your fifth successful taint, you win and become a Jester that night.
    Goal:
    • Live to see the Town and Mafia die.
    Other Game Mechanics:
    • The Tainter starts with 2 auto-vests protecting from the first non-Word Clown/Pirate attack.
    • This role cannot be roleblocked at night.
    • Must live to win, unless they become a Jester.
    • If they become a Jester, they've won. They do not need to follow the Jester's goal, nor does failing it affect their victory in any way.
    • If the Town and Mafia die while the Tainter is alive and before they have performed five successful taints, they will win.
    Wins with:
    • All Word Clowns
    • All Neutrals
    • Must kill the Town
    • Must kill the Mafia
    • Must stay alive (Unless they become a Jester. Even though they've won by then. I think there's an echo in here...?)
    Rolecard: http://i.imgur.com/EojODo9.png

  • Joker
    Spoiler: Alignment: Neutral (Evil)
    Abilities:
    • Trick the town into voting against you.
    Attributes:
    • if you are lynched, you may killed someone that abstained on your vote, the following night.
    Goal:
    • Get yourself lynched by any means necessary.
    Other Game Mechanics:
    • Joker kill pierces night immunity.
    • Joker will still win if they are lynched with no abstains. However, this means that the Joker will not be able to kill anyone that night.
    Wins with:
    • All.
    Rolecard: http://i.imgur.com/czrvfPZ.png

  • Distorter
    Spoiler: Alignment: Neutral (Benign)
    Abilities:
    • Make the previous day start tomorrow.
    Attributes:
    • At night target yourself to make the game roll back to the previous day (E.g. if Day 4 ends, going into Night 4, deciding to rollback, when Night 4 ends, if the Distorter is not otherwise interrupted (roleblocked, killed, etc.) then Day 3 will start, then progress as normal from there (A process which can be repeated for as long as the Distorter has rollbacks)).
    • Rolling the day back only affects the Day/Night counter and no other part of the game.
    • You may only roll back the day [Y] times.
    • Provided you live, you win with anyone.
    Goal:
    • Live to win on Day [X].
    Other Game Mechanics:
    • X is a random number ranging from -1 to 6.
    • Y is a corresponding number which decreases with the increasing value of X.
    • If X is -1 or 0, Y is 6. If X is 1 or 2, Y is 5. If X is 3 or 4, Y is 4. If X is 5 or 6, Y is 3.
    • The win will count as either the faction win (if a faction would normally win) or a Neutral win if the neutral is the one that wins, where the Distorter will win also, but only if the current day is their target day (the day after the night ends, which determines what happens after all night actions occur). Think Survivor. In a standard game where there is a lot of Mafia, a Survivor and another non-Mafia, non-Survivor and the Survivor dies, it's considered a Mafia win where the Survivor wins also. This operates on the same logic. I might have overexplained that.
    Wins with:
    • All.
    • Must be alive.
    • Must be the target day when winning.
    Rolecard: http://i.imgur.com/qFddRm7.png

  • Hermit
    Spoiler: Alignment: Town (Support)
    Abilities:
    • Be hermity.
    Attributes:
    • At night, you can target someone to visit them.
    • You cannot be roleblocked at night.
    Goal:
    • Lynch every criminal and evildoer.
    Other Game Mechanics:
    • When visiting, anything that happens to the person the Hermit visited also happens to the Hermit.
    Wins with:
    • Wins with Town
    • Wins with Neutral Benign
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/3iEGs9C.png

  • Informant
    Spoiler: Alignment: Mafia (Investigative)
    Abilities:
    • Check two people for their alignment types each night.
    Attributes:
    • You can talk with the other Mafia at night.
    Goal:
    • Kill anyone that will not submit to the Mafia.
    Other Game Mechanics:
    • Alignment result returns as the superalignment, not the subalignment (E.g. Town, Mafia, Neutral, etc. but not Protective, Investigative, Evil, etc.)
    Wins with:
    • Wins with the Mafia.
    • Wins with Witches.
    • Wins with Neutral Benigns.
    • Must kill everything else.
    Rolecard: http://i.imgur.com/BleoEu0.png

  • Death Roleblocker (Or Death RB'er)
    Spoiler: Alignment: Neutral (Gamethrowing...?)
    Abilities:
    • Roleblock town members when killed.
    Attributes:
    • If you are killed at night, you will roleblock your attacker, as well as 2 other people of your choice.
    • If you are lynched, you will roleblock the remaining town members (the living ones) that night.
    • If one of those remaining town members is a role that kills roleblocking visitors, you will roleblock them straight after being lynched.
    Goal:
    • Roleblock a role that kills visiting roleblockers, forcing a logic loop (Loops 3 times maximum.)
    Other Game Mechanics:
    • The Death Roleblocker is assigned a random role's night visit power (but not their passive except in some instances (especially not if it's NI)) at the start of the game (with the exception of the Jailor, Retributionist, Consort, Escort, Rain Dancer, Disguiser, Musician, Orphan, Cannibal, Survivor, Amnesiac, Ghost, Blackmailer, Lone Spirit, Paradoxist, Bodyguard, Auditor, Janitor, Transporter, Stalker, Forger, Framer and it can get Spy and Medium passives, so no Medium seance once dead), but can only use it on odd-numbered nights, excluding N1. (e.g. it can be told it has vigilante, medium, consig or spy powers, then it can start shooting people/hearing the dead (but only on those odd nights)/investing/hearing whispers (again, only on odd days) n3. however, using those powers would have the same consequences of that power were it actually that role. For instance, it uses Vigilante power to kill a town member. It suicides the next night. This cancels it's Death RB'er passive, unless another role also tries to kill it that night.)
    • The Death Roleblocker does not gain the ability to use the Mafia chat from having a Mafia role's night power/passive.
    • The Death Roleblocker does not gain night immunity from having another role's night visit power/passive.
    Wins with:
    • Wins with all alignments, so long as it -
    • Causes a logic loop by roleblocking a role that kills visiting role blockers.
    Rolecard: http://i.imgur.com/y05fKkJ.png

  • Asylum Patient
    Spoiler: Alignment: Town (Gamethrowing)
    Summary:
    • A schizophrenic mental patient who isn't locked up in their own home for his own safety... wait, what? And for some reason, they have access to knives and people can get in? Wait what are you doing, don't go in...
    Abilities:
    • Visit someone at night...?
    Attributes:
    • If you are role blocked, you will attack the role blocker instead of your action target.
    • You cannot be killed at night.
    Goal:
    • Lynch every criminal and evildoer.
    Other Game Mechanics:
    • Kills made by the Asylum Patient are indistinguishable from the work of a Serial Killer.
    • Target action at night is random. It can either be a false action that the Asylum Patient imagined happening, not doing anything at all, or killing the target in the vein of an SK. Here's an exhaustive list of the possible actions and feedback the Asylum Patient can get from visiting someone:
      1. Action: Nothing | Feedback: None
      2. Action: Nothing | Feedback: You stayed at home.
      3. Action: Nothing | Feedback: You attacked someone.
      4. Action: Nothing | Feedback: Your target is in interviewer group [Random Group]
      5. Action: Nothing | Feedback: Your target is [Random Investigator/Consig result]
      6. Action: Attacked someone | Feedback: None
      7. Action: Attacked someone | Feedback: You stayed at home.
      8. Action: Attacked someone | Feedback: You attacked someone. (Feedback regardless of immunity)
      9. Action: Attacked someone | Feedback: You attacked someone. (Or 'You attacked someone, but they're immune!' if they were protected from the Asylum Patient's attack.)
      10. Action: Attacked someone | Feedback: Your target is in interviewer group [Random Group]
      11. Action: Attacked someone | Feedback: Your target is [Random Investigator/Consig result]
      12. Action: Investigated someone | Feedback: None
      13. Action: Investigated someone | Feedback: You stayed at home.
      14. Action: Investigated someone | Feedback: You attacked someone. (Feedback regardless of immunity)
      15. Action: Investigated someone | Feedback: Your target is in interviewer group [Random Interviewer Group]
      16. Action: Investigated someone | Feedback: Your target is in interviewer group [Actual Interviewer Group]
      17. Action: Investigated someone | Feedback: Your target is [Random Investigator/Consig result]
      18. Action: Investigated someone | Feedback: Your target is [Actual Investigator/Consig result]
      All actions other than 'None' will count as a visit. The Asylum Patient will kill if their action was attacking and the target was not protected by anything that night (night immunity, vest, doctor, bodyguard, etc.) This will be re-rolled a few times.
    • If the Asylum Patient decides not to visit anyone, they will instead target someone at random. This includes themselves.
    • Other names: 'SK but it's Town'
    • If you are jailed and your jailor doesn't execute you, you will kill them.
    Wins with:
    • Wins with Town
    • Wins with Neutral Benign
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/nl5jveJ.png

  • Traitor (Credit to Mega Arceus on the TG Discord for this role idea.)
    Spoiler: Alignment: Town (Gamethrowing)
    Abilities:
    • Select someone at night to become their role.
    Attributes:
    • You cannot become Town, Neutral Benign or Neutral Good roles.
    • You cannot be roleblocked at night.
    Goal:
    • Lynch every criminal and evildoer...?
    Other Game Mechanics:
    • Role transform can be from any player, alive or dead.
    • Role transform is silent.
    • If a Sheriff investigates them on the night they become either a Mafia role, a Werewolf during a full moon, a Serial Killer or a Word Clown, They will receive the message "You have been betrayed!" as their result, otherwise they will be not suspicious (unless they turn into a role that the Sheriff detects). Other investigative roles will get standard Traitor results.
    • If a Scientist has collected a sample of the Traitor on the night they become another role, the comparison between that and their second target on the next night will be calculated as though the Traitor were still a Traitor (So, Town)
    • If the Traitor picks someone they can't become, they will be notified at the end of the Night that they couldn't become that player's role.
    • If the Traitor does not remember for the entire game, they do not win with the Town.
    Wins with:
    • Wins with Town
    • Wins with Neutral Benign
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/evMjgrk.png

  • Scroll Guardian (Credit to Darkeye/Trash Duck on the TG Discord for this role idea.)
    Spoiler: Alignment: Neutral (Benign)
    Abilities:
    • Use the scroll of life's power to tie someone else's destiny to yours.
    Attributes:
    • You cannot be killed at night.
    • At night, you can curse someone. If you die or open the scroll, everyone that is cursed will lose with you.
    • You can open the scroll at night by targeting yourself. This kills you.
    • Your target will know if they are cursed.
    • You have three curses. This resets back to 3 at the beginning of nights of multiples of 6. Targets you cursed will remain cursed.
    Goal:
    • Protect the scroll of life.
    Other Game Mechanics:
    • Curses count as visits.
    • Curses disappear on death. This means if a cursed town member is killed and then revived in some form, they will no longer be cursed.
    • Scroll Guardian's Night Immunity is particular to this particular role, as it has different weaknesses unlike normal Night Immunity.
      Here's a comprehensive list of what Scroll Guardian's Night Immunity protects and doesn't protect from:

      Protects from:

      • Worst Vigilante shoot.
      • Vigilante shoot.
      • Mafia factional kill.
      • Cover-gilante shoot.
      • Cannibal attack.
      • Asylum Patient kill.
      • Chigilante kill.
      • Migilante kill.
      • Secret Agent kill.
      • Visiting an alerted Mafia Veteran.
      • Arsowerejester haunt.

      Doesn't protect from:

      • Werewolf maul.
      • Word Clowns factional kill.
      • Psychopath kill.
      • Serial Killer kill.
      • Serial Mayor kill.
      • Serial Franer kill.
      • Jailor execute.
      • MY OC!!!!11 execute.
      • Jester/Joker haunt.
      • Electrician kill.
      • Shadowalker kill.
      • Urban Sniper kill.
      • Visiting an alerted Veteran.
      • Hardened Criminal kill.
      • If the Traitor becomes a killing or factional role, Scroll Guardians Night Immunity will not protect them from the Traitor's kill if they target them or make the factional kill for their faction. The same applies for Orphans and Amnesiacs (Purity argument).
      • Arsonist ignite.
      • Arsowerejester ignite/maul.
      • Any distributed kill actions, regardless of if that kill distributed to them would normally not pierce the night immunity.
      • Town members that have been revived, regardless of if that kill would normally not pierce the night immunity.

    • If the Scroll Guardian curses a faction role and then they meet the conditions to make all cursed targets lose, the target will still lose, but if that faction wins, then the rest of the faction will still win, besides that target.
    Wins with:
    • Anyone, but must stay alive.
    Rolecard: http://i.imgur.com/pe4L7qu.png

  • No Fun Allowed
    Spoiler: Alignment: Town (Investigative)
    Abilities:
    • You secretly get copies of any messages relayed by the Word Clowns at night.
    • Determine someone's level of trust each night.
    Attributes:
    • You will know which faction the Word Clowns decide to win with.
    • At night, you can target someone to visit them and determine the trust group an Interviewer will categorise them as.
    • You may do this 4 times.
    • The first 2 times you do this to a target will roleblock them.
    Goal:
    • Lynch every criminal and evildoer.
    Other Game Mechanics:
    • None.
    Wins with:
    • Wins with Town
    • Wins with Neutral Benign
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/8cDKTco.png

  • Canary
    Spoiler: Alignment: Mafia (But It's Not, I Lied)
    Abilities:
    • Evade the Mafia.
    Attributes:
    • You can talk with the other Mafia members at night.
    • You may not perform the faction tactical kill.
    • Other Mafia members may target you.
    • You have 5 bulletproof vests. Targeting yourself at night will use one, protecting you only from Mafia attacks.
    • If you are still alive after Night 5, you will leave the Mafia chat.
    Goal:
    • Lynch every criminal and evildoer.
    Other Game Mechanics:
    • Technically, this is a Town Support role with Mafia abilities.
    • Helping the Mafia as this role is gamethrowing.
    • If the Canary is the only Mafia member in the game, they will leave the Mafia chat N1.
    • The Canary does not win with Mafia.
    • The Canary cannot win with Town after dying.
    • The Canary must stay alive in order to win.
    • A solo Canary or Canary & NB combo (or what other combos lone town can win with) will count as a Town and Canary victory.
    Wins with:
    • Wins with Town
    • Wins with Neutral Benign
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/I04yOOj.png

  • Secretary
    Spoiler: Alignment: Mafia (Power)
    Abilities:
    • Document the results of each action taken.
    Attributes:
    • You can talk with the other Mafia members at night.
    • You may not perform the faction tactical kill, unless there are no other Mafia.
    • You cannot be killed at night, unless there are no other Mafia.
    • At night, you can target yourself to receive a copy of all of that night's feedback.
    • You cannot do this two nights in a row.
    • You can only collect notifications 4 times.
    Goal:
    • Kill anyone that will not submit to the Mafia.
    Other Game Mechanics:
    • Notifications do not include interactions between players and the graveyard.
    • Self-targeting role's actions cannot be picked up through the collection of notifications.
    Wins with:
    • Wins with the Mafia.
    • Wins with Witches.
    • Wins with Neutral Benigns.
    • Must kill everything else.
    Rolecard: http://i.imgur.com/6vU2umg.png

  • Equinox
    Spoiler: Alignment: Neutral (Chaos)
    Abilities:
    • Provide balance to the flow of the game.
    Attributes:
    • You start with 1 vest for every role in play that has the ability to kill other town members.
    • Target yourself at night to use one vest, protecting yourself from attacks.
    • You cannot be roleblocked on odd nights.
    • You cannot be healed on even nights.
    • You may reveal yourself as Mayor of the town to gain three extra votes.
    • You may not use any remaining vests after revealing.
    • You may not be visited after revealing with the sole exception of kill attempts.
    • You are lynch immune on Days 20 and 23.
    Goal:
    1. Lynch every criminal and evildoer.
    2. Kill anyone who will not submit to the Mafia.
    3. Survive to see the Town lose the game.
    4. Live until the end of the game.
    5. Get yourself lynched by any means necessary.
    Other Game Mechanics:
    • For roles part of a faction with a tactical kill (e.g. Mafia), instead of being given a vest for each member of that faction, the Equinox will receive just one vest.
    • The Goal and Win conditions are rolled as a random number from 1 to 5.
    • Technically has Detection Immunity, has Temporary Night Immunity, is Bite Immune, Audit Immune and Unique.
    Wins with:
    • Ties to Goal, where Goal's roll of 1 is Town conditions, 2's roll is Mafia conditions, 3's roll is Neutral Evil conditions, 4's roll is Neutral Benign conditions and 5's roll is Jester's win conditions.
    Rolecard: http://i.imgur.com/0z8Kqnq.png

  • Three Dee-Six
    Spoiler: Alignment: Neutral (Killing)/Neutral (Chaos)/Town (Power)/Town (Killing)/Mafia (Power)/Mafia (Killing)
    Abilities:
    Abilities:
    1. Kill someone
    2. Reveal yourself as the Mayor of the Town
    3. Jail someone at night
    4. Revive someone that has died
    5. Read whispers
    6. Go on alert
    Attributes:
    • Your Alignment, Abilities and Attributes are randomly rolled.
    1. You cannot be killed at night.
    2. You cannot be roleblocked at night.
    3. If you are roleblocked, you will kill your roleblocker.
    4. Your killing is indistinguishable from the work of the Mafia.
    5. Your target will be roleblocked.
    6. You can hear whispers during the day.
    Goal:
    • Your goal is dependent on your roll.
    Other Game Mechanics:
    • At the start of the game, the Three Dee-Six's Alignment, Abilities and Attributes are randomly rolled separately, as numbers from 1 to 6.
    • The Three Dee-Six's goal is typical to the alignment that it rolls. (NK/NC - Kill anyone who would oppose you, TPow/TK - Lynch every criminal and evildoer, MPow/MK - Kill anyone that will not submit to the Mafia). The Three Dee-Six is unique any it may roll in any of these six categories naturally as well as Any (Including Random Neutral, Random Town and Random Mafia), but if it is rolled in any of these categories, the Alignment (and subsequently, the goal/win conditions) is automatically set to the alignment it rolled under (or one of them if it rolled under a Random category).
    • If the Three Dee-Six is a Mafia alignment, it will join the Mafia chat at night, as well as the attribute for 4 changing to "The work of a Vigilante" as opposed to "The work of the Mafia," which is what it's kill notification will look like if it does roll that attribute as well as having the ability to kill (Or performs the faction tactical as Mafia).
    • If the rolled attribute is useless (i.e. rolling "Your target will be roleblocked" as well as the ability to revive the dead/kill at night or "You cannot be roleblocked at night" as well as the ability to reveal as Mayor), then the attribute will have no effect on the gameplay as the Three Dee-Six has no night visit aiblity, unless they are a Mafia alignment, in which case, it will.
    • The abilities rolled come with the standard attributes of the role originally having these abilties, too (Jailing, three executes, Revive, one revive, Mayor, three votes, etc.).
    • If the Three Dee-Six has the ability to kill at night and are jailed by the Jailor or MY OC!!!!11 and they don't execute you, the Three Dee-Six will kill them.
    • The Three Dee-Six's alignment will be declared after they die.
    Wins with:
    • See goal.
    Rolecard: http://i.imgur.com/mJTIyXu.png

  • Serial Mayor
    Spoiler: Alignment: Neutral (Killing)
    Abilities:
    • Reveal yourself as Mayor of the town.
    • Kill someone each night.
    Attributes:
    • You cannot be killed at night.
    • Once you have revealed as Mayor, your vote will count as 3.
    • You may not be healed once you have revealed yourself, not that you needed it.
    • If you are roleblocked, you will blackmail your roleblocker for the next day and attack your target anyway.
    Goal:
    • Kill everyone who would oppose you.
    Other Game Mechanics:
    • Roleblockers will be notified that they were blackmailed specifically by the Serial Mayor.
    • If you are jailed by the Jailor or MY OC!!!!11 and they don't execute you, you will kill them.
    Wins with:
    • Itself
    • Neutral Benigns
    • Must kill everyone else
    • Must stay alive.
    Rolecard: http://i.imgur.com/uX3BWZ5.png

  • Chigilante
    Spoiler: Alignment: Neutral (Gamethrowing)
    Abilities:
    • Shoot Mafia chats at people each night.
    Attributes:
    • You cannot be killed at night.
    • If you are roleblocked, you will shoot your roleblocker instead.
    • You start with 4 bullets.
    • If you are still alive on a Day that is a multiple of 5, you will gain 4 more bullets.
    • Shooting someone at night will allow them to talk with the Mafia the next night.
    • Your target will be notified that they were shot, as will the Mafia.
    Goal:
    • Kill everyone who would oppose you.
    Other Game Mechanics:
    • The Chigilante can target themselves, but not night 2.
    • The Chigilante cannot shoot on night 1.
    • If there is only the Chigilante and Mafia left, the Chigilante's attack will be able to kill the Mafia.
    • If there is no Mafia, the Chigilante's attack will blackmail.
    • After Night 9, the Chigilante's shots will start killing. The kill notification is randomised.
    • If the Chigilante shoots a Mafia member while their shots don't kill them, they will not use a bullet. Their target will still be told that they were shot by a Chigilante. The rest of the Mafia will not, however.
    • If you are jailed by the Jailor or MY OC!!!!11 and they don't execute you, you will kill them.
    Wins with:
    • Itself.
    • Neutral Benigns.
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/uCudkhm.png

