Summary: A bunch of Warriors sent down by the Elemental Gods to recreate a golden age by eradicating the impure citizens of humanity.
Basics: All roles can kill and the killer is switched every night (rotation). Each killer has their own special ability. So all roles have a Passive ability (this is their night action when they can't kill) and Violent ability (this is their ability when they get to kill).
Sub-Alignments: Elemental Power (Strongest of the elements, tend to be super strong in 1 aspect but weak in the other) Elemental Aggressive (Their abilities tend to be more about death and their violent ability is more aggressive) Elemental Passive (Their abilities are balanced, they have no specialization/favouritism to 1 type of ability and their action normally takes patience/some time to work) Elemental Defensive (Their attacks do less damage to other factions but their abilities help keep their allies and themselves alive for longer)
Attacking Order - Elemental Aggressive Elemental Power Elemental Passive Elemental Defensive
Inferno
Spoiler:Alignment: Elemental Aggressive
Abilities: Violent: Kill someone at night, burning their will Passive: Consig investigate people and if the person dies their will is not shown
Attributes: Violent: At the night of you killing, burn the will of the one you kill Passive: Consig investigate people and if the person dies their will is not shown
Special Attributes: Unique (amnesiac can remember)
Goal: Kill all of the non Elemental!
Win Conditions: wins with Neutral Evil, Neutral Benign
Investigative Results: Investigator / Consigilere / Mayor Sheriff Results: Your target is an Elemental! Consig Results: Your target's skin is hot and Smokey, they must be an Inferno!
Hydro
Spoiler:Alignment: Elemental Passive
Abilities: Violent: Kill someone at night, your attack gives fake results to all visitors the next day. Passive: Delay a persons action until the next night. (meaning the person will do 2 actions the next night)
Attributes: Violent: Kill someone at night, your attack gives fake results to all visitors the next day. Passive: Delay a persons action until the next night. (meaning the person will do 2 actions the next night)
Special Attributes: Unique (amnesaic can remember)
Goal: Kill all of the non Elemental!
Win Conditions: wins with Neutral Evil, Neutral Benign
Investigative Results: Mafioso / Vigilante / Veteran Sheriff Results: Your target is an Elemental! Consig Results: Your target is drenched in a never-drying water, they must be a Hydro!
Static
Spoiler:Alignment: Elemental Aggressive
Abilities: Violent: Kill someone at night, whoever they visit will be stunned. Who ever that person visited will also be stunned. Continuing in a massive chain (eg if A (electrical) visited B, B visted C, C visted D, D visited E, E stayed home. B would die and players CDE would be stunned). Stunned means roleblocked Passive: Select a player at night stunning all non immune visitors to the target. All stunned people look sus to sheriff and jester / framer / vampire to invest
Attributes: Violent: At the night of you killing, attacking is going to stun who they visit in a chain Passive: Select a player at night stunning all non immune visitors to the target. All stunned people look sus to sheriff and jester / framer / vampire to invest
Special Attributes: Unique (amnesaic can remember)
Goal: Kill all of the non Elemental!
Win Conditions: wins with Neutral Evil, Neutral Benign
Investigative Results: Jester / Framer / Vampire Sheriff Results: Your target is an Elemental! Consig Results: Your target has sparks flying around them, they must be a Static!
Blizzard
Spoiler:Alignment: Elemental Aggressive
Abilities: Violent: Kill a player at night, freezing all players who visited the target (freezing is a vote block) Passive: Select a player at night freezing them
Attributes: Violent: At the night of you killing, attacking is going to freeze all visitors to the target Passive: Select a player at night freezing them
Special Attributes: Unique (amnesaic can remember)
Goal: Kill all of the non Elemental!
Win Conditions: wins with Neutral Evil, Neutral Benign
Investigative Results: Medium / Janitor / Retributionist Sheriff Results: Your target is an Elemental! Consig Results: Your target's skin is ice-cold, they must be a Blizzard!
Hurricane
Spoiler:Alignment: Elemental Passive
Abilities: Violent: Pick 3 people blowing them around to different houses, killing the first selected target (eg, A,B and C selected (in that order). A goes into B's house, B into C's and C into A's. A will die as well as this. (so like a 3 way transporter) Passive: Every full moon you select 2 people. Thoes 2 people will be switched every night untill the next full moon (transporter message). (Eg, N2, A and B selected. N2,N3 they will be switched always. N4 you can pick 2 more. So then its A+B and C+D (you cannot select someone twice)) If one dies in the duo, the transporting stops.
Attributes: Violent: Pick 3 people blowing them around to different houses, killing the first selected target Passive: Every full moon you select 2 people. Thoes 2 people will be switched every night untill the next full moon (transporter message).
