To-Do List
Spoiler:
- Add Achievements
- Add Lores
- Get added to TG
- Hold a Pro Mafia game featuring the cult
Game Changes
Spoiler:
- In a game with the cult, the final tallies of a lynch will not be given out, just the final result (Innocent/Guilty)
- When a cult member is killed in any way, their role will not be revealed, appearing in the graveyard as "Cult"
- How players are killed will not be revealed to the town
- Last wills are not revealed to the town upon death
Basic Information
Spoiler:
Goal:
Kill anyone that does not submit to the cult.
Wins With:
Wins With Cult
Wins With Witch
Wins With Survivor
Must Kill Town
Must Kill Mafia
Must Kill Serial Killer
Must Kill Arsonist
Must Kill Werewolf
May Spare All Others
Special Attributes:
- All members of the cult may talk to each other at night
- Any member of the cult who cannot kill may become a Cutthroat if there are no killing roles left.
- Cult members with no defense will die upon being bitten by a Vampire, cult members with defense will be immune
- Cult (Head) and Cult (Killing) cannot roll as Random Cult
- When there are no Cult (Head) roles left, tactical cult will be used. (An extra option will appear for each living cult member, and they can choose to select this option to do the factional kill instead of their normal ability. Only one member may have this option selected at a time)
Alignments:
Cult (Head); Cleric, Silencer, Hollow, Beckoner
Cult (Support); Possessor, Spiritualist, Preacher, Arbiter
Cult (Deception); Ritualist, Oracle, Trickster, Shapeshifter
Cleric
Spoiler:
Summary:
You are the leader of the cult, seeking the restoration of the old Gods.
Stats:
Attack: Powerful
Defense: Basic
Priority: 5th
Role Alignment:
Cult (Head)
Abilities:
- Kill 1 player every other night
- Your target will be sacrificed, and you may give power to one of your members
Attributes:
- If the Cleric is the last surviving cult member, then he will kill every night (Basic attack)
- May not power up itself
Interactions:
Cult (Head) - May kill every night
Possessor - Will be given the role of each possessed player
Ritualist - May choose 2 players to be switched with any 1 player (1 use)
Oracle - May curse up to 3 players at once
Preacher - Will be night immune for 1 preaching use
Spiritualist - No interaction (Spiritualist will be dead)
Arbiter - May make himself immune to being voted up 1 time (Active ability, cannot be used on the stand)
Trickster - Will deny voting for the next day if their target is lynched
Shapeshifter - Next 2 targets will be shifted for 3 days instead of 1
Sample Text:
"You have decided to kill Gooose26 tonight"
(Choosing who to kill on odd days)
"You have decided to give power to Gooose26 tonight"
(Choosing which member to give power on even days)
Silencer
Spoiler:
Summary:
You are the leader of the cult, using religion as a scapegoat to kill.
Stats:
Attack: Powerful
Defense: Basic
Priority: 5th
Role Alignment:
Cult (Head)
Abilities:
- Kill someone every other night, making them appear alive until attacked or lynched.
Attributes
- Your previous target will be announced dead when you target someone else.
- Your target will still count towards the vote count
Sample texts:
"You have decided to silence Gooose26 tonight."
(Choosing who to silence at night)
"You have been silenced. You have died!"
(Being killed by a Silencer)
Hollow
Spoiler:
Summary:
You are the leader of the cult, secretly using sacrifices to empower yourself.
Stats:
Attack: Powerful
Defense: Basic
Priority: 5th
Role Alignment:
Cult (Head)
Abilities:
- Every odd night, attack a player
- During the day, may reveal yourself as the Hollow by selecting the sun icon
Attributes:
- Players you kill will have their soul stolen, and they will appear as harvested in the graveyard
- When revealed, you will have the vote count of all the players you've killed added to your votes, and non-cult members cannot vote that day
- The following day after revealing, you will have just 1 vote, but non-cult members will still be unable to vote until the following day
Sample Text:
"You have decided to kill Gooose26 tonight."
