Basics – Spirit Survival – Max 1 in game, they are the person who needs to survive until day 8 (if they die, spirits lose) Spirit Confusion – These are the ones that give fake results to people / other disrupting actions Spirit Damage – The ones that can kill / damage a role of players Spirit Control – The ones that can control players / other actions
Main Idea - The faction can talk to eachover even when dead. All roles other than the survival roles get stronger / have their ability activate in death. The faction wins 2 ways. All enemies are dead or Day 8 arrives. Yes the damage roles can kill / render someone useless, but this faction does not have a way to constantly kill
Summary: You are a talented mystic who channels the power of Spirits
Abilities: Pass all night actions on you to somebody else, this does not count as a visit. Jailor and ww cant be passed on (As your in jail)(If you pass on ww, the target selected dies as well as you, unless your target is ww, then your survive)
Attributes: Selecting a person at night will cause any night action that targeted you to happen to them instead
Special Attributes: Unique, Powerful immunity
Goal: Keep the spirit faction alive
Win Conditions: wins with Neutral Chaos, Neutral Evil, Neutral Benign
Sample text - You have decided to pass all actions onto _____.
Example of game play -
Player A = Channeler Player A selects player B. Players C D E and F target A Players C D E and F instead will target B.
WandererSpoiler:Alignment: Spirit Survival
Summary: You are a lost soul with no memories of their past but curious about the land they roam
Abilities: Normal night – consig invest someone Fullmoon: Use the ability of the last person you invested (cant select same person twice) Self select: Can self select once making you non lynchable the next day. (loses immunity)
Attributes: Normal night – consig invest someone getting exact role Fullmoon: Use the ability of the last person you invested (cant select same person twice) Self select: Can self select once making you non lynchable the next day. If put on trial and found guilty, you will swap with a random guilty voter killing them instead. (loses immunity when self selecting)
Special Attributes: Powerful immunity, roleblock immune, Unique
Goal: Keep the spirit faction alive
Win Conditions: wins with Neutral Chaos, Neutral Evil, Neutral Benign
Manipulator / HaunterSpoiler:Alignment: Spirit Control
Summary: You are a summoned demonic spirit who can possess his enemies
Abilities: Before death: roleblock someone every fullmoon After death: each night control someone, using their night action on some one. In the day control their vote (cant target same person in a row)
Attributes: Before death: stop someone using their role on each full moon. After death: control a player at night making them use their ability on some one, in the day you decide who they vote for
Special Attributes: Can talk to spirits after death
Goal: Keep the spirit faction alive
Win Conditions: wins with Neutral Chaos, Neutral Evil, Neutral Benign
Summary: You a spirit with the power of taking peoples minds and giving them a new body for a night
Abilities: Before death: nothing After death: Select a dead role and a living player switching their minds. The Living player will do the action of the dead role.
Attributes: Before death: Nothing After death: select 2 people. 1 dead and 1 alive. The alive player will do the action of the dead players role
Special Attributes: Can talk to spirits after death
Goal: Keep the spirit faction alive
Win Conditions: wins with Neutral Chaos, Neutral Evil, Neutral Benign
Summary: You are a summoned spirit who serves their master and punishes the unfaithful
Abilities: Before death: Select some one every full moon After death: everyone selected will die, from that point onward you can investigate someone. You also blackmail them at the same time (investigator results)
Attributes: Before death: select someone every full moon. After death: Bm and invest a person
Special Attributes: Can talk to spirits after death
Goal: Keep the spirit faction alive
Win Conditions: wins with Neutral Chaos, Neutral Evil, Neutral Benign
Summary: You are a mystic who can tie souls togethor using powerful magic chains.
Abilities: Before death: Select someone After death: Last person selected will die with you (no matter role or healed). Each night select 2 people binding them for that night and next day (if 1 is hung, both die etc)
Attributes: Before death: select someone each night After death: hides someones night time results
Special Attributes: Can talk to spirits after death
Goal: Keep the spirit faction alive
Win Conditions: wins with Neutral Chaos, Neutral Evil, Neutral Benign
Summary: Your an unsettled spirit who holds grudges, taking out that person and anyone who gets in the way
Abilities: Before death: Select someone each night After death: If killed at night, the last person selected will be killed along with you and all of their visitors. If lynched you will haunt the last person selected and 1 other guilty voter of choice. Each night select someone vote-swapping them.