Special Attributes: Unique (amnesaic can remember)
Goal: Kill all of the non Elemental!
Win Conditions: wins with Neutral Evil, Neutral Benign
Investigative Results: Escort / Transport / Consort Sheriff Results: Your target is NS! Consig Results: Your target is followed by a trail of strong wind, they must be a Hurricane!
Gaia
Spoiler:Alignment: Elemental Defensive
Abilities: Violent: When killing, everyone in the faction gains basic immunity. Gaia himself gains powerful immunity Passive: Give a auto-vest to someone every odd night (Cant give to himself and cant give more than 1 to a person at a time. Like a BG only defends 1 attack. So 2 attacks at the same time will kill a person)
Attributes: Violent: when killing everyone in the faction gets basic immunity. He himself gets powerful immunity Passive: Give a auto-vest to someone every odd night
Special Attributes: Unique (amnesaic can remember)
Goal: Kill all of the non Elemental!
Win Conditions: wins with Neutral Evil, Neutral Benign
Investigative Results: Bodyguard / Arsonist / Godfather Sheriff Results: Your target is an Elemental! Consig Results: Your target's skin is made of rock layers, they must be a Gaia!
Ivy
Spoiler:Alignment: Elemental Defensive
Abilities: Violent: When attacking all players that visit the target will be overgrown (overgrown means blackmailed). You also heal yourself and your visitors Passive: You can heal someone however they are overgrown (healing a team-mate will not overgrow them)
Attributes: Violent: When attacking all players that visit the target will be overgrown. You self heal and all your visitors Passive: You can heal someone however they are overgrown (your healing protects from an ignite and ww, but in both cases, you die instead)
Special Attributes: Unique (amnesaic can remember)
Goal: Kill all of the non Elemental!
Win Conditions: wins with Neutral Evil, Neutral Benign
Investigative Results: Doctor / Serial Killer / Disguiser Sheriff Results: Your target is an Elemental! Consig Results: Your target has green skin and leaves growing from their hair, they must be an Ivy!
Shadow
Spoiler:Alignment: Elemental Power
Abilities: Violent: Pierces basic immunity on the target. Does a normal attack on all other visitors. Whoever the target was visiting will be blackmailed (shadow chooses) Passive: Track someone (see who they visit)
Attributes: Violent: Pierces basic immunity on the target. Does a normal attack on all other visitors. Whoever the target was visiting will be blackmailed Passive: Track someone (see who they visit)
Special Attributes: Unique (amnesiac can remember)
Goal: Kill all of the non Elemental!
Win Conditions: wins with Neutral Evil, Neutral Benign
Investigative Results: Lookout/Forger/Amnesiac Sheriff Results: Your target is NS! Consig Results: Your target has no set body and has eyes like a void! They must be a shadow!
Aurora
Spoiler:Alignment: Elemental Power
Abilities: Violent: Select 2 people. Does a basic attack on both. Chatblocks OR voteblocks all their visitors (Aurora Chooses via moon icon). Passive: Can see whispers and see dead chat but every full moon Dead are told you exist)
Attributes: Violent: Select 2 people. Does a basic attack on both. Chatblocks OR voteblocks all visitors and yourself. Passive: Can see whispers and deadchat (on fullmoon)
Special Attributes: Unique (amnesaic can remember)
Goal: Kill all of the non Elemental!
Win Conditions: wins with Neutral Evil, Neutral Benign
Investigative Results: Spy / Blackmailer / Jailor Sheriff Results: Your target is an NS! Consig Results: Your target is as bright as light! They must be an Aurora!
Techno
Spoiler:Alignment: Elemental Aggressive
Abilities: Violent: Plant a bomb at a house. If anyone visits, all visitors and the target will be blown up (all blown up people are cleaned) Passive: At night (except for Violent nights) find out who visited you
Attributes: Violent: Plant a bomb at a house. If anyone visits, all visitors and the person will be blown up, all blown up people will be cleaned so their role and will is hidden, you and the whole faction will know the cleaned people's will and role Passive: Every night (except for Violent nights) find out who visited you
Special Attributes: Unique (amnesiac can remember)
Goal: Kill all of the non Elemental!
Win Conditions: wins with Neutral Evil, Neutral Benign
Investigative Results: Sheriff / Werewolf / Executioner Sheriff Results: Your target is NS! Consig Results: Your target is made of metal and gears, they must be a Techno!
Aether
Spoiler:Alignment: Elemental Power
Abilities: Violent: Basic attack Passive: Gives an ally invincible immunity that night (your ability doesn't count as a visit) and lynch immunity in the day (if voted and found guilty, a random guilty voter will die instead) (3 time use). Can use on self.
