Spectre0 wrote:Making it even possible for two SK's to chat at night is horribly OP. I'd remove that.
Other than that, eh. I like it but it's too heavily sided against mafia, Neutral evils shouldn't be limited to helping one evil faction.
Venusupreme wrote:Spectre0 wrote:Making it even possible for two SK's to chat at night is horribly OP. I'd remove that.
Other than that, eh. I like it but it's too heavily sided against mafia, Neutral evils shouldn't be limited to helping one evil faction.
Hmm... yeah, you're probably right. I guess I'll remove that. As for being too heavily sided against the mafia, the point of this role is to buff NK roles. If it can side with either the Mafia OR an NK, the mafia will probably exploit its lack of night immunity to force him to help them.
Spectre0 wrote:Venusupreme wrote:Spectre0 wrote:Making it even possible for two SK's to chat at night is horribly OP. I'd remove that.
Other than that, eh. I like it but it's too heavily sided against mafia, Neutral evils shouldn't be limited to helping one evil faction.
Hmm... yeah, you're probably right. I guess I'll remove that. As for being too heavily sided against the mafia, the point of this role is to buff NK roles. If it can side with either the Mafia OR an NK, the mafia will probably exploit its lack of night immunity to force him to help them.
Which is the exact same thing an NK can do. And personally, I feel that a capable NK fares far better than a capable mafia member, since Mafia relies very heavily on the intelligence of the GROUP. It doesn't matter how smart you are, that mafia will only play as well (Or, sure, slightly better than) the worst person.
Buffing NK's in this way is a good idea, but you should add SOME incentive for mafia not to bother killing them. Maybe he's immune after he finds an ally?
WindBlqde wrote:NEs are supposed to win with everyone except for town or complete their own objective along the way.
ChezzRock wrote:I love the idea of this role. It could use some tweaking, because it's super OP, but other than that, it's super interesting.
khakha1036 wrote:Ally matchmaker wouldn't be a very great idea. The only allies co-operate we known is mafia and you shouldn't change it
Kirize12 wrote:What if an NK gets lynched D2?
BuckeyeNation wrote:I don't know about this.. the odds of actually finding a NK role early on enough to matter without first dying are small.
If either you or your ally dies, you can both still win the game, as long as you both meet your goals. If, for example, one Survivor, one Rogue, and one Mafia remain alive, and the Survivor agrees to lynch the Rogue, then the Rogue, along with their dead ally (if they had one) will win. As long as your ally wins the game, you win the game, even if you died. The mafia has to kill you in order to win the game, and can not leave you alive at the end, like a jester.
I Also didn't understand why'd Rogue die when a Vampire attacks them. I suggest that when a Rogue (or allied NK) got bitten by a Vampire they may both be Vampires.Goal: Live to see the Town, Mafia, and Vampires lose the game.
Users browsing this forum: No registered users and 13 guests