Flavor game, with a twist. Everyone in town is given a role that's Town based to start. Werewolf HIDDEN attribute will be added by RNG to one player. On the morning of Day 3, it will be revealed to said player that they are the Werewolf. Their identity will remain hidden to the rest of town. Can the good citizens of Salem find the Wolf or will they be gobbled up?
There are TWO lynches allowed for whole duration. Choose wisely. There is 1 powerful town, 5 with abilities, and 4 Vanilla-ish. Phases: Day=36 hours (New Moon - thematically) Night=24 (Full Moon - thematically)
Roles: Spoiler:Win conditions for all but Werewolf are to lynch/kill the Wolf.
Sheriff Brady Kline
You've lived in Salem your whole life and you've been Sheriff for ten years. At first, you thought the booze was making you loopy. But the calls keep coming. There's a bloodthirsty beast stalking your town. You're sure of it. And you're ready to do your best to stop the creature.
Abilities: Each night you may patrol town, visiting one house. -If you visit someone being attacked, you shoot the Wolf. Wolf survives to rampage next night. RNG decides fate of Townie. Evens they live, Odds they die. -You have 3 bullets, after which you may chose to sacrifice yourself each night. Sacrificing yourself will save a townie being attacked, but you will die. (For The Town)
Reverend Robert Lunders
Your days are filled will prayers for the dammed. You thought you'd been helping your congregation greatly. Until you heard the horrible rumors of bodies found ripped apart. How could one of your lambs be responsible for this horror? You know now that you MUST pray harder for their tormented souls.
Abilities: Pray over two houses each night. If either house had been receiving a visit from the Wolf, they will be saved. You will NOT know which one however, and you may NOT pray for the same souls two consecutive nights. -You have first time attack protection from Wolf. (God's Watching)
Miss Amy Marie You're the sweetest, cutest teacher at the Salem Middle School. But you've got a secret. You're obsessed with the occult! Talk in town has you ready to hit the books to stop this monster. But can you find clues in time? You're determined to try.
Abilities: Must use first two nights researching. You may choose to research either Ancient Lore or Modern Lore. You can switch only once and on Day Three you will receive final results. One helpful item will then be given to you. Decide to keep it for yourself or gift it to another player.
Sally Sheers Owning the local flower shop is normally the best job in town. Though, lately you've been getting some odd requests. Why's everyone stocking up on supplies of Wolfsbane? And why have there been howls in the woods by way of moonlight? Maybe you should grow some extra "supplies".
Abilities: Each Day Phase you may choose one house to protect with Wolfsbane. WW must go to a different house the next night. You may protect your own home twice. You will not encounter the Werewolf while protecting as you leave during day.
Mayor Cameron Carter You never asked for this. Oh no sir! You did NOT. Nobody told you Salem would end up being a blood bath. You would have never taken office had they warned you. Regardless, you're now stuck in this mess with the townsfolk. Maybe you'll be able to benefit from your City Hall connections.
Abilities: Each Day Phase, check public records of one player. However, you will receive two results. You won't be sure which is correct. The other result is for a different townie, but they remain unnamed. Each night, you may verify who one of the results belong to. You will not be able to visit same house as Werewolf, your Secret Service stops you. Your lynch vote counts as 2 if revealed. Even as hidden Wolf.
Little Jimmy You look around and realize... You're the only kid left in town. The adults have been whispering scary, nasty things. You've tried to hear their words, but you know they're hiding something. You must be the only kid left. "Were they all sick?" you wonder. Pull the blankets tight to your chin. Try to get some sleep.
Abilities: Defensive- First time attack safety (Mother's Love).
Big Mama You wonder if Jimmy boy has heard you talking with the neighbors. No, certainly not. He has no idea the devastation that has arrived in Salem. You must keep him safe, at any cost. His life is much more important than your own. Keep him naive, innocent, and safe. All mothers should.
Abilities: Defensive- Dies in place of Little Jimmy if he's attacked (Mother's Sacrifice).
Twin Ginger You and Bridgette do EVERYTHING together. Always have. You would be the same person, if you could be. Maybe your spirits are still attached, though your bodies are separate? Both of you truly hope so. You do.
Abilities: Dies with her twin (Eternal Bond).
Twin Bridgette You and Ginger do EVERYTHING together. Always have. You would be the same person, if you could be. Maybe your spirits are still attached, though your bodies are separate? Both of you truly hope so. You do.
Abilities: Dies with her twin (Eternal Bond).
Werewolf Hunter When you heard about Salem, it didn't sound like much. Three bars, 10 citizens.. Then you saw the body and you knew. There's a job for you here. A dark and dirty job. A job for you alone.
Abilities: *TOP SECRET* - only WW Hunter will know. Power Role. Can NOT have Werewolf attribute.
/join If you're interested. Ask questions if you've got 'um. PM me if you want to co-host. PM me if you think there should be a second game after this one's finished (I've got some other town characters too).
Last edited by hereisme on Sun Sep 03, 2017 11:24 am, edited 46 times in total.
1) For the Reverend's attribute that you can't play for someone for 2 nights in a row, what happens if there's only 3 people left in town? 2) So N1 & 2 there will be no kill because the person doesn't know they're the WW? 3) 12h in night phase is kinda bad because what if a person can comes online once every 24 hours? Your 12 hours duration might be during their work/school hour or when they're sleeping. 24 hours might be better.
Thanks parker for the gif and SuperDuper for suggesting rotational sig
1) I hadn't thought that through, but I feel he should only be able to protect the one player he hadn't the night before. 2) There will be hidden Werewolf already, but won't realize what they're doing yet. It will be RNG and revealed only to the Wolf on Day Three. So there will be RNG N1 and N2 kills. 3) How about a 36 Day and a 24 Night?
hereisme wrote:All suggestions are welcome, thank you!
1) I hadn't thought that through, but I feel he should only be able to protect the one player he hadn't the night before. 2) There will be hidden Werewolf already, but won't realize what they're doing yet. It will be RNG and revealed only to the Wolf on Day Three. So there will be RNG N1 and N2 kills. 3) How about a 36 Day and a 24 Night?
1) Hmmm ok 2) Makes sense 3) That'd work
Thanks parker for the gif and SuperDuper for suggesting rotational sig
I'm also open to changes and input from others. First time trying to host anything like this, but I'm going to do my best. Plus, I had fun creating some small roles.
TimeToReap wrote:Bit worried about this being taken down. Gotta check with FM staff
This is kinda borderline.
hereisme wrote:
TimeToReap wrote:Bit worried about this being taken down. Gotta check with FM staff
Okay. I didn't know. What did I do against the rules, if you know?
You aren't allowed to host a "Forum Mafia" game outside of the "Forum Mafia" section but I think this might be fine because this isn't exactly Forum Mafia.
Thanks parker for the gif and SuperDuper for suggesting rotational sig
Oh.. Well that sure sucks.. Which Mod should I be asking? I think I'll just take it down to be safe. I thought it was more like a story game, but I suppose there's Day/Night, is that why it would be considered FM?
hereisme wrote:Oh.. Well that sure sucks.. Which Mod should I be asking? I think I'll just take it down to be safe. I thought it was more like a story game, but I suppose there's Day/Night, is that why it would be considered FM?
hereisme wrote:I'll leave it up for now and I'll message a Mod immediately. I'll post when I hear back or the thread will be deleted or locked I suppose.
Good luck!
Thanks parker for the gif and SuperDuper for suggesting rotational sig