Attributes: Violent: Basic attack Passive: Gives an ally invincible immunity that night (your ability doesn't count as a visit) and lynch immunity in the day. 3 time use. Can use on self
Special Attributes: Unique (amnesaic can remember)
Goal: Kill all of the non Elemental!
Win Conditions: wins with Neutral Evil, Neutral Benign
Investigative Results: Survivor / Vampire Hunter / Witch Sheriff Results: Your target is NS! Consig Results: Your target has a powerful blinding presence radiating from them! They must be an Aether.
MADE WITH TIMURTHEKING. I SPLIT THE CRED WITH HIM. HELPED BALANCE AND CREATE A FEW ROLES.
Edits: 29/5/17 Added sub-alignments Added consig and sheriff results 31/5/17 Fixed mistake in Static with double words Hurricane's passive should only stay active to the next full moon Fix grammar on Gaia Made Shadow choose to Blackmail Made Aurora choose to voteblock or chatblock, not both Took out Aurora's dead chat in the day. Made them only see dead chat on full moon Techno's passive was replaces from "Visits someone and see their night result" to "find out who visited you" Techno's Violent no longer does this - (if some one visits while you plant it, it blows up killing you as well) Hydro no longer bypasses Doc, Bg, Crusader, Trapper, Tracker, Hydro gives visitors fake results the next day 2/6/17 Techno is now Aggressive and Hydro is Passive Techno and his other teammates will now know the cleaned people's role and will For ivy I've changed it so it doesn't overgrow teammates but if it heals a different person they are overgrown too Aurora no-longer blackmails/vote blocks itself 18/6/17 Added a attacking order Still need to do Aether Edits not done -
Comments from Discord TG by 1 guy - Aether - Good idea, didn't work, confirms scum. Redo Passive
Last edited by sh99er on Sun Jun 18, 2017 7:08 am, edited 12 times in total.
This is yet again beautiful. You're very good at making new factions, if you could make a guide to help newbies create factions, I'm sure it would be very much appreciated! I like having the idea of a Passive and a Violent ability. One question, tough: What is the maximum amount of Elementals in one game?
Insonnolito wrote:This is yet again beautiful. You're very good at making new factions, if you could make a guide to help newbies create factions, I'm sure it would be very much appreciated! I like having the idea of a Passive and a Violent ability. One question, tough: What is the maximum amount of Elementals in one game?
Id assume like mafia and coven. 5. But it would depend on game mode. If all any, it would need to be tested as to what would work well.
your passives appear to be abilities that target people that is not what a passive is
passive are innate powers the a person has the that are always on the only effect them or affect others when they attack the person , they are never targetable abilities
aren't they called abilities not a passives?
edit: i see nowhere mentioning what elemental is weak against what and good against another thing?
Mystoc wrote:your passives appear to be abilities that target people that is not what a passive is
passive are innate powers the a person has the that are always on the only effect them or affect others when they attack the person , they are never targetable abilities
aren't they called abilities not a passives?
edit: i see nowhere mentioning what elemental is weak against what and good against another thing?
As in, a different non violent ability. Thats what i mean of passive.
Insonnolito wrote:This is yet again beautiful. You're very good at making new factions, if you could make a guide to help newbies create factions, I'm sure it would be very much appreciated! I like having the idea of a Passive and a Violent ability. One question, tough: What is the maximum amount of Elementals in one game?
Insonnolito wrote:This is yet again beautiful. You're very good at making new factions, if you could make a guide to help newbies create factions, I'm sure it would be very much appreciated! I like having the idea of a Passive and a Violent ability. One question, tough: What is the maximum amount of Elementals in one game?
JGaming08 wrote:I really like this faction! Its unique and better then a lot of factions I've seen. I've not fully read it but from what I HAVE read I think its great! Cant wait to read the rest
Thanks, if you have time you could give me ur opinions on each/certain roles
JGaming08 wrote:Its an amazing faction! But I have a suggestion. In every game there could be a priority order, deciding who kills first.
Also, for the roles. -Ivy seems kinda confirming, same goes for aether, they both confirm other members :/ -I don't think aurora should blackmail or voteblock themselves, it outs them self if they ever get to kill twice. -And I don't get techno, clean all blown up people? Confuses me...
Other than that, great roles! Great faction! You really are good at making these.
There could but I don't know yet, unless you wanna suggest something?
-For ivy I've changed it so it doesn't overgrow teammates but if it heals a different person they are overgrown too -Aether I haven't changed cuz even if it could confirm a member it is still super powerful and only a 3-time use anyway (unless you have an idea) -Aurora no-longer blackmails/vote blocks itself -I changed Techno's passive, sorry it was very unclear