  • Migilante
    Spoiler: Alignment: Town (Power)
    Abilities:
    • Shoot Mayor reveals at people each night.
    Attributes:
    • You cannot be killed at night, until Night 4.
    • You start with 3 bullets.
    • That someone at night will attempt to shoot them, using one bullet
    • Shooting someone at night will give the ability to reveal as Mayor. They will be notified.
    • If you survive to Night 6, your bullet counter will reset to 3.
    • You cannot shoot yourself before Night 5.
    Goal:
    • Lynch every criminal and evildoer.
    Other Game Mechanics:
    • If the Migilante shoots someone who can already reveal as Mayor, they will not use a bullet.
    • If there are either 4 or less people left including the Migilante, everyone can already reveal/has revealed as the Mayor or it is Night 8, the Migilante's shots will start killing.
    • The Migilante's killing shots will penetrate Night Immunity (With the sole exception of the Scroll Guardian).
    • If you are jailed and your jailor doesn't execute you, you will kill them.
    Wins with:
    • Wins with Town.
    • Neutral Benigns.
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/pjkgLb9.png

  • MY OC!!!!11
    Spoiler: Alignment: Neutral (Power)
    Abilities:
    • You may choose one person during the day to jail for the night.
    • You may reveal yourself as Mayor of the Town.
    Attributes:
    • You cannot be killed at night.
    • You may anonymously talk with your prisoner.
    • You can choose to execute your prisoner.
    • The jailed target can't perform their night ability.
    • While jailed, the prisoner is safe from all attacks.
    • You have 4 executes.
    • You can read whispers during the day.
    • You will speak to the dead anonymously each night you are alive.
    Goal:
    • Kill everyone who would oppose you.
    Other Game Mechanics:
    • The MY OC!!!!11 can be killed by a Vigilante (if they have a bullet, uses one), Salty Election Loser, Dark Magician (unless siding), Serial Killer, Werewolf, Asylum Patient, (Three Dee-Six if they have the ability to kill at night or reveal), Serial Mayor (regardless of reveal), Chigilante (if they have a bullet, uses one), Migilante (if they have a bullet, uses one), Psychopath (unless siding) or Cover-gilante (unless siding (if they have a bullet, uses one, still gets to choose the 'killed by' notif)) through their Night Immunity if they jail them without executing them.
    • The MY OC!!!!11 cannot jail roles that have revealed themselves as Mayor.
    • If there are only roles that have revealed themselves as Mayor left, the MY OC!!!!11 will start killing through Night Immunity at night.
    Wins with:
    • Itself.
    • Neutral Benigns.
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/GEtWNX9.png

  • Secret Agent
    Spoiler: Alignment: Town (Killing)
    Abilities:
    • Kill someone each night.
    Attributes:
    • You cannot be killed at night, unless there are 3 or less Town alignment roles (including you) left.
    Goal:
    • Lynch every criminal and evildoer.
    Other Game Mechanics:
    • All Neutral Killing alignment roles, regardless of whether or not their role already pierces night immunity, can pierce the Secret Agent's night immunity.
    • The Secret Agent's Night Immunity can also be pierced by the Asylum Patient, Psychopath and WC faction kill.
    Wins with:
    • Wins with Town.
    • Neutral Benigns.
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/4jXEfbH.png

  • Defector
    Spoiler: Alignment: Town (But It's Not, I Lied)
    Abilities:
    • Choose someone to "frame" at night.
    Attributes:
    • You cannot be killed at night, unless there are only 2 or less Mafia alignment roles left.
    • If your target is investigated, they will appear to be a Veteran.
    Goal:
    • Kill anyone that will not submit to the Mafia.
    Other Game Mechanics:
    • Helping the Town as this role is gamethrowing.
    • The Defector does not win with Town.
    • The Defector cannot win with Mafia after dying.
    • The Defector must stay alive in order to win.
    • A solo Defector or Defect & NB/NE combo (or what other combos lone Mafia can win with) will count as a Mafia and Defector victory.
    • The Defector can target Mafia members.
    • The Defector cannot perform the Mafia factional kill.
    • If there are no Mafia, the Defector is able to kill night instead of framing. This will show as being killed by a Defector.
    Wins with:
    • Wins with the Mafia.
    • Wins with Witches.
    • Wins with Neutral Benigns.
    • Must kill everything else.
    Rolecard: http://i.imgur.com/IuL8ahn.png

  • Countegilante (Role #50)
    Spoiler: Alignment: Neutral (Gamethrowing)
    Abilities:
    • You will randomly receive an ability to counter another role in the town.
    • You may forfeit this ability during any day phase to gain 2 bullets and the ability to use a bullet at night to attempt to kill someone.
    Attributes:
    • You cannot be killed at night. (When forfeiting, you forfeit this, too.)
    • Your target faction will be told to you at the start of the game and will directly correlate to what role's ability you're countering.
    Goal:
    • Kill 2 ~ 5 members of the target faction.
    Other Game Mechanics:
    • None.
    Wins with:
    • All, dead or alive, must fulfil goal.
    Rolecard: http://i.imgur.com/0G9kX1j.png

  • Franer (Credit to Darkeye/Trash Duck on the TG Discord for this role idea.)
    Spoiler: Alignment: Mafia (Gamethrowing)
    Abilities:
    • Frane someone each night.
    Attributes:
    • Franed targets will appear as Town members:
    • If investigated, investigators, sheriffs and consiglieres will see the Franed target as "an obvious town member" in place of their results. Investigators will compare them as though they were in the Veteran's group and Scientists will compare as though they were Town.
    • If a Franed person dies the day after the night they were franed, they will appear to be a random Town member.
    • You have 9 franes.
    Goal:
    • Kill anyone who will not submit to the Mafia.
    Other Game Mechanics:
    • You can talk with the other Mafia at night.
    • Franers will overwrite Framers.
    Wins with:
    • Wins with Mafia.
    • Wins with Neutral Evils.
    • Wins with Neutral Benigns.
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/4Jrr4bP.png

  • Serial Franer (Credit to ??PgSuper?? on the TG Discord for this role idea.)
    Spoiler: Alignment: Neutral (Chaos)
    Abilities:
    • Serially Frane someone each night.
    Attributes:
    • You cannot be killed at night.
    • If you are jailed and not executed, your jailor will be Serially Franed that night.
    • If you Serially Frane someone on an even night, that person will appear to be a Serial Killer.
    • Conversely, on odd nights, your target will appear to be a member of the Mafia.
    • Anyone Serially Franed two nights in a row will die.
    Goal:
    • Kill everyone who would oppose you.
    Other Game Mechanics:
    • If someone dies on the night that they are Serially Franed or the day following, they will appear to be a Serial Killer (even nights/odd days) or a randomly picked Mafia member (odd nights/even days)
    • Serial Franer actions overwrite Framers and Franers.
    • The Serial Franer may Serially Frane themselves. This can be overwritten by a Franer, but not a Framer.
    Wins with:
    • Itself.
    • Wins with Neutral Benigns.
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/qoKf8GT.png

  • Arsowerejester (Credit to ??PgSuper?? on the TG Discord for this role idea.)
    Spoiler: Alignment: Neutral (Power) (ignore rolecard)
    Abilities:
    • You have one autovest which protects you from the first non-town attack that pierces your Night Immunity.
    Attributes:
    • You cannot be killed at night.
    • On odd nights, choose to douse other people or ignite all doused targets.
    • On even nights, you have the same functionality as a Werewolf.
    • During the day, if you are lynched, you will have the same mechanics as a Jester.
    Goal:
    • Rip the whole friggin town apart.
    Other Game Mechanics:
    • Autovest does not defend against Jester/Joker haunt.
    • Does not win if lynched. However, they may still kill in the style of the Jester.
    Wins with:
    • Itself
    • Wins with Neutral Benigns.
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/gWzWpC5.png

  • Mafia Veteran
    Spoiler: Alignment: Mafia (Killing)
    Abilities:
    • Decide if you will go on alert.
    Attributes:
    • You can talk with the other Mafia members at night.
    • You cannot perform the Mafia tactical kill.
    • While on alert, you cannot be killed at night.
    • If anyone visits you while you are on alert, they will be shot.
    • You can only go on alert 3 times.
    • You cannot be controlled.
    Goal:
    • Kill anyone that will not submit to the Mafia.
    Other Game Mechanics:
    • Unlike the Veteran, the Mafia Veteran:
      • Does not pierce Night Immunity.
      • Can be roleblocked.
    • The Mafia Veteran cannot go on alert two nights in a row.
    Wins with:
    • Wins with the Mafia.
    • Wins with Witches.
    • Wins with Neutral Benigns.
    • Must kill everything else.
    Rolecard: http://i.imgur.com/MIM8XRR.png

  • You Are Blackmailed. (Youareblackmaild in-game since 16 char limit)
    Spoiler: Alignment: Neutral (Good)
    Abilities:
    • Be blackmailed during the day.
    • Blackmail a target at night.
    Attributes:
    • Blackmailed targets cannot talk during the day. You cannot talk during the day, either.
    • Your can blackmail targets jailed that night.
    • You have three auto-vests that protect you from non-Mafia attacks.
    • You cannot be linked by a Psychic.
    Goal:
    • Live to see the end of the game.
    Other Game Mechanics:
    • The You Are Blackmailed. will be able to talk when jailed.
    • If a Psychic attempts to link you, you will be notified, but instead of the Psychic being notified too, the link attempt to the You Are Blackmailed will redirect onto another random target.
    Wins with:
    • Wins with anyone. Must stay alive.
    Rolecard: http://i.imgur.com/5QDIB7J.png

  • Hardened Criminal (No space in TG since char limit)
    Spoiler: Alignment: Neutral (Killing)
    Abilities:
    • Kill someone each night.
    Attributes:
    • You cannot be jailed at night.
    • You cannot be bribed.
    • You have three auto-vests that only protect you from non-Town attacks.
    • For every third attack you make, on that night of the attack, any attempts to kill you will pierce your auto-vests if you have any.
    Goal:
    • Kill everyone who would oppose you.
    Other Game Mechanics:
    • If a player attempts to jail or bribe you, they will be notified that you were immune.
    Wins with:
    • Itself.
    • Wins with Neutral Benigns.
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/9nU0fJV.png

  • Trump Card
    Spoiler: Alignment: Town (Power)
    Abilities:
    • Give someone a small loan of a million dollars each night.
    Attributes:
    • You have four auto-vests which protect you from non-Pirate, non-Word Clown and non-Neutral attacks.
    • With the small loan, your target will buy something that they keep for either 3 nights or until it is used, what they buy and what effect it has is dependent on their role.
    • You cannot be roleblocked at night.
    • Your target will be notified that they started off in Brooklyn, you gave them a small loan of a million dollars.
    Goal:
    • Lynch every criminal and evildoer.
    Other Game Mechanics:
    • The Trump Card cannot visit the same person two nights in a row.
    • The Trump Card cannot visit the same person two nights later.
    • The Trump Card will not be told what their target's role is or what they bought.
    • Here's a list of all the things the roles buy with their million dollars:
      • Bodyguard - Will buy a proximity mine, which they can use by targeting themselves after using their vest, it will kill them and any visitors that night.
      • Doctor - Will buy a gun, which gives them one Veteran-style alert which they can use after they've used their self-heal, which will kill a maximum of one visitor to their house that night, not piercing night immunity.
      • Escort - Will buy a vest. The Escort may only have two of these at a time.
      • Investigator - Will buy a PI contract, which will allow them to choose a player and get a Consigliere result from them 2 nights later. If the Investigator dies during this period, they will not get the result unless revived prior to the 2 nights later, but if they are revived at any point after the 2 nights, they will receive it upon revival. This also applies to Necromanced evils who have been disguised as the Investigator, as per the Necromancer's abilities, provided the Investigator used their PI contract. If the Investigator hasn't used this if they die, they lose it, regaining it if they're revived, but if a Necromancer revives someone else under the guise of the Investigator, they will not receive it.
      • Jailor - Will rent a second cell, which allows them to keep a second captive.
      • Lookout - Will buy a PI contract, which will allow them to Consig a player once. Can only provide this once.
      • Mayor - Will buy an autovest. Can only provide this once.
      • Medium - Will buy a PI contract, which will allow them to Consig a player once. Can only provide this once.
      • Transporter - Will buy a PI contract, which will allow them to Consig a player once. Can only provide this once.
      • Retributionist - Will buy an autovest. Can only provide this once.
      • Sheriff - Will buy a PI contract, which will allow them to Invest a player if they choose to. They can only have one at a time.
      • Spy - Will buy an autovest. Can only provide this once.
      • Veteran - No effect.
      • Vigilante - Will buy a PI contract, which will allow them to Invest a player if they choose to. They can only have one at a time.
      • Blackmailer - Will buy a PI contract, which will allow them to Invest a player if they choose to. Can only provide this once.
      • Consigliere - Will buy an autovest. Can only provide this once.
      • Consort - Will buy a vest. The Consort may only have two of these at a time.
      • Disguiser - I have no idea how Disguiser works help ;-;
      • Forger - Will buy a vest. Can only provide this once.
      • Framer - Will buy a vest. Can only provide this once.
      • Godfather - No effect.
      • Mafioso - Will buy an autovest. Can only provide this once.
      • Janitor - Will buy an extra clean. Can only provide this once.
      • Amnesiac - Will buy one autovest. Can only provide this once.
      • Survivor - Will buy an extra vest. Can only provide this once.
      • Executioner - Will buy incriminating evidence, which will allow the Executioner to frame someone 3 times.
      • Jester - Will buy one autovest. Can only provide this once.
      • Witch - Will buy one autovest. Can only provide this once.
      • Arsonist - No effect.
      • Serial Killer - Will buy a sharper knife, which they can use once to pierce Night Immunity with their kill attempt that night.
      • Werewolf - Will buy a some pills, which they can target themselves to use when jailed, so that they don't kill the jailor if they aren't executed.
      • Tracker - Will buy one autovest. Can only provide this once.
      • Scientist - The scientist will also receive if their target can win with the Town or not, next night. Can only provide this once.
      • Watcher - Will buy one autovest. Can only provide this once.
      • Electrician - Will hire a Medium, which will allow the Electrician to see messages from the dead the next night. Cannot provide this more than four times.
      • Shadowalker - No effect.
      • Drug Dealer - Will buy one autovest. Can only provide this once.
      • Necromancer - Will duplicate their shield. Can only provide this once.
      • Politician - Will buy one autovest. Can only provide this once.
      • Nightmarer - Will buy one autovest. Can only provide this once.
      • Undertaker - No effect.
      • Lost Spirit - No effect.
      • Orphan - No effect.
      • Ghost - No effect.
      • Rain Dancer - Will buy an autovest. Can only provide this once.
      • Auditor - No effect.
      • Mystic - No effect.
      • Tax Collector - No effect.
      • Coroner - No effect.
      • Paradoxist - No effect.
      • Mortician - No effect.
      • Stalker - No effect.
      • Distributor - No effect.
      • Interviewer - Will buy an autovest. Can only provide this once.
      • Musician - No effect.
      • Cannibal - No effect.
      • Psychic - No effect.
      • Surgeon - No effect.
      • Citizen - Will buy two autovests. Can only provide this once.
      • Goon - Will buy two autovests. Can only provide this once.
      • Unknown - No effect.
      • Worst Vigilante - Will buy a PI contract, which will allow them to Consig a player once. Can only provide this once.
      • Urban Sniper - Will buy five weapon charges on the first time, then after that, will provide duplicate autovests to the one the Urban Sniper receives.
      • Vetbaiter - No effect.
      • Townie - Will buy a PI contract, which will allow them to Consig a player once. Can only provide this once.
      • Salty Election Loser - Will buy one autovest. Can only provide this once.
      • Whitepackager - Will buy one autovest. Can only provide this once.
      • Tainter - Will buy one autovest. Can only provide this once.
      • Joker - Will buy one autovest. Can only provide this once.
      • Distorter - Will buy an autovest. The Distorter may only have a stack of three auto-vests. Cannot provide twice in a row.
      • Hermit - Will buy one autovest. Can only provide this once.
      • Informant - Will buy one autovest. Can only provide this once.
      • Death Roleblocker - No effect.
      • Asylum Patient - Will buy some pills, which will allow them to force their night action, choosing between killing and investigating with proper feedback. Can only provide this once.
      • Traitor - Will buy one autovest. Can only provide this once.
      • Scroll Guardian - Gets a duplicate autovest of their starting one. Can only provide this once.
      • No Fun Allowed - Will buy one autovest. Can only provide this once.
      • Canary - Will buy an extra two vests. Can only provide this once.
      • Secretary - No effect.
      • Equinox - No effect.
      • Three Dee-Six - No effect.
      • Serial Mayor - Will buy a sharper knife, which they can use once to pierce Night Immunity with their kill attempt that night.
      • Chigilante - No effect.
      • Migilante - No effect.
      • MY OC!!!!11 - Will buy their way into the Mafia chat, which will allow them to talk with the Mafia for the next night. Can only provide this once.
      • Countegilante - Will buy an autovest. Can only provide this once.
      • Secret Agent - Will buy a toaster, which allows them to make toast at night by selecting themselves. The amount of slices the Secret Agent has will be shown on death. Can only provide this once.
      • Defector - Will buy their way into the Mafia chat, which will allow them to talk with the Mafia for the next night. Can only provide this once.
      • Franer - Will buy equipment for an extra Frane. Can only provide this once.
      • Serial Franer - Will buy equiment for a Serial Serial Frane, which allows their secondperson Serial Frane to pierce immunity.
      • Arsowerejester - No effect.
      • Mafia Veteran - No effect.
      • You Are Blackmailed. - No effect.
      • Hardened Criminal - Will buy a sharper knife, which they can use once to pierce Night Immunity with their kill attempt that night.
      • Seriαl Killer - Will buy a worn knife, which will allow them to kill one person, which will appear to be a Serial Killer kill. Can only provide this once.
      • Trump Card - No effect.
      • Kira - The Kira's target will be roleblock immune for that night.
      • Pie Face - Will buy an extra pie. Can only provide this once.
      • Mailor - Will buy an extra round, giving them an extra execution charge. Can be used to prevent them from suiciding. Can only provide this once.
      • Pretend Jailor - Will buy a better jail, making their jail function exactly like the Jailor's jail instead of only preventing killing actions. Can only provide this once.
      • Linkopath - Will buy an autovest. Can only provide this once.
      • Deputy Jailor - Their jail will protect against attacks. Can only provide this once.
      • A Town Member - No effect.
      • Number One Villain - Will buy one autovest. Can only provide this once.
      • Have Fun - No effect.
      • Dark Magician - Will buy one autovest. Can only provide this once.
      • Psychopath - Will buy a sharper knife, which they can use once to pierce Night Immunity with their kill attempt that night.
      • Cover-gilante - Will buy one autovest. Can only provide this once.
      • Clownscriptor - Will buy one autovest. Can only provide this once.
      • Clown - Will buy two autovests. Can only provide this once.
      • Exce - No effect.
      • Parrot Lord - Will buy another parrot. Can only provide this once.
      • Parrot Master - Will buy another parrot. Can only provide this once.
      • Juggler - Will buy one autovest. Can only provide this once.
      • Jeweler - Will buy one autovest. Can only provide this once.
      • Invader - Will buy one autovest. Can only provide this once.
      • Gunner - Will buy one autovest. Can only provide this once.
      • Chief Officer - No effect.
      • Captain - No effect.
      • Cannoneer - Will get 5 gold. Can only provide this once.
      • Blademaster - Will get 5 gold. Can only provide this once.
      • Swordman - Will get 5 gold. Can only provide this once.
      • Scout - Will get 5 gold. Can only provide this once.
      • Navigator - Will get 5 gold. Can only provide this once.
      • Mammon - No effect.
      • Asmodeus - Will buy an autovest. Can only provide this once.
      • Azazel - No effect.
      • Samael - No effect.
      • Vehemence - Will buy an autovest. Can only provide this once.
      • Acedia - The Acedia will pay you to kill them in the fashion of a Serial Killer. May provide this multiple times.
      • Leviathan - Will buy an autovest. Can only provide this once.
      These guys need to think bigger. It's a mirrian dorra!
    Wins with:
    • Wins with Town.
    • Neutral Benigns.
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/aeQHVNd.png

  • Seriαl Killer
    Spoiler: Alignment: Town (Gamethrowing)
    Abilities:
    • Convince the town you're a Serial Killer and get them to lynch you.
    Attributes:
    • You cannot be killed at night, until you first claim being Serial Killer.
    • You will blackmail visiting roleblockers, until you first claim Serial Killer.
    • At night, you can visit someone. This has no effect on them, you or any visitors to either.
    • Investigative roles will see you as a Serial Killer.
    Goal:
    • Lynch every criminal and evildoer.
    Other Game Mechanics:
    • The Seriαl Killer will still win with Town if it doesn't achieve it's goal, however, achieving it's goal will septuple the amount of BOTBRI points the player playing the Seriαl Killer wins.
    • The Seriαl Killer does not win after death, unless it fulfils its goal.
    Wins with:
    • Wins with Town.
    • Neutral Benigns.
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/XNnSdyN.png

