Slave Master (Neutral Killing)

Old Role Ideas

What do you think of the Slave Master?

TG Material
17
59%
This role is overpowered
8
28%
This role is underpowered
0
No votes
Idea will never work
4
14%
 
Total votes : 29

Slave Master (Neutral Killing)

Postby Gooose26 » Sun Jan 15, 2017 10:05 pm

Role Name:
Slave Master

Role Alignment:
Neutral (Killing)

Summary:
You are a sadistic enslaver who enjoys making others suffer for your convenience.

Abilities:
- On odd nights, may choose 1 player to kill
- On even nights, may choose 2 players to enslave

Attributes:
- Night immune
- Bite Immune
- Powerful attack
- Unique
- If the only killing mafia role is enslaved, they will be immune
- Enslaving is a basic attack
- Maximum of 3 slaves
- May kill all slaves, but they won't appear as "Slave" in graveyard (1 use)

Special Attributes:
- A player turned into a slave will lose their night abilities and the ability to vote, but maintain the same goal/win conditions as before
- A mafia slave can still talk with the mafia
- If a Slave dies, then they will appear as "Slave" in the graveyard, but their will will be shown

Goal:
Kill everybody who would oppose you.

Wins With:
Wins With Witch
Wins With Survivor
Must Kill Town
Must Kill Mafia
Must Kill Serial Killer
Must Kill Arsonist
Must Kill Werewolf
May Spare All Others

Investigative Results:
Investigator - "Your target is skilled at disrupting others. They must be an Escort, Transporter, Slave Master, or Consort."
Sheriff - "Your target is not suspicious."
Consigliere/Witch - "Your target owns many slaves. They must be a Slave Master."

Sample Text:
"You have decided to enslave ___ tonight."
(Choosing who to take captive)

"You have been enslaved and you are not allowed to work tonight."
(Message to target of Slave Master when enslaved every night)

"You have decided to execute ___ tonight."
(Choosing which of your slaves to kill)

Achievements: (Need name suggestions!)
- Win 1 game as a Slave Master - (10 mp)
- Win 5 games as a Slave Master - (20 mp)
- Win 10 games as a Slave Master - (40 mp)
- Win 25 games as a Slave Master - (100 mp)
- Have 3 or more slaves at once in a game - (20 mp)
- Kill a player 4 days after they were enslaved - (40 mp)
- Win a game by only executing slaves - (100 mp)

Lore: (Not finished)

Change Log:
1/15/17 - Role first created
1/16/17 - Heavily reworked
1/17/17 - Combined all previous ideas into 1
1/20/17 - Reworked, once again
2/9/17 - Reworked... AGAIN!
2/26/17 - Changed to the Slave Master, complete rework
2/27/17 - Added lore and tidied up the page a lot
4/30/17 - Changed some slave interactions, and fixed errors
5/1/17 - Submitted to TG (Rejected)
5/15/17 - Heavily reworked
6/2/17 - Heavily reworked
Last edited by Gooose26 on Sun Jun 11, 2017 3:16 am, edited 76 times in total.
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Re: Cannibal (Neutral Killing)

Postby HereThereEverywhere » Sun Jan 15, 2017 10:16 pm

So, it has some weird killing cycle that I'm too tired to pay attention to, and I'm not sure why.
It's an NK without full night immunity, that's not good.
You say the attack does not go through night immunity, and then there's the Bad Apple achievement which requires eating the GF or SK which are both night immune, what.
Oh, you have some weird immunity-piercing attack that also functions as a janitor's cleaning, basically, and you can only do it every three days, but you can only do it twice or something? Sorry, I'm tired and this is confusing.
Besides the partial janitor-y-ness of the role, I don't see any reason to have it, it just seems like a weird SK to me.
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Re: Cannibal (Neutral Killing)

Postby Gooose26 » Mon Jan 16, 2017 12:06 am

HereThereEverywhere wrote:So, it has some weird killing cycle that I'm too tired to pay attention to, and I'm not sure why.
It's an NK without full night immunity, that's not good.
You say the attack does not go through night immunity, and then there's the Bad Apple achievement which requires eating the GF or SK which are both night immune, what.
Oh, you have some weird immunity-piercing attack that also functions as a janitor's cleaning, basically, and you can only do it every three days, but you can only do it twice or something? Sorry, I'm tired and this is confusing.
Besides the partial janitor-y-ness of the role, I don't see any reason to have it, it just seems like a weird SK to me.

