Whatziznem wrote:Interesting suggestions here, but a few things of note:
1) Arsonists are way stronger than Serial Killers with these changes. They'll lose to bad luck if they get investigated night one, but that's their only disadvantage versus SKs. (EDIT: Actually, is that even true? I don't know if Investigator priority is higher than Arsonist.) Any night past #1 they're damn near impossible to find with an Investigator, unlike an SK. Sheriffs can find them now, but they can already find SKs, so that doesn't make SKs any better than Arsos. The lack of douse notifications means Lookouts can no longer try to watch the non-doused townies to find the Arsonists. And SKs are usually screwed when they're jailed, whereas Arsos now don't even let town figure out that no one was doused the night they were jailed. That's a massive level of imbalance between the two NK roles. This is far and away the biggest complaint I have here. Really, finding an Arso under these rules is now basically up to luck or mayor-gaming. I don't mind a strong NK role, but having it in combination with a weak one is silly.
2) Amnesiacs under these rule changes are gonna have overwhelmingly high win rates. Since they can now join Mafia with more impunity than before, this is mostly a buff to the Mafia's win rate, which is fine in terms of faction balance, but for individual player win rates this is gonna skew things a bit. Basically an Amnesiac game would have to be a +1[win] -7[lose] ELO change or something similarly ridiculous, making Amnesiac games really #FeelsBadMan since you know you'll never gain any reasonable amount of ELO relative to the time spent playing.
3) Some of the Werewolf change suggestions are too complex to work with Jailors. So, what, jailing a WW gets you killed unless the WW killed two people the night before? Or it doesn't get you killed on an odd night unless the WW didn't kill two people the previous night? Really wonky rules there.
orangeandblack5 wrote:1: SK will certainly remain stronger because it actually consistently kills. Arsonist does not. Making it a source of panic and fear is the only way to keep it balanced. Plus, Investigator is incredibly solid right now. This won't do too much to it.
2: Yeah, Amne should never be in Ranked. Making it less town sided and more open to free choice is just common sense.
3: I mean it could work that the Werewolf doesn't kill roleblockers ever, that it only does if it would otherwise kill, or that it always does. That would need to be chosen through in-game testing, however. It can't be accurately theorized how much that might affect game balance and in what subtle ways.
4: If you can give a new reason that nobody has used yet to argue why the Neutral Benign slot (a.k.a. "Do Nothing" slot) should remain in Ranked, I'll think it over. That being said, most of the arguments given so far are kind of nonsensical. Every role should be in Ranked? With Vampires and Vampire Hunters and that semi-confirmed Zombie role? No thank you.
Kirize12 wrote:RoastedAsparagus wrote:I'd like somewhat of a Retributionist buff.
For example, after resurrecting someone, it could say, "After resurrecting, they showed you the secrets for talking to the dead!"
After that, you become a Medium with no Seance. Because, after you resurrect, you become a vanilla townie. You don't have any abilities, and it's really boring.
Also, becoming a Medium won't completely throw off the evil roles, and you also don't have a Seance.
I feel like Ret needs this, instead of becoming a sitting duck.
Ret is not a "sitting duck" - you can still be useful.
A revive is arguably the most powerful ability in the game.
Kirize12 wrote:factoftheday wrote:The Ret should not come back if hung. only killed at night.
Why?
Emzee wrote:Is this ACTUALLY going to be the 1.5 updates???
Because of so I am not sure I am too happy with some.
And I am over joyed with others!
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
Emzee wrote:Is this ACTUALLY going to be the 1.5 updates???
Because of so I am not sure I am too happy with some.
And I am over joyed with others!
orangeandblack5 wrote:This is a suggestion
Not patch notes
Please read the OP
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
agenth wrote:do you lose all your Points for 1.5? Because I see 0 coins at the test site and in the old site I have about 3k.
orangeandblack5 wrote:Neutral Benigns unbalance the game, and letting one roll instead of the Neutral Evil is a bad idea.
There is zero reason that roles that are benign (aka don't do anything) should be in Ranked.
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