  • Kira
    Spoiler: Alignment: Neutral (Killing)
    Abilities:
    • Kill someone each night, making their death to appear to be the work of a specific role.
    Attributes:
    • You cannot be killed at night.
    • When killing someone, you may choose the cause of death from:
      • Role Attack (Freely decide the role's attack your target will appear to have been killed by)
      • Suicide (If not naturally resistant (or has any autovests) to Basic Attacks, the target will commit suicide after their night action the next night. This cannot be repeated for another two nights after choosing it.)
      • Heart Attack (Standard Basic Attack)
    • If your target is roleblocked when you tried to kill them using a method other than a heart attack, they will die of a heart attack.
    • When you die, your victims will be listed.
    Goal:
    • Kill everyone who would oppose you.
    Other Game Mechanics:
    • If the target marked for suicide is roleblocked, they will die of a heart attack instead. Healed targets will not die, but guarded ones will.
    • Kills do not count as visits.
    • Kira's kills, despite their nature, cannot penetrate Night Immunity or reach imprisoned players. They do not count as Controls, however.
    • Upon being killed, the target will receive a notification prior to their death, depending on how Kira chose to kill them:
      • Heart attack: "You suddenly felt a piercing pain in your chest and keeled over! You were killed by Kira!"
      • Suicide: "Out of nowhere, you felt the urge to hang yourself! You have been killed by Kira!"
      • Role Specific: "You inexplicably felt that you needed to prepare your death in a certain way before killing yourself! You have been killed by Kira!"
    • Unique role.
    Wins with:
    • Neutral Evils.
    • Neutral Benigns.
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/X1O6lCl.png

  • Pie Face (Credit to WindBlqde on this thread for this role idea.)
    Spoiler: Alignment: Neutral (Gamethrowing)
    Abilities:
    • At night, throw a pie at someone else's face.
    Attributes:
    • You have 2 pies.
    • Successfully pied targets will convert into Mayors, then be killed.
    • You cannot be roleblocked at night.
    Goal:
    • Die third to last.
    Other Game Mechanics:
    Wins with:
    • So long as they fulfil the condition, anyone.
    Rolecard: http://i.imgur.com/RVAxjwm.png

  • Mailor
    Spoiler: Alignment: Neutral (Gamethrowing)
    Abilities:
    • You may choose one person during the day to jail for the night.
    Attributes:
    • You have one auto-vest that defends from the first attack.
    • You may anonymously talk with your prisoner.
    • You can choose to execute your prisoner.
    • The jailed target can't perform their night ability.
    • While jailed, the prisoner is safe from all attacks.
    Goal:
    • Execute a revealed Mayor.
    Other Game Mechanics:
    • You have 4 execution charges.
    • You may execute anyone other than revealed Mayors, but the Mayor you kill has to be revealed.
    • The revealed Mayor HAS to be a Mayor, not a SEL or any other role with the ability to reveal as Mayor, or roles with Mayor reveals given to them by the Migilante.
    • If you spend all execution charges and do not execute a revealed Mayor, you will commit suicide the following night.
    • If you execute an unrevealed Mayor, you will become a Serial Mayor the next night.
    • Unique.
    • Amnesiacs cannot remember this role.
    • Your executions will appear to be the work of the Jailor.
    • You will appear to Sheriffs as a Mailor.
    • You will appear to Investigators as a faulty Jailor.
    • This role can only roll if a Mayor has already rolled.
    • You may use your executions however you wish upon executing a revealed Mayor.
    Wins with:
    • So long as they fulfil the condition, anyone.
    Rolecard: http://i.imgur.com/1eQQpwf.png

  • Pretend Jailor
    Spoiler: Alignment: Town (Gamethrowing)
    Abilities:
    • You may choose one person during the day to jail for the night.
    Attributes:
    • You may anonymously talk with your prisoner.
    • You can choose to "execute" your prisoner.
    • The jailed target can't perform their night ability.
    • While jailed, the prisoner is safe from all attacks.
    • The jailed target can still be successfully targeted by other non-killing abilities, such as framing, roleblocking and investigating, because your jail sucks.
    Goal:
    • Lynch every criminal and evildoer.
    Other Game Mechanics:
    • The Pretend Jailor has 3 charges of execution, they cannot execute their prisoner on Night 1 and each execution uses a charge.
    • The Pretend Jailor will appear as a Jailor to their prisoner.
    • The Pretend Jailor's execution does not kill. The regular Jailor uses a gun. The Pretend Jailor only has a water pistol. Because of this, they are told "The Pretend Jailor shot you with their water pistol!"
    • If the Pretend Jailor executes, the prisoner will show as being drenched, like the Rain Dancer's action. Aternatively, if a Rain Dancer's action is set to occur that night, the prisoner will be added to that list instead.
    Wins with:
    • Wins with Town.
    • Neutral Benigns.
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/0xqC3kh.png

  • Linkopath
    Spoiler: Alignment: Neutral (Chaos)
    Abilities:
    • At night, select yourself to link the entire town the next night.
    Attributes:
    • You can only do this thrice a game.
    • You cannot do this twice in a row.
    Goal:
    • Get lynched by the Town or live to win with Mafia/Neutrals.
    Other Game Mechanics:
    Wins with:
    • Wins with Mafia.
    • Wins with any other faction.
    • All Neutrals.
    • Must kill everyone else.
    • Or wins with everyone if lynched.
    Rolecard: http://i.imgur.com/xM067eR.png

  • Deputy Jailor
    Spoiler: Alignment: Town (Support)
    Abilities:
    • Choose two targets during the day to jail for the night.
    Attributes:
    • You may anonymously talk with your prisoners.
    • Your prisoners may talk with each other.
    • Your prisoners are not safe from other town member's actions.
    • Your prisoners may not use their night abilities while in jail.
    • You may force one of your prisoners to use their night ability on the other.
    • You will receive a duplicate of notifications they receive from performing their night action.
    • If a prisoner dies as a result of this, the role they were killed by will not be revealed.
    Goal:
    • Lynch every criminal and evildoer.
    Other Game Mechanics:
    • The Deputy Jailor's force ability may be performed as many times as desired over the course of the game.
    • Due to an game engine-related issue with rolling two jailing roles, the Deputy Jailor cannot roll with other jailing roles.
    • However, were this such a possibility and this role rolled with another role, and jailed one of the said jailing roles, forcing them to use their action on the other prisoner would result in their execution action occurring (So Jailor would execute, Pretend Jailor will squirt water, etc).
    • The Deputy Jailor may not jail the first day of the game.
    • Forcing a role to use a charge will not consume that charge.
    • Any consequences of that role performing its night action (i.e. Vigilante guilt) will still occur (So the Vigilante will die the next night of guilt after being forced to shoot the other prisoner if they were a town role).
    • The notifications the Deputy Jailor receives include immunity notifications.
    • If a role that can only self-target and not visit (i.e. Survivor, Veteran) is forced to perform their night action on the other role, it will fail.
    • The Deputy Jailor forcing a prisoner to use their ability on another prisoner cannot be prevented by roleblocking the target prisoner. Instead, this is prevented through roleblocking the Deputy Jailor.
    Wins with:
    • Wins with Town.
    • Neutral Benigns.
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/JO9VgSj.png

  • A Town Member
    Spoiler: Alignment: Town (Gamethrowing)
    Abilities:
    • Choose to take justice into your own hands and chute someone.
    Attributes:
    • You cannot be killed at night, until there are less than 4 town members left.
    • Place parachutes on your target, they won't know how to use them and chuck them off the roof of a building.
    • Because they'll land hard, their bodies will be unidentifiable. Your targets will be cleaned on death.
    • If your target was immune, they will be roleblocked.
    • The town will be told that your victim apparently committed suicide.
    Goal:
    • Lynch every criminal and evildoer.
    Other Game Mechanics:
    Wins with:
    • Wins with Town.
    • Neutral Benigns.
    • Must kill everyone else.
    Rolecard: http://i.imgur.com/zfmoviP.png

  • BOTBRI Host
    Spoiler: Alignment: Host (Gamethrowing)
    Abilities:
    • Run the game.
    Attributes:
    • You are target immune on Night 1 and even numbered nights.
    • You may reveal yourself as Mayor of the Town.
    • You may still run the game after being killed.
    • You are immune to being roleblocked after being roleblocked once.
    • If you are killed, the day phase is skipped to the next night.
    • If you are roleblocked, no actions will happen that night, except your roleblock.
    Goal:
    • Live to see the end of the game.
    Other Game Mechanics:
    • If the BOTBRI Host is killed when the Distorter decides to rollback, the phasing will go: (in this example, the Distorter rollbacks on Night 1) Night 1, Night 1.
    • Role is vote immune, for obvious reasons.
    • Role cannot vote during the day, despite having a Mayor reveal.
    • Role can be a target of the SEL.
    • The Executioner will not receive the BOTBRI Host as a lynch target.
    • If Exce is this role, they auto-die on Night 1. This does not skip the day phase.
    Wins with:
    • All, must live.
    Rolecard: http://i.imgur.com/1F4ZPvD.png

  • (Factions section: Note that just because factions aren't specifically listed as part of the win conditions in the roles laid out above, does not mean that those roles can't win with them. E.g. With the Word Clowns, they pick a faction to win with at the start of the game. That then alters everyone's win conditions and means anyone in that faction can win with the Word Clowns.)
  • Word Clowns Faction:
      Spoiler:
    • [spoiler]iamawarethatthereareotherwaystomakespoilersgointospoilershush
    • The Word Clowns faction are a faction based on heavy information distortion and general disruption of other faction activities. Word Clowns will know who else is a Word Clown (but not their roles), as well as being able to make a factional kill, similar to the Mafia. Word Clowns cannot target each other, nor do they get a night chat. At the start of the game, alongside being told who the other members of the faction are, the Word Clowns will also be informed of all the factions in play (with specific Neutral factions being listed as 'Neutral Side', so for example, if there's Town, a Serial Killer and a Werewolf, they will get the information "Factions in play: Town, Neutral Side 1, Neutral Side 2") decide which of any of the other active factions they aim to destroy, similar to the mafia deciding who does the faction kill and kills them. This needs to be decided on the first night. This cannot be decided more than once. They can decide between the existing factions currently in play, (excluding themselves), as well as specific neutral sides (e.g. Serial Killer, Werewolf), but taking that Neutral side is a heavy risk. They also decide the faction kill similar to the Mafia. Word Clown factional kills can pierce some Night Immunities. World Clowns do win after death, but only if there is at least one living Word Clown. Word Clowns can have messages relayed to one another. Word Clowns may not relay a message to another World Clown telling them their role or asking for it. They may also not say what role they're not. They may also not relay messages that indicate their role, such as their night abilities or passive abilities (with the exception of having a mayor reveal as Dark Magician or telling a Cover-gilante that they are Night Immune). Clowns however, are an exception and may communicate their own role (as well as abilities, if converted) to the other Word Clowns. Sheriffs will detect Word Clowns with the result 'Your target is a Word Clown.' Maximum Word Clowns active in one game: 4. (This can technically be bypassed by a Clownscriptor, giving an effective maximum of 6.)
    • Night Immunities that the Word Clowns' factional kill can pierce
      Spoiler:
      • Scroll Guardian
      • Auditor
      • Serial Killer
      • Serial Mayor
      • Secret Agent
      • A Town Member
      • Any Word Clown with Night Immunity, regardless of the strength of their Night Immunity (keep this in mind for playing against them as distrib/witch/trans/similar)
    • Number One Villain
      Spoiler: Alignment: Word Clowns (Deception)
      Abilities:
      • Replace someone's night feedback.
      Attributes:
      • At night, target someone to replace any notifications they receive with the entire lyrics to 'We Are Number One.'
      • If a person was meant to get multiple notifications that night, they do not get multiple sets of lyrics.
      • You will know who the other Word Clowns are (but not their roles).
      • You cannot target another Word Clown.
      Goal:
      • Pick a separate faction and kill them!
      Other Game Mechanics:
      • At the start of the game, all Word Clowns are notified who each other are (but not their roles).
      • Word Clowns do not get a nighttime chat.
      • Word Clowns may have messages relayed to one another at night.
      • People whose notifications were replaced still die if they were meant to while the Number One Villain is targeting them. If the target is going to die that night, notifications besides their death notification will still be replaced with the lyrics. They will still receive their death notification.
      Wins with:
      • Wins with Word Clowns.
      • Wins with Their Decided Faction.
      • Wins with Neutral Benigns.
      • Must kill everything else.
      Rolecard: http://i.imgur.com/0f9eGgQ.png

    • Have Fun
      Spoiler: Alignment: Word Clowns (Annoying)
      Abilities:
      • Protect one person from death at night.
      Attributes:
      • You can talk with the Mafia at night.
      • If your target is attacked, they will be protected by you.
      • You cannot be killed at night.
      • You will know who the other Word Clowns are (but not their roles).
      • You cannot target another Word Clown.
      Goal:
      • Pick a separate faction and kill them!
      Other Game Mechanics:
      • Word Clowns may have messages relayed to one another at night.
      • The Have Fun may only tell the other roles that they want to make the faction kill or who they suggest for the faction kill.
      • Telling the Mafia who the other Word Clowns are is considered gamethrowing if the Word Clowns are not siding with the Mafia.
      • The Have Fun will not kill the person attacking the protected target.
      • The Have Fun will not protect against a second attack on the protected target. Their death will be excluded as a Mafia death, unless the second attack was from the Mafia.
      • Wait, why do the Mafia let the Have Fun into their chat?
      Wins with:
      • Wins with Word Clowns.
      • Wins with Their Decided Faction.
      • Wins with Neutral Benigns.
      • Must kill everything else.
      Rolecard: http://i.imgur.com/wCNlaXc.png

    • Dark Magician
      Spoiler: Alignment: Word Clowns (Support)
      Abilities:
      • Automatically join any mental links formed by a Psychic at night.
      • Alternatively, if there is no Psychic or they die, you may reveal yourself as the Mayor of the town.
      Attributes:
      • If the Psychic is lynched, you may not reveal until the next day.
      • Once you have revealed yourself as Mayor your vote counts as 3 votes.
      • You may not be healed once you have revealed yourself.
      Goal:
      • Pick a separate faction and kill them!
      Other Game Mechanics:
      • When the Dark Magician has the ability to reveal themselves, they will appear as a Mayor to Consiglieres, Investigators, Interviewers and Scientists.
      • If the Dark Magician has revealed and they are jailed by the Jailor or MY OC!!!!11 and they don't execute you, the Dark Magician will kill them if they have not sided with them/their faction. The Jailor/MY OC!!!!11 will appear to have been killed by a Mayor.
      • The Dark Magician will still appear as a Word Clown to Sheriffs when they have the ability to reveal themselves.
      • The Dark Magician will know who the other Word Clowns are (but not their roles).
      • The Dark Magician will become a potential SEL target when they have the ability to reveal themselves.
      • Any of the listed effects that starts affecting the Dark Magician when they have the ability to reveal themselves will persist after they reveal.
      • There is one issue with the Dark Magician's powerful magic. If they make the factional kill after revealing themselves, the kill will show as being performed by a Mayor.
      • Word Clowns may have messages relayed to one another at night.
      Wins with:
      • Wins with Word Clowns.
      • Wins with Their Decided Faction.
      • Wins with Neutral Benigns.
      • Must kill everything else.
      Rolecard: http://i.imgur.com/Lqb1aDw.png

    • Psychopath
      Spoiler: Alignment: Word Clowns (Killing)
      Abilities:
      • Kill someone each night.
      Attributes:
      • Kills made by the Psychopath are indistinguishable from the work of a Serial Killer.
      • If you kill your target, you will be told the effect of their night visit (E.g. Roleblock, Kill, Investigate, Clean, Etc.).
      • Anyone also visiting your target will be roleblocked.
      • You will know who the other Word Clowns are (but not their roles).
      • You cannot target another Word Clown.
      Goal:
      • Pick a separate faction and kill them!
      Other Game Mechanics:
      • It's not a factional SK I swear
      • Not night immune.
      • Doesn't kill visiting roleblockers, nor does it kill visiting roleblockers.
      • Told you it's not a factional SK. That's the Asylum Patient.
      • The Psychopath makes the faction kill by default unless another Word Clown chooses to do so, but in small games, they can kill as a Psychopath separately from the faction kill.
      • If you are jailed by the Jailor or MY OC!!!!11 and they don't execute you, the Psychopath will kill them if they have not sided with them/their faction.
      • Word Clowns may have messages relayed to one another at night.
      Wins with:
      • Wins with Word Clowns.
      • Wins with Their Decided Faction.
      • Wins with Neutral Benigns.
      • Must kill everything else.
      Rolecard: http://i.imgur.com/zTVbqqP.png

    • Cover-gilante
      Spoiler: Alignment: Word Clowns (Gamethrowing)
      Abilities:
      • Kill someone each night.
      Attributes:
      • You have three bullets.
      • You may not shoot on the first night.
      • You receive three more bullets on days that are multiple of 6, if you are still alive.
      • You will know who the other Word Clowns are (but not their roles).
      • You can target other Word Clowns.
      • If you decide to kill another Word Clown, it may take place separately from the faction kill.
      • Your kill will be disguised as another role/faction's kill of your choice.
      Goal:
      • Pick a separate faction and kill them!
      Other Game Mechanics:
      • I'm aware I misspelt disguiser in the rolecard.
      • No, I'm not changing it.
      • The Cover-gilante may not make a Cover-gilante night kill and the factional kill at the same time, unless in case exceptions of small games.
      • If you are jailed by the Jailor or MY OC!!!!11 and they don't execute you, you will kill them if the Cover-gilante has not sided with them/their faction. The Cover-gilante still gets to change what it appears they died to. This still uses a bullet.
      • Making the faction kill does not use a bullet.
      • Word Clowns may have messages relayed to one another at night.
      Wins with:
      • Wins with Word Clowns.
      • Wins with Their Decided Faction.
      • Wins with Neutral Benigns.
      • Must kill everything else.
      Rolecard: http://i.imgur.com/XvizEyZ.png

    • Clownscriptor
      Spoiler: Alignment: Word Clowns (Annoying)
      Abilities:
      • Attempt to convert someone at night.
      Attributes:
      • You may only successfully convert two people.
      • You can only convert specific roles (Citizen, Medium, Spy, Hermit, Coroner and Vetbaiter have a 1/4 chance to convert, with Goon, Framer and Forger having a 1/6 chance to convert)
      • If you cannot convert that player's role, you will be told what subalignment their role is.
      • Converted players become Clowns, retaining their previous role's passive and night action abilities.
      • You will know who the other Word Clowns are, except their roles.
      • You cannot target other Word Clowns.
      Goal:
      • Pick a separate faction and kill them!
      Other Game Mechanics:
      • Players will be notified if a Clownscriptor attempted to convert them.
      • All Word Clowns will be notified of any new Word Clowns converted to the faction. Converted Word Clowns will also be notified.
      • Word Clowns may have messages relayed to one another at night. This includes converted Word Clowns.
      Wins with:
      • Wins with Word Clowns.
      • Wins with Their Decided Faction.
      • Wins with Neutral Benigns.
      • Must kill everything else.
      Rolecard: http://i.imgur.com/uAXxBEJ.png

    • Clown
      Spoiler: Alignment: Word Clowns (Support)
      Abilities:
      • Your only ability is your vote.
      Attributes:
      • You will know who the other Word Clowns are (but not their roles).
      • You cannot target other Word Clowns.
      Goal:
      • Pick a separate faction and kill them!
      Other Game Mechanics:
      • Word Clowns may have messages relayed to one another at night. This includes converted Word Clowns.
      • If a player was converted to this role, they retain their original role's abilities, including passives and night actions.
      • Clowns are the only Word Clown role that may tell other Word Clowns what role they are at night.
      Wins with:
      • Wins with Word Clowns.
      • Wins with Their Decided Faction.
      • Wins with Neutral Benigns.
      • Must kill everything else.
      Rolecard: http://i.imgur.com/sRe7UgA.png
  • Excelluminati Faction:
      Spoiler:
    • [spoiler]iamawarethatthereareotherwaystomakespoilersgointospoilershush
    • The Excelluminati are literally a joke faction.
    • Exce
      Spoiler: Alignment: Excelluminati (Broken)
      Abilities:
      • Reveal yourself as Mayor of the Town.
      Attributes:
      • You will be told the roles of everyone at the start of the game.
      • You will be forced to vote (up and guilty) confirmed Interviewers (If multiple, go from highest on rolelist to lowest).
      • You will be forced to vote anyone (up and guilty) that has previously claimed SK. (If multiple, go from highest on rolelist to lowest).
      • You are immune during the day.
      • Once you have revealed yourself during the day, your vote counts as 3 votes.
      • You may be healed after revealing.
      Goal:
      • Live to do whatever you want.
      Other Game Mechanics:
      • The Exce is a potential SEL target.
      • If the Exce dies at night, it will look like they were killed by a BOTBRI Host, despite that role not having in-game night killing powers, even if that role is not currently in the game.
      Wins with:
      • Wins with Excelluminati.
      • Wins after doing their chosen goal.
      Rolecard: http://i.imgur.com/GdIcQv5.png
  • Pirate Faction: (This faction was created and suggested for this minigame by Darkeye/Trash Duck on the TG Discord.)
      Spoiler:
    • [spoiler]iamawarethatthereareotherwaystomakespoilersgointospoilershush
    • Pirates are a very similar faction to mafia, they attack someone at night and work as a powerful minority to take what they want. Unlike the mafia however, pirates don't need to be the last remaining faction standing to win, instead they just seek to obtain gold. By stealing from their victims, pirates obtain precious gold pieces and when they are satisfied, they will leave the town, leaving the to rest solve their differences alone. Different roles have different gold values, this is a key factor to any pirate, knowing who to kill will define their destiny. Another important factor of pirates is their promotions, unlike Mafia members, some pirates will have different promotions when their killers are gone, this means that the order you kill them is very important, since some pirates become very powerful when they lose a crew mate.