(Choosing who to kill on odd nights
"Your soul was harvested! You have died!"
(Message to players who are killed by the Hollow))
"You have revealed yourself as the Hollow. You have ___ votes."
(Message to the Hollow if he reveals)
"The Hollow has revealed itself. The Hollow is Gooose26."
(Message to the town if the Hollow reveals)
Beckoner
Spoiler:
Summary:
You are the leader of the cult, who can only see death and destruction come to Salem.
Stats:
Attack: Powerful
Defense: Basic
Priority: 5th
Role Alignment:
Cult (Head)
Abilities:
- May beckon 1 player every even night
- Every odd night, attack a player
- (Morph) Kill 2 players every night
Attributes:
- After 2 beckoned players are killed, will become morphed
- (Morph) All non-cult visitors of your targets will be roleblocked
Sample Text:
"You have decided to beckon Gooose26 tonight"
(Choosing who to beckon)
"Your targets have been beckoned. You have morphed."
(Beginning of night after successfully morphing)
"You have decided to attack Gooose26 and Gooose27 tonight."
(Choosing your targets after being morphed)
Possessor
Spoiler:
Summary:
You are a powerful necromancer who can control the dead.
Stats:
Attack: None
Defense: None
Priority: 3rd
Role Alignment:
Cult (Support)
Abilities:
- Possess a player each night
Attributes:
- 3 charges
- Players who are killed while possessed will not be killed, telling the attacker that their defense was too strong
- The possessed player will lose their night ability and their ability to vote (Still counting in voting total) when attacked
- Possession lasts 3 nights, if the player is not attacked within these 2 nights then the possession will wear off
- Only 2 players may be possessed at once
- If the attacked player has a strong enough defense to survive the attack, then they will not lose any abilities
Sample Text:
"You have decided to revive Gooose26 tonight"
(Choosing a dead target to be revived)
Spiritualist
Spoiler:
Summary:
You are a crazed man who is obsessed with dying for the cult.
Stats:
Attack: None
Defense: None
Priority: 1st
Role Alignment:
Cult (Support)
Abilities:
- (Martyr) May investigate 2 players a night to learn their exact roles (Astral visit)
- (Enlightened) May come back to life at night
Attributes:
- Will commit suicide Night 1 and become a Martyr
- (Martyr) May speak in day chat and cult chat when dead
- (Martyr) Will not be able to see dead chat
- (Martyr) After investigating all non-cult members, will become Enlightened (Removes Martyr)
Sample Text:
"You will commit suicide tonight."
(Killing yourself at night)
"You will investigate Gooose26 and Gooose27 tonight."
(Choosing who to investigate at night)
"You will revive yourself tonight."
(Choosing to revive yourself at night)
Preacher
Spoiler:
Summary:
You are an outspoken representative of the cult.
Stats:
Attack: None
Defense: None
Priority: 1st
Role Alignment:
Cult (Support)
Abilities:
- May decide to preach during the day
Attributes:
- When he preaches, all players that can visit him, outside of the cult, will visit him.
- 2 charges
- May not preach night 1
- May not preach 2 nights in a row
Sample Text:
"You have decided to preach tonight."
(Choosing to preach at daytime)
"You visited a Preacher last night."
(Message sent to players affected by the Preacher)
Arbiter
Spoiler:
Summary:
You are a powerful figure that is secretly connected to the cult.
Stats:
Attack: None
Defense: None
Priority: 1st
Role Alignment:
Cult (Support)
Abilities:
- Choose 2 players each night
Attributes:
- If that player is lynched the next day, the lynch will be stopped and night will begin
- You will lose a charge when you successfully stop a lynch (2 charges)
- May not target a player two nights in a row
Sample Text:
"You will try to lynch Gooose26 tomorrow"
(Choosing a target to lynch)
"You have chosen Gooose26"
(Choosing your target)
"An Arbiter has decided to stop the lynch!"