Attributes: Before death: select someone each night After death: If killed at night, the last person selected will be killed along with you and all of their visitors. If lynched they will haunt the last person selected and 1 other guilty voter of choice. Each night select someone vote-swapping them.
Special Attributes: Can talk to spirits after death
Goal: Keep the spirit faction alive
Win Conditions: wins with Neutral Chaos, Neutral Evil, Neutral Benign
Investigative Results: Framer/Vampire/Jester
SPIRIT CONFUSION
DisruptorSpoiler:Alignment: Spirit Confusion
Summary: You are the spirit of an anarchist who still has an unfinished business to complete
Abilities: Before death: Select someone each night After death: everyone selected will be roleblocked, voteblocked, blackmailed and be transported with another person who was selected (in the order of selection. A with B, B with C, C with A etc). Each night select someone blocking their night time messages (results, roleblock messages, etc)
Attributes: Before death: select someone each night After death: hides someones night time results
Special Attributes: Can talk to spirits after death
Goal: Keep the spirit faction alive
Win Conditions: wins with Neutral Chaos, Neutral Evil, Neutral Benign
Summary: you are a spirit who alters people's memory making them forget that their target ever existed
Abilities: Before death: Select someone each night After death: everyone selected will have their wills cleared, on death there roles are "forgotten" and wills not shown. They are also roleblocked and voteblocked for the next day and night. Role can blackmail people 2 times.
Attributes: Before death: select someone each night After death: Blackmail people twice in total. People get cleared on death
Special Attributes: Can talk to spirits after death
Goal: Keep the spirit faction alive
Win Conditions: wins with Neutral Chaos, Neutral Evil, Neutral Benign
Investigative Results: Lookout/Forger/Amnesiac
PhantomSpoiler:Alignment: Spirit Confusion
Summary: you are a spirit made from pure darkness who can use their dark magic to blind and mess-up people.
Abilities: Before death: Select a player each night After death: On death all players will not be able to see chat (for 2 days) Their will is scrambled. From this point onward you can roleblock every full moon and hide a person's night result every non full moon.
Attributes: Before death: select players After death: block chat for 2 days and night results for rest of game. Hide results for a night on non full moon and roleblock on full
Special Attributes: Can talk to spirits after death
Goal: Keep the spirit faction alive
Win Conditions: wins with Neutral Chaos, Neutral Evil, Neutral Benign
Investigative Results: Spy/Blackmailer/Jailor
EDITS 28/5/17 - Changed needs name to Summoner Fixed a few spelling errors Added a poll 28/5/17 - Added invest results Added Summaries 31/5/17 Gave Wanderer a 1 time self use instead of 2 Edited Phantom with the following - Make night chat visible Took out blocking all night messages Took out cant use will anymore. Replaced cant use will with scrambles will on death. Took out Disruptors RNG with Transporting 1/6/17 Replaced - MementoSpoiler:Alignment: Spirit Damage
Summary: You are a shy spirit who wipes the memory of anyone that is unlucky enough to see them
Abilities: Before death: Select someone every fullmoon After death: Everyone selected becomes an amnesiac, you can select a person each night making them look amne / forger / lookout to invests and amnesiac to consig.
Attributes: Before death: select someone every fullmoon After death: selected people become amne and you can make a target look a certain way
Special Attributes: Can talk to spirits after death
Goal: Keep the spirit faction alive
Win Conditions: wins with Neutral Chaos, Neutral Evil, Neutral Benign
Investigative Results: Framer/Vampire/Jester with PeturbedSpoiler:Alignment: Spirit Damage
Summary: Your an unsettled spirit who holds grudges, taking out that person and anyone who gets in the way
Abilities: Before death: Select someone each night After death: If killed at night, the last person selected will be killed along with all of their visitors. If lynched they will haunt the last person selected and 1 other guilty voter of choice. Each night select someone vote-swapping them.
Attributes: Before death: select someone each night After death: If killed at night, the last person selected will be killed along with all of their visitors. If lynched they will haunt the last person selected and 1 other guilty voter of choice. Each night select someone vote-swapping them.