      The Pirates will steal gold from their targets after killing them, each role grants a different amount of gold.
      • 3 gold = Spy, Vigilante, Retributionist, Janitor, Blackmailer, Amnesiac, Jester, Executioner, Tracker, Vetbaiter, Tainter, Rain Dancer, Clown, Citizen, Dark Magician, Cannibal, Joker, Worst Vigilante, Death Roleblocker, Asylum Patient, Three Dee-Six, Undertaker, Orphan, Have Fun, Goon, Clownscriptor, Psychopath, Paradoxist, Necromancer, Canary, Hermit, Kira, Pie Face.
      • 4 gold = Investigator, Lookout, Sheriff, Veteran, Bodyguard, Escort, Disguiser, Consort, Werewolf, Interviewer, Coroner, Nightmarer, Lost Spirit, Ghost, Stalker, Mystic, Auditor, Shadowalker, Watcher, Distributor, Mortician, Whitepackager, Musician, Paradoxist, Equinox, Defector, Migilante, Countegilante, Pretend Jailor.
      • 5 gold = Jailor, Doctor, Medium, Transporter, Forger, Framer, Consigliere, Survivor, Witch, Scientist, Surgeon, Secret Agent, Number One Villain, Informant, Drug Dealer, Urban Sniper, Psychic, Paradoxist, Distorter, Traitor, Townie, Chigilante.
      • 6 gold = Mayor, Godfather, Secretary, Mafioso, Arsonist, Serial Killer, Serial Mayor, Tax Collector, Electrician, No Fun Allowed, Unknown, MY OC!!!!11, Scroll Guardian, Politician, Paradoxist, Salty Election Loser, Mailor.

      Even though Night Immune roles have gold values, if Pirates can't kill them, they won't be able to gain gold from that target. This is important to remember when playing as a Pirate. When a Pirate kills another town member, they will show as having been killed by a Pirate. Pirates can't get money from killing other pirates. The default goal for pirates is 24 gold, but in games with less than 15 players, the gold requirement will be reduced by -1 for each player missing (So for example, at 10 players, the Pirates would need a collective total of 19 gold to win). Pirates will be told their gold goal. Unlike Mafia and Word Clowns, Pirates do not have a tactical kill. Pirates will appear to Sheriffs as "Your target is a dirty pirate." The Juggler is a sole exception to this, who appears non suspicious. If multiple Pirates need to be promoted because the killing pirate has been killed, only one Pirate will be promoted. Unique Roles: Invader, Blademaster, Cannoneer, Captain. If there is no standing faction alive, the pirates will pillage the rest of the town and win the game. There may only be 4 Pirates active in a single game.
    • Parrot Lord
      Spoiler: Alignment: Pirate (Killing)
      Abilities:
      • Attack someone each night.
      Attributes:
      • You will kill your target and steal his goods.
      • Your parrot will read their will and tear it apart.
      • Your parrot will report to you everything he knows.
      • If you are attacked, your parrot will die instead, losing your ability to destroy wills.
      • A second attack will kill you.
      • You can talk to other pirates at night.
      Goal:
      • Accumulate a huge fortune.
      Other Game Mechanics:
      • The Parrot Lord will retrieve the contents of their target's will before destroying it.
      Wins with:
      • Wins only if the whole faction collects 24 gold between them.
      Rolecard: http://i.imgur.com/oevP2St.png

    • Parrot Master
      Spoiler: Alignment: Pirate (Support)
      Abilities:
      • Send your parrot to read wills.
      Attributes:
      • The parrot will report everything he knows to you.
      • If you're attacked, the parrot will die instead.
      • A second attack will kill you.
      • You can talk to other pirates at night.
      • If there are no killing roles left, you will become a Parrot Lord.
      Goal:
      • Accumulate a huge fortune.
      Other Game Mechanics:
      • The Parrot Master cannot take any action after their parrot dies.
      • Lookouts targeting the Parrot Master's target will see the name of the Parrot Master, despite the fact that it's the parrot that visits.
      Wins with:
      • Wins only if the whole faction collects 24 gold between them.
      Rolecard: http://i.imgur.com/cDns97E.png

    • Juggler
      Spoiler: Alignment: Pirate (Combat)
      Abilities:
      • Show your juggling abilities at night.
      Attributes:
      • You have 3 juggles.
      • While juggling, anyone targeting a pirate will target you instead.
      • You are immune while juggling.
      • Your investigative results will show as if you were a town member.
      • You can talk to other pirates at night.
      • If there are no killing pirates left, you will become an Invader.
      Goal:
      • Accumulate a huge fortune.
      Other Game Mechanics:
      • Juggler is the only Pirate that cannot be detected by Sheriffs.
      Wins with:
      • Wins only if the whole faction collects 24 gold between them.
      Rolecard: http://i.imgur.com/THPaXJl.png

    • Jeweler
      Spoiler: Alignment: Pirate (Support)
      Abilities:
      • Analyse someone's goods each night.
      Attributes:
      • You will know how much money your target has.
      • If there are no killing pirates left, you will become an Invader.
      • You can talk to other pirates at night.
      Goal:
      • Accumulate a huge fortune.
      Other Game Mechanics:
      • If the Jeweler visits a pirate, they will be notified about it.
      Wins with:
      • Wins only if the whole faction collects 24 gold between them.
      Rolecard: http://i.imgur.com/TrzqBTd.png

    • Invader
      Spoiler: Alignment: Pirate (Killing)
      Abilities:
      • Attack someone each night.
      Attributes:
      • You will kill your target and steal his goods.
      • You can talk to other pirates at night.
      Goal:
      • Accumulate a huge fortune.
      Other Game Mechanics:
      Wins with:
      • Wins only if the whole faction collects 24 gold between them.
      Rolecard: http://i.imgur.com/gnl9kYs.png

    • Gunner
      Spoiler: Alignment: Pirate (Combat)
      Abilities:
      • Shoot someone at night.
      Attributes:
      • Roleblock your target by shooting at them.
      • You can't roleblock killing roles.
      • You can talk to other pirates at night.
      • If there are no killing pirates left, you will become a Cannoneer.
      Goal:
      • Accumulate a huge fortune.
      Other Game Mechanics:
      • The Gunner's targets will be notified that they were shot, as opposed to the standard roleblock notification.
      • The Gunner can pierce roleblock immune Town roles.
      • The Gunner cannot be roleblocked at night.
      Wins with:
      • Wins only if the whole faction collects 24 gold between them.
      Rolecard: http://i.imgur.com/fvTB4qR.png

    • Chief Officer
      Spoiler: Alignment: Pirate (Support)
      Abilities:
      • Replace the Captain when needed.
      Attributes:
      • If the Captain dies, you will become a Captain.
      • You cannot be killed at night.
      • You can talk to other pirates at night.
      Goal:
      • Accumulate a huge fortune.
      Other Game Mechanics:
      • Chief Officer will also become a Captain if there are no Captains in the game.
      Wins with:
      • Wins only if the whole faction collects 24 gold between them.
      Rolecard: http://i.imgur.com/Q0nA8fP.png

    • Captain
      Spoiler: Alignment: Pirate (Killing)
      Abilities:
      • Attack someone each night.
      Attributes:
      • If there is an Invader, you cannot attack.
      • You cannot be killed at night.
      • You will kill your target and steal his goods.
      • You can drink rum once to go in a mad rampage, killing everyone who visited you that night. (By targeting yourself.)
      • You can talk to other pirates at night.
      Goal:
      • Accumulate a huge fortune.
      Other Game Mechanics:
      • The Captain will collect money from everyone they killed when using rum.
      Wins with:
      • Wins only if the whole faction collects 24 gold between them.
      Rolecard: http://i.imgur.com/ZwoPWdO.png

    • Cannoneer
      Spoiler: Alignment: Pirate (Killing)
      Abilities:
      • Shoot someone at night.
      Attributes:
      • Your target will lose their will on death.
      • You will steal their goods.
      • If your target is a killing role, they will keep their will safe.
      • You can talk to other pirates at night.
      Goal:
      • Accumulate a huge fortune.
      Other Game Mechanics:
      Wins with:
      • Wins only if the whole faction collects 24 gold between them.
      Rolecard: http://i.imgur.com/XwSIauk.png

    • Blademaster
      Spoiler: Alignment: Pirate (Killing)
      Abilities:
      • You can shifty kill your targets. (Lookout Immune)
      Attributes:
      • You can't speak at all, unless you're voted to the stand.
      • You are lookout immune.
      • You cannot be roleblocked at night.
      Goal:
      • Accumulate a huge fortune.
      Other Game Mechanics:
      • The Blademaster will be blackmailed for the entire time that they are alive.
      • The Blademaster will be aware of all killing roles in the game.
      • The Blademaster does not know the roles of the killing roles, just their names.
      • The Blademaster will roleblock Night Immune roles instead of attacking them. They will be notified that they were occupied in a fight with the Blademaster, instead of standard roleblock notification.
      • Consequently, the Blademaster is immune to being counter-attacked by roles that counter-attack roleblockers.
      • When it comes to factions with tactical kills, the Blademaster will be told their names and that they are a member of that faction, rather than their specific role.
      • The Blademaster cannot hear pirate night chat.
      Wins with:
      • Wins only if the whole faction collects 24 gold between them.
      Rolecard: http://i.imgur.com/yKtPVDF.png

    • Swordman
      Spoiler: Alignment: Pirate (Combat)
      Abilities:
      • Attack a killing role at night. (Not killing, read below)
      Attributes:
      • You can't speak at all, unless voted to the stand.
      • You know the names of every killing role in the game.
      • You can target the killing roles to attack and roleblock them.
      • If there are no killing roles left, you will become a Blademaster.
      Goal:
      • Accumulate a huge fortune.
      Other Game Mechanics:
      • The Swordman will be blackmailed for the entire time that they are alive.
      • The Swordman's target will be notified that they were occupied in a fight with the Swordman, as opposed to just being roleblocked.
      • Consequently, the Swordman is immune to being counter-attacked by roles that counter-attack roleblockers.
      • The Swordman does not know the roles of the killing roles, just their names.
      • The Swordman cannot be roleblocked at night.
      • The Swordman cannot hear pirate night chat.
      Wins with:
      • Wins only if the whole faction collects 24 gold between them.
      Rolecard: http://i.imgur.com/1Sg50Nq.png

    • Scout
      Spoiler: Alignment: Pirate (Support)
      Abilities:
      • Scout someone each night.
      Attributes:
      • Scout someone to see who they visited and who visited them.
      • If there are no killing pirates left, you will become an Invader.
      • You can talk to other pirates at night.
      Goal:
      • Accumulate a huge fortune.
      Other Game Mechanics:
      • The Scout cannot be roleblocked at night.
      Wins with:
      • Wins only if the whole faction collects 24 gold between them.
      Rolecard: http://i.imgur.com/H9EWTNk.png

    • Navigator
      Spoiler: Alignment: Pirate (Support)
      Abilities:
      • Transport a pirate with someone else.
      Attributes:
      • You can transport a pirate with someone else at night.
      • If there are no killing pirates, you will become an invader.
      • You can talk to other pirates at night.
      Goal:
      • Accumulate a huge fortune.
      Other Game Mechanics:
      • The Navigator cannot be roleblocked at night.
      • The Navigator can transport themselves.
      Wins with:
      • Wins only if the whole faction collects 24 gold between them.
      Rolecard: http://i.imgur.com/gObOEgI.png
  • Sin Faction:
      Spoiler:
    • [spoiler]iamawarethatthereareotherwaystomakespoilersgointospoilershush
    • The Seven Deadly Sins come to Salem. Best served with Uriel and potentially some pre-chilled SMT. The Sins are an opposition faction which have their own night chat, however, since the current mechanics for faction's night chats are varying (and especially more difficult with multiple factions active and different abilities in play), their night chat method will be allocated on a case-by-case basis. Each Sin role is unique, they can only roll once, however an Amnesiac can remember a dead Sin role (or any role the Acedia has disguised as (also, if the Mammon has altered their alignment, this will not affect an Amnesiac remembering it)), as well as any role being able to appear twice in a game through an Orphan. The Sheriff will be able to detect Sins,
      with the result "Your target is a filthy sinner!"
    • Mammon
      Spoiler: Alignment: Sin (Greed)
      Abilities:
      • Swap two people's targets at night.
      • One-time alteration of your own alignment, to escape failure... For a price.
      Attributes:
      • You cannot be killed at night.
      • You may perform the faction tactical kill, until there are 3 or less town members left.
      • When there are 2 or less town members left, you may reveal yourself as the Mayor of the Town.
      Goal:
      • Kill all that shalt not fall to sin.
      Other Game Mechanics:
      • The process of swapping targets means that the first target's target will instead be the second target's target and vice versa, making their night actions go to a different target.
      • If one of the swap targets is not a visiting role, then the swap will fail and the Mammon will be notified.
      • If one of the swap targets did not select a target that night, the other swap target will be told they stayed home while the target that intended to stay home targeted the other swap target's target.
      • If one of the swap targets cannot visit that night, the swap will fail and the Mammon will be notified.
      • If both of the swap targets are targeting the same player, the swap will still proceed, with no effect had.
      • During any night phase, provided the Mammon is still alive, they may change their superalignment to one that must both be currently in the game and also alive (So they cannot switch to a Mafia role if one has either not rolled, or no Mafia members are alive). Alongside their loss of the ability to perform the factional kill (since they are no longer part of the faction) and making any remaining Sins an enemy, there will be a consequence to changing alignment.
        1. Town : Lose Night Immunity, lose ability to swap targets at night.
        2. Mafia : Lose Night Immunity, lose ability to reveal as Mayor if gained, if already revealed, then Mayor status removed. Will join the Mafia chat. The Mafia will be notified the night after the alignment change.
        3. Neutral : Lose ability to reveal as Mayor if gained, if already revealed, then Mayor status removed. Goal will change to the Survivor's goal.
        4. Word Clown : Lose Night Immunity, lose ability to reveal as Mayor if gained, if already revealed, then Mayor status removed. Will join the Word Clown night talk network. The Word Clowns and any No Fun Alloweds will be notified that night.
        5. Pirate : Lose Night Immunity, lose ability to swap targets at night. The entire town will be notified of this. Will join the Pirates' night chat.
        6. Exce : Lose Night Immunity, lose ability to swap targets at night, lose ability to reveal as Mayor if gained, if already revealed, then Mayor status removed. A random player that is not the Exce will be told that they were staked by a Vampire Hunter. The Exce will be allowed to target you at night and throw you at town investigative roles. Your goal will be changed to "Get lynched by the town at any cost." If you are still alive and have not completed the wincon in 3 days, you will become a Serial Killer.
      • The Mammon may not alter their alignment if it would result in an immediate victory by any role/faction by the elimination of opposition through the alignment alteration itself.
      • The Mammon's ability to swap targets is not a stolen idea from sh99er.
      • Please believe me.
      • Uh, the Leviathan did it.
      Wins with:
      • Wins with Neutral Evils.
      • Wins with Neutral Benigns.
      • Must kill everything else.
      Rolecard: http://i.imgur.com/1wRCG6w.png

    • Asmodeus
      Spoiler: Alignment: Sin (Lustrous)
      Abilities:
      • Roleblock an amount of people at night.
      Attributes:
      • You have 2 autovests which protect you from attacks.
      • You may not perform the faction tactical kill until there are 3 or less town members left.
      • You may roleblock 3 town members at once, until there are 5 or less town members left, at which point you can only roleblock 2, then at 3 town members you can only roleblock one town member.
      Goal:
      • Kill all that shalt not fall to sin.
      Other Game Mechanics:
      • Each roleblock counts as a visit.
      • If one target is immune, the Asmodeus will be told that one or more of their targets were immune, regardless of how many were immune.
      • If a target is going to retaliate for being roleblocked, it will cancel the other roleblocks.
      • The amount of targets that the Asmodeus can roleblock, is a maximum. They do not have to roleblock as many targets as their maximum will allow. The Vehemence may target less people than they can roleblock that night, or even not roleblock at all and stay home.
      Wins with:
      • Wins with Neutral Evils.
      • Wins with Neutral Benigns.
      • Must kill everything else.
      Rolecard: http://i.imgur.com/T5w0SzS.png

    • Azazel
      Spoiler: Alignment: Sin (Vanity)
      Abilities:
      • Reveal yourself as Mayor of the Town and have your vote count as three.
      Attributes:
      • You cannot be killed at night, until there are 3 or less town members left.
      • If a role attacks you while you are Night Immune, they will be attacked instead, if they die, they will appear to have been staked by a Vampire Hunter.
      • You may speak with the dead at night.
      Goal:
      • Kill all that shalt not fall to sin.
      Other Game Mechanics:
      • The Azazel can seance a player when dead. They will appear to be a Medium...?
      Wins with:
      • Wins with Neutral Evils.
      • Wins with Neutral Benigns.
      • Must kill everything else.
      Rolecard: http://i.imgur.com/d4WNHpD.png

    • Samael
      Spoiler: Alignment: Sin (Pride)
      Abilities:
      • Choose a player during the day, to jail for the night.
      Attributes:
      • You cannot be killed at night.
      • You can read whispers during the day.
      • You may anonymously talk with your prisoner.
      • You will appear as a Jailor to them.
      • You may execute your prisoner. There is no limit on how many times you may do this.
      • If you are roleblocked, you will automatically jail the roleblocker the next night.
      • If you are jailed and not executed, you will kill your jailor.
      Goal:
      • Kill all that shalt not fall to sin.
      Other Game Mechanics:
      • Given current engine mechanics, the Samael and other jailing roles cannot roll at the same time, making the last attribute pointless until any changes.
      • However, if this were possible and the Samael were to target the same person as another jailing role, the Samael would take priority and the other jailor(s) would be told they could not jail their target.
      • The Samael's Night Immunity does not make it immune to other roles that when jailed, attack or otherwise affect their jailors.
      • If the Samael is roleblocked, they can still choose a target to jail the next day, but it will be ignored in favour of their roleblocker, unless their roleblocker died the same night.
      Wins with:
      • Wins with Neutral Evils.
      • Wins with Neutral Benigns.
      • Must kill everything else.
      Rolecard: http://i.imgur.com/kErBIGU.png

    • Vehemence
      Spoiler: Alignment: Sin (Wrath)
      Abilities:
      • Kill an amount of people each night.
      Attributes:
      • You have seven autovests protecting you from non-Neutral and non-Mafia attacks.
      • You may not kill separately from the faction tactical kill, either your night action IS the faction tactical kill or another embodiment of sin performs the faction tactical kill. In such cases, you may not attack.
      • For Town populations above 5, you may target ( (pop. / 2) - 1 ) people to attack each night (With 9 & higher Town pop, ( pop. / 3 ), then at 12 & higher, ( pop. / 4 )).
      • Below 5 Town population you may only select one target to attack per night.
      Goal:
      • Kill all that shalt not fall to sin.
      Other Game Mechanics:
      • If the Vehemence is jailed and not executed, they will attack their jailor.
      • If the Vehemence is roleblocked, they will attack their roleblocker.
      • If one or more of the Vehemence's targets were immune to their attack, then the Vehemence will be notified that one or more targets were immune to their attack, regardless of how many were immune.
      • The amount of targets that the Vehemence can attack, is a maximum. They do not have to attack as many targets as their maximum will allow. The Vehemence may target less people than they can attack that night, or even not attack at all and stay home.
      Wins with:
      • Wins with Neutral Evils.
      • Wins with Neutral Benigns.
      • Must kill everything else.
      Rolecard: http://i.imgur.com/mMgtaCW.png

    • Acedia
      Spoiler: Alignment: Sin (Sloth)
      Abilities:
      • Be disguised as a role of your choice.
      Attributes:
      • You may not disguise as other active Embodiments of Sin.
      • You may disguise as yourself, which is in effect, not disguising at all.
      • You may attempt to disguise as many times as you like.
      • Your disguise will only take effect if you are killed that night, showing you as the role you disguised as.
      Goal:
      • Kill all that shalt not fall to sin.
      Other Game Mechanics:
      • The Acedia may disguise as roles that were not rolled.
      • This includes Embodiments of Sin.
      Wins with:
      • Wins with Neutral Evils.
      • Wins with Neutral Benigns.
      • Must kill everything else.
      Rolecard: http://i.imgur.com/QJlArVb.png

