Came up with this and just made it on the go. So here it is.
Name: Ace
Alignment: Neutral Benign
Abilities: Pick a target to take their card
Attributes: Select someone at night, gaining their card. Any effects on the target will be transferred to you excluding ignition, jester, attacking and execution. Anyone visiting you will have the same effects happen to them that you pick up. You cannot select the same person twice unless its only people preselected left alive
Special Attributes: Role-block immune, control immune
Goal: Get 3 of the same suit or 3 of the same number card
Win Conditions: Wins with all sides once goal complete
Investigative Results: Sheriff - Non sus
Consigilere - Your target is hunting for a set of cards, they must be an Ace
Invest - Jester / Framer / Vampires / Ace
Example -
Ace visits A
A is controled, blackmailed, roleblocked, attacked by a vigilante, healed and Transporter
Ace therefore is bmed, controled, roleblocked, transported and healed (if ace was attacked they would survive due to stealing a heal. they are also immune to rb / control) (yes ace ability happens before transporter)
B, C and D visited Ace
B, C and D are all bmed, controled (to the witches victum), roleblocked and healed
Additional Information: You leave after you win - "An Ace named ___ has gotten the cards they wanted and walked out of town!"Coven and Vampires are spades, Mafia are diamonds, Town are clubs, Neutrals are hearts.
Cards of roles -
Spoiler:
Edits -
Goal changed from 4 cards to 3
visitors are no longer roleblocked
Changed so you pick up all effects that happen to the person (excluding jester / attacked / executed / ignited)(This does also mean if they vest / self heal, you get that instead)