BS4125 wrote:Slaughterer
Alignment -
Neutral Killing
Summary -
A masked murderer, passionate about inflicting pain on others
Abilities -
Kill someone each night
Wear a new mask
Attributes -
Your kills can pierce Night Immunity
If someone visits you, they will run away if you go to murder them from recognising you
When you wear a new mask, all recognitions will be reset (no one will run away unless they visit you again)
You can wear a new mask 2 times (maybe 3?)
Goal -
Slaughter anyone who would oppose you
Wins With -
Slaughterer
Witch
Survivor
Investigation Results -
Sheriff: Your target is not suspicious, (the second time it will say: Your target is the Slaughterer
Investigator: Your target is unstable. They could be the Veteran Survivor or Slaughterer
Consigliere: Your target owns an assortment of cloth masks. They must be the Slaughterer
Jezz wrote:Godfather: mafioso, make me a sandwich
Mafioso: ...we kinda should kill one of our enemies tonight sir
Godfather: no I'm hungry fuck you
sh99er wrote:BS4125 wrote:Slaughterer
Alignment -
Neutral Killing
Summary -
A masked murderer, passionate about inflicting pain on others
Abilities -
Kill someone each night
Wear a new mask
Attributes -
Your kills can pierce Night Immunity
If someone visits you, they will run away if you go to murder them from recognising you
When you wear a new mask, all recognitions will be reset (no one will run away unless they visit you again)
You can wear a new mask 2 times (maybe 3?)
Goal -
Slaughter anyone who would oppose you
Wins With -
Slaughterer
Witch
Survivor
Investigation Results -
Sheriff: Your target is not suspicious, (the second time it will say: Your target is the Slaughterer
Investigator: Your target is unstable. They could be the Veteran Survivor or Slaughterer
Consigliere: Your target owns an assortment of cloth masks. They must be the Slaughterer
Altogethor interesting and so far good looking role, though similar to SK (as many NK are) it can pierce through immunity which is useful but I have a question, do you start w/night immunity and when you kill someone and they survive do they end up recognizing you next night...?
sunbird1002 wrote:This is a interesting role, and I have seen this before, but didn't decide to post. Will people know if they had run away from a slaughterer? I like the idea, as other people said, kinda like another SK, but I like it. I am really not 100% sure though. I think its just the similarities to the SK, but it seems balanced. I cannot really say that it's bad, because it isn't, and I cannot see any problems which I can critique you on. Also, nice new avatar.
LonleyWolf wrote:i like the concept of the idea but its kill pattern seems a little underpowered with the running away thing so it would probably need quite a bit of skill to use properly but that isnt exactly a bad thing.
i think my main problem with this role is that it has the same kill pattern as an sk but people can protect themselves by visiting you. it also reveals to them that someone they visited before was the slaughterer which would give them away quickly if not immedietly for some visiting roles. over all though i think its a great idea
what i want to know is can you kill the same night you change masks or do you have to dedicate a whole night to the process?
also if they were framed and the sheriff visits them if the sheriff visits them again to see if they were framed or not will it show up as not suspicious or slaughterer?
BS4125 wrote:LonleyWolf wrote:i like the concept of the idea but its kill pattern seems a little underpowered with the running away thing so it would probably need quite a bit of skill to use properly but that isnt exactly a bad thing.
i think my main problem with this role is that it has the same kill pattern as an sk but people can protect themselves by visiting you. it also reveals to them that someone they visited before was the slaughterer which would give them away quickly if not immedietly for some visiting roles. over all though i think its a great idea
what i want to know is can you kill the same night you change masks or do you have to dedicate a whole night to the process?
also if they were framed and the sheriff visits them if the sheriff visits them again to see if they were framed or not will it show up as not suspicious or slaughterer?
I see what you mean about the kill pattern however it can't really attack every full moon as the visiting factor is a big enough nerf
And yes the fact that victims know they have visited the Slaughterer before is a big obstacle but you need to be smart with how you manage your masks or even if you go to kill early in the game since if someone visits you N1 and you visit them N2, you are confirmed
To your questions, originally I thought that dedicating a night to wearing a new mask was enough however now I think that it makes the role too weak so I think I'll make it so you can do both in one night. With your second question you will appear as the Slaughterer on the second night the Sheriff visits you, every time the Sheriff visits you twice the Sheriff will get the notification stating it's the Slaughterer
LonleyWolf wrote:BS4125 wrote:LonleyWolf wrote:i like the concept of the idea but its kill pattern seems a little underpowered with the running away thing so it would probably need quite a bit of skill to use properly but that isnt exactly a bad thing.
i think my main problem with this role is that it has the same kill pattern as an sk but people can protect themselves by visiting you. it also reveals to them that someone they visited before was the slaughterer which would give them away quickly if not immedietly for some visiting roles. over all though i think its a great idea
what i want to know is can you kill the same night you change masks or do you have to dedicate a whole night to the process?
also if they were framed and the sheriff visits them if the sheriff visits them again to see if they were framed or not will it show up as not suspicious or slaughterer?