    • Leviathan
      Spoiler: Alignment: Sin (Envy)
      Abilities:
      • On full moon nights, steal someone's night ability.
      • Read whispers during the day.
      Attributes:
      • You may not act Night 1.
      • You may perform the faction tactical kill.
      • You may steal another town member's night ability to use for yourself the following night.
      • This includes any accompaning day abilities, such as the Jailor's jailing ability.
      • You will lose their ability if you perform the faction tactical kill.
      • Victims will regain their night ability after 2 days, if you have still not performed the faction kill, you will retain their ability.
      • You may attempt to steal someone's night ability while still possessing a stolen night ability.
      Goal:
      • Kill all that shalt not fall to sin.
      Other Game Mechanics:
      • Due to current limitations with Jailor abilities, the Leviathan will be forced to give up a stolen jailing ability when/if that jailing role remembers their ability.
      • When stealing, the Leviathan will be told what kind of ability they stole. They will not be told the role of their target, meaning the full extent of the ability (and by extension, the target's role) can be determined through the use of said ability.
      • For example, if the Leviathan were to steal a Sheriff's, Interviewer's or an Investigator's night ability, for either, they would only be told "You stole an investigative ability." If the Leviathan wishes to determine which role they stole the ability from, they must do so through the use of that ability.
      • The victim will be notified that their ability was stolen.
      • If the victim used their ability that night, it will still count as their night action, as the steal does not roleblock.
      • Passive abilities, such as the Medium's ability to talk to the dead, can be stolen.
      • However, roles with only day abilities such as the Mayor, cannot be stolen. These cases will fail and the Leviathan will be notified.
      • Additional day-only abilities on roles, such as the Blackmailer's ability to read whispers during the day cannot be stolen. The only day-only abilities that can be stolen are ones that accompany night abilities, such as the Jailor's.
      • If the Leviathan were to steal an ability with charges, such as the Vigilante's night attack, they will receive the same amount of charges for it that the Vigilante had at the start of that night.
      • When/if the example Vigilante were to remember this ability after the 2 days, they would have the same amount of charges as when they lost it. However, if they had used a charge the night it was stolen, that charge would remain used.
      • If the Leviathan were to steal an ability with specific restrictions, such as the Retributionist's revive, they may use it on any alignment role they wish. However, for the Werewolf's attack, they may use it only on full moon nights.
      • If the Leviathan possesses a stolen ability, the use of that ability will correspond as though it were still that role using that ability. If the Leviathan were to steal the Serial Killer's attack, the victim would show as having been killed by a Serial Killer. If the Leviathan were to steal the Vigilante's attack, they would die of guilt if they shot a Town role.
      • If the Leviathan steals a killing ability from a Night Immune role, they will also gain Night Immunity for the duration of the possession of their ability. The victim role will remain Night Immune. This does not occur for vests/autovests.
      • If the Leviathan dies while they possess a stolen ability, the victim will still have to wait the time remaining to regain their ability.
      • Also, a dead Leviathan possessing a death ability such as the Medium's seance, which can be stolen alongside their speaking with the dead.
      Wins with:
      • Wins with Neutral Evils.
      • Wins with Neutral Benigns.
      • Must kill everything else.
      Rolecard: http://i.imgur.com/SwlD3CQ.png
Last edited by NopeTooFast on Wed Jan 02, 2019 12:22 pm, edited 195 times in total.
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Re: Battle of The Bad Role Ideas {BOTBRI} (TG Minigame)

Postby NopeTooFast » Wed Feb 08, 2017 5:43 pm

(Split into two posts because the OP got too long. RIP dilogue's post)

BOTBRI Rolelist Rolls (For when roles need to be rolled with BOTBRI roles included. Keep in mind that this won't always be used):
    Spoiler:
  • [spoiler]iamawarethatthereareotherwaystomakespoilersgointospoilershush
  • Random Town (May be re-rolled if a TPow rolls)
    Spoiler:
    1. Sheriff
    2. Investigator
    3. Lookout
    4. Escort
    5. Medium
    6. Transporter
    7. Mayor
    8. Retributionist
    9. Jailor
    10. Doctor
    11. Bodyguard
    12. Vigilante
    13. Veteran
    14. Scientist
    15. Interviewer
    16. Tracker
    17. Coroner
    18. Rain Dancer
    19. Psychic
    20. Ghost
    21. Whitepackager
    22. Hermit
    23. Asylum Patient
    24. Traitor
    25. No Fun Allowed
    26. Three Dee-Six
    27. Migilante
    28. Secret Agent
    29. Defector
    30. Trump Card
    31. Seriαl Killer
    32. Pretend Jailor
    33. Deputy Jailor
    34. A Town Member
    35. Citizen

  • Town Power
    Spoiler:
    1. Mayor
    2. Retributionist
    3. Jailor
    4. Psychic
    5. Whitepackager
    6. Three Dee-Six
    7. Trump Card
    8. Migilante

  • Town Gamethrowing
    Spoiler:
    1. Vigilante
    2. Traitor
    3. Asylum Patient
    4. Seriαl Killer
    5. Pretend Jailor
    6. A Town Member

  • Town Killing
    Spoiler:
    1. Veteran
    2. Three Dee-Six
    3. Secret Agent

  • Town Protective
    Spoiler:
    1. Bodyguard
    2. Doctor
    3. Ghost

  • Town Investigative
    Spoiler:
    1. Sheriff
    2. Investigator
    3. Lookout
    4. Scientist
    5. Interviewer
    6. Tracker
    7. Coroner
    8. No Fun Allowed

  • Town Support
    Spoiler:
    1. Escort
    2. Medium
    3. Transporter
    4. Rain Dancer
    5. Hermit
    6. Deputy Jailor
    7. Citizen

  • Town Deception
    Spoiler:

  • Town But It's Not, I Lied
    Spoiler:
    1. Defector

  • Random Mafia (May be re-rolled if an MPow rolls)
    Spoiler:
    1. Godfather
    2. Mafioso
    3. Blackmailer
    4. Consigliere
    5. Consort
    6. Disguiser
    7. Framer
    8. Janitor
    9. Forger
    10. Nightmarer
    11. Drug dealer
    12. Watcher
    13. Musician
    14. Salty Election Loser
    15. Informant
    16. Secretary
    17. Canary
    18. Three Dee-Six
    19. Franer
    20. Mafia Veteran
    21. Goon

  • Mafia Power
    Spoiler:
    1. Secretary
    2. Three Dee-Six

  • Mafia Gamethrowing
    Spoiler:
    1. Franer

  • Mafia Killing
    Spoiler:
    1. Godfather
    2. Three Dee-Six
    3. Mafia Veteran

  • Mafia Investigative
    Spoiler:
    1. Consigliere
    2. Watcher
    3. Informant

  • Mafia Support
    Spoiler:
    1. Mafioso
    2. Blackmailer
    3. Consort
    4. Nightmarer
    5. Musician
    6. Informant
    7. Goon

  • Mafia Deception
    Spoiler:
    1. Disguiser
    2. Framer
    3. Janitor
    4. Forger
    5. Drug dealer
    6. Salty Election Loser

  • Mafia But It's Not, I Lied
    Spoiler:
    1. Canary

  • Random Neutral (May be re-rolled if an NPow or Banshee rolls)
    Spoiler:
    1. Survivor
    2. Amnesiac
    3. Jester
    4. Executioner
    5. Witch
    6. Serial Killer
    7. Arsonist
    8. Werewolf
    9. Lost Spirit
    10. Undertaker
    11. Orphan
    12. Surgeon
    13. Mystic
    14. Tax Collector
    15. Stalker
    16. Mortician
    17. Distributor
    18. Necromancer
    19. Auditor
    20. Politician
    21. Shadowalker
    22. Cannibal
    23. Electrician
    24. Banshee
    25. Paradoxist
    26. Unknown
    27. Worst Vigilante
    28. Urban Sniper
    29. Vetbaiter
    30. Townie
    31. Tainter
    32. Joker
    33. Distorter
    34. Death Roleblocker
    35. Scroll Guardian
    36. Equinox
    37. Three Dee-Six
    38. Serial Mayor
    39. Chigilante
    40. MY OC!!!!11
    41. Countegilante
    42. Serial Franer
    43. Arsowerejester
    44. You Are Blackmailed.
    45. Hardened Criminal
    46. Kira
    47. Pie Face
    48. Mailor
    49. Linkopath
    50. Exce

    51. R̴̶͓̞̺͔̮̮̻̮̣̤̦̳͙̊ͭ̇ͭͬ͐̏͊̌̉ͤ̑͋́͘͜ǫ̷̱̺͉̰̙̤̦̝̣̃͌ͫ͐̔ĺ̡̡́̀͌͂̍ͬ͛̽̌̿͟҉̤̲̪̥̳̪͉͍̪̻̩͔͈͚ę̻̼̲̫͙̻̬͍̖͙͈͔̏̌̊͗̈́̌ͭ͌̋ͪ̏̀̂͘͜͟ͅ ̧̹̦͍͈͇̔̃ͧͯ͊̃̐ͫ̅ͦ̎̈͗̚͘H̴́ͫͣ̊̓ͬ͐̔͂̑̍̃͞҉̡̦͇̥͉̱͉̯́u̡̢͈̲̦̮̟̱͖̝̻͕̼̻̪̲̼̖͛̆̑̅ͮ̈́͗ͪ̏ͮ͜͡n̲̝̱̲̎ͣͧ̌ͫ̒̆̓́͐̽ͯ͌̒͌͗͞͞t̷̸̢̡̤̻̟̳̹̼ͫ̉̇͜e̡̧̗͈̟̘͑ͣ͋̾͋͜͞r̸̢̟̻̬̱̞̗̻͔̜̟̦͔͎͎̯̲͓̮͑̌ͤ̉͒̍͌ͦ̍̃͋ͪ̀̆ͧ̀̉

  • Neutral Power
    Spoiler:
    1. MY OC!!!!11
    2. Arsowerejester

  • Neutral Gamethrowing...?
    Spoiler:
    1. Death Roleblocker

  • Neutral Gamethrowing
    Spoiler:
    1. Worst Vigilante
    2. Chigilante
    3. Countegilante
    4. Pie Face
    5. Mailor

  • Neutral Killing
    Spoiler:
    1. Serial Killer
    2. Arsonist
    3. Werewolf
    4. Shadowalker
    5. Cannibal
    6. Electrician
    7. Urban Sniper
    8. Three Dee-Six
    9. Serial Mayor
    10. Hardened Criminal
    11. Kira

  • Neutral Evil
    Spoiler:
    1. Jester
    2. Executioner
    3. Witch
    4. Stalker
    5. Mortician
    6. Distributor
    7. Necromancer
    8. Auditor
    9. Politician
    10. Unknown
    11. Joker

  • Neutral Benign
    Spoiler:
    1. Survivor
    2. Amnesiac
    3. Lost Spirit
    4. Undertaker
    5. Orphan
    6. Surgeon
    7. Mystic
    8. Tax Collector
    9. Vetbaiter
    10. Distorter
    11. Scroll Guardian

  • Neutral Good
    Spoiler:
    1. Townie
    2. You Are Blackmailed.

  • Neutral Chaos
    Spoiler:
    1. Paradoxist
    2. Tainter
    3. Equinox
    4. Three Dee-Six
    5. Serial Franer
    6. Linkopath

  • Random Word Clown
    Spoiler:
    1. Number One Villain
    2. Have Fun
    3. Dark Magician
    4. Psychopath
    5. Cover-gilante
    6. Clownscriptor
    7. Clown

  • Word Clown Annoying
    Spoiler:
    1. Have Fun
    2. Clownscriptor

  • Word Clown Gamethrowing
    Spoiler:
    1. Cover-gilante

  • Word Clown Killing
    Spoiler:
    1. Psychopath

  • Word Clown Deception
    Spoiler:
    1. Number One Villain

  • Word Clown Support
    Spoiler:
    1. Dark Magician
    2. Clown

  • Random Pirate
    Spoiler:
    1. Parrot Master
    2. Parrot Lord
    3. Juggler
    4. Jeweller
    5. Invader
    6. Gunner
    7. Chief Officer
    8. Captain
    9. Cannoneer
    10. Blademaster
    11. Swordman
    12. Scout
    13. Navigator

  • Pirate Combat
    Spoiler:
    1. Juggler
    2. Gunner
    3. Swordman

  • Pirate Killing
    Spoiler:
    1. Parrot Lord
    2. Invader
    3. Captain
    4. Cannoneer
    5. Blademaster

  • Pirate Support
    Spoiler:
    1. Parrot Master
    2. Chief Officer
    3. Jeweller
    4. Scout
    5. Navigator

  • Random Sin
    Spoiler:
    1. Mammon
    2. Asmodeus
    3. Azazel
    4. Samael
    5. Vehemence
    6. Acedia
    7. Leviathan

  • Not Town or CF
    Spoiler:
    1. Godfather
    2. Mafioso
    3. Blackmailer
    4. Consigliere
    5. Consort
    6. Disguiser
    7. Framer
    8. Janitor
    9. Forger
    10. Nightmarer
    11. Drug dealer
    12. Watcher
    13. Musician
    14. Salty Election Loser
    15. Informant
    16. Secretary
    17. Canary
    18. Three Dee-Six
    19. Franer
    20. Mafia Veteran
    21. Goon
    22. Survivor
    23. Amnesiac
    24. Jester
    25. Executioner
    26. Witch
    27. Serial Killer
    28. Arsonist
    29. Werewolf
    30. Lost Spirit
    31. Undertaker
    32. Orphan
    33. Surgeon
    34. Mystic
    35. Tax Collector
    36. Stalker
    37. Mortician
    38. Distributor
    39. Necromancer
    40. Auditor
    41. Politician
    42. Shadowalker
    43. Cannibal
    44. Electrician
    45. Banshee
    46. Paradoxist
    47. Unknown
    48. Worst Vigilante
    49. Urban Sniper
    50. Vetbaiter
    51. Townie
    52. Tainter
    53. Joker
    54. Distorter
    55. Death Roleblocker
    56. Scroll Guardian
    57. Equinox
    58. Three Dee-Six
    59. Serial Mayor
    60. Chigilante
    61. MY OC!!!!11
    62. Countegilante
    63. Serial Franer
    64. Arsowerejester
    65. You Are Blackmailed.
    66. Hardened Criminal
    67. Kira
    68. Pie Face
    69. Mailor
    70. Linkopath

  • Not Mafia or CF
    Spoiler:
    1. Sheriff
    2. Investigator
    3. Lookout
    4. Escort
    5. Medium
    6. Transporter
    7. Mayor
    8. Retributionist
    9. Jailor
    10. Doctor
    11. Bodyguard
    12. Vigilante
    13. Veteran
    14. Scientist
    15. Interviewer
    16. Tracker
    17. Coroner
    18. Rain Dancer
    19. Psychic
    20. Ghost
    21. Whitepackager
    22. Hermit
    23. Asylum Patient
    24. Traitor
    25. No Fun Allowed
    26. Three Dee-Six
    27. Migilante
    28. Secret Agent
    29. Defector
    30. Trump Card
    31. Seriαl Killer
    32. Pretend Jailor
    33. Deputy Jailor
    34. A Town Member
    35. Citizen
    36. Survivor
    37. Amnesiac
    38. Jester
    39. Executioner
    40. Witch
    41. Serial Killer
    42. Arsonist
    43. Werewolf
    44. Lost Spirit
    45. Undertaker
    46. Orphan
    47. Surgeon
    48. Mystic
    49. Tax Collector
    50. Stalker
    51. Mortician
    52. Distributor
    53. Necromancer
    54. Auditor
    55. Politician
    56. Shadowalker
    57. Cannibal
    58. Electrician
    59. Banshee
    60. Paradoxist
    61. Unknown
    62. Worst Vigilante
    63. Urban Sniper
    64. Vetbaiter
    65. Townie
    66. Tainter
    67. Joker
    68. Distorter
    69. Death Roleblocker
    70. Scroll Guardian
    71. Equinox
    72. Three Dee-Six
    73. Serial Mayor
    74. Chigilante
    75. MY OC!!!!11
    76. Countegilante
    77. Serial Franer
    78. Arsowerejester
    79. You Are Blackmailed.
    80. Hardened Criminal
    81. Kira
    82. Pie Face
    83. Mailor
    84. Linkopath

  • Not Neutral or CF
    Spoiler:
    1. Sheriff
    2. Investigator
    3. Lookout
    4. Escort
    5. Medium
    6. Transporter
    7. Mayor
    8. Retributionist
    9. Jailor
    10. Doctor
    11. Bodyguard
    12. Vigilante
    13. Veteran
    14. Scientist
    15. Interviewer
    16. Tracker
    17. Coroner
    18. Rain Dancer
    19. Psychic
    20. Ghost
    21. Whitepackager
    22. Hermit
    23. Asylum Patient
    24. Traitor
    25. No Fun Allowed
    26. Three Dee-Six
    27. Migilante
    28. Secret Agent
    29. Defector
    30. Trump Card
    31. Seriαl Killer
    32. Pretend Jailor
    33. Deputy Jailor
    34. A Town Member
    35. Citizen
    36. Godfather
    37. Mafioso
    38. Blackmailer
    39. Consigliere
    40. Consort
    41. Disguiser
    42. Framer
    43. Janitor
    44. Forger
    45. Nightmarer
    46. Drug dealer
    47. Watcher
    48. Musician
    49. Salty Election Loser
    50. Informant
    51. Secretary
    52. Canary
    53. Three Dee-Six
    54. Franer
    55. Mafia Veteran
    56. Goon

  • Not Town
    Spoiler:
    1. Godfather
    2. Mafioso
    3. Blackmailer
    4. Consigliere
    5. Consort
    6. Disguiser
    7. Framer
    8. Janitor
    9. Forger
    10. Nightmarer
    11. Drug dealer
    12. Watcher
    13. Musician
    14. Salty Election Loser
    15. Informant
    16. Secretary
    17. Canary
    18. Three Dee-Six
    19. Franer
    20. Mafia Veteran
    21. Goon
    22. Survivor
    23. Amnesiac
    24. Jester
    25. Executioner
    26. Witch
    27. Serial Killer
    28. Arsonist
    29. Werewolf
    30. Lost Spirit
    31. Undertaker
    32. Orphan
    33. Surgeon
    34. Mystic
    35. Tax Collector
    36. Stalker
    37. Mortician
    38. Distributor
    39. Necromancer
    40. Auditor
    41. Politician
    42. Shadowalker
    43. Cannibal
    44. Electrician
    45. Banshee
    46. Paradoxist
    47. Unknown
    48. Worst Vigilante
    49. Urban Sniper
    50. Vetbaiter
    51. Townie
    52. Tainter
    53. Joker
    54. Distorter
    55. Death Roleblocker
    56. Scroll Guardian
    57. Equinox
    58. Three Dee-Six
    59. Serial Mayor
    60. Chigilante
    61. MY OC!!!!11
    62. Countegilante
    63. Serial Franer
    64. Arsowerejester
    65. You Are Blackmailed.
    66. Hardened Criminal
    67. Kira
    68. Pie Face
    69. Mailor
    70. Linkopath
    71. Number One Villain
    72. Have Fun
    73. Dark Magician
    74. Psychopath
    75. Cover-gilante
    76. Clownscriptor
    77. Clown
    78. Parrot Master
    79. Parrot Lord
    80. Juggler
    81. Jeweller
    82. Invader
    83. Gunner
    84. Chief Officer
    85. Captain
    86. Cannoneer
    87. Blademaster
    88. Swordman
    89. Scout
    90. Navigator
    91. Mammon
    92. Asmodeus
    93. Azazel
    94. Samael
    95. Vehemence
    96. Acedia
    97. Leviathan

  • Not Mafia
    Spoiler:
    1. Sheriff
    2. Investigator
    3. Lookout
    4. Escort
    5. Medium
    6. Transporter
    7. Mayor
    8. Retributionist
    9. Jailor
    10. Doctor
    11. Bodyguard
    12. Vigilante
    13. Veteran
    14. Scientist
    15. Interviewer
    16. Tracker
    17. Coroner
    18. Rain Dancer
    19. Psychic
    20. Ghost
    21. Whitepackager
    22. Hermit
    23. Asylum Patient
    24. Traitor
    25. No Fun Allowed
    26. Three Dee-Six
    27. Migilante
    28. Secret Agent
    29. Defector
    30. Trump Card
    31. Seriαl Killer
    32. Pretend Jailor
    33. Deputy Jailor
    34. A Town Member
    35. Citizen
    36. Survivor
    37. Amnesiac
    38. Jester
    39. Executioner
    40. Witch
    41. Serial Killer
    42. Arsonist
    43. Werewolf
    44. Lost Spirit
    45. Undertaker
    46. Orphan
    47. Surgeon
    48. Mystic
    49. Tax Collector
    50. Stalker
    51. Mortician
    52. Distributor
    53. Necromancer
    54. Auditor
    55. Politician
    56. Shadowalker
    57. Cannibal
    58. Electrician
    59. Banshee
    60. Paradoxist
    61. Unknown
    62. Worst Vigilante
    63. Urban Sniper
    64. Vetbaiter
    65. Townie
    66. Tainter
    67. Joker
    68. Distorter
    69. Death Roleblocker
    70. Scroll Guardian
    71. Equinox
    72. Three Dee-Six
    73. Serial Mayor
    74. Chigilante
    75. MY OC!!!!11
    76. Countegilante
    77. Serial Franer
    78. Arsowerejester
    79. You Are Blackmailed.
    80. Hardened Criminal
    81. Kira
    82. Pie Face
    83. Mailor
    84. Linkopath
    85. Number One Villain
    86. Have Fun
    87. Dark Magician
    88. Psychopath
    89. Cover-gilante
    90. Clownscriptor
    91. Clown
    92. Parrot Master
    93. Parrot Lord
    94. Juggler
    95. Jeweller
    96. Invader
    97. Gunner
    98. Chief Officer
    99. Captain
    100. Cannoneer
    101. Blademaster
    102. Swordman
    103. Scout
    104. Navigator
    105. Mammon
    106. Asmodeus
    107. Azazel
    108. Samael
    109. Vehemence
    110. Acedia
    111. Leviathan

