Rogue (Neutral Evil) (8000+ Views!) (Overhauled)

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Rogue (Neutral Evil) (8000+ Views!) (Overhauled)

Postby Venusupreme » Fri Dec 02, 2016 1:00 pm

Name: Rogue

Alignment: (Neutral, Evil)

Description: You are a stealthy criminal who is willing to work together with anyone who can help you eliminate your enemies.

Abilities:

-Check one player each night to determine whether or not they are of use to you. [Anyone not of Town alignment.]

-You will not learn your target's role.

-If you find someone to be of use to you, you will "assist" them for the night.

-While "assisting" your target, they will gain basic defense if they didn't have it already.

-You will cause Sheriffs to see them as Not Suspicious, cause Investigators to see them as a Framer/Arsonist, cause Interviewers to see them as being in group A, and cause Scientists to see them as being of Town alignment.

-Additionally, anyone who attempts to roleblock your target will have their ability fail but will not be notified. If your target is a visiting role and a Transporter attempts to move their target, the Transporter's ability will fail, getting the notification "Your night ability was stopped by a Rogue!".

-If your target is controlled by a Witch, you will not stop the Witch, and will assist your target to whoever the Witch had them visit.

-If your target is a killing role, you will also block any Town Protective roles that are on their target. They will get the same notification as the Transporter.

-If your target is Jailed, the Jailor will be roleblocked with the normal "Someone occupied your night. You were roleblocked!" message, even if they don't try to execute them.

-If your target's target is Jailed, your target will learn that their target is in jail, but their night ability will not be stopped.

Attributes:

-Attack: None

-Defense: Special [Explained below]

-Lookouts will be able to see you visit your target as well as your target's target.

-You are stealthy enough to hide from and survive basic attacks. However, you aren't able to hide yourself from the unpredictable attack of a Vigilante.

-If you assist a Werewolf, you will be able to escape before he attacks you for visiting his target.

-Town does not need to kill you in order to win the game.

Investigation results:

-Investigator: "Your target shadows people inquisitively. They could be a Tracker, Nightmarer, Shadowalker, Lost Spirit, or a Rogue."

-Sheriff: "Your target is not suspicious."

-Interviewer: Group K.

-Witchsigliere: "Your target is a criminal who works from the shadows. They must be a Rogue!"

Wins with:

-You must kill the Town.
-You win with the Mafia.
-You win with Serial Killers.
-You win with Arsonists.
-You win with Werewolves.
-You win with Electricians.
-You win with Shadowalkers.
-You win with Slaughterers.
-You win with Butchers.
-You win with Survivors.
-You win with Witches.
-You may spare anyone else.

Achievements:

-Crony (Win your first game as a Rogue)

-Accomplice (Win 5 games as a Rogue)

-Cohort (Win 10 games as a Rogue)

-Partners in Crime (Win 25 games as a Rogue)

-Block the Doc (Prevent a Doctor from healing your target's target)

-Beast Buddies (Assist a Werewolf as they rampage at someone's house)

-Smoke Bomb (Block at least four players in one night)

So, what do you think? :)
Last edited by Venusupreme on Tue May 01, 2018 4:33 pm, edited 64 times in total.
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Re: Rogue (Neutral Evil)

Postby Spectre0 » Fri Dec 02, 2016 1:14 pm

Making it even possible for two SK's to chat at night is horribly OP. I'd remove that.

Other than that, eh. I like it but it's too heavily sided against mafia, Neutral evils shouldn't be limited to helping one evil faction.
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Re: Rogue (Neutral Evil)

Postby Venusupreme » Fri Dec 02, 2016 1:25 pm

Spectre0 wrote:Making it even possible for two SK's to chat at night is horribly OP. I'd remove that.

Other than that, eh. I like it but it's too heavily sided against mafia, Neutral evils shouldn't be limited to helping one evil faction.