So the idea is that he is like a bit worse than the sk, with having the partialness of immunity and stuff like that. But at the sametime he can "eat" twice in a game where he essentially cleans anybody. I just dont like how thorough neutral killings are, they are immune and kills consistently. So this can kind of slow down the game a bit, or at least that is the idea. The eating attack is really only important for the godfather in ranked, and for maybe a proven town with doc on him or something, and it's only a 1-night cooldown not 3. Any suggestions on how I can make it better? You didn't seem to like it that much xD But I can definitely see the sk feeling to it, and I want it to be unique
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Re: Cannibal (Neutral Killing) (Please Judge Harshly!)

Postby HereThereEverywhere » Mon Jan 16, 2017 11:20 am

Right now, I don't really have any ideas. It's just an NK without full immunity(Bite and night always-this is a must) and with two janitor-kills. I don't know if that's enough to make it unique, but like I said idk what could improve it.
Oh yeah, and slowing down the game? That's a bad thing- it'll hurt your role more than it'll help.
Edit: Consistent killing? You mean SK only then. WW can only attack once every two nights, and they may or may not kill more than one person, that's inconsistent. Arsonist has to douse people, and those people may or may not die at any time, not too consistent either.
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Re: Cannibal (Neutral Killing) (Please Judge Harshly!)

Postby Gooose26 » Mon Jan 16, 2017 11:35 am

Alright i get your point, so this class needs a change. The main part that i wanted to have was that it can eat twice, but I didn't want it to be too much like sk, or too overpowered, so that's why I emplimented the chcoes and the no-attack night immune thing. My best fix would be to go with: Always night immune(and bite immune was always a thing), and the eating attack has a 2-night cooldown where you cant kill instead of 1. The only peoblem is that now the class is like an sk that can choose to eat as well. Any ideas? Ill comment again if I think I have one.
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Re: Cannibal (Neutral Killing) (FEEDBACK WANTED!)

Postby Gooose26 » Mon Jan 16, 2017 11:34 pm

Alright what would you think of this? You can kill a player, then you will have to wait 2 turns after to cook and eat the player. So the player will be secretly dead for 2 turn, and then will be shown up as eaten. Sounds balanced enough to me, you will know the role of the eaten player so you can kind of hang low for a longer time since you have all of the information, and im not sure but im thinking that it would go through night immunity.
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Re: Baker (Neutral Killing) (FEEDBACK NEEDED)

Postby HereThereEverywhere » Tue Jan 17, 2017 7:39 am

Neutral Killings and Mafia need to thin out Town's majority, because that's what gives Town such an advantage, a delayed NK'll give them more time to hunt down the Baker and all other evils which isn't good.
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Re: Baker (Neutral Killing) (FEEDBACK NEEDED)

Postby Gooose26 » Tue Jan 17, 2017 1:29 pm

Alright then, how about this? When the Baker is killing somebody, he shows up as the role of the player that he is killing? Or i could shuffle the killing process to only 2 days, but the attack doesn't go theough night immunities. I feel like that would be balanced, maybe even both but i think just 1, most likely the second one
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Re: Baker (Neutral Killing) (Recently Reworked)

Postby Gooose26 » Wed Jan 18, 2017 10:03 pm

Bump, cuz i want comments... Am i allowed to do this? I feel evil... But hey I combined the ideas I've had so far into 1. You can wait for a better kill, or kill now, I like it. The first stage id an sk kill basicallt, but cant be done 3 or more times in a row, the second stage is an sk kill that goes through night immunity, and the third stage goes through night immunity and "cleans" the target. This is the good stuff, but since you get to choose what you do i figured it was fair that the first 2 stages aren't as good as the classes which it comes from, but close.
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Re: Baker (Neutral Killing) (Recently Reworked)

Postby Katherinae » Thu Jan 19, 2017 1:44 am

It's like a OP Sk.
I mean, make a true weakness about it - Like for example, if it kills any of the Mafia, then It will die because the Mafia's corspes are posioness or something.
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Re: Baker (Neutral Killing) (Recently Reworked)

Postby Mistikman » Thu Jan 19, 2017 3:41 am

It's you, OP.

You are the reason mildly amusing things on the internet get run into the ground so hard no one ever wants to hear about them again.

Is your next role idea going to be "Bert, the town role that wins by getting another townie killed"

Maybe the one after that can just be "I LOVE MEMES SO MUCH OH MY GOD I'M SO ORIGINAL AND WITTY"

You even had a somewhat interesting idea for a role here, but couldn't help beating that dead horse.
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Re: Baker (Neutral Killing) (Recently Reworked)

Postby Mario89838738 » Thu Jan 19, 2017 8:17 am

Ok so in the lore the fact that it says what it said, why not give night immunity to others for one night (can't visit the same person twice) however the moment they find a mafia killing both the baker and the mafia killing die and the baker wins, instantly, i fell this would make the baker less op but balance him, make him a town support and change the lore slightly...
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Re: Baker (Neutral Killing) (Recently Reworked)

Postby Mario89838738 » Thu Jan 19, 2017 8:23 am

Mistikman wrote:It's you, OP.