I see what you mean about the kill pattern however it can't really attack every full moon as the visiting factor is a big enough nerf
And yes the fact that victims know they have visited the Slaughterer before is a big obstacle but you need to be smart with how you manage your masks or even if you go to kill early in the game since if someone visits you N1 and you visit them N2, you are confirmed
To your questions, originally I thought that dedicating a night to wearing a new mask was enough however now I think that it makes the role too weak so I think I'll make it so you can do both in one night. With your second question you will appear as the Slaughterer on the second night the Sheriff visits you, every time the Sheriff visits you twice the Sheriff will get the notification stating it's the Slaughterer
hmm not really what i was thinking for attacking only on full moons but i cant really think of an idea for its kill pattern that wouldnt be too overpowered or underpowered. the best i can think of would be that is can either kill two people at night or one person and changes masks but i feel that would be overpowered. it does need something that makes it stick out a bit more than just a slightly less powerful sk.
Yes, there needs to be something else with the mask system like when it puts on a new mask everyone who visits gets RB'd (everyone getting killed is a bit overkill #UnintentionalPunWasIntentional) or maybe it can kill people in jail. Don't forget this role can pierce Night Immunity or do you think it still needs more than the ability to pierce Night Immunity?
LonleyWolf wrote:Yes, there needs to be something else with the mask system like when it puts on a new mask everyone who visits gets RB'd (everyone getting killed is a bit overkill #UnintentionalPunWasIntentional) or maybe it can kill people in jail. Don't forget this role can pierce Night Immunity or do you think it still needs more than the ability to pierce Night Immunity?
Hmm killing people in jail seems like an interesting idea. I actually like it. How about anyone who is roleblocked jailed or witched cant run away? I think thats a good way to begin cutting away the problems (does that count as a pun? Probably not but who cares (:V) )
Also what happens if you visit the slaughterer the night they try and kill you? Do you still run away or do you die?
chronic09 wrote:Limit mask changes to 2 only. If a game lasts for 8 days, the Slaughterer should be able to change masks night 3 and night 6, not night 3,5,7.
I don't like that it can kill those who have been jailed.
Overall this role feels like SK, I would like a NK role that has a very distinct killing pattern. Arsonist, Werewolf, SK each have unique patterns, something other than these will be interesting.
Crazyzombie168 wrote:Very interesting if you ask me, rather like it. The downside you gave it is very unique and balances the fact it can go through immunity and jail. Though due to this, being jailed as this role will mean lynch as saying you were attacked in Jail will not work.
EDIT: Forgot the mask... Doesn't really change my opinion. Though IDK how a Lookout would know it is you if you were wearing a mask. I know balance > lore, but still.
Crazyzombie168 wrote:Very interesting if you ask me, rather like it. The downside you gave it is very unique and balances the fact it can go through immunity and jail. Though due to this, being jailed as this role will mean lynch as saying you were attacked in Jail will not work.
EDIT: Forgot the mask... Doesn't really change my opinion. Though IDK how a Lookout would know it is you if you were wearing a mask. I know balance > lore, but still.
cchase7 wrote:i like the idea, it's very interesting in my opinion. i do agree that it's like sk in a way, but you can survive the attack if you visit the slaughterer. also, i like the idea of having to put on a new mask, and the lore was very exciting, i really liked it. after all, every killer has a backstory. i'm definitely going to vote for this role to be in the game, and i like how a vest can stop him, so it prevents the slaughterer from killing survivors. i really hope i see this role in the game, as i have seen a lot of good role ideas so far from others. i can't manage to come up with my own though however. good luck on getting your role into the game!
Jezz wrote:Godfather: mafioso, make me a sandwich
Mafioso: ...we kinda should kill one of our enemies tonight sir
Godfather: no I'm hungry fuck you
sh99er wrote:I think anyone controlled, staying home or rbed that is visited by the slaughter should ALWAYS die (unless healed / vested) even if they would normally run away
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