Hmm... yeah, you're probably right. I guess I'll remove that. As for being too heavily sided against the mafia, the point of this role is to buff NK roles. If it can side with either the Mafia OR an NK, the mafia will probably exploit its lack of night immunity to force him to help them.
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Re: Rogue (Neutral Evil)

Postby Venusupreme » Sat Dec 03, 2016 7:56 am

Also, I came up with some possible achievements for Rogues.

-Unaligned (Win your first game as a Rogue)

-Accomplice (Win 5 games as a Rogue)

-Partners in Crime (Win 10 games as a Rogue)

-Cohort (Win 25 games as a Rogue)

-Embers (Win with an Arsonist)

-Beast Friends (Win with a Werewolf)

-Criminal Network (Become allied with at least one other Rogue, as well as a Neutral Killing role)

-Nice Try (Save your ally from being executed by the Jailor)

-Vigilant (Roleblock at least 3 people who visit your ally in one game)
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Re: Rogue (Neutral Evil)

Postby Spectre0 » Sat Dec 03, 2016 8:45 am

Venusupreme wrote:
Spectre0 wrote:Making it even possible for two SK's to chat at night is horribly OP. I'd remove that.

Other than that, eh. I like it but it's too heavily sided against mafia, Neutral evils shouldn't be limited to helping one evil faction.

Hmm... yeah, you're probably right. I guess I'll remove that. As for being too heavily sided against the mafia, the point of this role is to buff NK roles. If it can side with either the Mafia OR an NK, the mafia will probably exploit its lack of night immunity to force him to help them.


Which is the exact same thing an NK can do. And personally, I feel that a capable NK fares far better than a capable mafia member, since Mafia relies very heavily on the intelligence of the GROUP. It doesn't matter how smart you are, that mafia will only play as well (Or, sure, slightly better than) the worst person.

Buffing NK's in this way is a good idea, but you should add SOME incentive for mafia not to bother killing them. Maybe he's immune after he finds an ally?
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Re: Rogue (Neutral Evil)

Postby Venusupreme » Sat Dec 03, 2016 5:29 pm

Spectre0 wrote:
Venusupreme wrote:
Spectre0 wrote:Making it even possible for two SK's to chat at night is horribly OP. I'd remove that.

Other than that, eh. I like it but it's too heavily sided against mafia, Neutral evils shouldn't be limited to helping one evil faction.

Hmm... yeah, you're probably right. I guess I'll remove that. As for being too heavily sided against the mafia, the point of this role is to buff NK roles. If it can side with either the Mafia OR an NK, the mafia will probably exploit its lack of night immunity to force him to help them.


Which is the exact same thing an NK can do. And personally, I feel that a capable NK fares far better than a capable mafia member, since Mafia relies very heavily on the intelligence of the GROUP. It doesn't matter how smart you are, that mafia will only play as well (Or, sure, slightly better than) the worst person.

Buffing NK's in this way is a good idea, but you should add SOME incentive for mafia not to bother killing them. Maybe he's immune after he finds an ally?

Once again, you've made a good point. Maybe Rogues could have, say 2 or 3 auto-vests to keep them out of harms way so that they don't die on night 2 before finding an ally.
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Re: Rogue (Neutral Evil)

Postby Venusupreme » Sun Dec 04, 2016 7:21 pm

A bit of lore that I made up...

Samuel Sewall, a former Spy, felt alone. He despised the town for wrongly lynching his brother, and he despised the mafia for killing his father in cold blood. He wanted to enact revenge on all of them somehow, but he knew he couldn't do it alone.

Then, an idea occurred to him.

That night, he visited a person the town had long been suspicious of. He claimed to be a doctor, but the evidence against him was overwhelming. Still, Samuel pleaded with this man to help him, even after finding him washing his last victim's blood off of his knife. The Serial Killer agreed to work with him, happy to have an ally to kill off everyone. On that night, the heinous friendship between the two of them was forged, and the Rogue was born.
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Re: Rogue (Neutral Evil) (100+ Views!)