You are the reason mildly amusing things on the internet get run into the ground so hard no one ever wants to hear about them again.

Is your next role idea going to be "Bert, the town role that wins by getting another townie killed"

Maybe the one after that can just be "I LOVE MEMES SO MUCH OH MY GOD I'M SO ORIGINAL AND WITTY"

You even had a somewhat interesting idea for a role here, but couldn't help beating that dead horse.

Here's the thing, without somebody posting their early ideas they may not go to where they are now, for all we know he could later create the games bestly balanced role...
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Re: Baker (Neutral Killing) (Recently Reworked)

Postby Gooose26 » Thu Jan 19, 2017 3:05 pm

Mistikman wrote:It's you, OP.

You are the reason mildly amusing things on the internet get run into the ground so hard no one ever wants to hear about them again.

Is your next role idea going to be "Bert, the town role that wins by getting another townie killed"

Maybe the one after that can just be "I LOVE MEMES SO MUCH OH MY GOD I'M SO ORIGINAL AND WITTY"

You even had a somewhat interesting idea for a role here, but couldn't help beating that dead horse.

a) Did you just call me op? What?
b) What was amusing here that I ruined? All I did was create something, and want feedback because I know I'm not too good at this.
c) My next role wont be "Bert, the town role that wins by getting another townie killed" because that is obviously wrong, and too easy to win. I know you are being sarcastic but hey you aren't supposed to post joke roles so please don't even suggest it.
d) I never said anything about memes or being original even, literally just posted a role woth ideas I want
e) Thanks for the complement, do you have any suggestions on how I can fix it, again I'm sorta new as you can see by the newb tag I have, but I'd like to make a balanced role.
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Re: Baker (Neutral Killing) (Recently Reworked)

Postby Gooose26 » Thu Jan 19, 2017 3:07 pm

Mario89838738 wrote:Ok so in the lore the fact that it says what it said, why not give night immunity to others for one night (can't visit the same person twice) however the moment they find a mafia killing both the baker and the mafia killing die and the baker wins, instantly, i fell this would make the baker less op but balance him, make him a town support and change the lore slightly...

As a town support? If he gives night immunity and can kill the mafia, isn't he just a stronger doctor now? But you read more lore and connected it, sweet xD I like where you are going with the idea too, so with the lore it's like he wants to chess down the last of the bad people, and save the town kind of thing. But the problem is how can we make him not op, but able to kill mafia?
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Re: Baker (Neutral Killing) (Recently Reworked)

Postby Julien8080 » Thu Jan 19, 2017 3:32 pm

Putting aside any balance problems, the lore feels really awkward. It would be better if you named it "Cannibal" or something in that vein, since he eats people. Obvious, but better than Baker, at least in my opinion. It doesn't make too much sense for a Baker to eat people. I imagine you wanted the name to be Baker because of the Reddit meme, but forcing ill-fitting lore on it feels awkward.
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Re: Baker (Neutral Killing) (Recently Reworked)

Postby Mario89838738 » Thu Jan 19, 2017 3:39 pm

Gooose26 wrote:
Mario89838738 wrote:Ok so in the lore the fact that it says what it said, why not give night immunity to others for one night (can't visit the same person twice) however the moment they find a mafia killing both the baker and the mafia killing die and the baker wins, instantly, i fell this would make the baker less op but balance him, make him a town support and change the lore slightly...

As a town support? If he gives night immunity and can kill the mafia, isn't he just a stronger doctor now? But you read more lore and connected it, sweet xD I like where you are going with the idea too, so with the lore it's like he wants to chess down the last of the bad people, and save the town kind of thing. But the problem is how can we make him not op, but able to kill mafia?

Then updated the doc, I just posted a forum of this idea, I honestly feel like if you want to change it to counteract the mafia mostly make it so when it visits a mafia member that mafia member dies, but if visiting the god father completely destroy another faction (Sk's Vamps, Arsonists... etc.) Granted it still be really op but its a start...
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Re: Baker (Neutral Killing) (Recently Reworked)

Postby BuckeyeNation » Thu Jan 19, 2017 3:49 pm

Hmm... Pretty good concept. I see that it was originally called Cannibal - you should go back to that name, or choose a different one. Unless they exclusively do stage 3, there is no "baking" concept. Also, the english in the abilities section needs to be cleaned up.