(Announcement when a lynch is stopped)
Ritualist
Spoiler:
Summary:
You are a magician who plays with death from the shadows.
Stats:
Attack: None
Defense: None
Priority: 1st
Role Alignment:
Cult (Deception)
Abilities:
- Chooses 2 players to switch bodies for the night
Attributes:
- Switching 2 people swaps all targets against them.
- You may not switch yourself.
- Your targets will not know they were switched.
Sample Text:
"You have decided to switch Gooose26 and Gooose27 tonight."
(Picking players to be switched)
Oracle
Spoiler:
Summary:
You are an evil seer who can play with the minds of your victims.
Stats:
Attack: None
Defense: None
Priority: 2nd
Role Alignment:
Cult (Deception)
Abilities:
- May curse one player every night, and they will no longer be able to send or receive night messages/notifications.
Attributes:
- May only have 3 curses active at once
- When cursing a 4th player, the player who has been cursed the longest will be uncursed.
Sample Text:
"You have decided to lay a curse on Gooose26"
(Cursing a player)
"You were cursed! You are now unable to send or receive night results."
(Being cursed by an Oracle)
"Your curse has been lifted! You may now send and receive night results."
(Being uncursed)
Lore:
Mother of the Cleric, the Oracle helped the Cult without question. Knowing her son personally, she felt that his murder needed to be avenged. However, when she spoke out against the Silencer, she was found brutally murdered in her sleep.
Trickster
Spoiler:
Summary:
You are a crazed murderer who messes with the unworthy.
Stats:
Attack: None
Defense: None
Priority: 3rd
Role Alignment:
Cult (Deception)
Abilities:
- May choose 1 player at night to trick, making them appear as a member of the cult
- If a tricked player is killed before the next night, then the Trickster may choose from the guilty voters to kill one
- If killed at night by a town member, the attacker is killed
Attributes:
- If a tricked player is killed, you will lose a charge (2 charges)
- Your target will appear to be a member of the cult if investigated and in the graveyard if killed
- A trick will last 2 days
Sample Text:
"You have decided to trick Gooose26 tonight"
(Choosing a target to trick at night)
"The player is cursed! Someone shall die tonight!"
(Message to town if your target is lynched)
"You killed a cursed player! You are destined to die."
(Message to attacker)
"You have decided to kill Gooose26 tonight"
(Choosing who to kill the night after your target was lynched)
Shapeshifter
Spoiler:
Summary:
You are a witch that can control the appearances of the dead.
Stats:
Attack: None
Defense: None
Priority: 3rd
Role Alignment:
Cult (Deception)
Abilities:
- Select someone and change what role they will appear as if they die
Attributes:
- Your will replaces your target's will.
- Shapeshifting lasts for the end of the night and following day
Sample Text:
"You have decided to alter Gooose26's appearance."
(Selecting to alter your target's appearance.)
Investigative Results
Spoiler:
Your target is different than before. They could be a Framer, Arsonist, Beckoner, Hecate or Vampire.
Your target is respected by their peers. They could be a Bodyguard, Silencer, Godfather or Veteran.
Your target has a personal vendetta. They could be a Retributionist, Possessor, Witch, Lookout or Forger.
Your target reeks of death. They could be a Doctor, Serial Killer, Hollow, Janitor or Medium.
Your target is looking for information. They could be a Investigator, Consigliere, Amnesiac or Shapeshifter.
Your target is acting a fool. They could be a Jester, Trickster or Spiritualist.
Your target is quite disruptive. They could be a Escort, Consort, Transporter or Preacher.
Your target is incognito. They could be a Spy, Blackmailer, Oracle or Survivor.
Your target is armed with a deadly weapon. They could be a Vigilante, Mafioso or Cutthroat.
Your target is capable of changing forms. They could be Disguiser or Ritualist.