Postby Venusupreme » Tue Dec 06, 2016 10:44 am

Hey, we hit 100 views! Still looking for more feedback!
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Re: Rogue (Neutral Evil) (100+ Views!)

Postby WindBlqde » Tue Dec 06, 2016 6:26 pm

NEs are supposed to win with everyone except for town or complete their own objective along the way.
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Re: Rogue (Neutral Evil) (100+ Views!)

Postby Yoshiking13 » Tue Dec 06, 2016 8:52 pm

This is a fantastic idea.
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Re: Rogue (Neutral Evil) (100+ Views!)

Postby Venusupreme » Wed Dec 07, 2016 1:45 pm

WindBlqde wrote:NEs are supposed to win with everyone except for town or complete their own objective along the way.

Says who? The whole point behind the Rogue is to buff NK roles, and nerf town in the process. Jester and Executioner aren't nearly as big a hazard to the town as a Witch can be.
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Re: Rogue (Neutral Evil) (200+ Views!)

Postby Venusupreme » Thu Dec 08, 2016 1:47 pm

Can someone please tell me how to open up a poll on this thread so I can see statistics on how many people like the idea and/or want to change it?
Last edited by Venusupreme on Thu Dec 08, 2016 9:44 pm, edited 1 time in total.
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Re: Rogue (Neutral Evil) (100+ Views!)

Postby KyoDaz » Thu Dec 08, 2016 2:32 pm

edit the OP and at the bottom it says "poll creation"
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Re: Rogue (Neutral Evil) (100+ Views!)

Postby Venusupreme » Thu Dec 08, 2016 9:45 pm

We hit 200 views! And a poll has been added now that I know how to do that. Kek
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Re: Rogue (Neutral Evil) (200+ Views!)

Postby ChezzRock » Fri Dec 09, 2016 9:10 pm

I love the idea of this role. It could use some tweaking, because it's super OP, but other than that, it's super interesting.
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Re: Rogue (Neutral Evil) (200+ Views!)

Postby Venusupreme » Sat Dec 10, 2016 9:43 pm

ChezzRock wrote:I love the idea of this role. It could use some tweaking, because it's super OP, but other than that, it's super interesting.

Yeah, I don't think it's THAT overpowered, but you do have a point. Still, NK roles are really underpowered as it stands. I like the idea of him only being immune while he has an ally to make him not completely useless, but also not too indestructible.
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Re: Rogue (Neutral Evil) (200+ Views!)

Postby khakha1036 » Sun Dec 11, 2016 6:29 am

Ally matchmaker wouldn't be a very great idea. The only allies co-operate we known is mafia and you shouldn't change it
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Re: Rogue (Neutral Evil) (200+ Views!)

Postby Venusupreme » Mon Dec 12, 2016 6:55 pm

khakha1036 wrote:Ally matchmaker wouldn't be a very great idea. The only allies co-operate we known is mafia and you shouldn't change it

The vampires have it too... and why not, anyway? Having vampires added into the game probably sounded like a ridiculous idea at one point...
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Re: Rogue (Neutral Evil) (200+ Views!)

Postby Venusupreme » Tue Dec 13, 2016 5:31 am

Kirize12 wrote:What if an NK gets lynched D2?

Hmm... maybe the Rogue should be able to make allies with any Neutral role then, just so that the entire game doesn't get fucked up for the rogue that early.

EDIT: Scratch this, I just changed it so that the Rogue doesn't NEED to make an ally to win, he just has to eliminate Town, Mafia, and Vamps.

The threat of an NK dying early in still stands, but hey, Witches and Amnesiacs can die night 2. Shit happens sometimes.
Last edited by Venusupreme on Sun Jan 01, 2017 6:38 pm, edited 1 time in total.
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Re: Rogue (Neutral Evil) (400+ Views!)

Postby Venusupreme » Wed Jan 11, 2017 4:50 pm

I'm still looking for feedback. This is by far my favorite out of my role ideas, but I know it isn't perfect.
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Re: Rogue (Neutral Evil) (400+ Views!)