  • Not Neutral
    Spoiler:
    1. Sheriff
    2. Investigator
    3. Lookout
    4. Escort
    5. Medium
    6. Transporter
    7. Mayor
    8. Retributionist
    9. Jailor
    10. Doctor
    11. Bodyguard
    12. Vigilante
    13. Veteran
    14. Scientist
    15. Interviewer
    16. Tracker
    17. Coroner
    18. Rain Dancer
    19. Psychic
    20. Ghost
    21. Whitepackager
    22. Hermit
    23. Asylum Patient
    24. Traitor
    25. No Fun Allowed
    26. Three Dee-Six
    27. Migilante
    28. Secret Agent
    29. Defector
    30. Trump Card
    31. Seriαl Killer
    32. Pretend Jailor
    33. Deputy Jailor
    34. A Town Member
    35. Citizen
    36. Number One Villain
    37. Have Fun
    38. Dark Magician
    39. Psychopath
    40. Cover-gilante
    41. Clownscriptor
    42. Clown
    43. Parrot Master
    44. Parrot Lord
    45. Juggler
    46. Jeweller
    47. Invader
    48. Gunner
    49. Chief Officer
    50. Captain
    51. Cannoneer
    52. Blademaster
    53. Swordman
    54. Scout
    55. Navigator
    56. Mammon
    57. Asmodeus
    58. Azazel
    59. Samael
    60. Vehemence
    61. Acedia
    62. Leviathan

  • Not Word Clown
    Spoiler:
    1. Sheriff
    2. Investigator
    3. Lookout
    4. Escort
    5. Medium
    6. Transporter
    7. Mayor
    8. Retributionist
    9. Jailor
    10. Doctor
    11. Bodyguard
    12. Vigilante
    13. Veteran
    14. Scientist
    15. Interviewer
    16. Tracker
    17. Coroner
    18. Rain Dancer
    19. Psychic
    20. Ghost
    21. Whitepackager
    22. Hermit
    23. Asylum Patient
    24. Traitor
    25. No Fun Allowed
    26. Migilante
    27. Secret Agent
    28. Defector
    29. Trump Card
    30. Seriαl Killer
    31. Pretend Jailor
    32. Deputy Jailor
    33. A Town Member
    34. Citizen
    35. Godfather
    36. Mafioso
    37. Blackmailer
    38. Consigliere
    39. Consort
    40. Disguiser
    41. Framer
    42. Janitor
    43. Forger
    44. Nightmarer
    45. Drug dealer
    46. Watcher
    47. Musician
    48. Salty Election Loser
    49. Informant
    50. Canary
    51. Secretary
    52. Franer
    53. Mafia Veteran
    54. Goon
    55. Survivor
    56. Amnesiac
    57. Jester
    58. Executioner
    59. Witch
    60. Serial Killer
    61. Arsonist
    62. Werewolf
    63. Lost Spirit
    64. Undertaker
    65. Orphan
    66. Surgeon
    67. Mystic
    68. Tax Collector
    69. Stalker
    70. Mortician
    71. Distributor
    72. Necromancer
    73. Auditor
    74. Politician
    75. Shadowalker
    76. Cannibal
    77. Electrician
    78. Paradoxist
    79. Unknown
    80. Worst Vigilante
    81. Urban Sniper
    82. Vetbaiter
    83. Townie
    84. Tainter
    85. Joker
    86. Distorter
    87. Death Roleblocker
    88. Scroll Guardian
    89. Equinox
    90. Three Dee-Six
    91. Serial Mayor
    92. Chigilante
    93. MY OC!!!!11
    94. Countegilante
    95. Serial Franer
    96. Arsowerejester
    97. You Are Blackmailed.
    98. Hardened Criminal
    99. Kira
    100. Pie Face
    101. Mailor
    102. Linkopath
    103. Exce
    104. Parrot Master
    105. Parrot Lord
    106. Juggler
    107. Jeweller
    108. Invader
    109. Gunner
    110. Chief Officer
    111. Captain
    112. Cannoneer
    113. Blademaster
    114. Swordman
    115. Scout
    116. Navigator
    117. Mammon
    118. Asmodeus
    119. Azazel
    120. Samael
    121. Vehemence
    122. Acedia
    123. Leviathan

  • Not Pirate
    Spoiler:
    1. Sheriff
    2. Investigator
    3. Lookout
    4. Escort
    5. Medium
    6. Transporter
    7. Mayor
    8. Retributionist
    9. Jailor
    10. Doctor
    11. Bodyguard
    12. Vigilante
    13. Veteran
    14. Scientist
    15. Interviewer
    16. Tracker
    17. Coroner
    18. Rain Dancer
    19. Psychic
    20. Ghost
    21. Whitepackager
    22. Hermit
    23. Asylum Patient
    24. Traitor
    25. No Fun Allowed
    26. Migilante
    27. Secret Agent
    28. Defector
    29. Trump Card
    30. Seriαl Killer
    31. Pretend Jailor
    32. Deputy Jailor
    33. A Town Member
    34. Citizen
    35. Godfather
    36. Mafioso
    37. Blackmailer
    38. Consigliere
    39. Consort
    40. Disguiser
    41. Framer
    42. Janitor
    43. Forger
    44. Nightmarer
    45. Drug dealer
    46. Watcher
    47. Musician
    48. Salty Election Loser
    49. Informant
    50. Canary
    51. Secretary
    52. Franer
    53. Mafia Veteran
    54. Goon
    55. Survivor
    56. Amnesiac
    57. Jester
    58. Executioner
    59. Witch
    60. Serial Killer
    61. Arsonist
    62. Werewolf
    63. Lost Spirit
    64. Undertaker
    65. Orphan
    66. Surgeon
    67. Mystic
    68. Tax Collector
    69. Stalker
    70. Mortician
    71. Distributor
    72. Necromancer
    73. Auditor
    74. Politician
    75. Shadowalker
    76. Cannibal
    77. Electrician
    78. Paradoxist
    79. Unknown
    80. Worst Vigilante
    81. Urban Sniper
    82. Vetbaiter
    83. Townie
    84. Tainter
    85. Joker
    86. Distorter
    87. Death Roleblocker
    88. Scroll Guardian
    89. Equinox
    90. Three Dee-Six
    91. Serial Mayor
    92. Chigilante
    93. MY OC!!!!11
    94. Countegilante
    95. Serial Franer
    96. Arsowerejester
    97. You Are Blackmailed.
    98. Hardened Criminal
    99. Kira
    100. Pie Face
    101. Mailor
    102. Linkopath
    103. Exce
    104. Number One Villain
    105. Have Fun
    106. Dark Magician
    107. Psychopath
    108. Cover-gilante
    109. Clownscriptor
    110. Clown
    111. Mammon
    112. Asmodeus
    113. Azazel
    114. Samael
    115. Vehemence
    116. Acedia
    117. Leviathan

  • Not Sin
    Spoiler:
    1. Sheriff
    2. Investigator
    3. Lookout
    4. Escort
    5. Medium
    6. Transporter
    7. Mayor
    8. Retributionist
    9. Jailor
    10. Doctor
    11. Bodyguard
    12. Vigilante
    13. Veteran
    14. Scientist
    15. Interviewer
    16. Tracker
    17. Coroner
    18. Rain Dancer
    19. Psychic
    20. Ghost
    21. Whitepackager
    22. Hermit
    23. Asylum Patient
    24. Traitor
    25. No Fun Allowed
    26. Migilante
    27. Secret Agent
    28. Defector
    29. Trump Card
    30. Seriαl Killer
    31. Pretend Jailor
    32. Deputy Jailor
    33. A Town Member
    34. Citizen
    35. Godfather
    36. Mafioso
    37. Blackmailer
    38. Consigliere
    39. Consort
    40. Disguiser
    41. Framer
    42. Janitor
    43. Forger
    44. Nightmarer
    45. Drug dealer
    46. Watcher
    47. Musician
    48. Salty Election Loser
    49. Informant
    50. Canary
    51. Secretary
    52. Franer
    53. Mafia Veteran
    54. Goon
    55. Survivor
    56. Amnesiac
    57. Jester
    58. Executioner
    59. Witch
    60. Serial Killer
    61. Arsonist
    62. Werewolf
    63. Lost Spirit
    64. Undertaker
    65. Orphan
    66. Surgeon
    67. Mystic
    68. Tax Collector
    69. Stalker
    70. Mortician
    71. Distributor
    72. Necromancer
    73. Auditor
    74. Politician
    75. Shadowalker
    76. Cannibal
    77. Electrician
    78. Paradoxist
    79. Unknown
    80. Worst Vigilante
    81. Urban Sniper
    82. Vetbaiter
    83. Townie
    84. Tainter
    85. Joker
    86. Distorter
    87. Death Roleblocker
    88. Scroll Guardian
    89. Equinox
    90. Three Dee-Six
    91. Serial Mayor
    92. Chigilante
    93. MY OC!!!!11
    94. Countegilante
    95. Serial Franer
    96. Arsowerejester
    97. You Are Blackmailed.
    98. Hardened Criminal
    99. Kira
    100. Pie Face
    101. Mailor
    102. Linkopath
    103. Exce
    104. Number One Villain
    105. Have Fun
    106. Dark Magician
    107. Psychopath
    108. Cover-gilante
    109. Clownscriptor
    110. Clown
    111. Parrot Master
    112. Parrot Lord
    113. Juggler
    114. Jeweller
    115. Invader
    116. Gunner
    117. Chief Officer
    118. Captain
    119. Cannoneer
    120. Blademaster
    121. Swordman
    122. Scout
    123. Navigator

  • Not CF
    Spoiler:
    1. Sheriff
    2. Investigator
    3. Lookout
    4. Escort
    5. Medium
    6. Transporter
    7. Mayor
    8. Retributionist
    9. Jailor
    10. Doctor
    11. Bodyguard
    12. Vigilante
    13. Veteran
    14. Scientist
    15. Interviewer
    16. Tracker
    17. Coroner
    18. Rain Dancer
    19. Psychic
    20. Ghost
    21. Whitepackager
    22. Hermit
    23. Asylum Patient
    24. Traitor
    25. No Fun Allowed
    26. Migilante
    27. Secret Agent
    28. Defector
    29. Trump Card
    30. Seriαl Killer
    31. Pretend Jailor
    32. Deputy Jailor
    33. A Town Member
    34. Citizen
    35. Godfather
    36. Mafioso
    37. Blackmailer
    38. Consigliere
    39. Consort
    40. Disguiser
    41. Framer
    42. Janitor
    43. Forger
    44. Nightmarer
    45. Drug dealer
    46. Watcher
    47. Musician
    48. Salty Election Loser
    49. Informant
    50. Canary
    51. Secretary
    52. Franer
    53. Mafia Veteran
    54. Goon
    55. Survivor
    56. Amnesiac
    57. Jester
    58. Executioner
    59. Witch
    60. Serial Killer
    61. Arsonist
    62. Werewolf
    63. Lost Spirit
    64. Undertaker
    65. Orphan
    66. Surgeon
    67. Mystic
    68. Tax Collector
    69. Stalker
    70. Mortician
    71. Distributor
    72. Necromancer
    73. Auditor
    74. Politician
    75. Shadowalker
    76. Cannibal
    77. Electrician
    78. Paradoxist
    79. Unknown
    80. Worst Vigilante
    81. Urban Sniper
    82. Vetbaiter
    83. Townie
    84. Tainter
    85. Joker
    86. Distorter
    87. Death Roleblocker
    88. Scroll Guardian
    89. Equinox
    90. Three Dee-Six
    91. Serial Mayor
    92. Chigilante
    93. MY OC!!!!11
    94. Countegilante
    95. Serial Franer
    96. Arsowerejester
    97. You Are Blackmailed.
    98. Hardened Criminal
    99. Kira
    100. Pie Face
    101. Mailor
    102. Linkopath
    103. Exce

  • Sin/Word Clown/Pirate
    Spoiler: (Rolls one of these categories. If multiple of these are in a rolelist, then the roll for the first will be counted as the roll for all of them.)
    1. Random Sin
    2. Random Word Clown
    3. Random Pirate

  • Sin/Word Clown/Pirate/Mafia
    Spoiler: (Rolls one of these categories. If multiple of these are in a rolelist, then the roll for the first will be counted as the roll for all of them.)
    1. Random Sin
    2. Random Word Clown
    3. Random Pirate
    4. Random Mafia

  • Any
    Spoiler:
    1. Sheriff
    2. Investigator
    3. Lookout
    4. Escort
    5. Medium
    6. Transporter
    7. Mayor
    8. Retributionist
    9. Jailor
    10. Doctor
    11. Bodyguard
    12. Vigilante
    13. Veteran
    14. Scientist
    15. Interviewer
    16. Tracker
    17. Coroner
    18. Rain Dancer
    19. Psychic
    20. Ghost
    21. Whitepackager
    22. Hermit
    23. Asylum Patient
    24. Traitor
    25. No Fun Allowed
    26. Migilante
    27. Secret Agent
    28. Defector
    29. Trump Card
    30. Seriαl Killer
    31. Pretend Jailor
    32. Deputy Jailor
    33. A Town Member
    34. Citizen
    35. Godfather
    36. Mafioso
    37. Blackmailer
    38. Consigliere
    39. Consort
    40. Disguiser
    41. Framer
    42. Janitor
    43. Forger
    44. Nightmarer
    45. Drug dealer
    46. Watcher
    47. Musician
    48. Salty Election Loser
    49. Informant
    50. Canary
    51. Secretary
    52. Franer
    53. Mafia Veteran
    54. Goon
    55. Survivor
    56. Amnesiac
    57. Jester
    58. Executioner
    59. Witch
    60. Serial Killer
    61. Arsonist
    62. Werewolf
    63. Lost Spirit
    64. Undertaker
    65. Orphan
    66. Surgeon
    67. Mystic
    68. Tax Collector
    69. Stalker
    70. Mortician
    71. Distributor
    72. Necromancer
    73. Auditor
    74. Politician
    75. Shadowalker
    76. Cannibal
    77. Electrician
    78. Paradoxist
    79. Unknown
    80. Worst Vigilante
    81. Urban Sniper
    82. Vetbaiter
    83. Townie
    84. Tainter
    85. Joker
    86. Distorter
    87. Death Roleblocker
    88. Scroll Guardian
    89. Equinox
    90. Three Dee-Six
    91. Serial Mayor
    92. Chigilante
    93. MY OC!!!!11
    94. Countegilante
    95. Serial Franer
    96. Arsowerejester
    97. You Are Blackmailed.
    98. Hardened Criminal
    99. Kira
    100. Pie Face
    101. Mailor
    102. Linkopath
    103. Exce
    104. Number One Villain
    105. Have Fun
    106. Dark Magician
    107. Psychopath
    108. Cover-gilante
    109. Clownscriptor
    110. Clown
    111. Parrot Master
    112. Parrot Lord
    113. Juggler
    114. Jeweller
    115. Invader
    116. Gunner
    117. Chief Officer
    118. Captain
    119. Cannoneer
    120. Blademaster
    121. Swordman
    122. Scout
    123. Navigator
    124. Mammon
    125. Asmodeus
    126. Azazel
    127. Samael
    128. Vehemence
    129. Acedia
    130. Leviathan
    131. Late
    132. Ralozey

  • BOTBRI Any
    Spoiler:
    1. Unknown
    2. Worst Vigilante
    3. Urban Sniper
    4. Vetbaiter
    5. Townie
    6. Salty Election Loser
    7. Whitepackager
    8. Tainter
    9. Joker
    10. Distorter
    11. Hermit
    12. Informant
    13. Death Roleblocker
    14. Asylum Patient
    15. Traitor
    16. Scroll Guardian
    17. No Fun Allowed
    18. Canary
    19. Secretary
    20. Equinox
    21. Three Dee-Six
    22. Serial Mayor
    23. Chigilante
    24. Migilante
    25. MY OC!!!!11
    26. Countegilante
    27. Secret Agent
    28. Defector
    29. Franer
    30. Serial Franer
    31. Arsowerejester
    32. Mafia Veteran
    33. You Are Blackmailed.
    34. Hardened Criminal
    35. Trump Card
    36. Seriαl Killer
    37. Kira
    38. Pie Face
    39. Mailor
    40. Pretend Jailor
    41. Linkopath
    42. Deputy Jailor
    43. A Town Member
    44. Number One Villain
    45. Have Fun
    46. Dark Magician
    47. Psychopath
    48. Cover-gilante
    49. Clownscriptor
    50. Clown
    51. Exce
    52. Parrot Lord
    53. Parrot Master
    54. Juggler
    55. Jeweler
    56. Invader
    57. Gunner
    58. Chief Officer
    59. Captain
    60. Cannoneer
    61. Blademaster
    62. Swordman
    63. Scout
    64. Navigator
    65. Mammon
    66. Asmodeus
    67. Azazel
    68. Samael
    69. Vehemence
    70. Acedia
    71. Leviathan


  • And we can make more roll categories other than just "Random Faction" or "Faction Alignment", too. So here's some meme categories I came up with, feel free to suggest your own.

  • Somebody
    Spoiler:
    1. Unknown
    2. Exce
    3. Amnesiac
    4. Orphan
    5. Traitor
    6. Werewolf
    7. Executioner
    8. Three Dee-Six
    9. Kira

  • Once
    Spoiler:
    1. One-shot Vigilante
    2. One-shot NI Worst Vigilante
    3. One-shot Cover-gilante
    4. One-invest Investigator
    5. One-interview Interviewer
    6. One-compare Scientist
    7. One-alert Veteran
    8. One-vest Survivor
    9. One-charge-max NI Urban Sniper
    10. One-curse Scroll Guardian
    11. One-clean Janitor
    12. One-document Secretary
    13. One-shot one-shot-replenish Chigilante
    14. One-shot one-shot-reset Migilante
    15. One-execute Jailor
    16. One-execute MY OC!!!!11
    17. One-forfeit-bullet Countegilante
    18. One-autovest Hardened Criminal
    19. One-frane Franer
    20. One-alert Mafia Veteran
    21. One-pie Pie Face
    22. One-execute Mailor
    23. One-execute Pretend Jailor

  • Told Me
    Spoiler:
    1. Spy
    2. Blackmailer
    3. You Are Blackmailed.
    4. Whitepackager
    5. Psychic
    6. Pretend Jailor
    7. Jailor
    8. MY OC!!!!11
    9. Mailor
    10. Have Fun
    11. Dark Magician
    12. Informant
    13. Canary

  • The World
    Spoiler:
    1. Distorter
    2. Paradoxist
    3. Serial Killer
    4. Asylum Patient
    5. Psychopath
    6. Serial Mayor

  • Is Gonna
    Spoiler:
    1. Scientist
    2. Politician
    3. Mayor
    4. Ghost
    5. Death Roleblocker
    6. Salty Election Loser
    7. Equinox
    8. Migilante
    9. Secret Agent
    10. Defector

  • Roll Me
    Spoiler:
    1. Citizen
    2. Goon
    3. Clown
    4. Jailor
    5. Jester
    6. Joker
    7. Whitepackager
    8. No Fun Allowed
    9. Auditor
    10. Escort
    11. Consort
    12. Survivor
    13. Tax Collector
    14. Canary
    15. Chigilante
    16. MY OC!!!!11
    17. Mailor
    18. Pretend Jailor

  • Random Revealer
    Spoiler:
    1. Mayor
    2. Salty Election Loser
    3. Dark Magician
    4. Exce
    5. Three Dee-Six
    6. Serial Mayor
    7. Migilante
    8. MY OC!!!!11

  • Vigilante Ability
    Spoiler:
    1. Vigilante
    2. Worst Vigilante
    3. Cover-gilante
    4. Chigilante
    5. Migilante
    6. Countegilante

  • Town Claimspace
    Spoiler:
    1. Mayor
    2. Jailor
    3. Pretend Jailor
    4. Vigilante
    5. Veteran
    6. Investigator
    7. Interviewer
    8. Scientist
    9. Bodyguard
    10. Doctor
    11. Lookout
    12. Escort
    13. Medium
    14. Traitor
    15. Psychic
    16. Rain Dancer
    17. Ghost
    18. Tracker
    19. Retributionist

  • Selection Of Self-aligned Roles (SOSR)
    Spoiler:
    1. Kira
    2. Urban Sniper
    3. Hardened Criminal
    4. Electrician
    5. Serial Killer
    6. Serial Franer
    7. Serial Mayor
    8. Jester
    9. Joker
    10. Unknown
    11. Vetbaiter
    12. Executioner
    13. Death Roleblocker

  • Potentially Benign
    Spoiler:
    1. Scroll Guardian
    2. Amnesiac
    3. Orphan
    4. Survivor
    5. You Are Blackmailed.
    6. Chigilante
    7. Mailor
    8. Worst Vigilante
    9. Distorter

BOTBRI Investigator & Consig Results:
Spoiler: Your target is Unknown! (Investigator, Consig & Sheriff results for Unknown.)
[The Unknown then kills the investigating role.]