Special Attributes: Can talk to spirits after death
Goal: Keep the spirit faction alive
Win Conditions: wins with Neutral Chaos, Neutral Evil, Neutral Benign
Investigative Results: Framer/Vampire/Jester
Replaced SummonerSpoiler:Alignment: Spirit Control
Summary: You are a mystic who can use the souls of the dead for your own purposes
Abilities: Before death: Select 2 people each night After death: Select a dead role and a living player. The living player is one you must of selected. (basically you can uses a dead role on the people you selected). Each dead role can be used twice
Attributes: Before death: select 2 people each night After death: use the dead on the living
Special Attributes: Can talk to spirits after death
Goal: Keep the spirit faction alive
Win Conditions: wins with Neutral Chaos, Neutral Evil, Neutral Benign
Investigative Results: Medium/Janitor/Retributionist with MentalistSpoiler:Alignment: Spirit Control
Summary: You a spirit with the power of taking peoples minds and giving them a new body for a night
Abilities: Before death: nothing After death: Select a dead role and a living player switching their minds. The Living player will do the action of the dead role.
Attributes: Before death: Nothing After death: select 2 people. 1 dead and 1 alive. The alive player will do the action of the dead players role
Special Attributes: Can talk to spirits after death
Goal: Keep the spirit faction alive
Win Conditions: wins with Neutral Chaos, Neutral Evil, Neutral Benign
Points taken from 1 person on TG Discord - Eraser - Its too much like a janitor / forger and people will end up using note to combat it Faithful - lacks specialty Maryr seems too op
Last edited by sh99er on Tue Jun 27, 2017 2:07 am, edited 20 times in total.
This is simply beautiful. Instead of the replacing Mafia in some games, (Like the Demon Faction) I feel like it should have an even chance as Vampires, but if one is in the game, the other cannot be. This is because the Spirits seem like a lesser faction to me, as they don't primarily kill. This would also be because if you had Demons and Vampires in one game, Mafia in the next, and then Mafia and Spiritss in the final, it would spice up your games a lot more and become more enjoyable.
Some of the roles seem similar to Coven roles, but other than that, it's pretty good. One thing though you forgot to list the Soulkeeper/Equalizer's after death abilities.
Favorite Roles: Arsonist, Arsonist, Arsonist, Arsonist Least Favorite Roles: Anything that isn't Arsonist.
EvanFishsticks wrote:Some of the roles seem similar to Coven roles, but other than that, it's pretty good. One thing though you forgot to list the Soulkeeper/Equalizer's after death abilities.
The only role that ik of as being similar is Summoner as I had a role to control Lynches, Votes and Night actions already, only dead bodies where left. And Soulkeeper/Equalizers ability is there (unless I added it after you said it and forgot lol)
EvanFishsticks wrote:Some of the roles seem similar to Coven roles, but other than that, it's pretty good. One thing though you forgot to list the Soulkeeper/Equalizer's after death abilities.
The only role that ik of as being similar is Summoner as I had a role to control Lynches, Votes and Night actions already, only dead bodies where left. And Soulkeeper/Equalizers ability is there (unless I added it after you said it and forgot lol)
Sorry, I should have specified which roles I meant. Specifically the Mentalist seems like a Necromancer but another person does the dead person's action instead of the corpse itself.
Favorite Roles: Arsonist, Arsonist, Arsonist, Arsonist Least Favorite Roles: Anything that isn't Arsonist.
EvanFishsticks wrote:Some of the roles seem similar to Coven roles, but other than that, it's pretty good. One thing though you forgot to list the Soulkeeper/Equalizer's after death abilities.
The only role that ik of as being similar is Summoner as I had a role to control Lynches, Votes and Night actions already, only dead bodies where left. And Soulkeeper/Equalizers ability is there (unless I added it after you said it and forgot lol)
Sorry, I should have specified which roles I meant. Specifically the Mentalist seems like a Necromancer but another person does the dead person's action instead of the corpse itself.
Yes I just made it like that. It was Summoner. And with Mentalist thats the point. Its different to Necro because it needs to be dead, it makes someone else do the action. The only things it shares with Necro is that it uses dead people and its in a faction