Postby Mystoc » Thu Jan 19, 2017 12:21 pm

it seems kinda weird you loose and stay alive if neutral killing dies what reason do you have to stay in game if you cant win but are still alive?

how about if the the neutral killing roles dies and u haven't made an ally of him yet and there is not another in game (any) you dont loose but
you are still rogue but your goal changes to avenging your allies death.

- if they died during the night (you want to see live to who ever killed them die like Jailer / Veteran) -
- if veteran died by WW it will be random town member (since they killed each other) <---- couldn't think i better alternative
- If they died from hanging the person you want to live to see die is randomly choosen from those who voted guilty
(target can be anyone even mafia you wont know their role)

- dont have be hanged just killed

-you are not night immune like executioner

- if amnesiac remembers neutral killing your goal becomes the same again
-if you have all ready avenged your allies death you can still help the new neutral killing with same abilities you had before.
-but you win regardless even if they die

EDIT

-this roleblocking things seems very abusable what if three people say the next day "i was role blocked!"
-well who did u visted? i visited john i visited john also! me to. well he must be NK rouge role blocked you all lets hang him.
-and then rouge lost nk the game

I think the rb part should only apply to one person at most each night
(roles that means to kill u first then then other roles get rbed in order they visit how lookout sees who visits)

- honestly i think the rb part should be removed being able to automatically rb the jailor with sk or ww as an ally ensures the jailor dies and they can do nothing about it they just die. Theres no counter play u don't even have select the jailer way to strong

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Last edited by Mystoc on Thu Jan 19, 2017 6:48 pm, edited 4 times in total.
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Re: Rogue (Neutral Evil) (400+ Views!)

Postby BuckeyeNation » Thu Jan 19, 2017 1:36 pm

I don't know about this.. the odds of actually finding a NK role early on enough to matter without first dying are small.
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Re: Rogue (Neutral Evil) (400+ Views!)

Postby Venusupreme » Sun Jan 22, 2017 10:55 am

BuckeyeNation wrote:I don't know about this.. the odds of actually finding a NK role early on enough to matter without first dying are small.

True. I'd like to change it to being able to kill one or two people before he finds an ally, so that if all the NKs die, he can (theoretically) still manage to kill all the townies, mafia, and vampires to win the game, even without an ally. Finding an ally would be extremely helpful, but not necessary.
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Re: Rogue (Neutral Evil) (400+ Views!)

Postby HolyShipper » Tue Feb 07, 2017 12:26 pm

First of all I don't really get why a Rogue could read whispers.

Will Rogue vote for who will NK kill? (Like mafioso & Gf does) if doesn't, can NK kill their allied Rouge? Will Rogue's name appear on NK's screen or will Rogue be hidden like ''Jailor'' and ''Medium'' talking at night?

Will Rogue keep investigating after they found their ally? İf yes, and they find another NK what will happen. For example a Rogue who is allied with a Serial Killer keeps investigating and find an Arsonist, will Sk, Rogue and Arso be allies?

If either you or your ally dies, you can both still win the game, as long as you both meet your goals. If, for example, one Survivor, one Rogue, and one Mafia remain alive, and the Survivor agrees to lynch the Rogue, then the Rogue, along with their dead ally (if they had one) will win. As long as your ally wins the game, you win the game, even if you died. The mafia has to kill you in order to win the game, and can not leave you alive at the end, like a jester.

I don't get it, I thought a Rogue has to kill mafia?
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I Also didn't understand why'd Rogue die when a Vampire attacks them. I suggest that when a Rogue (or allied NK) got bitten by a Vampire they may both be Vampires.
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Re: Rogue (Neutral Evil) (400+ Views!)

Postby TheFinalPhoenix » Tue Feb 21, 2017 7:44 pm

Would the Jailor lose their execution if they tried to kill an ally of the rouge?
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