Your target has keen senses. They could be a Werewolf, Sheriff, Vampire Hunter, Cleric or Executioner.
Your target is in a position of great power. They could be a Jailor, Mayor or Arbiter.
Gamemodes
Spoiler:
Cult Ranked
Town Killing
Town Killing
Town Support
Town Support
Town Investigative
Town Investigative
Random Town
Random Town
Random Town
Cult Head
Cult Deception
Cult Support
Random Cult
Neutral Killing
Neutral Evil
Cult Classic
Mayor
Retributionist
Vigilante
Investigator
Sheriff
Lookout
Town Killing
Town Protective
Random Town
Cleric
Possessor
Oracle
Random Cult
Serial Killer
Neutral Evil
Faction Royale
Mayor
Vigilante
Sheriff
Transporter
Doctor
Veteran
Investigator
Escort
Medium
Godfather
Consigliere
Janitor
Cult Head
Ritualist
Shapeshifter
Priorities
Spoiler:
1st Priority
Medium
Mayor
Hollow (Revealing)
Arbiter
Jailor (Jailing)
Spiritualist (Suicide)
Spiritualist (Reviving)
Preacher
Transporter
Ritualist
2nd Priority
Veteran
Escort
Consort
Witch
Oracle
3rd Priority
Bodyguard
Doctor
Cleric (Sacrificing)
Consigliere
Framer
Blackmailer
Forger
Janitor
Possessor
Trickster
Shapeshifter
Arsonist (Dousing)
4th Priority
Disguiser
Spiritualist (Investigating)
Investigator
Sheriff
Lookout
Survivor
5th Priority
Jester
Godfather
Cleric (Attacking)
Silencer
Hollow (Attacking)
Beckoner (Attacking)
Beckoner (Dooming)
Mafioso
Cutthroat
Serial Killer
Arsonist (Igniting)
Werewolf
Vampire
Vigilante
Vampire Hunter
Jailor (Executing)
6th Priority
Amnesiac
Executioner
Spy
Retributionist
Faction Lore
Spoiler:
The Cult was founded upon the principles of the old Gods. Those who believe in the old Gods believe that standing up and fighting in their name will result in the reward of eternal life, and anybody who does not believe deserves to perish under the feet of the believers. Thus, the Cult will stop at nothing to kill all of the heretics of the town until they are the last ones standing, or until they can't stand any longer.
The Cleric can see visions from Hecate when the full moon is out. Hecate gave him a mission and told him that if he was successful, he would rule over Salem. The mission was to recruit as many followers as possible and kill everybody who didn't obey Hecate until the town was liberated. He was just another pawn in a game of chess, but he was loyal to Hecate and he went out and recruited some members to form the Cult, whom will stop at nothing until they control the town.
The Silencer was recruited by the Cleric within one of the beginning days of the Cult. He had always been by the side of the Cleric, and he was there when the Cleric had been killed. In fact, he killed the Cleric. The Silencer never believed in the gods and thought that the Cleric was a crazy old man. He buried the body and convinced the Cult that he was innocent, taking the position of the Cult leader. He used his power to fulfill his sadistic needs of killing, unaware of anything to do with Hecate or taking over the town.
Once Hecate had heard about the betrayal of the Silencer, she had sent the Hollow to take care of him. The Hollow was a powerful spirit, but he had to rely on consuming the souls of others to survive. He consumed the Silencers soul and liberated the Cult, putting them back on track according to Hecate's will. However, unlike the Cleric, the Hollow couldn't talk to Hecate and although he was powerful, he was stupid. And because he was so desperate to consume so many souls, he consumed some of the cultist's souls as well, and the Cult was left devastated.
The Beckoner was working under the Hollow when the Hollow had tried to slaughter the Cult, but he and a small handful of others escaped the wrath of the Hollow. The Beckoner could see the future, and he knew that the Cult was ruined. He went about his end days telling people about the end of the world when it actually came. Hecate had opened up to the world through the body of the Beckoner, and she was prepared to make the town pay for their blasphemy. After killing every last human, her link to the real world ended, and she disappeared.