Your target is a faulty Jailor. (Mailor and Framed/Franed Jailors.)

Investigator

  • Your target is completely deranged. They must be A Town Member, Serial Franer, Serial Killer, Invader, Asylum Patient, Pretend Jailor, Hermit or Vehemence. (Also a player's result when Serially Franed on even nights.)
  • Your target is... a little off. They must be a Trump Card, Juggler, Traitor, Vetbaiter, Azazel, Jester or Joker.
  • Your target works with chemicals and substances. They must be a Doctor, Drug Dealer or Surgeon.
  • Your target does quiet work under the cover of dark. They must be a Blademaster, Swordman, Transporter, Secret Agent, Spy, MY OC!!!!11 or Distributor.
  • Your target works with words. They must be a You Are Blackmailed., Blackmailer, Migilante or Linkopath.
  • Your target does unusual things at night. They must be a Janitor, Medium, Countegilante or Have Fun.
  • Your target is very specific with their goal. They must be a Godfather, No Fun Allowed, Executioner or Distorter.
  • Your target is very organised, meticulous and methodical with how they work. They must be a Navigator, Scientist, Forger, or Tax Collector.
  • Your target makes rash choices. They must be a Cannoneer, Gunner, Mafia Veteran, Chigilante, Sheriff, Mafioso, Psychopath, Amnesiac or Leviathan. (Townie's invest result as well)
  • Your target relies on chance. They must be a Three Dee-Six, Equinox or Orphan.
  • Your target is a unique specialist in unusual fields. They must be a Tracker, Stalker, Paradoxist or Acedia.
  • Your target is paranoid. They must be a Survivor, Canary, Veteran or Werewolf.
  • Your target is waiting. They must be a Bodyguard, Urban Sniper, Defector, Deputy Jailor, Lost Spirit or Musician.
  • Your target is authoritative. They must be a Captain, Chief Officer, Serial Mayor, Mayor, Salty Election Loser,
    Politician or Samael. (This will also be the Dark Magician's result if they have the ability to reveal.)
  • Your target is astute. They must be a Jeweler, Consigliere, Investigator, Kira or Informant.
  • Your target seeks justice. They must be a Whitepackager, Vigilante or Worst Vigilante.
  • Your target is persistent. They must be a Clownscriptor, Death Roleblocker, Secretary or Interviewer.
  • Your target is focused on other people. They must be a Scout, Lookout, Watcher, Mystic,
    Shadowalker or Mammon.
  • Your target is distracting. They must be a Escort, Consort,
    Auditor or Asmodeus.
  • Your target talks to themselves. They must be a Parrot Lord, Parrot Master, Number One Villain, Electrician or Psychic.
  • Your target works with dead bodies. They must be a Coroner, Undertaker or Mortician.
  • Your target has influence over nature. They must be a Rain Dancer, Scroll Guardian or Tainter.
  • Your target works with magic. They must be a Retributionist, Necromancer, Dark Magician, Nightmarer, or Witch.
  • Your target has strange habits. They must be a Ghost, Disguiser, Hardened Criminal, Cover-gilante, Pie Face or Cannibal.
  • Your target doesn't seem particularly special. They must be a Jailor, Citizen, Goon or Clown.
  • Your target is operating using outside information. They must be a BOTBRI Host, Game Engine, Spectator or NoRole.
  • Your target smells like gas. They must be a Franer, Framer, Exce, Arsowerejester or Arsonist. (Also shows when target is doused, framed or Serially Franed on odd nights.)


Consigliere

  • Your target is a lunatic who will stop at nothing to kill the Mayor. They must be the Worst Vigilante.
  • Your target wants to kill everyone without leaving a trace. They must be a Urban Sniper.
  • Your target is an absolute madman. They must be a Vetbaiter.
  • Your target does the Godfather's dirty work. They must be a Mafioso. (Townie's Consig result.)
  • Your target is angry that they're not leader of the town. They must be a Salty Election Loser.
  • My non-target savings falsities from louden no-one. They must be a Whitepackager.
  • Your target is trying to confuse the town. They must be a Tainter.
  • Your target is trying to get the town to lynch them. They must be a Joker.
  • Your target is ripping apart and resewing the time-space continuum. They must be a Distorter.
  • Your target is a deluded elderly man who visits people for no reason. They must be a Hermit.
  • Your target skulks in the shadows, collecting information about townspeople for the Mafia. They must be a Informant.
  • Your target is... Well, they're something. They must be a Death Roleblocker.
  • Your target is a mental patient left unattended. They must be an Asylum Patient.
  • Your target has caught a superhero on the run. They must be a Number One Villain.
  • Your target somehow manages to get into your night chat. They must be a Have Fun.
  • Your target uses their magic to interfere with Psychics or trick everyone into thinking that they are the Mayor. They must be a Dark Magician. (However, when the Dark Magician has the ability to reveal themselves as the Mayor, their Consig result will be "Your target has official papers listing them as the leader of this Town. They must be the Mayor.")
  • Your target is essentially just an organised Serial Killer. They must be a Psychopath.
  • Your target uses their gun to kill other faction members. They must be a Cover-gilante.
  • Your target has a comically shaped cart filled with goofy trinkets and mechanisms. They must be a Clownscriptor.
  • Your target giggles uncontrollably to themselves at night. They must be a Clown.

    ( Sheriffs will be able to detect Word Clowns. )

  • Your target kills people with their avian accomplice. They must be a Parrot Lord.
  • Your target owns an extensive stockpile of crackers. They must be a Parrot Master.
  • Your target is exceptionally skilled in the art of swordplay. They must be a Blademaster.
  • Your target makes up for their lack of sword skill by tactically applying their knowledge to keep others occupied. They must be a Swordman.
  • Your target is a volatile, heavily armed drunkard working with Pirates. They must be a Cannoneer.
  • Your target is a drunkard and a terrible shot. They must be a Gunner.
  • Your target leads pirates. They must be a Captain.
  • Your target is the second-in-command of pirates. They must be a Chief Officer.
  • Your target pillages peoples homes and hoards their valuables. They must be an Invader.
  • Your target is skilled in juggling objects. They must be a Juggler.
  • Your target evaluates people's valuables for pirates and can't spell. They must be a Jeweler.
  • Your target draws up charters for travelling. They must be a Navigator.
  • Your target observes people for the Pirates. They must be a Scout.

    ( Sheriffs will be able to detect Pirates. )
  • Your target constantly balances their work in losses and gains, as though it's all they think about. They must be the Mammon.
  • Your target is an extremely energetic beauty and their attire leaves little to the imagination. They must be the Asmodeus.
  • Your target wears flashy clothes and is obsessed with their public appearance. They must be the Azazel.
  • Your target is unnaturally boastful and confident. They must be the Samael.
  • Your target can barely contain their fury. They must be the Vehemence.
  • Your target is slacking and lazing about. They must be the Acedia.
  • Your target looks at everyone with glares of seething jealousy. They must be the Leviathan.

    ( Sheriffs will be able to detect Sins. )
  • Your target is extremely unpredictable. They must be a Traitor.
  • Your target irrationally hates Exce. They must be a BOTBRI Host.
  • Your target develops faulty logic. They must be an Exce.
  • Your target protects an important and powerful scroll with their life. They must be a Scroll Guardian.
  • Your target is a Mafia member who has decided that they want to quit. They must be a Canary.
  • Your target walks around the town at night, collecting information about everybody's actions for the Mafia. They must be a Secretary.
  • Your target is trying as hard as they possibly can to level the scales. They must be an Equinox.
  • Your target has staked their entire life on chance. They must be a Three Dee-Six.
  • Your target has an extensive collection of mayoral knives...? They must be a Serial Mayor.
  • Your target has a strange weapon. They must be a Chigilante.
  • Your target keeps a mayoral gun in their home. They must be a Migilante.
  • Your target appears to be doing lots of things at once. They must be a MY OC!!!!11.
  • Your target spends their time sneaking around. They must be a Secret Agent.
  • Your target is a town member that is eager to join the Mafia. They must be a Defector.
  • Your target is countering people. They must be a Countegilante.
  • Your target recently escaped prison. They must be a Du Franer.
  • You gave up trying to figure out what your target is. By process of elimination, they must be a Serial Franer.
  • Your target is an abomination. They must be an Arsowerejester.
  • Your target is a Veteran who has somehow been convinced to join the Mafia? They must be a Mafia Veteran.
  • Your target keeps quiet. They must be a You Are Blackmailed.
  • Your target has done time. They must be a Hardened Criminal.
  • Your target is a meme. They must be a Trump Card.
  • Your target is a mysterious serial killer that can give people heart attacks. They must be Kira.
  • Your target smells sweet. They must be a Pie Face.
  • Your target wants to be the Jailor. They must be the Pretend Jailor.
  • Your target is a powerful and psychotic telepath. They must be a Linkopath.
  • Your target is works under the Jailor. They must be a Deputy Jailor.
  • Your target is an idiot. They must be A Town Member


BOTBRI Interviewer Groups:
Spoiler:
  1. Sheriff, Executioner, Doctor, Mayor, You Are Blackmailed. (When they have the ability to reveal, Dark Magician will show as this group.)
  2. Investigator, Godfather, Interviewer, Tracker, Chigilante
  3. Veteran, Migilante, Cover-gilante, Tax Collector, Vetbaiter, Bodyguard, Juggler, Canary (Also a player's result if they are Franed.)
  4. Scientist, Amnesiac, Forger, Lookout, Tainter, Blademaster, Swordman
  5. Escort, Vigilante, Surgeon, Arsonist, Coroner, Captain, Chief Officer, Equinox
  6. Rain Dancer, Werewolf, Medium, Pie Face, Nightmarer, Clown, Navigator
  7. Citizen, Consort, Lost Spirit, Janitor, Dark Magician, Parrot Lord, Parrot Master
  8. Retributionist, Pretend Jailor,
    Cannibal, Survivor, Joker, Jester, Worst Vigilante, Cannoneer, Gunner, Secretary, Three Dee-Six, Mafia Veteran, Kira
  9. Ghost, Stalker, Witch, Electrician, Death Roleblocker, Asylum Patient, Secret Agent, A Town Member,
    Scout, Hardened Criminal, Mailor
  10. Defector, Deputy Jailor,
    Consigliere, Undertaker, Transporter, Mystic, Auditor, Number One Villain, Jeweler
  11. No Fun Allowed, Serial Mayor, Informant, Unknown, Orphan, Exce, Invader
  12. Shadowalker, Spy, Watcher, Distributor, Drug Dealer, Have Fun, Scroll Guardian
  13. Mortician, Blackmailer, Urban Sniper, Whitepackager, Goon, Linkopath, Acedia
  14. Politician, Clownscriptor, Psychic, Serial Franer, Serial Killer, Musician, Psychopath, Countegilante, Asmodeus, Mammon (Also a player's result if they are Serially Franed on an even night.)
  15. Trump Card, Paradoxist, Necromancer, Salty Election Loser, Distorter, Hermit, Vehemence, Azazel
  16. Jailor, Disguiser, Traitor, Mafioso, Townie, Franer, Framer, MY OC!!!!11, Samael, Leviathan (Also a player's Interviewer group if they're framed or Serially Franed on an odd night.)
  17. (Group 599: BOTBRI Host)


(thanks to BS4125 for the TG list)


So now you've seen the current roles in the minigame, let me elaborate on the kind of games we'd have.

Realistically, I'd like to get at least 5 or so players in a game. Considering this example 5 as a minimum, we could just either communally decide what kind of game we'd like to play including one or more of these roles, pick at random, etc:

(These examples I'll just randomly think up off the top of my head, but if you're interested in playing some of these setups or have some in mind, say so.)

Example 1, 5 Players:
  • Mayor
  • Whitepackager
  • RT
  • RM
  • Salty Election Loser

Example 2, 5 Players:
  • TI
  • TI
  • TK
  • RM
  • BOTBRI Neutral (Pick randomly from any of the 8 Neutral roles in BOTBRI)

Example 3, 7 Players:
  • Mayor
  • TI
  • RT
  • RT
  • BOTBRI Neutral
  • BOTBRI Neutral
  • Worst Vigilante

Example 4, 6 Players:
  • RT
  • RT
  • RM
  • RM
  • Distorter
  • BOTBRI Neutral

Example 5, 8 Players:
  • RT
  • Any
  • Any
  • Any
  • BOTBRI Any (Any BOTBRI role)
  • BOTBRI Any
  • BOTBRI Any
  • Any Inc. BOTBRI (Any role INCLUDING BOTBRI roles (so previous Anys are TG Anys))

And those are just some of the ideas I have for rolelist setups. World's our oyster?

And finally, here's a couple lists of the basic changes to gameplay elements that happen within BOTBRI, compared to TG, with the exception of changes to investigator roles and interviewer groups, of course.

    Spoiler:
  • [spoiler]thisisjustheretomakethespoilersbelowgointoanotherspoilerotherwisethispostwillbealightyearlong
  • Minor Gameplay Changes
    Spoiler:
    • Consigliere's alignment is changed to Mafia (Investigative).
    • Watcher's alignment is changed to Mafia (Investigative).

  • Major Gameplay Changes
    Spoiler:
    • Framed Jailor's investigative results change to "a faulty Jailor."
    • Vigilante's alignment is changed to Town (Gamethrowing).
    • Lookout is roleblock immune.
    • Framed town members will show as randomly rolled Mafia roles if they die that night or the next day.
    • Town (Power) roles can roll in Random Town, but they will more often be re-rolled than not.
    • The Host can take effect on the game if their role is BOTBRI Host.
    • Citizen's and Goon's alignments are changed to Town (Support) and Mafia (Support) respectively.
    • Citizen and Goon may roll in Random Town, Town Support, Random Mafia and Mafia Support respectively as well as Any.
    • There may be another trial that day if the person on the stand is voted innocent.
    • There may be a maximum of 3 trials.

And yes, this will all be updated if as new roles are added to the minigame, bringing me to...

Can I suggest roles for this?

We are currently not accepting role submissions.

Yes! I'll be coming up with role ideas from time to time and if even I'm not sure about them, I'll post the role idea here for you guys to look at and comment on.

Of course, there are a lot of bad role ideas that come through the forums and to me for suggestions for this minigame very often. Most are just duplicates of existing roles in ToS or TG with several minor changes, they aren't any good and require little or they are just pure joke roles that are just bad in all aspects to the point where they would be wholly uninteresting, boring or even downright annoying to play. Therefore, I will create a sort of guideline for these bad role ideas for you to pay attention to when creating your bad role idea. If you really want to challenge yourself when creating a role for this, you could also sort of loosely follow the standard role suggestion guidelines and/or the role ideas not to make threads from the Role Ideas subforum to make some sort of refined bad role which might be interesting. Also, try to understand what is and isn't possible to recreate in TG if you can, and

Here's some things you could consider not doing when creating a role to suggest for BOTBRI. Don't take these too seriously though. Have a good reason if you want to go against them.

Bad Concept Ideas - These role concepts are generally to be avoided if you can, unless you have a really good idea which implements them/it in such a way that it might be interesting as a role.
Spoiler:
  • Role Dependency - Any role that requires another role to be in the game. I know this is straight off the Role Ideas Do's & Don'ts, but to be honest, it's here probably for the same reason it is there, maybe less reasons. Basically, you're gonna have usually always have two roles in a game, which not only takes up role space, decreases the variety possible in the game. Although this isn't a strict no-no; look at Worst Vigilante. It requires a Mayor to win. But look at how I've done it. I've given it a way of being a feasible play because it becomes another role. I've given it an out. I've not given it a sole dependency, but a partial one. Now there are better ways of establishing role dependency in bad roles that just having your role turn into another role.
  • Hard Counters - Any role that exists purely to counter or nerf another role. Another one from Do's & Don'ts. But again, less restrictive. You can HAVE hardcounters... Just give them another purpose as well. Look at SEL. SEL is a hard Mayor counter that can deconfirm Mayor as well as doing Mafia things.
  • Literal Re-hashes - Mafia/Neutral versions of Town roles or vice-versa. Again. Less restrictive. Look at SEL. Other things have been added/changed.
  • Slightly Changed Role - Any role that is extremely similar to an existing one in TG or ToS. Like I said, don't take these too seriously. See what I did with Joker? I did that for dynamics reasons. Imagine a game where either Jester or Joker can roll, but no-one knows which. Joker is literally a hard buff, which I won't strictly disallow, but it has to make an interesting change to the dynamics. Are you seeing a pattern here? [s]You could probably make a Vigilante that just shoots Mayor reveals at people and I'd accept it. WAIT WAIT, NO DON'- Joke's on you, I already made one :^)
  • Independent Mafia Killing - Any Mafia killing role that kills freely on its own. Yada yada, SEL. Etc. Don't give factions extra kills unless it's your own faction. Yes you can create those, but if you're doing so, start with at least 3 role ideas for it and 3 different alignment subtypes for them, which leads me to...
  • Duplicate Faction - A faction that is pretty much the same as the Mafia or the same as the Town. Different faction means different. What does this mean? It means if you went to Role Ideas, dragged the Demons faction thread into here, I'd throw it right back out. We've currently got two factions and sort of splinter sole groups that can create factions for a faction win, assisting a faction win or a sole role win. If you're making a faction for this, give it a different goal other than "Last faction standing (with people that we're okay with winning with)" or "Assist this specific faction to win." You can however, be creative with your factions.
  • Combination Role - Any role that is literally just a combination of two other roles. BE CREATIVE.
  • Self-Confirming Town - A role that can confirm itself as a Town member on its own. Another Do's & Don'ts, self-explanatory. Bad role ideas, not game breaking role ideas.
  • Vampire-likes - If you suggest 'Role that targets player at night and turns it into that role' with literally no or extremely little change to the Vampire format, I will flat out reject it. I have had these role ideas so many times and no-one seems to appreciate how they affect the game's dynamics. Please. Think. It's all I ask.
  • Sole RNG Dependency - Any role that depends solely on random chance of thing. Personally, I feel we need a bit more RNG in both ToS and TG. It helps to break the formula mentality. What else it does, however, is increase the difficulty of a role if implemented wrong. Look at Distorter, see where the RNG is there? I've effectively combined the Paradoxist with an Executioner, but given it its own dynamic where its goal is a point dependent on both the RNG and a different factor tying it to the game, which both need to be met in order to win. If you're going to make an RNG role, be inventive.
  • Joke Overpowered Role - I get a lot of these, to be honest. Role that does this and this and can do all this, bla bla bla. I get that's what comes across to you as the idea of this minigame, but it's really kinda just not. Try and make a role that's either balanced and interesting, like you would for TG but it doesn't quite meet their criteria or have a really, really good gameplay/dynamic/both reason why this role would be this powerful. The Death Roleblocker is an example of marginally hitting this. Think it through.
  • Host Alignment Role - Even though we have one and it's functional, we really only need one. Don't make more, please.
  • Excelluminati Role - Please no. This faction is just a personal attack, don't make roles for it.


Specific Effects You Shouldn't Use - These are just target actions of roles or otherwise effects that people could implement, which will only have bad results, or just serve to stagnate gameplay.
Spoiler:
  • Undouser - Undouses doused targets
  • Reverse Executioner - Must keep a random or specific target alive to win
  • Genocide - An effect that kills everyone but them/their faction, allowing them to win N1 or so.
  • Specific Role Hunting - A role specifically designed to kill other roles.


(from http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=34219)

Make sure you give your role Invest results, Consig results, Sheriff results, an Interviewer group and the dynamics of it's notifications. Also try to fit it into the BOTBRI rolecard format so I can put it into the thread easier:

  • [Role Name (If you have a role/faction colour in mind, please create and/or include the hex.)]
    • Attack: [Attack Value] Defence: [Defence Value]
    • Alignment: Role/Faction (Alignment)
    • Abilities:
      • Main role ability/ies
    • Attributes:
      • Important role attributes (or at least those you can fit into a rolecard)
      • Don't forget faction-wide abilities.
    • Goal:
      • Role/Faction Goal.
    • Other Game Mechanics:
      • Attributes that you couldn't fit into a rolecard.
      • Attributes that don't really need to be in a rolecard, but are important and integral to the role.
      • How this role interacts with both TG and BOTBRI roles, especially if this has specific interactions with other roles.
      • Any important specific things that I've missed out.
    • Wins with:
      • Conditions the role needs to win and what factions/roles it wins with.
    • Rolecard: Making a [url=ABABABABA]rolecard[/url] is extremely helpful, too.
    • Investigator Results:
      • Investigator
      • Consig
      • Sheriff
      • Interviewer Group

Also, here's a list of the current role alignments in BOTBRI. If you've come up with a role idea and it fits one of these categories, you should try to put it there, generally for housekeeping's sake, unless there's a good reason why you want to make a new alignment for your role, such as it's a new faction or the role as a whole doesn't really fit well into existing alignments detailed below.