I'd take away the stage limitation (can only do the same stage 3 times). It's a needless complication, seeing as games will usually end by then. If they do stage 1 repeatedly, they're just a serial killer, which would honestly be okay.
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Re: Baker (Neutral Killing) (Recently Reworked)

Postby Mario89838738 » Thu Jan 19, 2017 3:53 pm

Gooose revise the role in a way that you change the lore to fit properly (look at how well it connects on the wiki) if you need help with this completely remove the lore revise the attributes and abilities change it to possibly a mafia role and i can wright the lore for it...
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Re: Baker (Neutral Killing) (Recently Reworked)

Postby Gooose26 » Thu Jan 19, 2017 4:22 pm

Alright I'll go back to the Cannibal(And btw what is this meme because I havent seen it xD), but I changed it because there are already so many roles called the Cannibal. Ill fix the english and change the lore a bit(I did it at 11:30 because I couldn't sleep, so when I "finished I just decided not to revise yet). But the main thing that I want feedback for is the attack balances. My original idea was for a bit of an sk feel to it, but then it can technically clean targets, but I kept changing it for balancing and that changed a lot. Any ideas?
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Re: Baker (Neutral Killing) (Recently Reworked)

Postby Gooose26 » Thu Jan 19, 2017 4:52 pm

Oh,I guess I should post my original role, i had it saved in notes on my phone. I tried to balance it with the powerful clean kill attack that he could use 2 times and the rest was basically an sk that couldn't kill near as fast. However, he only had partial immunity, he couldn't attack the first day of every 3 days, and was only immune on days he didn't attack. Ill post the original card for those that want to see it, but in spoilers because it is long.
Spoiler: Cannibal (Neutral Killing)

Role Name:
Cannibal

Role Alignment:
Neutral Killing

Abilities:
- 2 times in 1 game, the Cannibal is able to "eat" a living player. When this is done, if he kills a player that night, the player shows up as "EATEN", and no role or will is shown. When the Cannibal does this, he is not immune. This attack goes through immunities.
- After this attack, the Cannibal goes on a 1-night cooldown, where he cannot attack.
- Can be done on any day other than this cooldown, even if it is the first day of the 3 day cycle.

Attributes:
- Can only attack twice every 3 nights, the first night is always the night where you cant attack.
- This attack does not go through night immunity.
- Not normally night immune

Goal:
Eat anybody with flesh still on their bones

Wins with:
Wins with Survivor
Wins with Witch

Special Attributes:
- If the Cannibal does not attack on any night, he will be immune. This doesn't work consecutively(Immunity works on attack cooldowns as well).

Investigative Results:
Investigator - Your target works with dead bodies. They could be Medium, Janitor,
Retributionist, or Cannibal.
Sheriff - Your target is not suspicious
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Re: Cannibal (Neutral Killing) (FEEDBACK PLEASE!)

Postby Gooose26 » Thu Jan 19, 2017 10:11 pm

I still like the original idea i had too. Where he was like an sk with less killing power, but he could also do the eat attack that is strong 2 times. Does that sound like it is balanced for the most part is the question. And don't worry, I will supply a lore that fits perfect, I did the one before in only 15 minutes.
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Re: Cannibal (Neutral Killing) (FEEDBACK PLEASE!)

Postby Gooose26 » Fri Jan 20, 2017 10:01 pm

Well you cant win with sk because balance > lore, but yea otherwise i might consider that very possible. And i dont think I understand you? Do you mean like a collateral like the ww and then a clean as an eaten? Or just janitor and forger? But yea the "eaten" thing is literally janitor but for a nk
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Re: Cannibal (Neutral Killing) (FEEDBACK PLEASE!)

Postby Gooose26 » Fri Jan 20, 2017 10:27 pm

Alright I think I got it, and it goes well-ish with the lore i made earlier. So you are basically an underpowered sk... you can kill 1 player a day, but attacks dont go through night immunity and you wont kill escorts/jailor. Also your only good role claim will be medium against an invest, which isnt that good of a claim in the first place. However, there is a rage system in place. Every 3 days, if you killed 3 people, the 3rd player will be fully eaten, so that no will or body us found, although you will know it as the cannibal. After this eating kill you get a stomach ache(not really in game just lolz xD), and you will need to take a 1-night cooldown where you cant kill. After this cooldown, the 3 day cycle repeats itself. If you dont get 3 kills, you will still take a 1-night cooldown, but nobody will be "eaten".
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Re: Cannibal (Neutral Killing) (Recently Reworked)

Postby Gooose26 » Sat Jan 21, 2017 12:16 pm

Bumpin' it up, because I'm a sad person on forums who just wants attention.
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