The Possessor was one of the first to join the Cult, and one of the last to go. He was one of the Cleric's closest friends when he was first given the vision to take over the town. He saw the Silencer kill his friend, but when questioned he said nothing due to his fear of death. He survived the attack of the Hollow and was killed by Hecate upon summoning her into the Cleric's dead carcass.
Spiritualist: Incomplete
Preacher: Incomplete
Arbiter: Incomplete
Ritualist: Incomplete
Oracle: Incomplete
Trickster: Incomplete
Shapeshifter: Incomplete
Change Log
Spoiler:
1/21/17 - Faction created (Faction Development)
1/22/17 - Created Deformer and Devout (Mutation system) and deleted the Poisoner and Witch
1/23/17 - Added Spirit Taker and Spirit Walker
1/27/17 - Added Shapeshifter
1/30/17 - Decently heavy balancing
2/2/17 - Created thread outside Faction Development
2/3/17 - Added faction lore
2/4/17 - Mutation balances, new names, and prettier page
2/5/17 - Added Prevaricator
2/13/17 - Added Sophist
2/17/17 - Added Mortician
2/21/17 - Replaced Shapeshifter with Empusa
2/22/17 - Added possible Cult gamemodes
2/23/17 - Added Oracle
3/19/17 - Finished Sample Texts and Achievements for all roles
4/25/17 - Complete faction overhaul. All old roles deleted or reworked outside of recognition
4/27/17 - Added the Spiritualist
4/30/17 - Cleaned up page, removed archived Cult roles from thread
5/1/17 - Added Arbiter, rebalanced lightly
5/2/17 - Reworked Cleric heavily
5/6/17 - Added Trickster
5/7/17 - Added Sample Text to every role
5/14/17 - Investigative Results added
5/24/17 - Small balancing additions
5/29/17 - Heavily reworked Necromancer, Psychic, and Trickster. Added the Silencer and Taxidermist
6/2/17 - Renamed Taxidermist to the Spiritualist
6/3/17 - Finished some Interactions with the Cleric and added some summaries
6/4/17 - Renamed Psychic to Oracle
6/5/17 - Finished summaries
6/11/17 - Added the Hollow
6/12/17 - Light rework changes, changed faction color from purple to grey
6/13/17 - Reworked Investigative Results and added possible gamemodes
6/14/17 - Renamed Necromancer to Possessor
7/3/17 - Changed some Cleric interactions
7/4/17 - Added the Doomcaller/Hecate role
7/5/17 - Lore written for all Cult (Head) roles
11/23/17 - Small Oracle nerf, curses now last 2 days
11/24/17 - Added lore to Possessor and Oracle
12/2/17 - Small changes (Suggested by Mystoc)
1/25/18 - Oracle buff, removed mechanics
1/27/18 - Hollow change (Buff and nerf)
1/28/18 - Complete Ritualist overhaul
2/3/18 - Complete Possessor overhaul
2/8/18 - Role explantion changes (Made some things more clear)
2/10/18 - Complete Spiritualist rework
2/11/18 - Added Ambiguous cult deaths
2/12/18 - Renamed Doomcaller to Beckoner, Oracle buff, rolelist changes
2/13/18 - Added Priority list
5/20/18 - Cult (Head) now kills roleblockers
5/25/18 - Trickster rework
5/30/18 - Arbiter rework
7/14/18 - Renamed Cult (Deceptive) to Cult (Deception)
7/15/18 - Added Alignments to Basic Information
7/16/18 - Various tweaks to Preacher and Spiritualist
7/17/18 - Reworked Beckoner
7/18/18 - Added Stats to every rolecard
7/24/18 - Removed Cult (Killing), added tactical cult killing