Current role alignments in BOTBRI and what you should generally slot your role into wrote: Spoiler:

  • Host alignment is a joke, even though the BOTBRI Host is a real role, don't actually try to make Host alignment roles.
  • Same sort of goes for Excelluminati alignment.
  • The Sin alignment will only ever have 7 roles.
  • Town Alignments:
    • Town ( Power ): Roles with this alignment tend to be easily confirmable, able to have heavy control over the direction of the game while alive, or both.
    • Town ( Gamethrowing ): Roles with this alignment tend to hurt Town roles more than anything else.
    • Town ( Killing ): Roles with this alignment tend to have abilities centred around killing other town members.
    • Town ( Protective ): Roles with this alignment tend to have abilities centred around protecting other town members.
    • Town ( Investigative ): Roles with this alignment tend to have abilities centred around either determining or helping to determine the roles of other town members.
    • Town ( Support ): Roles with this alignment tend to have abilities centred around general support for the town.
    • Town ( Deception ): Roles with this alignment tend to have abilities centred around spreading misinformation about and/or to other town members.
    • Town ( But It's Not, I Lied ): This is for Town roles that don't necessarily hurt the Town faction, but their effects tend to help other factions more.
  • Mafia Alignments:
    • Mafia ( Power ): Roles with this alignment tend to command a lot of ability and power in the Mafia.
    • Mafia ( Gamethrowing ): Roles with this alignment tend to hurt Mafia roles more than anything else.
    • Mafia ( Killing ): Roles with this alignment tend to have abilities centred around killing.
    • Mafia ( Investigative ): Roles with this alignment tend to have abilities centred around finding out about the roles of town members.
    • Mafia ( Support ): Roles with this alignment tend to have abilities centred around general support to help the Mafia.
    • Mafia ( Deception ): Roles with this alignment tend to have abilities centred around misinformation.
    • Mafia ( But It's Not, I Lied ): This is for Mafia roles that don't necessarily hurt the Mafia faction, but their effects tend to help other factions more.
  • Neutral Alignments:
    • Neutral ( Power ): Roles with this alignment tend to be too powerful for Neutral Gamethrowing...?
    • Neutral ( Gamethrowing...? ): Roles with this alignment don't quite fit into Neutral Gamethrowing, nor Neutral Power.
    • Neutral ( Gamethrowing ): Since Neutral isn't a faction, there's no real way for Neutral Gamethrowings to hurt their own faction. Instead, Neutral Gamethrowings have bizarre goals, bizarre abilities and/or ways of misdirecting/confusing town members, especially if they have a way to easily confuse town members into thinking that players with Town roles are evil. Roles that don't quite fit and/or are too powerful for Neutral Chaos might fit here.
    • Neutral ( Killing ): Roles with this alignment tend to have abilities centred around killing the entire town and win only with Neutral Benigns or their own role.
    • Neutral ( Evil ): Roles with this alignment tend to have abilities and/or goals centred around hurting the Town faction in general.
    • Neutral ( Benign ): Roles with this alignment are usually able to form teams and win with anyone, with either protective or miscellaneous abilities.
    • Neutral ( Good ): Roles with this alignment tend to have abilities and/or goals centred around either supporting town more rather than hurting it or being good. Not quite Benign, but just good. Roles that don't really fit Benign can fit here.
    • Neutral ( Chaos ): Roles with this alignment tend to have abilities and/or centred around confusing the game through manipulation of important information in unexpected ways and/or altering game dynamics to go against expected procedure.
  • Word Clown Alignments:
    • Word Clown ( Annoying ): Roles with this alignment tend to have abilities targeted at upsetting entire other factions or specific roles. Also comparable to a 'Power' subalignment.
    • Word Clown ( Gamethrowing ): Roles with this alignment have abilities that hurt the faction more than they do help it.
    • Word Clown ( Killing ): Roles with this alignment have abilities centred around killing other town members (as well as information control).
    • Word Clown ( Deception ): All of the Word Clowns have abilities surrounding the control or influence of game information. This alignment is for Word Clowns that directly, actively and solely control information, have emphasised active information control or directly and extremely affect the content and/or flow of information in the game.
    • Word Clown ( Support ): This alignment is for Word Clowns that either only passively control information/information flow or don't quite fit into the other alignments.
  • Pirate Alignments:
    • Pirate ( Combat ): Centred around protecting the other Pirates.
    • Pirate ( Killing ): Centred around killing.
    • Pirate ( Support ): Centred around information and disruption.



Feel free to reply to this thread with your role suggestions for this minigame.[/s]

Is there any point to doing any of this?

Sure, I'll make a points system with a leaderboard?
So, you win a game, you win points. As a faction, Town will win... Let's say 1000 if they win, Mafia 2000 if they win, Pirates 2250 if they win, Sins 2750 if they win and Word Clowns 3000 if they win, all per member of faction. And then any other factions I'll update as they start existing.

Then per non-faction role, so neutrals, in order of highest winning points to lowest, ascending to descending (which is also arranged-ish in order of most difficult to win as, to least):
Spoiler:
  1. Unknown = 25000
  2. Mailor = 10000
  3. Distorter = 8500
  4. Death Roleblocker = 8000
  5. Urban Sniper = 7500
  6. Paradoxist = 6500
  7. Pie Face = 5000
  8. Townie = 4900
  9. Equinox = 4800
  10. Scroll Guardian = 4750
  11. Worst Vigilante = 4500
  12. Executioner = 4250
  13. Surgeon = 4000
  14. Hardened Criminal = 3900
  15. Chigilante = 3875
  16. Electrician = 3750
  17. Three Dee-Six = 3665 (Only if they roll as a Neutral alignment.)
  18. Mortician = 3650
  19. Distributor = 3550
  20. Undertaker = 3500
  21. Linkopath = 3475
  22. Auditor = 3455
  23. Tainter = 3450
  24. Cannibal = 3445
  25. Mystic = 3440
  26. Stalker = 3435
  27. Politician = 3432
  28. Countegilante = 3430
  29. Serial Franer = 3427
  30. Jester OR Joker = 3425
  31. Lost Spirit = 3420
  32. Shadowalker = 3415
  33. Werewolf = 3410
  34. Necromancer = 3405
  35. Tax Collector = 3402
  36. Witch = 3400
  37. You Are Blackmailed. = 3397
  38. Kira = 3395
  39. Arsonist = 3390
  40. Serial Killer = 3385
  41. Survivor = 3380
  42. Serial Mayor = 2900
  43. Vetbaiter = 1250
  44. MY OC!!!!11 = 1100
  45. Arsowerejester = 1050


BOTBRI Host does not win points.
Excelluminati do not win points.

Of course, not every game will count for players scoring on the leaderboard. Here's a non-exhaustive list of aspects of a game that wouldn't count as a game that increased players points once it ended:

  1. The game has less than 5 players at the start.
  2. The game has less than 5 players playing at any time.
  3. At least 2 players left the game before it ended.
  4. The game ended with less than 5 players.
  5. Players that reconnect do not contribute to the above factors (Though they need to reconnect as quick as possible, i.e. anywhere between before the phase ends to before the next phase ends. Phase pausing is counted when considering this).
  6. The game had the Excelluminati faction in.
  7. The game ended the way it did because a player that ISN'T a Town/Mafia/Neutral/WC Gamethrowing/But It's Not, I Lied role AND/OR Neutral Gamethrowing...?/Power role threw the game.
  8. The purpose of the game is to test a role that is not yet part of BOTBRI.
  9. The game was pretty much a sweep by one powerful role (so say there's 5 people and a MY OC!!!!11 somehow rolls and is not re-rolled).

And here's said leaderboard:
BOTBRI Leaderboard (Highest score to lowest (obviously)) wrote: Spoiler:
  1. BloodAddict = 4250
  2. T1mb0 = 4000
  3. darkeye28 & Skulldug13 = 2000
  4. skymarshal & PgSuper = 1000



So apparently, there's going to be a tournament of some kind?

Yes. If you've heard of the ToSS discord and it's penchant for ToS tournaments, then you'll know that there is a serial thief out there going by the name of NopeTooFast, stealing this idea for themselves, including the fact that it's a tournament, the method of tournament and method of results recording. I for one, won't stand for it, so I'm hosting a BOTBRI tournament.

Now I need to stress that this is NOT a role competition type tournament! It's not about role creation or anything of the sort, it will actually be a tournament of players. It will be a heavily skill-based tournament involving PLAYING THE GAME.

It will be a tournament of the game and there will be a publicly available leaderboard to view, all of this is independent of the internal BOTBRI leaderboard on this thread. This tournament will be happening shortly after the TG is updated to 3.0, which is when we will start the process of creating a tournament rolelist for... the tournament and balancing it through the use of at least 15 people to attend preliminary balancing and test sessions to determine the average winrates and things and good.

If you're interested in joining for some reason, go ahead and fill out the form I have delicately prepared and balanced on the edge of a table: https://docs.google.com/forms/d/e/1FAIpQLSdNLXuso6oVpjvfCVoe7fj5vmQqGJCJ7y5r24MkZ41mzuIVjw/viewform?usp=pp_url&entry.1639983752&entry.1989370274

Also please join the official BOTBRI discord, which will help us get hold of you when the tournament/preliminaries are starting: [DEFUNCT]

This section will be updated as further progress is made.

So. Say I want to play this garbage. I don't, but... What do I have to do? If I did?

You don't really have to do anything. You can either check on the TG discord or on this thread from time to time to see if I'm going to be hosting a BOTBRI anytime soon. Usually I try to host when I can (usually try to host from anywhere between 6:00PM - 10:30PM BST), but official TG tests take precedence over minigames, so. If you're really that interested, try and check daily if you can.

I live in the UK, which is currently using BST (UTC) and will mostly be giving times in this timezone, so if you live in other timezones, check the times that I give against your time: https://www.timeanddate.com/time/map/

Here's a little thing that I'll update to say if i'm hosting today or not:

Am I Hosting Today wrote:
  • Last updated day th , 2017, at :
  • Am I hosting right now?
  • Will I try to host today?


Games will probably last around 2 to 4 hours, with some breaks here and there depending on circumstances, I'll wait around for players for a while when starting of course and I'll also update this post frequently.

If you really want to keep on the ball with this for some reason, I'd suggest joining the official TG discord: https://discord.gg/EVS55Zb

Although you might want the specifics of how to join? Like this person:

lemonader666 wrote:How do i join this ( if i can ) ?
Can someone tell me where did role ideas came from? Some of them are SUPER FUNNY tbh.


See, they have the right idea. When I'm hosting you can just join in, like any other TG game, at http://www.testinggrounds.ml (if that link doesn't work for you, try https://tostg.herokuapp.com instead) (from http://www.blankmediagames.com/phpbb/viewtopic.php?f=50&t=61155)

And to answer your other question, I either make up the role ideas myself (the whole idea of this minigame came from the Unknown role, really, I just wanted to try and have the dynamic of a role that kills investigative roles similar to SK killing roleblockers, but the ideas just grew from there)
Last edited by NopeTooFast on Wed Jan 02, 2019 12:21 pm, edited 56 times in total.
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Re: Battle of The Bad Role Ideas {BOTBRI} (TG Minigame)

Postby BS4125 » Wed Feb 08, 2017 8:13 pm

Dilogue wrote:I'm not quite sure if there was a link to the discord in the post, I THINK I read it all, but I'm interested in joining-

Here:
https://discord.gg/EVS55Zb


Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Battle of The Bad Role Ideas {BOTBRI} (TG Minigame)

Postby JazzMusicStops » Thu Feb 09, 2017 2:04 pm

"Be Hermity"

lmao

anyway this seems interesting, I'd probably join if the TG was ever active when I was on ever which it isn't
And you may say to yourself, "My God! What have I done?"

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Re: Battle of The Bad Role Ideas {BOTBRI} (TG Minigame)

Postby lemonader666 » Sun Feb 12, 2017 3:34 am

How do i join this ( if i can ) ?
Can someone tell me where did role ideas came from? Some of them are SUPER FUNNY tbh.
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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby deathofrats0808 » Fri Feb 24, 2017 8:50 am

This seems really interesting. Might try to join a game at some point.
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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby smolfuzzysatan » Wed Mar 01, 2017 3:36 pm

deathofrats0808 wrote:This seems really interesting. Might try to join a game at some point.

Me too. How can I join?
Favorite Roles- Jailor, Bodyguard, Veteran, Jester, Serial Killer.

awa2001 wrote:Investigator: Find and eliminate all Bodyguards.
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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby Kirize12 » Wed Mar 01, 2017 3:48 pm

You join when there's a game in progress. Join the Discord for announcements on when that is.
Factional balance - understanding that whisper games are bad because they cause Town to win a disproportionate amount

Strategical balance - understanding that whisper games are bad because there's no reason to use any other strategy

Structural balance - understanding that disabling the Mayor's whispers, despite it fixing whisper games, means that a player can't use a core mechanic of the game and is still bad

This matters - educate yourself.
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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby AegonSnow » Sun Mar 05, 2017 2:02 pm

The Pirate faction looks like fun.

How are they bad roles?
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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby BlazinIce » Sun Mar 05, 2017 2:04 pm

AegonSnow wrote:The Pirate faction looks like fun.

How are they bad roles?

Is greatly punished/rewarded for certain roles being ingame. Bad role =/ fun role
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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby AegonSnow » Sun Mar 05, 2017 2:45 pm

BlazinIce wrote:
AegonSnow wrote:The Pirate faction looks like fun.

How are they bad roles?

Is greatly punished/rewarded for certain roles being ingame. Bad role =/ fun role


I'm not saying that the roles are particularly good.

But the basic "gold collecting" mechanic of the faction is very interesting.
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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby BlazinIce » Sun Mar 05, 2017 2:46 pm

AegonSnow wrote:
BlazinIce wrote:
AegonSnow wrote:The Pirate faction looks like fun.

How are they bad roles?

Is greatly punished/rewarded for certain roles being ingame. Bad role =/ fun role


I'm not saying that the roles are particularly good.

But the basic "gold collecting" mechanic of the faction is very interesting.

interesting /= balanced
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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby AegonSnow » Sun Mar 05, 2017 2:49 pm

I'm going to see if I can make it work.

I see potential in it and want to explore it.
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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby BlazinIce » Sun Mar 05, 2017 2:50 pm

AegonSnow wrote:I'm going to see if I can make it work.

I see potential in it and want to explore it.

Please don't.
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I'm a forum regular. You may see me in Role Ideas (critiquing bad roles), Testing Grounds, Feedback, Suggestions, or Forum Games. I'm also in ToS as Noone.

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Gossiper -A Neutral Evil role that gives a player valuable information about another player each night.
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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby JazzMusicStops » Sun Mar 05, 2017 3:42 pm

In something called "Battle of the Bad Role Ideas" are you really going to complain that much about imbalance
And you may say to yourself, "My God! What have I done?"

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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby AegonSnow » Sun Mar 05, 2017 4:06 pm

We're not complaining.

He just doesn't want me to try and balance something that I see here
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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby WindBlqde » Fri Mar 17, 2017 5:50 pm

Pie Face (Neutral Gamethrowing)

Abilities:
You may throw a pie at someone else's face a maximum of 2 times. This will happen during the night phase.

Attributes:
Pies will kill someone, but before that, make that other person become a mayor. So their role will show up as mayor when the target dies.

Goal:
Die 3rd to last

Other Game Mechanics:
Roleblock immune

Wins with:
Anyone

Investigator Results:
Investigator Your target has strange habits.
Consigliere Your target smells sweet. They must be a Pie Face!
Sheriff Your target is not suspicious.
Interviewer Group 6
I am a preteen fortnite tiktok kid
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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby AtaMem » Sun Jun 04, 2017 2:21 pm

welp there are some ideas

Role Name: Bad Vigilante

Alignment: Neutral (Killing)

Stats:

Attack; Basic
Defense: Basic

Abilities: Kill someone each night

Atributes:

-You can't shoot on N1
-You have 2 bullets
-You receive a special bullet which pierces night immunity every multiple 4 night
-You recharge your bullets on multiple 3 nights

Other Game mechanics:

-Kills roleblockers

Goal: Kill all who would oppose you

Win Condictions: Wins with Bad Vigilantes,Survivors and Witches

Investigator results:

Sheriff: Your target is a Bad Vigilante!
Investigator: Your target doesn't seem particularly special.
Consigliere: Your target is a Vigilante which becomes really bad. They must be a Bad Vigilante!
Interviewer: Group 12

Role Name: Weredoctor

Role Alignment: Neutral (Chaos)

Stats (on odd numbered nights):

Attack: None
Defense: None

Stats (on even numbered nights):

Attack: Powerful
Defense: Basic

Abilities:

-Heal someone each odd numbered nights
-Go on rampage on someone's house on even numbered nights

Atributes:

-Can self-heal once on odd numbered nights

Other Game mechanics:

-Kills roleblockers on even numbered nights
-Detection immunity

Goal: Kill all who would oppose you

Win Condictions: Wins with Weredoctors,Survivors and Witches

Investigative results:

Sheriff: Your target is not suspicious/Your target is a Werewolf!
Investigator: Your target works with chemicals and substances. They must be a Doctor, Drug Dealer or Surgeon. / Your target is paranoid. They must be a Survivor, Canary, Veteran or Werewolf.
Consigliere:Your target is a Doctor which transforms in Full-Moon. They must be a Weredoctor!
Interviewer: Group 1/Group 6

Role Name: Mafia

Role Alignment: Town (Gamethrowing)

Stats:

Attack: None
Defense: None

Abilities: Convince the town you are a member of the mafia and not a townie and get them to lynch you

Atributes:

-You will appear as member of the mafia to all investigative roles
-You have an auto-vest which only protects you from mafia attacks

Goal: Lynch every criminal or evildoer

Other game mechanics:

-You must be get lynched to win

Wins with: The Town and Survivors

Investigative results:

Sheriff: Your target is not suspicious
Investigator: Your target smells like gas. They must be a Framer,Franer,Arsonist or Arsowerejester
Consigliere: Framer results
Interviewer: Group 16

Role Name: Town

Role Alignment: Mafia (Deception)

Stats:

Attack: None
Defense: None

Abilities: Convince the town you are a townie

Atributes:

-You will appear as a townie in all investigative results

Other game mechanics:

-Mafia chat
-Becomes Mafioso when there are no mafia capable kill

Goal: Kill anyone that will not submit to the Mafia.

Win condictions: Wins with the Mafia,Witches and Survivors

Investigative results:

Sheriff: Your target is not suspicious
Investigator: Your target is waiting. They must be a Bodyguard, Sniper Scientist, Defector, Lost Spirit or Musician.
Consigliere: BG Results
Interviewer: Group 3
Favorite roles to play:
Town:Veteran,Doctor,Transporter,Vigilante
Mafia:Janitor,Consigliere,Blackmailer
Neutral:Survivor,Amnesiac,Jester,Executioner


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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby TheNightmareFox » Sun Jun 25, 2017 2:07 pm

word clown annoying
Image

R.I.P. Puffle a great friend
May she return soon as she's missed by all



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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby JazzMusicStops » Mon Jun 26, 2017 5:22 am

TheNightmareFox wrote:word clown annoying

That's the point it's called battle of the BAD role ideas
And you may say to yourself, "My God! What have I done?"

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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby TheNightmareFox » Mon Jun 26, 2017 6:22 am

JammySplodge wrote:
TheNightmareFox wrote:word clown annoying

That's the point it's called battle of the BAD role ideas

i knoiw what th e point is i was asking for it to be made
Image

R.I.P. Puffle a great friend
May she return soon as she's missed by all



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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby JazzMusicStops » Sun Jul 09, 2017 2:53 am

Residays wrote:This thread is so powerful... I'm holding back tears...

boy shut your sensitive ass up
And you may say to yourself, "My God! What have I done?"

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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby JazzMusicStops » Sun Jul 09, 2017 2:53 am

JammySplodge wrote:
Residays wrote:This thread is so powerful... I'm holding back tears...

boy shut your sensitive ass up

nevermind I just cried
And you may say to yourself, "My God! What have I done?"

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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby lemonader666 » Sun Jul 09, 2017 2:56 am

Residays wrote:This thread is so powerful... I'm holding back tears...

This is serious.
DISREGARD WHAT I SAID I LOVE TO SUCK COCKS
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Re: Battle of The Bad Role Ideas [BOTBRI] (TG Minigame)

Postby lemonader666 » Sun Jul 09, 2017 2:58 am

JammySplodge wrote:
JammySplodge wrote:
Residays wrote:This thread is so powerful... I'm holding back tears...

boy shut your sensitive ass up

nevermind I just cried

Why.
DISREGARD WHAT I SAID I LOVE TO SUCK COCKS
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